terrasmash
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Posts posted by terrasmash
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On 2/9/2020 at 8:49 PM, Tryna_Dugid said:
Grav/Martial is actually quite a fun combo. When i built one on pineapple i played entirely from range because the melee attacks seemed kinda meh to me. i had all the ranged shuriken attacks, and the offensive gravity ones. it was plowing through +4 mobs.
that's what i did and so far i like it alot. got a build or no ?
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12 minutes ago, frierfly said:
Pretty much unlimited. I'm running on level 50 generic IOs currently. Have about 100mil saved, but can earn the rest of the INF fairly quickly.
cool take a look at this most of the aoes have procs was trying to get perma hasten as well.. do not know if that happened.
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1 hour ago, Novacat said:
Here's my take on it (although just halfway there in-game):
Not at the softcap anywhere solo without popping purples or anything special, but overall slightly more resistances and HP help mitigate this, as do slightly higher damage and the 1.75 increase in net endurance gain per second. I know I don't have cutting beam but I've just found myself using it less and less once I got Overcharge and Piercing, and Glue Arrow more and more until it ended up like this (still love Cutting for leveling though).
It's not quite your primary goal as you wanted maximal defense, just something for comparison, that though fairly tough for a blaster and offering a bit more performance, probably takes twice the incoming attacks as yours.
Blaster - Beam Rifle - Tactical Arrow.mxd 5.34 kB · 0 downloads
thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain..
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hows money on the budget or no ?
7 hours ago, frierfly said:I was searching through the forums and did not find what I was looking for, so I am creating this topic/thread.
I have a Tri-Fire blaster that I want to make into the tankiest AoE Blapper (and some ST for cleanup) he can be given a certain set of parameters that will be listed below.
I always play this character in groups, so no need to worry about solo survivability.
Yes, I have read other threads showing a different Epic Pool would be more optimal, but this character is 100% fire
I'm OK with Inferno > other AoE damage > die > Rise of the Phoenix > more AoE attacks being an attack chain
- Must be Fire/Fire/Fire (It's in his name)
- Travel power is Fly or Mystic Flight (It's in his name)
- Judgement is some form of Pyronic (again, it's in his name)
- Not worried about dying occasionally, that's part of the fun of this character
Again, not look for the best build, just the best that can be done with the constraints above.
Also, I suck at building using Mids/PINES, hence why I am asking for help.
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Cj I understand might be able to swap some end mods in eagle with that on hover crashes with my mystic flight.
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Overcharge I used rarely unroll I duo the pardon arc then I used it ever opening
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37 minutes ago, Novacat said:
Well, while it's certainly not my style (I'm no fan of the 2nd attacks like charged shot), one thing I'd definitely say you need to consider is your recovery.
Right now, with the amount of drain on there I'm wondering if your one proc in Stamina is going to counteract your 1.11 end/s regular rate while in a fight. If the fight's taking longer because you keep on running out of juice, that's not just negatively balancing out the increase in survivability that you're gunning for, it also risks dropping chunks of it off when you detoggle from running low. Unless you're usually teaming with some recovery buffers, you might want to go test out how that handles in longer solo fights.
If the tests show some unpleasantness with your blue bar, maybe consider breaking Numina down to 3 and and slotting up some EndMods into there (whether from a set or otherwise). Though more defense is nice, it IS at the cost of a lot of slots being semi-wasted on a power like Eagle Eye, since things like the accuracy, endurance and recharge aspects of IOs don't actually affect it - just the Heal.
One other thing would be: Overcharge is your strongest attack, and also your only radial AoE. If you really must keep it at 2 slots, maybe Ragnarok's Damage and Damage/Recharge in there instead, or something along those lines? There's a -Res chance in Annihilation too.
*Also, why are you using Tactics? Maneuvers I fully understand/support, but, you do have Eagle Eye... maybe consider Assault instead?
Think its there to Insta snipe to hit 97% but if there without it that frees a power and a slot to overcharge. What other power would u get besides assault?
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Was going to pop a small purple before a battle but now that this is a bit old in terms of my skill at building
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thank you all for your input and thoughts hope others have and will find this useful as i did
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been working on this toon a bit and found out that ninja is not the best but it works well enough to do what it need to do I would like to blap and was wondering if this achieves that goal. I noticed that the vorpal radial incarnate gives a +def but unlike the others(in the tree) it seams that its there all the time: not after the power is used for 10ish secs. Is this a typo or not? if its not then wow that a good buff.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Pistols -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg(5), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11)
Level 1: Immobilizing Dart -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Immob/Rchg(50)
Level 2: Dual Wield -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg(3), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Rchg/Dmg%(9), SprBlsWrt-Acc/Dmg(13)
Level 4: Sting of the Wasp -- AnlWkn-%ToHit(A), Hct-Dmg(11), Hct-Dam%(34), AnlWkn-DefDeb(46), AnlWkn-Acc/DefDeb(48), AnlWkn-Acc/Rchg(48)
Level 6: Choking Powder -- UnbCns-Dam%(A), Dvs-Dmg/Rchg(25), UnbCns-Hold(25), Dvs-Hold%(27)
Level 8: Empty Clips -- TchofLadG-%Dam(A), TchofLadG-DefDeb(13), TchofLadG-DefDeb/Rchg(29), TchofLadG-DefDeb/EndRdx(29)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Rgn-Knock%(A), Rgn-Dmg(17), Rgn-Dmg/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Acc/Dmg/Rchg(40), PstBls-Dam%(43)
Level 14: Shinobi -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def(36), LucoftheG-Def/Rchg(36)
Level 16: The Lotus Drops -- Obl-%Dam(A), Obl-Dmg(17), Obl-Acc/Dmg/Rchg(19), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 18: Executioner's Shot -- Apc-Dam%(A), AchHee-ResDeb%(19), Apc-Dmg(36), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(37), AchHee-DefDeb(37)
Level 20: Kuji-In Toh -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(50)
Level 22: Suppressive Fire -- Lck-%Hold(A), Lck-Acc/Hold(23), Dvs-Hold%(27), Dvs-Dmg/Rchg(39), Dvs-Dmg/EndRdx(39), Dvs-Acc/Dmg/Rchg(39)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Piercing Rounds -- Ann-ResDeb%(A)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Arm-Dam%(33), Arm-Dmg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dmg/Rchg(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 41: Golden Dragonfly -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(42), AnlWkn-Acc/DefDeb(42), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-%ToHit(43), AnlWkn-DefDeb(43)
Level 44: Scorpion Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46)
Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A)
Level 49: Summon Spiderlings -- SlbAll-Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Musculature Core Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Clarion Partial Core Invocation
Level 50: Vorpal Radial Final Judgement
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I have a few ideas as to what this is but I want to understand it more fully. To me is in a blaster getting out the most damage with the least amount of slots? Is this some what right or am I way off? Info wanted
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I have a few ideas as to what this is but I want to understand it more fully. To me is in a blaster getting out the most damage with the least amount of slots? Is this some what right or am I way off? Info wanted
Grav/Psi Build
in Dominator
Posted
i as well took a dom of the grav spec but i went with ma instead. Are doms normaly end heavy during the lvling time ?