25625
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Posts posted by 25625
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No, seriously, I guess 10K threads is the limit? It hasn't moved in a while.
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I wanted to have great damage, and a good defense to both melee and ranged taking into account the lower defenses from Field Operative once discovered (I believe it cuts it in half, like Stealth?).
I noticed that the benefit from Gun Drone is more to taunt things off of you so I slotted it for taunt in the end and the extra defense works for the build.
I noticed that the damage from Flamethrower and M30 are not great so I dropped them. The recharge is high enough that there are plenty of other options available and I'm not a fan of having too many attack powers. For me 4-6 attack powers are ideal.
I haven't tested if the damage from Trip Mine considers whether Adrenal Booster was running when you placed the mine or when it goes off.
Please let me know if you see any other alternative slotting possibilities.
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1 minute ago, HelenCarnate said:
Or you can do exactly what I suggested and you would be able to see where you were without having to guess or do math.
Yes, thanks, I did that too. I checked both to be sure mids was correct.
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OK, I tested it. I lost 4.5%. Hide is slotted with a 50+5 LOTG only.
So if I want to build for soft capping, I need to aim for 49.5% in mids if I have hide enabled.
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I notice in game it is something like 7% defense from hide but that is split in two part - one is 4.x% and the other around 2.x%. I assume one of those entries I would lose once I enter combat and can be seen. Or do I lose both? Or something else?
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I built a Poison/DP Def with a slightly different take. I'm not such a proc master and am usually unwilling to give up set bonuses in most cases.
I tend to use Chemical or Fire ammunition which changes Suppressive Fire to a hold. Paralytic Poison + Suppressive Fire both are Mag 3 holds, combined they hold a boss.
With Support Core on, defenses are very nearly maxed. I might switch Alpha to Agility to improve it just that little bit more.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Antitoxin: Level 50 Science Defender
Primary Power Set: Poison
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Envenom
* (A) Analyze Weakness - Accuracy/Endurance/Recharge
* (5) Analyze Weakness - Accuracy/Defense Debuff
Level 1: Pistols
* (A) Empty
Level 2: Weaken
* (A) Siphon Insight - ToHit Debuff
* (15) Siphon Insight - Accuracy/ToHit Debuff
* (45) Siphon Insight - Accuracy/Recharge
* (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
* (46) Siphon Insight - Accuracy/Endurance/Recharge
* (46) Siphon Insight - Chance for +ToHit
Level 4: Empty Clips
* (A) Ragnarok - Damage
* (7) Ragnarok - Damage/Recharge
* (11) Ragnarok - Accuracy/Damage/Recharge
* (11) Ragnarok - Accuracy/Recharge
* (13) Ragnarok - Damage/Endurance
Level 6: Super Speed
* (A) Celerity - Endurance
* (7) Celerity - +Stealth
Level 8: Maneuvers
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (9) Luck of the Gambler - Defense/Endurance
* (9) Luck of the Gambler - Defense
Level 10: Swap Ammo
Level 12: Hasten
* (A) Recharge Reduction IO
* (13) Recharge Reduction IO
Level 14: Tactics
* (A) Adjusted Targeting - To Hit Buff/Endurance
* (15) Adjusted Targeting - To Hit Buff
Level 16: Bullet Rain
* (A) Superior Vigilant Assault - Accuracy/Damage
* (17) Superior Vigilant Assault - Damage/RechargeTime
* (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime
* (19) Superior Vigilant Assault - Accuracy/Damage/Endurance
* (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
* (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
Level 18: Paralytic Poison
* (A) Lockdown - Accuracy/Hold
* (19) Lockdown - Accuracy/Recharge
* (48) Lockdown - Recharge/Hold
* (50) Lockdown - Endurance/Recharge/Hold
* (50) Lockdown - Accuracy/Endurance/Recharge/Hold
* (50) Lockdown - Chance for +2 Mag Hold
Level 20: Kick
* (A) Empty
Level 22: Tough
* (A) Gladiator's Armor - TP Protection +3% Def (All)
* (23) Gladiator's Armor - End/Resist
* (23) Steadfast Protection - Resistance/+Def 3%
* (45) Steadfast Protection - Resistance/Endurance
Level 24: Weave
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
* (25) Luck of the Gambler - Defense/Endurance
* (25) Luck of the Gambler - Defense
Level 26: Poison Trap
* (A) Gladiator's Net - Chance of Damage(Lethal)
* (27) Unbreakable Constraint - Chance for Smashing Damage
* (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
* (29) Armageddon - Chance for Fire Damage
* (29) Obliteration - Chance for Smashing Damage
* (34) Fury of the Gladiator - Chance for Res Debuff
Level 28: Suppressive Fire
* (A) Absolute Amazement - Stun
* (37) Absolute Amazement - Accuracy/Stun/Recharge
* (40) Absolute Amazement - Accuracy/Recharge
* (43) Absolute Amazement - Endurance/Stun
* (45) Absolute Amazement - Chance for ToHit Debuff
Level 30: Executioner's Shot
* (A) Apocalypse - Damage
* (31) Apocalypse - Damage/Recharge
* (31) Apocalypse - Accuracy/Damage/Recharge
* (31) Apocalypse - Accuracy/Recharge
* (34) Apocalypse - Chance of Damage(Negative)
* (34) Apocalypse - Damage/Endurance
Level 32: Venomous Gas
* (A) Dark Watcher's Despair - To Hit Debuff
* (33) Dark Watcher's Despair - To Hit Debuff/Recharge
* (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
* (33) Dark Watcher's Despair - Recharge/Endurance
* (48) Dark Watcher's Despair - To Hit Debuff/Endurance
* (48) Dark Watcher's Despair - Chance for Recharge Slow
Level 35: Piercing Rounds
* (A) Superior Defender's Bastion - Accuracy/Damage
* (36) Superior Defender's Bastion - Damage/Recharge
* (36) Superior Defender's Bastion - Damage/Endurance/Recharge
* (36) Superior Defender's Bastion - Accuracy/Damage/Endurance
* (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
* (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 38: Hail of Bullets
* (A) Superior Avalanche - Accuracy/Damage
* (39) Superior Avalanche - Damage/Endurance
* (39) Superior Avalanche - Accuracy/Damage/Endurance
* (39) Superior Avalanche - Accuracy/Damage/Recharge
* (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
* (40) Superior Avalanche - Recharge/Chance for Knockdown
Level 41: Dark Embrace
* (A) Unbreakable Guard - Resistance
* (42) Unbreakable Guard - Resistance/Endurance
* (42) Unbreakable Guard - Endurance/RechargeTime
* (42) Unbreakable Guard - RechargeTime/Resistance
* (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
* (43) Unbreakable Guard - +Max HP
Level 44: Combat Jumping
* (A) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 47: Super Jump
* (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Vengeance
* (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
* (A) Empty
Level 1: Prestige Power Dash
* (A) Empty
Level 1: Prestige Power Slide
* (A) Empty
Level 1: Prestige Power Quick
* (A) Empty
Level 1: Prestige Power Rush
* (A) Empty
Level 1: Prestige Power Surge
* (A) Empty
Level 1: Sprint
* (A) Empty
Level 1: Vigilance
Level 2: Rest
* (A) Empty
Level 4: Ninja Run
Level 2: Swift
* (A) Empty
Level 2: Health
* (A) Panacea - +Hit Points/Endurance
* (3) Numina's Convalesence - +Regeneration/+Recovery
* (3) Miracle - +Recovery
Level 2: Hurdle
* (A) Empty
Level 2: Stamina
* (A) Performance Shifter - EndMod
* (5) Performance Shifter - Chance for +End
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Support Core Embodiment
Level 1: Quick Form
Level 50: Intuition Radial Paragon
Level 50: Clarion Core Epiphany
Level 50: Ion Core Final Judgement
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@Caulderone, right.
So, if this is slotted in 4 auto powers this would mean 14.99 HP/Sec (4*3.7475) .
Since the heal is 5% of base (1499), this would essentially mean that one would be regenerating 1% of their health every second. Strange how those numbers so perfectly match - i.e. 1499 base HP and 14.99 HP/sec.
I think I'll try this out non-scientifically.
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After reading this thread:
I realized that a Regen Brute could slot this in Physical Perfection, Quick Recovery, Superior Conditioning and also in Stamina?
A 5% heal proc'ing 3 times/minute in 4 powers. Seems quite good?
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I have one. I love it. I went for high def from set bonuses.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Ghost Toast: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Immobilizing Dart -- TraoftheH-Acc/Rchg(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5), SprFrzBls-Rchg/ImmobProc(7)
Level 4: Choking Powder -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 6: Rain of Fire -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(13)
Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19)
Level 10: Shinobi -- LucoftheG-Rchg+(A)
Level 12: Aim -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(31), Ksm-ToHit+(31)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(48)
Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 44: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 47: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Clarion Core Epiphany
Level 50: Support Radial Embodiment
Level 50: Agility Core Paragon
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I get the same error.
Manifest download error for http://patch.savecoh.com/manifest.xml
Unable to connect to the remote server -
I have the same problem and I tried to re-validate and I get an error:
Manifest download error for http://patch.savecoh.com/manifest.xml
Unable to connect to the remote serverI tried restarting Tequila but still the same problem.
Anyone have this?
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I'm building up another tank to not only be able to be sufficiently versatile to tank anything and do a bit of farming if I choose. I'm not sure yet on the incarnate choices and I may not need Hasten I think. I share with you for your wisdom!
**edit: I'm probably not going to run tough. I just took it to get to weave.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Fire Rad: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Radiation Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy MasteryHero Profile:
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Level 1: Blazing Aura
(A) Superior Avalanche - Accuracy/Damage
(34) Superior Avalanche - Damage/Endurance
(37) Superior Avalanche - Accuracy/Damage/Endurance
(37) Superior Avalanche - Accuracy/Damage/Recharge
(40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
(42) Superior Avalanche - Recharge/Chance for Knockdown
Level 1: Contaminated Strike
(A) Empty
Level 2: Fire Shield
(A) Unbreakable Guard - Resistance
(33) Unbreakable Guard - Resistance/Endurance
(34) Unbreakable Guard - Endurance/RechargeTime
(34) Unbreakable Guard - RechargeTime/Resistance
(45) Unbreakable Guard - Resistance/Endurance/RechargeTime
(46) Unbreakable Guard - +Max HP
Level 4: Proton Sweep
(A) Scirocco's Dervish - Accuracy/Damage
(5) Scirocco's Dervish - Accuracy/Recharge
(15) Scirocco's Dervish - Damage/Recharge
(33) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Healing Flames
(A) Preventive Medicine - Heal
(7) Preventive Medicine - Heal/Endurance
(7) Preventive Medicine - Endurance/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime/Endurance
(11) Preventive Medicine - Chance for +Absorb
Level 8: Temperature Protection
(A) Gladiator's Armor - TP Protection +3% Def (All)
(23) Gladiator's Armor - Resistance
Level 10: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
Level 12: Plasma Shield
(A) Aegis - Resistance/Endurance
(13) Aegis - Resistance/Recharge
(13) Aegis - Endurance/Recharge
(15) Aegis - Resistance/Endurance/Recharge
(46) Aegis - Resistance
(46) Aegis - Psionic/Status Resistance
Level 14: Kick
(A) Empty
Level 16: Radiation Siphon
(A) Hecatomb - Damage
(17) Hecatomb - Damage/Recharge
(17) Hecatomb - Accuracy/Damage/Recharge
(27) Hecatomb - Accuracy/Recharge
(33) Hecatomb - Damage/Endurance
(50) Hecatomb - Chance of Damage(Negative)
Level 18: Burn
(A) Superior Might of the Tanker - Accuracy/Damage
(19) Superior Might of the Tanker - Damage/Recharge
(19) Superior Might of the Tanker - Accuracy/Damage/Recharge
(21) Superior Might of the Tanker - Damage/Endurance/Recharge
(21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
(27) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 20: Fusion
(A) Recharge Reduction IO
Level 22: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(23) Impervium Armor - Psionic Resistance
Level 24: Weave
(A) Luck of the Gambler - Defense/Endurance
(25) Luck of the Gambler - Defense/Recharge
(25) Luck of the Gambler - Endurance/Recharge
(42) Luck of the Gambler - Defense/Endurance/Recharge
(43) Luck of the Gambler - Defense
(43) Luck of the Gambler - Recharge Speed
Level 26: Fiery Embrace
(A) Recharge Reduction IO
Level 28: Irradiated Ground
(A) Armageddon - Damage
(29) Armageddon - Damage/Recharge
(29) Armageddon - Accuracy/Damage/Recharge
(31) Armageddon - Accuracy/Recharge
(31) Armageddon - Damage/Endurance
(31) Armageddon - Chance for Fire Damage
Level 30: Taunt
(A) Perfect Zinger - Taunt/Recharge
Level 32: Rise of the Phoenix
(A) Recharge Reduction IO
Level 35: Devastating Blow
(A) Superior Gauntleted Fist - Accuracy/Damage
(36) Superior Gauntleted Fist - Damage/RechargeTime
(36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
(36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
(37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
(42) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 38: Atom Smasher
(A) Scirocco's Dervish - Accuracy/Damage
(39) Scirocco's Dervish - Damage/Endurance
(39) Scirocco's Dervish - Damage/Recharge
(39) Scirocco's Dervish - Accuracy/Recharge
(40) Scirocco's Dervish - Accuracy/Damage/Endurance
(40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Focused Accuracy
(A) Adjusted Targeting - To Hit Buff/Endurance
(43) Adjusted Targeting - Endurance/Recharge
(50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 44: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Recharge
(45) Luck of the Gambler - Endurance/Recharge
(48) Luck of the Gambler - Defense/Endurance/Recharge
(48) Luck of the Gambler - Defense
(50) Luck of the Gambler - Recharge Speed
Level 47: Combat Jumping
(A) Shield Wall - +Res (Teleportation), +5% Res (All)
(48) Reactive Defenses - Scaling Resist Damage
Level 49: Physical Perfection
(A) Endurance Modification IO
Level 1: Brawl
(A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Panacea - +Hit Points/Endurance
(3) Numina's Convalesence - +Regeneration/+Recovery
(5) Miracle - +Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(3) Performance Shifter - EndMod
Level 50: Agility Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Diamagnetic Radial Flawless Interface
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What are these used for?
in General Discussion
Posted
Big thanks, I never knew that you could buy these, I thought it was only from packs. I'm about to flood the market.
Are there any badges for getting all incarnate power options maxed out? I mean get all the powers for each category maxed out (e.g. get all 8 Alpha powers, etc..)