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Posts posted by Icecomet
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I am done bickering about this topic.
You think I am wrong because you don't want change or you think it will break something.
I want a change because I feel half of my builds are currently broken and will remain so until we have equal opportunity of power choices.
So we're at an impasse, any further discussion will only foment hate and degenerate further than what is has, so with that, I bid you and this thread a fond adieu...
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Just now, Rudra said:
Your proposal as it stands will re-organize the ancillary pools. That will break existing character builds. So your comment is false.
Really? Because I have a toon that the powers were rearranged/changed, its sonic or mental blast, I'd have to go look. Anyway, I have a power before its available now and everything still works great, so, not sure to what you're referring.
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Just now, Stormwalker said:
I support the status quo not because it is the status quo, but because it works. Because changing it would remove an aspect of the game that I think is important.
Just because I am opposed to change does not mean I'm opposed to change just because it's change. I have reasons for opposing this change, which I have given.
The proposed change would remove an element of skill and challenge from the game. I am opposed to this. Period. End of statement.
Then they should introduce an I3 shard with only SO/DO enhancements and the game as it was in I3 for people that are nostalgic and want a real challenge, but in addition to I3 still having all the incarnate level and trials that were introduced since that time.
Problem: Solved
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14 minutes ago, Stormwalker said:
That's not strictly true. Because when you change what is possible - when you introduce power creep into the game - then the standard changes. The expectation of other players changes. So that's not actually the viable option people like to pretend it is.
It is strictly true that you don't HAVE to change anything you're doing, so my statement is correct. You might then CHOOSE to do it differently with this change, making a conscious choice.
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9 minutes ago, Stormwalker said:
Except that your interpretation of what I'm saying is both out of context and invalid.
I want the game to remain the same as it has been. Because the decisions to make the game the way it is were not made in a vacuum.
I want my existing builds which are already active on characters and were created within the framework of the game as it exists to continue working.
Icecomet wants to change the game, to change the way power pools work, and others in this thread have proposed changes that break existing builds.
Those are not the same thing. That is a false equivalency.
Don't twist my words to make false equivalencies. That makes me very angry.
Except you just proved the status quo comment that was made previously.
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7 minutes ago, Aracknight said:
While preventing others from making their preferred builds.
To me, the idea that a change is bad because it would affect one side's personal preferences isn't really fundamentally different than someone asking for a change that they think is good that would enable the other side's personal preferences. The key difference is that one side currently has the high ground known as the status quo, which is then used to bludgeon idea people into submission. This pattern is repeated ad infinitum every goddamn day.
For fuck's sake, some of the denizens of this forum don't can't or won't even say "good idea." They say things like "I would not argue against this" instead. This is where the perception issues in this forum come from, because instead of saying "cool, I like it," they say shit like "I wouldn't oppose it" which can lend to the perception that they somehow control the outcome when it reads like an imperious form of "I would allow that."
Stormwalker, the majority of this isn't aimed at you specifically. I just quoted your post because that specific sentence struck me as an interesting point that you made.
Preach on brother, preach on
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1 hour ago, Stormwalker said:
I disagree. Especially about it being irritating. Frankly, I enjoy the challenge of finding the right selection of powers that suits both my character concept and my build goals.
You know, there is nothing that would force you to change what you're doing, you can continue to put yourself into difficult choices because you feel it would overpower you otherwise and keep your builds gimped. Seriously, that's an option! Because a change like this would be made, you don't have to respec or change ANYTHING that you're doing.
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1 hour ago, Rudra said:
Granted, but why should all the pools be set up to favor your preferred approach to character builds and not anyone else? Why should players like me lose access to our preferred T1/T2 powers in the ancillaries just to make those sets conform to what you prefer in the T1/T2 slots for your build? Why should you get to not have to expend extra slots getting powers across the board but now I have to spend those extra slots across the board to get my powers, when right now you can go with sets that give you your preferred picks early and I can go with sets that give me my preferred picks?
Edit: And if the author wants to talk about "fair"? The current set up is fair, it favors no one. His/her/their and your preference favors you, not anyone else.
I think the preferred method was raising T1 to include 3 powers, one of which being the def/res toggle, thereby not changing any orders but allowing us to have the toggle of OUR choice, not a forced choice due to only truly having 1 power left to devote to the epic pool.
So, because of that, I shouldn't be allowed to stay on my Ice theme because it would BREAK the game balance to allow a substandard toggle at 35 vs 41? A Toggle with def to smash/lethal and resist to fire/cold is hardly a game changer, but my sacrifice is staying on theme, and BOTH cold based toggles require 2 choices and level 41, that is where the unfairness lies.
2 hours ago, Stormwalker said:- It is entirely valid to oppose a change on principle.
- Insulting people because they disagree with you is not helping your argument.
- Game balance is a thing. The change you suggest - rearranging the power order without changing the powers - would constitute a buff to some pools while having essentially no effect upon others. That's not balanced, and it adds more power creep when this game has plenty of that already. The power pools have already been made substantially more accessible than they were originally. They don't need further modification in that regard!
- Why do you seem to think that only people who agree with your ideas have valid opinions? The Suggestions forum is a place to make suggestions and then discuss whether those discussions should be implemented. Given that you are never in all the world going to find a change that makes everybody happy, someone is always going to disagree with you, and they also have a right to their opinion. This forum doesn't exist so that only people who think you have a great idea can make comments about it.
- The reason I'm not suggesting a "better" or "different" change is because I believe the correct answer in this case is not making a change where no change is needed.
1. Sure, except that's generally all that happens here on this toxic forum, you don't like it so you shit on it.
2. I didn't insult anybody and I am not sure I saw anybody else hurl an insult. If you feel insulted then you insulted yourself by reading something into something that isn't there.
3. You say it would improve some pools and others would gain nothing? I could argue that the pools being asked to be changed have been shortchanged all these years and the balance fix is to allow us the same CHOICE toggle to stay on the theme we want (Note above, both cold toggles require 2 powers and level 41).
4. The difference between you and I is you won't see me shit on somebody's idea, they take the time to make a suggestion because this is the only place you can hope the power team will see it can look into it after which I can only hope that they'd start an opinion/vote section on proposed changes about what is and isn't possible, what nerfs would need to take place, etc and at that time people could cast a vote in favor of or opposition to said changes (I might even vote against it at that time depending on what they would say). Maybe that's idealistic, it's not like we're given a vote nearly as often as we should be considering we're the absolute funders.
5. Sure, you're entitled to your opinion and of course everybody has one. I've despised most of the recent changes that have been made, but you know what? I suck it up and go with it because that's life and if this change were to happen, guess what? You'll have to suck it up and roll with it.
Ultimately, if it were up to me and I were running the show, the epic pool would all be T1 for all AT's, being that you have to wait until 35 to even get anything from it and should just be an unlocked pool since each AT pool is different (unlike the regular power pools that we all share and get equal boosts from), but I know that isn't realistically going to happen here. I've always thought this game should just be fun and an escape from reality and since it isn't a timesink model used to milk cash from customers monthly for a fee like the original model, people should be able to build the characters they want to have and enjoy zipping around the city, fighting crime, missions, raids, trials, whatever tickles their fancy. Again, maybe that's idealistic, but it is what I would do...
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2 hours ago, FupDup said:
The way I'd handle Energy Mastery is that I'd either swap the spots of Focused Accuracy and Laser Beam Eyes, or just straight up move LBE to level 35 so now you'd have 3 starter choices kind of like what happened with travel pools when those got adjusted.
That, and I'd also replace Conserve Power with Superior Conditioning because ConPow has such incredibly low uptime that you can't rely on it so it just goes unused most of the time (SupCon always helps you in the background and can even be turned into a minor heal or mobility power with certain procs).
This would be a better option, to just have the 3 powers unlocked at 35 and is right in line with what I am talking about.
Appreciate you making another/better option rather than just shitting on an idea because you can't understand it or somehow think that a 6 level difference somehow overpowers something to the point that it needs "nerfed". Like, I can't fathom all these people calling for more stringent and annoying restrictions, if they don't want to take it until 41, great, don't take it until 41, nobody is forcing them to change when they take it, just making it available sooner for the flexibility of the power sets, but that is clearly lost on the forum lurkers.
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3 minutes ago, tidge said:
My comments are not about "totally overpowering". My personal opinion is that a Blaster shouldn't need an epic toggle, yet if they somehow do, there is no content between levels 30 and 36 that require one.
Player's should ask for 'pure buffs' without proposing a rebalance. The need to take a pre-req choice, and an availability at a later level are part of the factors that make Frozen Armor better (IMO) than other 'toggles' that don't require those things (or a Patron unlock).
So, you're suggesting then perhaps all blaster def/res toggles should be a T4 power since you state they're clearly unnecessary for a blaster at those lower levels?
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2 minutes ago, tidge said:
The non-patron Epic Pools don't all get a def/res toggle at level 35, nor do the available toggles all take the same sets. (I'll ignore the actual effects of the toggle, except in one case).
Arsenal's Body Armor, level 35 Auto power Resistance sets only
Dark's Murky Cloud, level 35 toggle power Resistance sets only
Electric's Charged Armor, level 38 toggle power, Resistance sets only
Fire's Fire Shield, level 38 toggle power, Resistance sets only
Force Mastery's Temp Invulnerability, level 38 toggle Resistance sets only (PFF is a level 35 defensive toggle, but it doesn't allow players to make attacks)
Ice's Frozen Armor, level 41 toggle that allows both Resistance and Defense sets.
At level 41... Frozen Armor looks like an outlier, but it provides better options than the other Epics, and IMO even Scorpion Shield's (level 35) options. An enhanceable 10% S/L defense is excellent! The only similar options for Blasters come from long-recharge pool powers that require even more pre-requisites (e.g. Unleash Potential)
If you want to propose shuffling the order of the power picks, there does need to be an accompanying proposal as to how to rebalance the set.
Based on the non-Patron sets, it would be far more likely that the "toggle" would end up at level 38 across-the-board, which would still require a pre-requisite power pick. The toggle powers currently available only above level 38 would have to sacrifice some things.
So allowing a def/res toggle at 35 instead of 41 will require a rebalance of the effectiveness? LOL, yes, yes, that will totally overpower every blaster in the game and blasters will be solo'ing all TF/SF and Trials at +4/+8 in no time at all, omg, how did I not see that.
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4 hours ago, Stormwalker said:
I would rather the melee AT pools NOT all mirror Mu and Soul. Being able to pick up Conserve Power at 35 is very, very, very useful on some melee builds and I would very much rather not lose that.
In fact, on my characters that go Energy Mastery, I almost never take an attack at all (I can only think of one exception, who took Energy Torrent... as a mule for a purple set. She never uses it.). But I pretty much always take Conserve Power and Physical Perfection, and frequently take Focused Accuracy. So I have no desire to see Energy Mastery rearranged as it would break many of my builds.
For the umpteenth time, I was only asking that the blaster epic pools all allow a T1 choice for the def/res toggle, no other AT pool arrangements were asked for or suggested.
Yes, it's also to allow for a character to have their def/res toggle at 35 consistently as well as the 'themed' part. I don't know any blasters that don't take one of them, though I am sure there are probably some out there so I wouldn't want to presume that everybody uses them, but why shouldn't we, regardless of which pool we want to use have the same ability to have it at 35? It's a simple concept and not overly complicated that everybody here is hyperventilating about like it's somehow going to make blasters supplant tankers and brutes as a meat shield.
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3 hours ago, biostem said:
Leviathan Mastery also offers a cold-themed armor, (though that one is even further down in the power set). Mace Mastery offers a S/L/En defense shield as a T1 pick. I suspect, (though of course I'm open to being proven wrong), that the OP wants an ice-theme, defense-granting armor toggle with zero prerequisite, and while I can appreciate that, that isn't within the realm of what is available, so instead of adjusting or adapting their build, they'd rather try and make the case here for why things should be changed to accommodate them...
No, that isn't what the original post was suggesting and if what I suggested wasn't clear, then don't bother about it, sheesh.
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2 hours ago, Wavicle said:
Blaster Secondaries don't all get Build Up (those that get it at all) all at the same level. The Epic sets are exactly the same. They AREN'T Power Pools of the same kind you unlock at level 4. They are Tertiary power sets.
I think an argument can be made that the sets overall still need additional balancing, but what we have in this thread is not an argument that backs up the claim they should unlock similar powers at similar levels, but instead an assertion that they ought to be structured in that way without an argument to back it up.
I always avoid the forums for just this sort of garbage, instead of letting the powers that be evaluate input and make a decision, everybody has to chip in their 2 cents and try to tear it down, you can always count on this place for that.
The point is fairness in terms of a themed character, in my case, all Ice, I have to spend 2 powers in that epic pool just to have my ice armor to complete my look/theme, whereas others do not. If they'd just allow us to customize the aura of those epic pools to look however we want them to look (i.e. choose from the list of all the epic/ancillary fx), that would be fine too and actually would be even better because I could take a set I'd much rather have but don't because it would break the look/theme of the toon. It doesn't have to be the ice armor itself because its not giving me anything over anything else, in fact, its giving me LESS than a few of the others that can be gotten at 35. So, either way, make the effect of the armors fully customizable or allow that toggle that most everybody is going for be obtainable at the same level.
Your point about build-up is a not even related to this, I am not even sure why that was brought up. Primary and Secondary powers aren't the topic of discussion and comparing them to an epic/ancillary pool is pointless and without a correlation that can or should be drawn.
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15 minutes ago, biostem said:
No, we're talking about Ancillary and/or Patron power pools, which are not only AT-specific from inception, but also vary wildly in what each provides. You must compare like-for-like. Regular power pools are, indeed, consistent from AT-to-AT.
My post is about blasters specifically, NOT any other AT, the selection criteria and availability should be consistent for blasters across the epic pools. I am not proposing any other AT changes as I am not very familar with most of them because I play blasters 99.9% of the time.
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2 minutes ago, biostem said:
Different ATs already have different power modifiers, and it's been like that since launch. Different ATs also get the same sets with various changes beyond the aforementioned modifiers. APP/PPPs are also treated differently than primary or secondary sets - heck, look at the recharge times of hold in those pools for melee ATs vs their primary power set equivalent...
Yes, but again we aren't talking about AT powers (primary/secondary), these are power pools, that is the crux of the discussion, power pools always have been consistent across the board regardless of AT or other powers taken, and the other of those epic pools should also be consistent.
Take Acrobatics, from the Leaping pool, everybody and anybody can take it at 14 if they've taken 2 other leaping pool powers, no exceptions. The Epic pools should be no different. Each epic pool offers different pros and cons, which again, aren't being debated here, simply the order of the power selections. I do understand your point, but I think you're talking about AT's and their primary and secondary powers whereas the power pools are 100% consistent across the board in terms of their effectiveness and pre-requisites to take those powers.
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4 minutes ago, biostem said:
Variety is the spice of life - not everything should be in rigid lock-step. It's no different than how some blaster primaries have more or fewer AoEs, how some have faster animations or more desirable secondary effect; Every power pick has an opportunity cost, and that must be considered when making your selection...
Honestly, what you said there makes NO sense. These are power pools and they should be consistent across the board. By your logic, the brutes and tankers should get a hasten that only lasts 45 seconds vs others it lasting 120s. NO, this is a power pool, they should be consistent in the level selection requirements. Nobody is talking about AT Primary or Secondary here, nor are the merits of their effectiveness.
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Good morning GM's, Devs & Heroes! I was curious to ask why we don't normalize the epic pools (from a blaster perspective) where the defense/resist toggle can be taken on the first choice? Having to waste an extra power just to stay on "theme" doesn't seem fair (I am Ice, Ice, Ice). Case in point, with ICE, I have to take 2 powers vs. soul mastery which can be taken on the first selection on top of which, not only do I have to waste an extra power, I have to wait until 41 for Ice/Leviathan, 38 for Fire/Force/Electric vs. being able to be 35 for the other 3 patron pools. I get that the patron pools require 'unlocking', however, nowadays with any of the 4 missions unlocking them all, it would seem to me that we should just normalize the epic pools and just allow the toggle to be taken on the 1st selection so people can build the theme/build they want fairly across the spectrum.
Current requirements for the Blaster Epic pool def/resist powers are here:
Blaster Epic Pool Level to obtain Additional requirements Arsenal 35 None Dark 35 None Electric 38 requires 1 power taken before it Fire 38 requires 1 power taken before it Force 38 requires 1 power taken before it Ice 41 requires 1 power taken before it Leviathan 41 requires 1 of 4 missions be completed & 1 power taken before it Mace 35 requires 1 of 4 missions be completed Mu 35 requires 1 of 4 missions be completed Soul 35 requires 1 of 4 missions be completed Thank you for your time and I would appreciate some serious consideration in fixing this discrepancy.
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It's a minor thing, but, the Ouroboros portals that sit in the ECHO zones, lists all the zones you can go to, including Ouroboros, but the Ouroboros one says 15-50 for the level range, however, I believe you all lowered it to 1, so, should probably have the text change to say 1-50.
Cheers!
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Hello devs, I am reporting a bug which isn't a show stopper but I think should be looked at someday whenever you aren't busy (haha, like that'll ever happen..) 🙂
That said, I have found that if I drop Blizzard (maybe ice storm too, I actually didn't test it specifically) and then go up an elevator, Blizzard follows me up and down until it runs out. This is a location AoE and should stay exactly where I drop it and not follow me up an elevator.
I am not an exploit kind of person so I've been unable to picture any scenario where this could be exploited for any real gain, so my apologies in advance if you consider this something that could be exploited for gain by the player base.
I've been able to replicate it on multiple indoor maps, so it wasn't something specific to any one individual map.
Best regards,
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7 hours ago, Cinnder said:
Completing the mish by destroying the stasis tubes is an option, but not the 'ideal' method of completing the mission.
If instead you activate the tubes, using the temp power Psimon gives you, you get a Rikti NPC from each one to follow you around and help defeat Aurora Borealis.
If any change must be made to the objective text, I'd suggest 'x stasis tubes to activate (or destroy)'
Ahh, I guess this is where not reading got the better of me and I missed the temp power thing, so, I stand corrected. I know I tried clearing the mobs and then clicking the tubes and nothing happened, so I just destroyed them.
Anyway, I spose this isn't a bug then, so, thanks for clarifying what I had missed.
Cheers!
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Hello.
In Ouroboros, Red Side, Level 30-34 Range -- Psimon Sez (6.54)
One of the missions the compass reads:
However, these were NOT activated, they needed to be destroyed by attacking it, which resulted in them looking like this:
While not difficult to figure out and it certainly didn't hamper my progress, if you want to change 'activate' to 'destroy' that would certainly make it more clear. Side note here, I did NOT read the story line as that sort of thing isn't my bag, so, I am not sure what I was being asked to do by the contact so, there could be some text in there to clear up as well...
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On 5/15/2021 at 10:19 AM, Communistpenguin said:
Seems like a reasonable accolade power, though I might suggest increasing the time to maybe 10 minutes.
Well, considering the portal itself recharges in like 2 minutes, I figured 5 was a fair recharge on that scale!?
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Bug (?): Tanker, Bio Armor, Defensive Adaptation
in Bug Reports
Posted
I logged in my bio/titan/energy tanker to play and I am watching her getting beat to death and she shouldn't be and then I notice my defense is only at 41% instead of 49% like I'd expect in a defensive adaptation stance. I toggle OFF defensive adaptation and then turn it back on and the defense goes back to its expected 49% and I am handling the damage the way I'd expect to be.
So I've tried it now dozens times and every time I login this is the case. Is this some sort of bug with this adaptation? I get this could be a minor bug that I should be cognizant of and just turn it off and on when I get started, but I also think it's something that should be looked at.
Replication Steps:
1. Login with a mission already loaded, I am using AE as my test bed. (I am at 53.4% smashing def but it will drop once stealth adjusts in mission).
2. Zone in and got a group around me and defense drops to 41.39%.
3. Turn off defensive adaptation and defense drops to 36.89% as expected.
4. Turn defensive adaptation back on and it goes back to 49.64% (about what I'd expect on this current build in this stance)
Thanks for adding this to whatever bug lists you have to see maybe where this might be failing to recognize an already toggled on defensive adaptation once combat starts.
Lastly, let me know if you have any questions about anything.