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Everything posted by Icecomet

  1. Well, considering the portal itself recharges in like 2 minutes, I figured 5 was a fair recharge on that scale!?
  2. You still have to talk to each one of them and the 2 'troublemakers' you have to inform them that you are leaving them there. So, not really a bug, though sure, maybe the compass could be a bit more clear.
  3. Hello. There is presently an accolade for Ouroboros called "Chronomaster" for completing 50 Ouroboros Missions that has nothing associated with it, ok, no problem. I am suggesting that we add another accolade awarded at 100 missions called "Chronographer" except this one would have as a reward an "Ouroboros Stone" that can be summoned by a player every 5 minutes so players can pick up the next arc without having to go to Ouroboros first. The stone would be accessible by anybody that's earned the "Entrusted with the Secret" badge. Obviously, if a player hasn't received
  4. Hello, yes, I can confirm that this corrects the issue. Now the larger question is WHAT did the devs do to THIS zone when they rotated it that causes this issue? SOMETHING had to be done that makes this zone special that requires a world texture detail of HIGH in order for that to happen. @Jimmy or @Cipher, are you aware of any underlying reason why AFTER Siren's Call was rotated that a world texture setting of HIGH is required to make something like vidiotmaps work correctly in game? Every other zone works 100% perfect on lower settings (as did Siren's Call before the rotation)
  5. The lengthy steps I conducted through 2 solid days of doing nothing but troubleshooting this are as follows: 1. I have deleted my entire CoH installation out and installed the homecoming launcher. 2. I wiped out the fog of war map cache in C:\Users\%username%\AppData\Local\NCSoft\CoX\VisitedMaps 3. I installed the vidiotmaps installation via cohmodder (map was scrambled). 4. I installted the optimal path patch via cohmodder (map was still scrambled). 5. Removed the SC overlay and the map displays correctly. 6. AboveTheChemist sent me many various revisions
  6. Ok, I just tried all 3 of them again and as reported earlier by the other person. Khalisti Wharf is BLACK, Warburg and Siren's are "scrambled" like the previous screenshots I provided you! I was sure I tested your files previously, but I suppose maybe not, I did so many things in that timeframe it's hard to recollect what all I did and did not try map wise. Thanks!
  7. Hi ATC, I think we covered this, but for my personal situation it is ONLY Siren's Call that has the problem. Khalisti and Warburg and every other zone in game works absolutely perfectly (and Siren's Call worked before it was rotated for some unknown reason AND it worked for a short time after December 5th when Michiyo provided a quick rotation of the existing vidiotmaps badge. But since about February it simply stopped working. Nothing on my client PC has changed (aside for the crappy forced windows 10 updates). 😧
  8. After watching the discussions and conversations that go on here, the lack of any real dev engagement or willingness to change a direction on these powers. I had a more generic suggestion regarding the beta of changes. Instead of a closed beta, where a small collection of minds decides the direction for everybody to a point that when it hits open beta we're basically going to be stuck with the chosen direction with maybe being able to get a few % tweaks around whatever the point is. I am not entirely sure that a small collective should be base lining the direction for the servers
  9. But PDP feels more like an underground rave or whatever which I thought was the vibe they were pushing with it. Pocket D just has too much of a polished 'space' look that should be somewhere out in the shadow shard whereas PDP really feels like its a secret dance location in the city. Again, nostalgia, lol. PDP has the same potential though, give it the NPC's that PD has (p2w and such). I wish I was a developer, I'd get into the code and rewrite it and send them code over to the team to check out, but alas, my coding days are long behind me so that's just a pipe dream...
  10. Thanks Naomi for the input, I do appreciate your time. I suppose based on some of your feedback perhaps the zone would need a slight overhaul and lighten it up a lil and maybe cleanup some of the junk (not completely, so it keeps that vibe it has). I just thought perhaps it were far more easily accessible with a LRT (and maybe a base portal) to get there, heck even add p2w or some of the other stuff there that is in Pocket D that it would be an alternative 'public' place for when somebody might want to hold a public DJ event or something. Just hate seeing a zone like this forgott
  11. Hi, thanks for the feedback and the perspective. I just want to be clear, my suggestions or dislike has nothing to do with speed. Let me say that again for the people in the cheap seats: I have never advocated for more speed, point of fact, I am content with my speed exactly how it is on LIVE right now and if the speed wasn't changed at all, I wouldn't say a word. All I stated was, roll whatever speed increase that's being proposed for fly into existing fly along with the "defense" buffs into Afterburner (instead of EvMa) and remove the AB "only affecting self" thing. That's it,
  12. If they want to just be villains, sure, but I don't personally know anybody that stays full time villain, go rogue/vigilante and you can go wherever. I personally have moved all my toons to vigilante (unless there is a reason to go rogue or villain, but I immediately switch back when I am done) so my LRT will take me anywhere in game, anytime. If you want to not leave villain side, well, all I can say is oh well, that's a choice that is made and ya have to deal with the consequences of it.
  13. Absolutely, probably a good percentage of the player base (those that weren't live or the early days) that aren't even aware of this zone at all. I think the theme and environment really sets a dance club atmosphere a LOT better than PD. I've never been that crazy about Pocket D when it comes to theme and vibe of how it feels, but PDP has the feeling!
  14. Hi, thanks for the feedback. Yeah, I get what you are saying, but as I had stated, given that they just waded through all the code for exploration and LRT stuff, I don't think this would be a massive effort. And, yeah, there is some nostalgia involved, I played live from launch to close and Pocket D was brought online and it just makes me sad that I never see anybody in this zone when I pass through and I figured if the effort wasn't a lot, it'd be nice to see it made accessible easily with LRT... Anyway, appreciate the comments...
  15. You know, I was thinking the other day that it kind of makes me sad that this zone has become somewhat forgotten. While I know that Pocket D "replaced" this zone, I was thinking that this zone could use some love. How can we utilize this zone and make it a place to go? 1. Put 1 exploration badge in it so it becomes accessible with LRT (or just have it unlock when Pocket D is opened in LRT automatically) 2. Put the Paragon Dance Party portal name in the list right below Pocket D in LRT. 3. People like to host DJ events live in game and stuff, so, why not make this zon
  16. Or, the devs can adopt a different approach than the currently chosen path based upon player feedback, which I was led to believe the purpose of this thread was for. No one is forced to take advantage of the options? Why can't the new options be rolled into the existing powers? That's the question that is being asked. It's not like me and the other people that aren't crazy about the proposed changes are opposed to the speed changes and other benefits, but why can't they be rolled into the existing powers? Even if it was an "I don't like it" opinion, the opinion is valid from th
  17. It's strange, I keep getting this exact comment about "speed" and what "I am asking for", but I've never once mentioned speed, anywhere, ever. With flight + AB on live I am quite content with my travel speed and nobody can point to a post or quote where I've ever asked for more speed. I was simply looking for a way to roll up the changes they want in the powers how they exist right now without all the mumbo jumbo of a "free" power. You know, you reach a comfort level with the powers how they are, your playstyle is adapted to that. That's me, I just want the powers in the pool to remain exa
  18. Yes, I know, quoting myself seems like bad form but since my last post was on another page, figured I'd quote it so it's here as a reference for anybody that hadn't read it. I'd really love to see what my suggestion above would look like on test or something? How hard is it to put this sort of iteration to the test, see how people feel about it? Also interested to know if it was even looked at or considered this way before the rework took place? Were them some barriers or issues preventing something more simplified like this from being implemented? In closing, I know
  19. So my counter proposal on the flight pool proposed changes would be as follows: 1. Hover would get a 1-2% base defense buff. 2. Fly would be increased to the same speed and caps as what is on beta. 3. Evasive Maneuvers + AB on beta would be rolled up into the existing AB, including removing 'affecting only self' portion of AB. (AB will remain a full time toggle and if a slight overall speed adjustment has to take place, thats ok too, any way you slice it, we'll be profoundly faster than we are on live today). To me this is way more simple and elegant than this
  20. Good work on some names there, I think the easier we can make it on the devs, the more likely they might consider implementing it 👍
  21. Good call, I hadn't considered that separately, but back on live when I was leveling up, I used to hunt them exclusively because they were only as difficult as a lieutenant but gave more influence than lieutenants, so, more reward! 😁
  22. Hello devs, let's be honest, people LOVE badges (me included) and I had a few ideas for new badges and I was directed from discord to post them here, so, here it is: Defeats: First and foremost a "defeat" badge for defeating all the various AV's (or Hero's) in game. While I know there are many, it's still an achievement for your character to have taken part in defeating the AV/Hero. Can be associated with an already defined and not live badge in point #2 below. Associate the badges that were never implemented. I am sure there are more I don't know about, BUT, the ones I
  23. Commemerative or Commemoration Reason for this name is because its an anniversary, but also we had some sad passings of important members of our community in the last year.
  24. Hello. It was suggested to me by a GM that I bring my feedback from Discord and put it here as a formal suggestion because he liked the idea, so, here it is. I was thinking today, something else I'd like to see expanded and I would expect it wouldn't be difficult (but we know that the game code is a mess and nothing is ever really easy, lol), and that is, add MORE titles to the trainers to choose from. I have so many toons that there is NOTHING that's really applicable to my concept or how I view them. Expanding that list would be fantastic!! Or, and even better thing w
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