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Posts posted by THEDarkTyger
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18 minutes ago, Vyx said:
Ok, I don't know why you're being so rude.
And I'm being so "rude" because you're trying to flip the table and make the normal players look like the greedy ones and play up the flippers as somehow being heroes and victims of those evil, evil plebs just trying to play the game normally and not have to spend hours a day farming or manipulating the market themselves just to keep up...
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4 minutes ago, Vyx said:
1) Undercutting the market for your own personal short term profits, screwing over the rest of the public trying to sell their stuff for a fair price is not supply and demand- it is blatant market manipulation. That's why the prices go up- supply and demand. Then eventually someone manipulates the market by unloading a ton for barely anything and crashes the price for their own short little profit.
The market determines the "fair" price. If stuff isn't moving at the higher price, that's not a "fair" price. And, no, if the manipulation was "driving the prices down" it'd be a rapid crash. Instead we see SPIKES and then gradual declines. That indicates the exact opposite of the problem you're claiming. Also, lower prices benefit more than just the guys dumping at low prices. It's good for the buyers too.
Consistent patterns show that you're trying to push off the problem as "normal" and normal as the problem...
7 minutes ago, Vyx said:2) DOING A TASK FORCE AND PLAYING THE CONTENT OF A GAME IS NOT FARMING. It's an example of how you DON'T have to farm to make millions in this game . You will make plenty enough just simply playing a bit of content.
Running them repeatedly to make inf IS farming. Hugely inefficient farming and nowhere near enough to meet the inflation flippers are creating, yet again. It's a laughable "solution" to the problem of not having enough inf, as it's actually barely better than just soloing story arcs. I'm not talking making a couple million. I'm talking about prices getting jacked up to where you need HUNDREDS OF MILLIONS. That is a direct result of flippers.
Again, if making inf was as trivial as you're trying to lie it into being, then why do people feel the need to build fire farm alts and stand around in AE missions all day to fund their builds? Why aren't they "just playing content" to do it? Why are some feeling the need to manipulate the market to make inf?
Oh, yeah. Because it's not that trivial unless you set out with the specific goal of making inf above all else. If it was so easy to make inf just by playing the game normally, every AE wouldn't be packed with fire farmers all day every day.
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So "easy" to make money that some people feel they have to manipulate the AH to do it, amirite! 🙄
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2 minutes ago, Vyx said:
If you're getting salvage from drops, you're still making money. But yes, they do cause EVERYONE ELSE to make LESS from theirs, as that is the point of undercutting the market.
Supply and demand. If it's not moving at what people list it at, then it's not worth what they're listing it at.
2 minutes ago, Vyx said:This is why in industries in real life, competitors have general agreements as to what their prices should be set at so they aren't undercutting each other.
You know that there are laws against that IRL when it's too blatant, right? But, hey, screw the customers, eh? Now, there are also laws against big companies getting together to sell certain vital goods below cost to drive small businesses out of business, but that doesn't apply here. No matter what you sell your drops at, it's all profit.
4 minutes ago, Vyx said:You can have a few mil at lvl 8 just by doing a Posi TF and using the merits for converters. Requires no farming at all.
That would be "farming"... Just not AE farming. And that's nowhere near efficient enough to keep up with the inflation the flippers are creating.
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5 minutes ago, Vyx said:
If the price of an item is 1mil regularly, and someone starts selling a bunch at 500k undercutting the price of everyone else- they make money by undercutting the market with a substantially lower price. A price that has no reason to be lowered due to how easy it is to make money in this game and how low the market is compared to live already. It screws over everyone else selling just so one person can make a quick few extra bucks.
Again, most players don't have dozens of hours a week to spend farming inf. So it's not easy to make money for them.
And the guy selling at half market value is LOSING money... 🙄 If the item is moving instantly at 500k as opposed to 1mil, guess what? 1mil isn't the market value! Even if the bids he wins are 1mil bids, everything else is listed HIGHER and not moving because they've listed too high. That's how the market works.
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10 minutes ago, Vyx said:
In all honesty, the people dropping the price to extremely low prices to make money off the price drop are the ones who are the jerks.
How do you figure anyone's making money by pushing the prices DOWN?! WTF kind of warped logic leads you there?
10 minutes ago, Vyx said:The price for yellow salvage should be about 20-50k.
Why? Because you say so? It's clear if you watch the market that's not the "natural" range for the prices. It tends to jump up there every few days and slowly creep back down. That makes it plainly obvious that there's price manipulation going on.
10 minutes ago, Vyx said:The game is already extremely easy I don't see how this is a problem.
....because most people don't have dozens of hours a week to spend just inf farming just to be able to craft basic recipes?- 1
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On 3/11/2020 at 5:23 PM, MunkiLord said:
Look, you're allowed to be wrong. What flippers do is normalize the price. The floor is higher, but the ceiling is lower.
Don't see how you logic out that absurd conclusion. If the floor is higher, the ceiling tends to rise in sync. Either way, though, the "floor" is only higher because the flippers are artificially raising it, which only benefits them. And it's only really higher for non-flippers.
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On 3/11/2020 at 3:40 PM, Yomo Kimyata said:
I do want to say that as a long-time flipper, first-time caller, I'm a little hurt by this. I can't speak for WoW, but flippers are the unheralded saviors of a player-based economy. You can buy a near infinite amount of rare salvage at 1mm and you can sell an infinite amount at 5k. But who is enabling you to buy it cheaper or sell it for a better price? Flippers
Either you think we're stupid or you don't know what flipping is. Flippers are why we CAN'T buy cheaper...
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On 2/26/2020 at 11:30 PM, SirBronco said:
I am not sure this has been covered but would be great if sands of mu could be enhanced.
It's not meant to be a mainline attack power for your entire character's life. It's a freebie power to give you a boost at early levels.
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On 3/10/2020 at 10:10 AM, Frostbiter said:
I believe they are working on Experimentation (Mutant)
How would experimentation be mutant? It's far more science-y.
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4 hours ago, Yomo Kimyata said:
Yeah, I've done that too.
EDIT: If I had the time and the clicks, I'd buy 10mm salvage at 100k per, and offer at wherever. It's the clicks that stops me.
The clicks are what baffle me. Even if it's several people buying low and selling high to push prices up, they're buying up a LOT of salvage at 10 per whack. How does anyone have the patience for that? I'd almost suspect botting....
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10 hours ago, Ura Hero said:
I think this is related to the February 18th drop rate "nerf". Drop rates in AE declined immensely with the February 18th patch. Since then the amount of salvage and available recipes for purchase has decreased considerably and Wentworth's prices have risen. Supply and Demand; it's not just a suggestion, it drives the market.
I have not seen any difference in the salvage drop rates since 2/15 and none of the patch notes or dev posts mention any such nerf
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17 hours ago, Obus Form said:
Regen's Instant Regeneration used to be a nice toggle, being the true power making Instant Regeneration viable. It got changed to a click because Devs decided that it was too powerful.
Honestly, it was very much so. But it got over-corrected IMO.
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13 hours ago, Herotu said:
As you may or may not have noticed, the price of Yellow salvage appears to have increased considerably lately. We're now looking at 10,000-50,000
Really? I still regularly buy it for 2-5k.
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So...their pet customization, what? Requires using one of my costume slots per pet? No thanks. That's just awful.
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3 hours ago, EmmySky said:
My uncle moved to Alabama a year or two ago and his FB is full of this! 😀
I grew up in Alabama ( Huntsville ). I'm not really into sportball, but when you live in AL, picking no team is worse than picking the "wrong" team. 🤣
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18 hours ago, Maagic said:
If someone had told me back when I was beta testing COH (2005ish I think)
2004. CoH released just a few months before World of Warcraft launched. But, yeah, I jumped into the open beta thinking I'd just amuse myself with it for a few days. Wound up buying it as soon as I could after launch. Only gaps in my playing during Live were when money was too short to pay for it. And I jumped at the chance as soon as I learned of the private servers going public.
Welcome home.
Oh, and ROLL TIDE!!!!
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Been a running joke from day 1 that the architects in Paragon City are really supervillains.
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7 hours ago, Sif said:
The t9 would be "Throw Gun": After missing your shots and running out of ammo, you can throw the gun at the enemy! But, beware, that you only have one gun. So... you'll have to remember to walk over and pick it up, where ever it landed.
When the gun's on the ground, you can still activate the other powers, but, the gun is missing and no damage is done.
Well, I mean, throwing the gun is the most powerful thing you can do with it. Remember, the bullets bounce off Superman, but even he dodges the thrown gun.
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Be shocked if this hasn't been requested. But, c'mon. We have the assets necessary thanks to the demon MM set. Give us whip melee. 😉
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May have thrown the wrong LotG's in...
Edit: I did. Fixed.
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Alright. Told ya I suck. How bad is this? XD Not great on recharge boosts, but S/L defense is pretty good.
Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/Click this DataLink to open the build!
Mouse: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Call Thugs- (A) Superior Mark of Supremacy - Damage
- (3) Superior Mark of Supremacy - Damage/Endurance
- (3) Superior Mark of Supremacy - Accuracy/Damage
- (5) Superior Mark of Supremacy - Accuracy/Endurance
- (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 1: Warmth
- (A) Panacea - +Hit Points/Endurance
- (7) Panacea - Heal
- (9) Panacea - Heal/Endurance/Recharge
- (9) Panacea - Hea/Recharge
Level 2: Fire Shield
- (A) Gladiator's Armor - Recharge/Resist
- (11) Gladiator's Armor - Recharge/Endurance
- (11) Gladiator's Armor - TP Protection +3% Def (All)
- (13) Gladiator's Armor - End/Resist
- (13) Gladiator's Armor - Resistance/Rech/End
- (15) Gladiator's Armor - Resistance
Level 4: Cauterize
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (15) Numina's Convalesence - Heal
- (17) Numina's Convalesence - Heal/Endurance/Recharge
- (17) Numina's Convalesence - Heal/Recharge
- (19) Numina's Convalesence - Endurance/Recharge
- (19) Numina's Convalesence - Heal/Endurance
Level 6: Equip Thugs
- (A) Endurance Reduction IO
Level 8: Combat Jumping
- (A) Luck of the Gambler - Endurance/Recharge
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
Level 10: Plasma Shield
- (A) Unbreakable Guard - +Max HP
- (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (23) Unbreakable Guard - RechargeTime/Resistance
- (25) Unbreakable Guard - Endurance/RechargeTime
- (25) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - Resistance
Level 12: Call Enforcer
- (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
- (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (31) Superior Command of the Mastermind - Damage/Endurance
- (31) Superior Command of the Mastermind - Accuracy/Damage
Level 14: Maneuvers
- (A) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 16: Hasten
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 18: Gang War
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Expedient Reinforcement - Accuracy/Damage/Recharge
- (46) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Recharge
Level 20: Thaw
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
Level 22: Kick
- (A) Accuracy IO
Level 24: Tough
- (A) Impervious Skin - Status Resistance
- (34) Impervious Skin - Resistance/Endurance/Recharge
- (36) Impervious Skin - Endurance/Recharge
- (50) Impervious Skin - Resistance/Recharge
- (50) Impervious Skin - Resistance/Endurance
Level 26: Call Bruiser
- (A) Sovereign Right - Resistance Bonus
- (36) Sovereign Right - Accuracy
- (36) Sovereign Right - Accuracy/Damage/Endurance
- (37) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Damage/Endurance
- (37) Sovereign Right - Accuracy/Damage
Level 28: Forge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 30: Weave
- (A) Red Fortune - Endurance
- (40) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Recharge
- (50) Red Fortune - Defense/Endurance
Level 32: Upgrade Equipment
- (A) Endurance Reduction IO
Level 35: Scorpion Shield
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (42) Shield Wall - Defense
- (43) Shield Wall - Defense/Endurance
- (43) Shield Wall - Defense/Endurance/Recharge
Level 38: Tactics
- (A) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - To Hit Buff
Level 41: Melt Armor
- (A) Analyze Weakness - Chance for +ToHit
Level 44: Super Jump
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 47: Assault
- (A) Endurance Reduction IO
Level 49: Heat Exhaustion
- (A) Accuracy IO
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
Level 1: Supremacy
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That would be the Going Rogue expansion. In fact, that was the whole selling point of the expansion. You could swap sides. Or you could make any AT "gold side", then go to hero or rogue from there. Then when Freedom launched, you could create any as either side from the start.
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16 hours ago, Yomo Kimyata said:
I'm a terrible MM player. I have a Beast/Traps, Merc/Time, Necro/Traps, and Necro/Kinetics and the Beast is head and shoulders above the rest of them.
Yeah, I'm thinking anyone who says BM is a bad set doesn't know how to play the set. XD
Yellow Salvage Prices
in General Discussion
Posted
You know that argument works against what Vyx said, too, right?