Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Ultimo

Members
  • Posts

    832
  • Joined

  • Last visited

Reputation

467 Excellent

Recent Profile Visitors

2168 profile views
  1. Ya, I went with Street Justice, and threw in Flurry.
  2. I think I'm leaning to sticking with Super Reflexes, based on what I'm seeing here, and the fact that the character already has some levels. So, let me put the question... if you were creating a character based on Saitama, how would you go about building him? I mean power selections, not considering the use of IOs.
  3. I do have a character based on a character my brother created some decades ago who did project webs (he had wings and shot webs, so he called him Wingerweb). To recreate him in the game, I gave him Plant Controls and coloured them white. Unfortunately, there's no such powerset available to a Tanker.
  4. My thinking exactly. It SHOULD be prettty simple to do, there's already wall sections in there, just make them larger and then make some with doors. Make them in each wall style. Done.
  5. Ya, but juryrigging like that shouldn't be necessary, and the sections then don't match the actual walls of the base. I'm suggesting sections that match and fit properly.
  6. So, I'm trying to build one of my bases (I've been working on several), and one of the most common issues I have is that there are no wall sections I can put in that have doors. There are wall sections available, but they're all too short, even for a room with all the floor and ceiling sections filled, and none have doors in them. The result is this: My suggestion is to have some wall sections included that are the correct width and height to fit those openings, in each style, with and without doors. Even better if the doors are functional, like in some of the Praetoria maps. I imagine this has been suggested before, but I didn't see it after a brief search, so I thought I'd put it out there just in case it's been lost to time.
  7. I decided to use the tech arachnoid maps, they looks spooky and have what could be interpreted as the remains of an ancient city here and there.
  8. I realize that's kind of what it does, but that's just one power. I'm suggesting adding that effect to ALL the powers, and replacing Power Siphon with something else... perhaps a life stealing power, to act as a heal? I realize the casting times are long, that's why I suggested making each power add a stacking buff that would speed things up. I hadn't really considered the casting times, but I see no reason that couldn't be improved via buff... unless the casting times are hard coded into the powers? If so, then adding a stacking damage buff would get ever more payoff for the longer casting times. Again, I'm just spitballing. I never claimed to know much about the set, and even went so far as to point out that I had limited experience with it. I just threw my idea out there as a starting point for others to build on, or offer their own ideas. You don't like my idea, that's fine. Make your OWN suggestion. And see if you can do it without being disagreeable.
  9. I've been thinking about Kinetic Melee (I only have one character that uses it), and I keep seeing people comment that it's in rough shape. I'm curious to know what people might suggest to give it a bit of a buff. Maybe someone can suggest something that will inspire the devs! My thinking was that kinetic melee is based around kinetic energy. What if the power set gained a stacking buff to kinetic energy with each usage of the powers, possibly while stealing that energy from enemies that get hit? This could take several forms. 1. Damage could be increased/reduced, as the energy of the blows would be reduced. 2. Recharge rate could be increased/reduced, as increased energy would allow for more speed. 3. Endurance cost could be reduced/increased, as the energy to use the powers is provided by the movements of DOING them. Any of these, or some combination, might make the set a little more effective. What do you think? What do you suggest?
  10. Ya, that was originally what I thought, but it pulls out a mace to cast the Web Envelope (and the other abilities).
  11. So, I have a character I've been kind of wrestling with. I originally made him on Live back in the day, his inspiration being Spider-Man. My original thinking was to make him a Tanker... Spider-Man goes through most fights constantly taunting his enemies... and who does that better than a Tanker? The original build was Super Reflexes/Martial Arts. The version here leans into the Leaping pool for the jumpy attacks, which seemed very in character. The thing is, there's nothing to contain foes, as Spider-Man does with his webs. I thought about the Earth Mastery epic pool, but I'm not sure about it. The character isn't specifically spider-themed, so it doesn't have to be webs, he's just insect-themed. Anyway, I thought I'd poll the forums, and see if anyone has any suggestions. He's fine as he is, but I'm feeling a bit of conceptual angst, and just thought I'd soothe it.
  12. What I find with all those pieces is that: 1. They don't match the walls. Unavoidable, nothing does. 2. They don't reach the ceiling, which means putting additional ones ON the ceiling, which results in... 3. The clipping pieces cause a peculiar kind of distortion where each piece seems to be trying to be the visible piece. It's not really the solution I'm hoping for, but there may not BE any such solution.
  13. So, I've been designing a base that's meant to be something like the X-Mansion, or Avengers Mansion, or what have you. I'm kind of happy with how it's working so far, but there is an issue. There are many alcoves that are meant to be ROOMS. Ideally, there would be wall segments I could fill the opening with, that have normal sized DOORS in them. Obviously there's no such thing in the game... so I'm wondering if anyone has any suggestions? The base entry code is "MetaMansion-30895" if anyone wants to look around... I'm delighted to get some feedback.
  14. Energy Aura is too flashy... can't abide the effects. I do have it on a different character though, and I've found it... somewhat lacking. That character is in his 20s now, he might need to be reslotted.
  15. Ultimo

    Ninjas

    So, I've been leveling a Ninjas Mastermind for the first time, and I'm finding the experience... underwelming. I paired them with Kinetics, since the Kin heal is best with melee pets. What I'm finding is that they're really squishy, dying in the time it takes my heal to recharge. They also don't act like Ninjas, and neither does the Mastermind. I know other MM pets got slight revamps recently (Mercs are awesome now), so I think Ninjas could use a bit of love too. Some ideas: For the Mastermind himself... perhaps something other than just a bow? Perhaps have one bow attack, one sword attack, one blinding powder? For the Ninjas... they should ALL have the capacity to be invisible. The Oni could turn into wisps of smoke, perhaps? The Ninjas need to do more damage if they're going to be so squishy. One thing that seems common with Ninjas in the comics (eg. Wolverine, Daredevil, etc.), they tend to use attacks and things that bind or hamper their enemy. Wolverine is constantly filled with arrows on ropes and the like. They also seem to be really NUMEROUS. Perhaps there should be something like Gang War for the Ninjas? In any case, I think that Ninjas could use some love. What do you all think? What would you do to improve them? Not just performance, but presentation?
×
×
  • Create New...