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Merry Christmas everyone!
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Ya, I tried to choose moves that were at least close to the animation times. I mean, .83 to 1.07 is only around 2 tenths of a second. It might mean speeding up or slowing down the martial animations, but I can't imagine that would be too difficult.
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Tonight I was playing a new character, he's a Mastermind with Ninjas, a set I've never played before. One thing I noticed was that he has no martial arts of his own. He has his bow, but the only melee attacks he can get are in the Fighting Pool (and Air Superiority), and they just don't LOOK right. So, I'm suggesting making some alternate animations for the fighting pool, lifted from the Martial Arts power set. My suggestions below are chosen for animation timing and for the "cool" factor of the moves. Boxing = Storm Kick Kick = Cobra Strike Cross Punch = Dragon's Tail Note, this is only a cosmetic thing, the effects of the powers would not change. I think this would be a welcome change, I can think of a few characters who might benefit from this.
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If there is a purpose to the invasions, it's not being implemented very well, because the enemy never does anything to achieve their purpose... and never actually DOES achieve it. As for the latter point, it would only make the zone unplayable if it's implemented poorly. Suppose the zone in question is King's Row. Right now, you have groups of Clockwork, Vazhilok, etc. all standing around doing essentially nothing. My suggestion above is simply to replace those NPCs with Rikti, at a zone appropriate level (or non-level, as with the beaming in ones). You could have ships flying around, but they wouldn't be attacking anything, they'd be largely cosmetic (though, they COULD be attacked). Meanwhile, quest givers might be moved to "safe" spots, where the Rikti wouldn't find them, or some such. Players could still do their missions normally, but they might have to deal with Rikti mobs instead of the usual ones. The main hero of the zone (Blue Shield in King's Row) would have a set of special quest objectives open to everyone in the zone. It might include instanced missions, or zone missions (eg. defeat 1000 Rikti, which EVERYONE in the zone could contribute to, or take down the patrol ship (again, it would likely need everyone to participate). Eventually, one of these kinds of objectives might be completed, and the zone would reset. That at least puts some semblance of purpose in the event. Right now, if everyone ignores it, nothing happens. The Rikti don't do ANYTHING. But, this is just one quick idea off the cuff. I'm sure something better could be devised.
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Well... the zombies could have a purpose, if there was someone summoning them. The Rikti are the ones that bug me the most. If they're weakening Earth's defenses, WHY are they doing it? They must have some other purpose that the "invasion" is in service of. For my part, I'd love to see the invasion have a result, if the heroes can't mount a sufficient defense. Perhaps it could be as simple as making the relevant zone(s) Rikti controlled, with all resident spawns of enemies being replaced by Rikti... heroes and contacts might also be replaced by Rikti, or might give different missions, specific to repel the Rikti garrison. There are other possibilities, I'm sure. Nemesis too, should have a purpose.
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The only thing with the various "invasions" that I don't like, is that the various enemies aren't invading for any reason. They're just there to get beat up, then they go away. People say, Oh, they're here to beat up the heroes... but WHY? If they go into a zone and aren't opposed... what would they do then? Send troops to occupy the zone? Take out the local authorities? What? They wouldn't just throw troops into a battle without some kind of objective. They want to defeat the local heroes? Ok, to what END? I'd say the same for the snowmen (or zombies, or what have you). Give them a PURPOSE that they might actually achieve, and I'm all for it. Oh, and make them possible for everyone to fight. I thought I'd try helping out against Winter Lord in Atlas, and my Tanker character took half his health in one hit, from one of the snowmen. Not even the Winter Lord. There was just no way for him to get involved because as soon as he got hit even once, he had to run away (which with the host of slowing effects layered on him was nearly impossible to do).
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On this subject, I've always thought it would be neat if the Mastermind had the option of summoning existing NPC groups, like the Skulls or Council, or what have you.
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For tier 7, how about an oil slick? Kind of like the ice power that knocks foes down...?
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I have a character that uses it, and the animations take too long (a lot of waving and swinging of arms). As I say, he's a hit and run kind of character, kind of a speedster, so the slow animations don't work. As I say, I'm more or less settled on either Martial Arts of Street Justice, I just can't quite decide which. I'm LEANING toward Street Justice. The animations seem quicker, the attacks hit harder, and he gets a couple of AOEs while Martial Arts only gets one. On the other hand, Martial Arts is a little more kicky, which suits a character who flies, because his feet would be closer to the enemy when he's above them. More, it does get a Defense bonus from Storm Kick. However, the attacks seem to be a bit slower, and do less damage. So, I'm a bit torn.
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Honestly, I solo most of the time, if I actually had to do any real tanking, he'd likely stay in melee range. I'm speaking conceptually when I say he'd stay at range (though, if it's an outdoor map, I might use a hit and run strategy, flying by with an attack (slotted for taunt), then getting out of reach, using a ranged taunt, then doing another move by, and so on). I did look at claws, but there wasn't a version of the claws themselves that I liked, so I decided to pass on the set. I tried Savage Melee too, but the animations don't work well with the wings.
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So, many years ago, I made my own comics. One of the characters was called the Condore (not sure why I spelled it with the e on the end...), and I'm trying to recreate him for the game. His combat style was similar to the Angel, since he's based on him. Winged, he would fly by, get the attention of the enemy, then avoid their attacks from a distance while his teammates took them out. To me, that's a TANKER. I've created him with Super Reflexes (ie. avoiding attacks), but I'm having trouble deciding on an offensive set. I've kind of narrowed it down to Street Justice or Martial Arts, but I can't quite decide which to use, and I thought I'd seek opinions here (as I often do). Which is better for a flying character? The animations can look wierd on Martial Arts, but Street Justice also has some wierd animations with the wings and everything... Does one synergize with the Super Reflexes better than the other? What advantages are there between them? Any thoughts are welcome.
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I looked into that, but couldn't find any actual NAME for the Thunderbird. I'll consider these, there are some cool choices there.
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Possibly. As I think of it, there might be a hyphen.
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Many of my characters use Brawl, usually because they have a weapon in their other hand (eg. Shield, Mace, Sword, etc.) and Brawl doesn't put it away to attack.
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Actually, I have a character named Storm Eagle on Excelsior. I'd be willing to give it up for you, but I'd need to figure out a new name for the character. The name he really SHOULD have is Thunderbird, named for the native American mythological bird, but of course, I can't get that name. If you have an alternative suggestion, let me know, and I'll free up Storm Eagle for you.