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Ultimo

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  1. Hrm. I already have so many Invulnerability characters... and I'm not certain I'll WANT to play a Tanker with upcoming changes. Super Reflexes might be more survivable, but it just doesn't fit the character. Hrm.
  2. 2 slots, in most cases, but they're only in their 20s.
  3. No longer true!
  4. Damage REDUCTION? I'm already on the brink of abandoning all my Tankers because they're so incapable of doing any damage. If they reduce their damage even MORE, why would anyone play a Tanker?
  5. So... I've been toying with creating a character that used to appear in the comics I made as a kid. Originally created by a friend of mine, the Monstrosity was based on the Juggernaut... basically, phenomenally tough and strong. So, a Tanker. I'd been itching to try out the Psi Armour set, so I created the character (now called Overpower, since Monstrosity is not available) with that. But, I'm not sure what to make of him. He seems pretty squishy, and doesn't seem to have any emergency heals or anything. I also notice there's no minimal FX setting, so he's ALWAYS glowing and flashing. Some of it I could live with, but it would be nice to turn off some of these effects. However, my purpose here is to see what people think of the Psi Armour set. How does it compare to other sets? As an homage to Juggernaut, he should be more durable than anything, does Psi Armour do that for him? If not, what set would, in your opinion?
  6. Yep, short and sweet, you're taking vengeance on him. I might expand it out into a short arc actually.
  7. Ya, that kind of thing.
  8. Ya I figured what I did was about as good as it would get (at least for now...), but it never hurts to ask.
  9. So, I'm trying to recreate a character a friend of mine created for comics we used to make as kids. Called Skyrocket, his legs were surrounded by/converted to flame while he was flying around. The issue I have is that I'm not sure how to recreate that look for the game. Any thoughts? Right now, I gave him pants and boots using "Spectrum" and coloured them orange/yellow to match the colour of flame, then a Blazing path aura. It's... adequate... but I wondered if anyone had any other suggestions.
  10. If you have done the Darren Wade arc on Sharkhead Isle, and felt frustrated by the ending, as I did, you might wish you could beat the crap out of Darren Wade. Of course, the game doesn't let you... So I took matters into my own hands and made a short, single mission to allow you to beat the crap out of Darren Wade. I only wish he was more durable so I could enjoy it a little longer. The title is Death to Darren Wade. Give it a try and let me know what you think!
  11. I seem to remember this mission doing this on another character, some time ago. If I remember rightly, I created an AE mission specifically to let me beat the crap out of Darren Wade. So, given my frustration on this occasion, I have tuned my ire to good use, and recreated that mission! It's just one mission, and very straightforward... just go in, find and kill Darren Wade. It's called Death to Darren Wade. (Let me know what you think of it)
  12. Ok, I'm really frustrated now. Curious to know what I'm supposed to do with this mission for Darren Wade. In the mission, I'm supposed to infiltrate the Midnight Club. My character is a L23 Controller (Dark/Dark). He is disguised as he goes through the club gathering relics. When I get the last one, it deactivates the disguise, and several Lt. level armour suit things start hitting me for hundreds of damage EACH. I go down instantly, no chance to even move. The mission is technically over, but I'm supposed to find the exit. I click to return to base, but it respawns me right beside the armour knight dudes, who instantly oneshot me. I respawn again, and they oneshot me again. They've done it 35 times now, I can't even MOVE. HOW am I supposed to do this? Even if I get out of this room, there are more of them in EVERY ROOM AND CORRIDOR... in addition to the Midnighters themselves. Oh, and they're also immune to my controls and confuses. I managed to get one off on a couple of respawns, but there was no effect. Whoever designed this needs a slap. I mean, I cannot get out of the mission. The only way I can see to get out is to close the game. That's f.... stupid.
  13. Ultimo

    Endurance Woes

    I just tested it in a radio mission. With Evasive Maneuvers on, my Defense is 21.53. As soon as I make an attack, it drops to 3.08.
  14. Ultimo

    Endurance Woes

    Well, here's what I respecced to. I may swap out Evasive Maneuvers if it turns out it's NOT useful in combat OR to boost my flight speed.
  15. Ultimo

    Endurance Woes

    Ya, that's correct. I just finished respeccing, and took Evasive Maneuvers, on the thought that it would boost the speed of the Void Skiff... and it does, by ONE mph. ONE! Good lord. I may have to re-respec and take something else.
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