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JavaMonk

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  1. Alrighty, bump for some fresh eyes and what I'm sure is a very newbish first attempt at using Mids. I have ZERO experience building these things but since it's difficult to get responses without at least a laymen's attempt, here we go. So let's try again. Any advice and/or tweaks on this build would be greatly appreciated. Thank you! Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Scrap Happy: Level 50 Natural Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Quick Strike (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Kinetic Combat - Knockdown Bonus Level 1: Kinetic Shield (A) Shield Wall - Defense/Endurance (21) Shield Wall - Defense/Recharge (25) Shield Wall - Endurance/Recharge (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense (27) Shield Wall - +Res (Teleportation), +3% Res (All) Level 2: Body Blow (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Chance of Damage(Lethal) Level 4: Smashing Blow (A) Crushing Impact - Accuracy/Damage (11) Crushing Impact - Damage/Endurance (13) Crushing Impact - Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Recharge (19) Crushing Impact - Accuracy/Damage/Endurance (21) Crushing Impact - Damage/Endurance/Recharge Level 6: Dampening Field (A) Impervium Armor - Resistance/Endurance (34) Impervium Armor - Resistance/Recharge (36) Impervium Armor - Endurance/Recharge (36) Impervium Armor - Resistance/Endurance/Recharge (36) Impervium Armor - Resistance (37) Impervium Armor - Psionic Resistance Level 8: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Fly (A) Soaring - Endurance (50) Soaring - FlySpeed Level 12: Power Siphon (A) Recharge Reduction IO Level 14: Repulsing Torrent (A) Overwhelming Force - Accuracy/Damage (15) Overwhelming Force - Endurance/Recharge (15) Overwhelming Force - Accuracy/Damage/Endurance (17) Overwhelming Force - Damage/Endurance/Recharge (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (19) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 16: Power Shield (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Recharge Speed Level 18: Entropic Aura (A) Endurance Reduction IO Level 20: Energy Protection (A) Steadfast Protection - Resistance/Endurance (37) Steadfast Protection - Resistance/+Def 3% (37) Steadfast Protection - Knockback Protection Level 22: Boxing (A) Bruising Blow - Accuracy/Damage (23) Bruising Blow - Damage/Endurance (23) Bruising Blow - Damage/Recharge Level 24: Tough (A) Impervious Skin - Resistance/Endurance (39) Impervious Skin - Resistance/Recharge (39) Impervious Skin - Endurance/Recharge (39) Impervious Skin - Resistance/Endurance/Recharge (40) Impervious Skin - Status Resistance Level 26: Weave (A) Gift of the Ancients - Defense/Endurance (40) Gift of the Ancients - Defense/Recharge (40) Gift of the Ancients - Endurance/Recharge (42) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance/Recharge (42) Gift of the Ancients - Run Speed +7.5% Level 28: Energize (A) Doctored Wounds - Heal/Endurance (43) Doctored Wounds - Endurance/Recharge (45) Doctored Wounds - Heal/Recharge (45) Doctored Wounds - Heal/Endurance/Recharge (45) Doctored Wounds - Heal (46) Doctored Wounds - Recharge Level 30: Maneuvers (A) Endurance Reduction IO Level 32: Concentrated Strike (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge (33) Superior Scrapper's Strike - Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Energy Drain (A) Adrenal Adjustment - EndMod (46) Adrenal Adjustment - EndMod/Recharge (46) Adrenal Adjustment - EndMod/Accuracy/Recharge Level 38: Overload (A) Recharge Reduction IO Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Efficacy Adaptor - EndMod (48) Efficacy Adaptor - EndMod/Recharge (48) Efficacy Adaptor - EndMod/Accuracy/Recharge (48) Efficacy Adaptor - Accuracy/Recharge (50) Efficacy Adaptor - EndMod/Accuracy (50) Efficacy Adaptor - EndMod/Endurance Level 47: Assault (A) Endurance Reduction IO Level 49: Focused Accuracy (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Empty ------------ ------------ Set Bonus Totals: 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 11.75% Defense(Smashing) 11.75% Defense(Lethal) 3.94% Defense(Fire) 3.94% Defense(Cold) 8% Defense(Energy) 8% Defense(Negative) 4.88% Defense(Psionic) 7.38% Defense(Melee) 9.25% Defense(Ranged) 4.88% Defense(AoE) 4.05% Max End 4% Enhancement(Heal) 37.5% Enhancement(RechargeTime) 16% Enhancement(Accuracy) 5% SpeedFlying 241 HP (17.99%) HitPoints 5% JumpHeight 5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 7.5% MezResist(Held) 18.5% MezResist(Immobilized) 15.75% MezResist(Sleep) 9.7% MezResist(Stunned) 7.5% MezResist(Terrorized) 9.7% 10.5% (0.18 End/sec) Recovery 42% (2.34 HP/sec) Regeneration 5.52% Resistance(Smashing) 6.76% Resistance(Fire) 4.26% Resistance(Cold) 4.89% Resistance(Energy) 4.89% Resistance(Negative) 5.84% Resistance(Toxic) 20.09% Resistance(Psionic) 5.52% Resistance(Lethal) 12.5% SpeedRunning 2% XPDebtProtection 36% GlobalChanceMod PlayerCrit
  2. Got this guy up to 40 so far. He's decent, but I want him to be better. A bit of an End sponge. Anyone have a decent build they would recommend?
  3. Hello everyone. As the title says, I'm looking for a decent Stone/Fire tanker build. From the little I have found out there on the interwebs, it sounds like Stone/Fire are not the ideal pairing, however I am looking for this to fit a volcano themed hero. I don't need a perfect build, just a functional one that enables me to be effective in leveling/TF's etc. Thanks in advance for any and all advice.
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