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JavaMonk

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  1. Heh, see what I did there? Dad joke aside, the title says it all. I'm looking for a decent Stone/Fire build. Just a couple caveats as it is a bit of a concept (think "Volcano"). No flying as I prefer SJ for this guy. Granite or no Granite is fine. Thanks all!
  2. I have also been slowly leveling a Stone/Fire. I have looked for a decent build but haven't been able to find a solid standout. Any chance you could share yours? Thanks in advance! 😉 Edit: Of course, I would welcome any Stone/Fire builds others may have laying around as well!
  3. Thank you. Much appreciated.
  4. I am currently working on a WP/Staff concept. I don't suppose you'd be willing to share your build?
  5. Thanks everyone. I'm returning to the game after a long hiatus. But I was horrible at builds even back when I played regularly. That being said, I still prefer to learn it as well as I can instead of just "hey, someone make this for me!" so I very much appreciate any and all knowledge passed on. I hear you both about the T1/2. I've noticed that, with the rare exception, that's the general rule of thumb for all the AT/Powersets so I'll make sure to keep that in mind for future builds. Special thanks to you oldskool for taking the time to "ramble". You've given me much to work with and I really appreciate it. And you've given me wiggle room to play with other powers/slots...just need to decide what to do with them, lol See you out there!
  6. So what you're saying is...I jacked it up, lol. Seriously though, I really appreciate you taking the time to lay all that out. Learning as we go. I didn't mention it before but I believe I read that it's a good idea to be Def soft cap'd at 45% for Melee/Range/AOE so I've been trying to keep that in mind as well. That being said, I took your nuggets of wisdom and applied them to the best of my understanding. Kicked Piercing Rounds to the curb and picked up Dual Wield. Though I couldn't slot it exactly the same, I tried to get it as close as possible. Put the slots into Enduring and slotted it with Perf. Shifter. Couldn't squeeze out any more slots for Stamina. Are there slots elsewhere I could take from to move over if necessary? No idea what my last two power picks should be? I grabbed Infiltration from the Concealment pool and threw a couple enh's that gave me a little more endurance but I'm really at a loss as to what I could pick up. All that being said, here's the updated build. Thanks again all! https://www.midsreborn.com/builds/download.php?uc=1649&c=740&a=1480&f=HEX&dc=78DA7594594F135114C7FFD34E590A2D5496B215B405CA6609B83CF960229A90802134F1C5A50E30D43163DBD0D6C037F0D525F11B18B78FE123B83CB900AE31F185C52DC6A77A3A670E5E20DC64DADF9C73CF39F77FEFB933B93856BBB23C711A5AF08C6DE4F3A9A499295819D3AE3C6F148A0B868DF2A8A4A7433CA969239336E7126345C34E4D59F942D6CE77ED38C7CC7933933713C962CE5C484D9BF3B6B968E6513B95CDDA8909D3C8599974C0793967A5AF514CDAEFBC2573A6391772703C73D3CA5B33966D1596DACEE6ACD9C44EF664B668A7268D7CC15C586AA145C5E8598FD38F0619251D7848CF888EA37824F058E009C3309E325CECDB1DED03FC9AE3F1A08641474020C850813A865A3431BCA745689AF63F8D86DBF41F2DA77940E64879EE29B2E85E34E3161C4B07963C4043192270D27CA0345E558B17A31EC75385630CCD38CED08D130C719C64B8445A7C6AB44FB45488962AD1E2172D7ED1D24CA75CA944D3A9BBE23ED2AAAAA188ABC638573C8421AF0B37786E0B0C96DB269A3A45F7155A5E8D5240ABC1378E1EC206C367AA1450B73180653EA72056049E33D4E385C04B8646BC62F84469EA944A25834A87148337843B1E37E6AEC75DE63D8611DC67F842591A54D90D1861CF11911D43D0E71EC60ABB7A4576AFC8BE4AB59B54D94D68D4DC4AEE065FA62961757961D4CB768618DA24A85382C2745EADEA79B5628DD73043E9DA554F3B35BEE3D12826A27A2294D8F17C25B15D50EE4117DEF0661EC65B817702ABBABB0F6B02EB0CB3543AAA5EA7A8B4604C5A30262DD82D2D382C2D382CDABCB4CE1E354D0F46BDEEB686B9BFE2F8E575DBFF37C300FE483BFD65D0294D9F9AA60F9BECE9C796C0B6C07749F343E0274394D20CAA27388841B8955CA8A3290965FBB404748A88970FB98AA1541E1D3AD45172BAB354C2F57EE733E4DBE9D88903264EE9EAE78AEC1ADB37FCBBBF63327F6BBFFD02EFF1E60111DBFBEDEE85785DBE564AEDD2EA5EC3DA5EC3B3016A52D5F00FBC1DDDEF
  7. Greetings Everyone! This is my first attempt at a build so please be gentle.... or tear it up. Either way, I learn something! Credit to Thrax for his post that had the base build. I basically took the build and moved/replaced some stuff. Travel Powers and such. I'm still learning the lingo, terminology, and overall mechanics of how builds work but I'll give a basic rundown of my goals here. Basic build that I can solo/group most content. I'm not a min/maxer but I like to be effective when I'm playing, especially with others! Original build had flying but didn't work for my concept. Removed it and replaced with Super Jump. Also had Flurry (for his concept) which I also didn't want so I removed it. I know SR does not have heals so I tried to shoehorn some in with Medicine. His forum post indicated a problem with endurance, so I moved some slotting around and tried to improve it a little through Enduring and my Med slots. If this looks jacked up, it's my fault. If it looks great, it's because he did most of the work, lol...... https://www.midsreborn.com/builds/download.php?uc=1761&c=768&a=1536&f=HEX&dc=78DA7594594F535110C7FF6D6F2994B2C95296962A055A160BC5E5C90713D1B8006920F145B15EE0522EA96DC32D097E003F83DFC0B87D003F808FE0F2E402C43DF185C52D864453A79D3BE450E24D6EF23B33E7CCFCE7CCDC3BBE32EA5B5B1D3B0B47EDB9B46E59C9292393373346DA33A1E79797F434E8F14C9A396B219BF7100764437252CFA48CB9D8E8B29E4E264C2B9F4D5BA17DE7A8316F642C2336B59C33969293C67CDA58312CF812D96C3A3666E8393393AA292D2E98A9053A93F296565339C39863C7B83167CE52B08EF3397336B61F79C2CC2CEAC971DDCA1B4BB75B495194DECD4851A703F653D08047F4C6351CC76381FB020F186278C8702DAA1E46C10D781D258F13D50C1A6A046A192AD0CCE0431DC3BB881A85443830E2B4C39C60A8C449866E9C6288E034C37512E15244682E115121222A458457447825770BF5C6AD9C861B1B1CF73DA9F228AADC1E5C62CF110CBA6CB8C5515AA113048B10A4BDF12AB4E34C71005CB841F2AA941B7654618B4F0FE22BC347CA54AD6C71576355B3AF688DA116CF049E33D4E3A5C00B860F14A64629A5A053EA3AC5E0ACC35F946436618F61087F183ED1E106B5DA06C4B9DA4EA9F6186ADD760FD6D8D52BD5F64AB5372965A392D2D128DD6E4213C3346D6956B6B89A654B0BEA05ECBD436860F05327FC6A9BFCD2A6CF24BC4D15DE0627CB6CC73D6E4A40D405F004764D76299D52C10CA9EA50137420CC1E27A50EAA9E20EE70EA2F943AA4A60EE135B7E228DE08BC1558D7EC5BDC14D86098A5D45DEA57D425531A96490ECB2487E5AEBA65A46332C92ED2D9A386E9C188CB6E939F2F22823D97FDF1FC64E8C72F19C6DF0C1A8589AA61A2F8C19E3E6C0BEC08EC4A986F02DF19BA28CC803A080318E0FB1C14E8A42D31F56263F0F1E1107986D5C11DC6655A4634C47149E022C3625FE91FE4DE9FFA8006F529948C8502C6FE634F6807FF3EB428D9B7BC077F6EF4DA13B17DD8533AB173D87E957BB37BD8739767E8693F0DB692BD70A591ECEA579CF09619A6CB0D7AB961A6DCF0AAF86B50B3AC971B36CA0DFF006B9FE75F
  8. Greetings all. Just returning to the game after a bit of a hiatus. Have a concept for a Paladin type character(I know, old hat, but I'm a sucker for the archetype). The Paladin Infinitum build in the OP looks great, however I see many other posts saying that SD/BS isn't that great? Not sure if I'll ever do super high end 4 star (whatever that means, lol) content with the toon but hopefully would like the option should I ever wish to tackle it. I guess that's a long, drawn out way of asking if that build is still viable? Why no love for SD/BS?
  9. Greetings all! Back from a long hiatus and digging into my toons. One of my favorites was a Bots/Time MM. I've looked around the threads. Granted my search skills are less than optimal, lol. Would love it if someone had an updated build? My playstyle was to send in the bots and just back them up with buffs/debuffs/support, etc. Thanks in advance and it's great to be back!
  10. Heya Knottewe. I am really interested in building a Rad/Bio. I'm going to make the toon either way and just play him/flesh him out as I go, but is there any chance you can post your build? No worries if it's not finished. Just something to get me started. Thanks!
  11. No, Tankers are not obsolete. Because I said so.... 8)
  12. Yeah, I ended up going SD/SS for my guy. I read too many posts about how bad EngMelee is right now. I will revisit it if/when the homecoming devs decide to tweak the powerset. I just use auras and whatnot to get the desired "concept" effects on the toon. He's 40 now and I'm loving him. Tested out the build I'm using on the beta server. Not a bad combo overall. Will likely be pretty awesome when I get him decked out in purps and full incarnate powers etc. Thanks for everyone's input!
  13. Alrighty, here's a very rough draft. I'm not sure Deceive is worth getting. It seems very situational. Maybe swap it out for Clarity? Not sure. What you guys think? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sonic Illusions: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Blind -- FrtHyp-Plct%:50(A), FrtHyp-Sleep/EndRdx:50(3), FrtHyp-Sleep/Rchg:50(13), FrtHyp-Acc/Sleep/Rchg:50(17), FrtHyp-Acc/Rchg:50(23), GhsWdwEmb-Dam%:30(43) Level 1: Sonic Siphon -- Acc-I:50(A), Acc-I:50(3) Level 2: Deceive -- CrcPrs-Conf/EndRdx:50(A), CrcPrs-Acc/Rchg:50(5), CrcPrs-Conf%:50(9), CrcPrs-Conf/Rchg:50(9), CrcPrs-Acc/Conf/Rchg:50(17), Range-I:50(48) Level 4: Sonic Barrier -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(5), ImpSki-EndRdx/Rchg:30(11), ImpSki-ResDam/EndRdx/Rchg:30(13), ImpSki-Status:30(21), GldArm-3defTpProc:50(50) Level 6: Sonic Haven -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(7), ImpSki-EndRdx/Rchg:30(7), ImpSki-ResDam/EndRdx/Rchg:30(11), ImpSki-Status:30(15), UnbGrd-Max HP%:50(23) Level 8: Hover -- LucoftheG-Rchg+:50(A) Level 10: Spectral Wounds -- Dcm-Acc/EndRdx/Rchg:40(A), Dcm-Acc/Dmg/Rchg:40(15), Dcm-Acc/Dmg:40(29), Dcm-Dmg/Rchg:40(34), Dcm-Dmg/EndRdx:40(39), Dvs-Hold%:50(46) Level 12: Hasten -- RechRdx-I:50(A) Level 14: Super Speed -- EndRdx-I:50(A) Level 16: Combat Jumping -- LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(39), Krm-ResKB:30(45) Level 18: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(19), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(21), SlbAll-Dmg/Rchg:50(25), SlbAll-Build%:50(43) Level 20: Sonic Dispersion -- ImpArm-ResDam/EndRdx:30(A), ImpArm-ResDam/Rchg:40(25), ImpArm-ResPsi:40(34), ImpArm-ResDam:40(31), Ags-Psi/Status:50(36), Ags-ResDam/Rchg:50(43) Level 22: Maneuvers -- LucoftheG-Rchg+:50(A) Level 24: Group Invisibility -- LucoftheG-Rchg+:50(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg:50(A), GlmoftheA-Acc/EndRdx:50(27), GlmoftheA-EndRdx/Fear:50(27), GlmoftheA-Acc/Rchg:50(31), GlmoftheA-Dam%:50(34) Level 28: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(36) Level 30: Flash -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(36), BslGaz-EndRdx/Rchg/Hold:30(37), BslGaz-Acc/EndRdx/Rchg/Hold:30(39), EssofCrr-Acc/Hold/Rchg:50(42) Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(37), ExpStr-Dam%:20(42) Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-ToHit/EndRdx:50(48) Level 38: Liquefy -- UnbCns-EndRdx/Hold:50(A), UnbCns-Hold/Rchg:50(40), UnbCns-Acc/Hold/Rchg:50(40), UnbCns-Acc/Rchg:50(40), UnbCns-Dam%:50(42) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Energy Torrent -- PstBls-Dam%:50(A), PstBls-Acc/Dmg:50(45), PstBls-Acc/Dmg/EndRdx:50(45), PstBls-Dmg/EndRdx:50(46), PstBls-Dmg/Rchg:50(46), OvrFrc-Dam/KB:20(50) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A), ResDam-I:50(48) Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(29) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(31), EndMod-I:50(37) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Spiritual Total Core Revamp ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 7.88% Defense(Psionic) 7.25% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 48% Enhancement(Accuracy) 2.75% Enhancement(Terrorized) 108.8% Enhancement(RechargeTime) 4% Enhancement(Confused) 15% SpeedFlying 137.3 HP (13.5%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 51.25% MezResist(Held) 51.25% MezResist(Immobilized) 51.25% MezResist(Sleep) 51.25% MezResist(Stunned) 51.25% MezResist(Terrorized) 51.25% 23% (0.38 End/sec) Recovery 16% (0.68 HP/sec) Regeneration 3% Resistance(Smashing) 3% Resistance(Lethal) 14.25% Resistance(Fire) 14.25% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 11% Resistance(Psionic) 15% SpeedRunning
  14. Uhg, you are right. It is not necessary. Just an IO I threw in there. Probably best(and what I would actually do) to put a recharge redux. What about the rest of the build?!
  15. Here is an alternative with SS for my secondary. Again, credit where credit is due. I grabbed most of this build from another thread and tweaked it a little. Thanks to the original build creator FUBARczar. The tanky numbers favor Energy Melee by a small margin with an extra AoE in Spring Attack. However, in the SS build, I'm missing the extra AoE, but was able to place the self heal back in from the original build I drew from, which would be nice to have. Hmm, choices! Need input! So much fun! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Luck of the Gambler - Defense/Endurance: Level 50 (7) Luck of the Gambler - Endurance/Recharge: Level 50 (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (15) Luck of the Gambler - Defense: Level 50 (46) Luck of the Gambler - Recharge Speed: Level 50 (50) Resist Damage IO: Level 50 Level 1: Jab (A) Mako's Bite - Accuracy/Damage: Level 50 (3) Mako's Bite - Damage/Endurance: Level 50 (3) Mako's Bite - Damage/Recharge: Level 50 (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50 (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Mako's Bite - Chance of Damage(Lethal): Level 50 Level 2: Battle Agility (A) Luck of the Gambler - Defense/Endurance: Level 50 (7) Luck of the Gambler - Defense/Recharge: Level 50 (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (25) Luck of the Gambler - Defense: Level 50 (25) Luck of the Gambler - Recharge Speed: Level 50 Level 4: Haymaker (A) Mako's Bite - Accuracy/Damage: Level 50 (5) Mako's Bite - Damage/Endurance: Level 50 (5) Mako's Bite - Damage/Recharge: Level 50 (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50 (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Mako's Bite - Chance of Damage(Lethal): Level 50 Level 6: True Grit (A) Aegis - Resistance/Endurance: Level 50 (9) Aegis - Resistance/Recharge: Level 50 (13) Aegis - Resistance: Level 50 (19) Aegis - Psionic/Status Resistance: Level 50 (29) Steadfast Protection - Resistance/+Def 3%: Level 30 (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 10: Taunt (A) Accuracy IO: Level 50 Level 12: Phalanx Fighting (A) Luck of the Gambler - Recharge Speed: Level 50 Level 14: Active Defense (A) Recharge Reduction IO: Level 50 Level 16: Hasten (A) Recharge Reduction IO: Level 50 (19) Recharge Reduction IO: Level 50 Level 18: Against All Odds (A) Endurance Reduction IO: Level 50 Level 20: Knockout Blow (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 (21) Superior Might of the Tanker - Damage/Recharge: Level 50 (21) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (23) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (42) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 22: Boxing (A) Absolute Amazement - Chance for ToHit Debuff: Level 50 Level 24: Grant Cover (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 26: Shield Charge (A) Obliteration - Damage: Level 50 (27) Obliteration - Accuracy/Recharge: Level 50 (27) Obliteration - Damage/Recharge: Level 50 (29) Obliteration - Accuracy/Damage/Recharge: Level 50 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (42) Obliteration - Chance for Smashing Damage: Level 50 Level 28: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 30: Tough (A) Aegis - Resistance/Endurance: Level 50 (33) Aegis - Resistance/Recharge: Level 50 (33) Aegis - Endurance/Recharge: Level 50 (42) Aegis - Resistance/Endurance/Recharge: Level 50 (46) Aegis - Resistance: Level 50 Level 32: Weave (A) Luck of the Gambler - Defense/Endurance: Level 50 (48) Luck of the Gambler - Defense: Level 50 (48) Luck of the Gambler - Recharge Speed: Level 50 Level 35: Hurl (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (36) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (45) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 Level 38: Foot Stomp (A) Obliteration - Damage: Level 50 (39) Obliteration - Accuracy/Recharge: Level 50 (39) Obliteration - Damage/Recharge: Level 50 (39) Obliteration - Accuracy/Damage/Recharge: Level 50 (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (43) Obliteration - Chance for Smashing Damage: Level 50 Level 41: Injection (A) Pacing of the Turtle - Accuracy/Endurance: Level 50 Level 44: Conserve Power (A) Recharge Reduction IO: Level 50 Level 47: Physical Perfection (A) Performance Shifter - Chance for +End: Level 50 (48) Performance Shifter - EndMod: Level 50 (50) Performance Shifter - EndMod/Recharge: Level 50 (50) Performance Shifter - EndMod/Accuracy: Level 50 Level 49: Aid Self (A) Panacea - +Hit Points/Endurance: Level 50 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (34) Numina's Convalesence - Heal: Level 50 (34) Miracle - Heal: Level 40 (40) Miracle - +Recovery: Level 40 (45) Regenerative Tissue - +Regeneration: Level 30 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - EndMod/Accuracy: Level 50 (36) Performance Shifter - EndMod/Recharge: Level 50 (36) Performance Shifter - EndMod: Level 50 (40) Performance Shifter - Chance for +End: Level 50 ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 21% Defense(Melee) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 15.06% Defense(Fire) 15.06% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 16% Defense(Ranged) 14.75% Defense(AoE) 3.6% Max End 36% Enhancement(Accuracy) 57.5% Enhancement(RechargeTime) 37.5% SpeedFlying 281.1 HP (15%) HitPoints 37.5% JumpHeight 37.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 97.5% MezResist(Held) 97.5% MezResist(Immobilized) 97.5% MezResist(Sleep) 97.5% MezResist(Stunned) 97.5% MezResist(Terrorized) 97.5% 10% (0.17 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 42.5% Resistance(Smashing) 42.5% Resistance(Lethal) 11% Resistance(Fire) 11% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 14% Resistance(Toxic) 19% Resistance(Psionic) 37.5% SpeedRunning
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