Alrighty, bump for some fresh eyes and what I'm sure is a very newbish first attempt at using Mids.
I have ZERO experience building these things but since it's difficult to get responses without at least a laymen's attempt, here we go.
So let's try again. Any advice and/or tweaks on this build would be greatly appreciated. Thank you!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Scrap Happy: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(5) Kinetic Combat - Damage/Endurance/Recharge
(5) Kinetic Combat - Knockdown Bonus
Level 1: Kinetic Shield
(A) Shield Wall - Defense/Endurance
(21) Shield Wall - Defense/Recharge
(25) Shield Wall - Endurance/Recharge
(25) Shield Wall - Defense/Endurance/Recharge
(27) Shield Wall - Defense
(27) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Body Blow
(A) Mako's Bite - Accuracy/Damage
(7) Mako's Bite - Damage/Endurance
(7) Mako's Bite - Damage/Recharge
(9) Mako's Bite - Accuracy/Endurance/Recharge
(9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(11) Mako's Bite - Chance of Damage(Lethal)
Level 4: Smashing Blow
(A) Crushing Impact - Accuracy/Damage
(11) Crushing Impact - Damage/Endurance
(13) Crushing Impact - Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Recharge
(19) Crushing Impact - Accuracy/Damage/Endurance
(21) Crushing Impact - Damage/Endurance/Recharge
Level 6: Dampening Field
(A) Impervium Armor - Resistance/Endurance
(34) Impervium Armor - Resistance/Recharge
(36) Impervium Armor - Endurance/Recharge
(36) Impervium Armor - Resistance/Endurance/Recharge
(36) Impervium Armor - Resistance
(37) Impervium Armor - Psionic Resistance
Level 8: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Fly
(A) Soaring - Endurance
(50) Soaring - FlySpeed
Level 12: Power Siphon
(A) Recharge Reduction IO Level 14: Repulsing Torrent
(A) Overwhelming Force - Accuracy/Damage
(15) Overwhelming Force - Endurance/Recharge
(15) Overwhelming Force - Accuracy/Damage/Endurance
(17) Overwhelming Force - Damage/Endurance/Recharge
(17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(19) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 16: Power Shield
(A) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Defense/Recharge
(29) Luck of the Gambler - Endurance/Recharge
(31) Luck of the Gambler - Defense/Endurance/Recharge
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Recharge Speed
Level 18: Entropic Aura
(A) Endurance Reduction IO Level 20: Energy Protection
(A) Steadfast Protection - Resistance/Endurance
(37) Steadfast Protection - Resistance/+Def 3%
(37) Steadfast Protection - Knockback Protection
Level 22: Boxing
(A) Bruising Blow - Accuracy/Damage
(23) Bruising Blow - Damage/Endurance
(23) Bruising Blow - Damage/Recharge
Level 24: Tough
(A) Impervious Skin - Resistance/Endurance
(39) Impervious Skin - Resistance/Recharge
(39) Impervious Skin - Endurance/Recharge
(39) Impervious Skin - Resistance/Endurance/Recharge
(40) Impervious Skin - Status Resistance
Level 26: Weave
(A) Gift of the Ancients - Defense/Endurance
(40) Gift of the Ancients - Defense/Recharge
(40) Gift of the Ancients - Endurance/Recharge
(42) Gift of the Ancients - Defense
(42) Gift of the Ancients - Defense/Endurance/Recharge
(42) Gift of the Ancients - Run Speed +7.5%
Level 28: Energize
(A) Doctored Wounds - Heal/Endurance
(43) Doctored Wounds - Endurance/Recharge
(45) Doctored Wounds - Heal/Recharge
(45) Doctored Wounds - Heal/Endurance/Recharge
(45) Doctored Wounds - Heal
(46) Doctored Wounds - Recharge
Level 30: Maneuvers
(A) Endurance Reduction IO Level 32: Concentrated Strike
(A) Superior Scrapper's Strike - Accuracy/Damage
(33) Superior Scrapper's Strike - Damage/Recharge
(33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
(33) Superior Scrapper's Strike - Damage/Endurance/Recharge
(34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
(34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 35: Energy Drain
(A) Adrenal Adjustment - EndMod
(46) Adrenal Adjustment - EndMod/Recharge
(46) Adrenal Adjustment - EndMod/Accuracy/Recharge
Level 38: Overload
(A) Recharge Reduction IO Level 41: Conserve Power
(A) Recharge Reduction IO Level 44: Physical Perfection
(A) Efficacy Adaptor - EndMod
(48) Efficacy Adaptor - EndMod/Recharge
(48) Efficacy Adaptor - EndMod/Accuracy/Recharge
(48) Efficacy Adaptor - Accuracy/Recharge
(50) Efficacy Adaptor - EndMod/Accuracy
(50) Efficacy Adaptor - EndMod/Endurance
Level 47: Assault
(A) Endurance Reduction IO Level 49: Focused Accuracy
(A) Recharge Reduction IO Level 1: Brawl
(A) Empty Level 1: Critical Hit
Level 1: Prestige Power Dash
(A) Empty Level 1: Prestige Power Slide
(A) Empty Level 1: Prestige Power Quick
(A) Empty Level 1: Prestige Power Rush
(A) Empty Level 1: Prestige Power Surge
(A) Empty Level 1: Sprint
(A) Empty Level 2: Rest
(A) Empty Level 4: Ninja Run
Level 2: Swift
(A) Empty Level 2: Health
(A) Empty Level 2: Hurdle
(A) Empty Level 2: Stamina
(A) Empty ------------
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Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
11.75% Defense(Smashing)
11.75% Defense(Lethal)
3.94% Defense(Fire)
3.94% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
4.88% Defense(Psionic)
7.38% Defense(Melee)
9.25% Defense(Ranged)
4.88% Defense(AoE)
4.05% Max End
4% Enhancement(Heal)
37.5% Enhancement(RechargeTime)
16% Enhancement(Accuracy)
5% SpeedFlying
241 HP (17.99%) HitPoints
5% JumpHeight
5% SpeedJumping
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 7.5%
MezResist(Held) 18.5%
MezResist(Immobilized) 15.75%
MezResist(Sleep) 9.7%
MezResist(Stunned) 7.5%
MezResist(Terrorized) 9.7%
10.5% (0.18 End/sec) Recovery
42% (2.34 HP/sec) Regeneration
5.52% Resistance(Smashing)
6.76% Resistance(Fire)
4.26% Resistance(Cold)
4.89% Resistance(Energy)
4.89% Resistance(Negative)
5.84% Resistance(Toxic)
20.09% Resistance(Psionic)
5.52% Resistance(Lethal)
12.5% SpeedRunning
2% XPDebtProtection
36% GlobalChanceMod PlayerCrit