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codyecho

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  1. A more linear story progress and leveling experience. It would be interesting if the player was given a selection of 'X' number of contact options - perhaps in the training scenario - where it was obvious which villain group each contact was fighting or in opposition to. It would be very helpful if the game would give you a recommendation on which villain groups you would be strong/weak against based on your power set(s). Then during the training scenario, the instance quest would have those villain minions. Or perhaps there could be more variety of villain types scattered through out the training scenario map and the contact would give you the quest 'go capture X and go capture Y' based on who you would be strong (X) and weak (Y) against so the player could experience the difference. Then the player could be given a bread crumb quest to who to speak to, once the training scenario was complete. It took me a while during live to figure out I did not necessarily need to do every quest and fight every villain group. It would be nice to experience the story from start to finish of one villain group ending in a task force to defeat the Super Villain. In short, an in game tool to help the player focus his/her attention on one particular villain group while leveling for the sake of the story narrative. Thanks you very much for bringing back this game!
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