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Mystic Fortune

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Posts posted by Mystic Fortune

  1. Well... that's unacceptable. Increasing the base recharge is one thing, but making it unaffected by global recharge is 10 steps WAY too far.

     

    (A bit more constructive feedback below)

     

    Jaunt is not capable of being slotted AT ALL, therefore, it desperately needs the benefit of being affected by global recharge. The same way Translocation benefits from global endurance reduction. I certainly don't want to drag it into the line of fire of the nerf gun, but the last time I checked, Takeoff, from Force of Will was affected by global recharge.

    • Like 1
    • T1: Shock - I really dislike this power. I even gave it a fair shake this time around and took it in place of Defibrillate... It's just not very useful. It does two things, neither of them very well. It desperately needs something else though I don't know what. I seem to recall there being a firm stance against this set receiving any -res or -def attributes so I just don't know where this power goes from here...
    • T2: Rejuvenating Circuit - I can finally heal myself somewhat 'easily'. Huzzah!
    • T3: Galvanic Sentinel - I love this little thing, except for the fact that I constantly have to resummon it. Building to 5 stacks of Static should make this things duration permanent. Either that, or make it to where we're rewarded for chasing Static by allowing us to summon up to three Galvanic Sentinels. (Build Static, summon a energy ball. Build Static summon another energy ball). Although I don't know if this is feasible within the code.
    • T4: Energizing Circuit  - This might need something else on top of just granting endurance. Perhaps this could provide a small amount of Recovery and Recharge Resistance?
    • T5: Faraday Cage - I still feel that this power should interact somehow with the Static mechanic. I just don't know how yet.
    • T6: Empowering Circuit - With the loss of the +Special this needs something else. Perhaps something as simple as it granting 2 stacks of Static instead of just one? I saw someone else suggest +Tohit, though I'm not sure that's the right direction either.
    • T7: Defibrillate - This might need something more other than just being a group rez? Perhaps make it a PBAoE power centered around you that does knockdown, -end and -recovery to foes around you while also rezzing your fallen allies who are within range when you have 5 stacks of Static?
    • T8: Insulating Circuit - It looks like there was an undocumented adjustment to this powers strength, it's +Absorb is about 160 points less than what I was originally seeing at 50. This is probably for the better. I was seeing 702 off the primary target with its enhanced heal value at 100%.
    • T9: Amp Up - The numbers for this at 5 stacks need to come WAY up. For comparison, Kinetics has Speed Boost which is T6, and it grants 50% Recharge. Empathy has Adrenalin Boost which is also a T9, it grants 100% Recharge. Time Manipulation has Temporal Selection a T4 which grants 30% Recharge and Chrono Shift at T9 which is a PBAoE that grants 50% Recharge. This probably needs to be on par with Hasten (70% Recharge) at 5 stacks. Either that or stay at 31% but be able to chain to up to 5 allies, one for each stack of Static. Using the new Prioritizing System. However, have this power specifically exclude being able to jump back to the caster.
    • Like 2
  2. 3 minutes ago, Jimmy said:

    Nope. Were you close enough to the other targets / did you have enough Static for it to jump back?

     

    About to head out, but if it's definitely broken I'll check it out when I'm back.

    I had 5 stacks built up, and it didn't jump to me. I then ran over to Sunstorm where there was no one else around, summoned Galvanic Sentinel and it didn't jump back. But the other two that I had at the time did.

  3. Faraday Cage

     

    Obviously the outlier of the set. This is the only power in the set that is not altered by the Static mechanic at all. I can't help but wonder if it needs more synergy with the set itself? Perhaps when you have it placed, and are standing in it and begin to generate Static you could receive a minor HoT (Heal over Time) affect that gets stronger the more stacks of Static you have? I might go so far as to say make it the center piece of the set. If you want the Circuit powers to chain back to you. You have to have this active and be standing in it.

     

    Defibrillate

    This might need something more other than just being a group rez? Perhaps make it a PBAoE power centered around you that does knockdown, -end and -recovery to foes around you while also rezzing your fallen allies who are within range when you have 5 stacks of Static? Stop looking at me like that! I think it's high time the game gets another autohit "debuff" rez. Howling Twilight has been standing alone in the spotlight long enough!

  4. You're ATOs appear to be catalyzed. Could it be that you're running an AE mission that exempts you to 49? This is my guess.

     

    EDIT: Just saw your update. Dang, I thought for sure I'd cracked this one...

  5. 1 hour ago, Captain Powerhouse said:


    Unlikely to even hit 2 as it is, getting 5 would be extremely lucky (even if you wasted a lot of time accommodating foes.)

     

    Reason to do this then? Simple consistency. Melee cones are supposed to have a target cap of 5. There are other rule breakers, like Crowd Control, but some of them would actually result in a nerf, so go untouched.

     

    Challenge accepted.

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