
Psiphon
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What enemy group member do you target for a ranged (cone) power?
Psiphon replied to MirAdj's topic in Controller
There are range enhancements, they widen the cone at the end. -
What enemy group member do you target for a ranged (cone) power?
Psiphon replied to MirAdj's topic in Controller
I target the guy in the middle to hit as many mobs as possible. -
For me it's not just the damage that it outputs it's also the effects. Love the glowing fists and the thunk as you hit the target.
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Personally I'd drop LBE and take Energy Torrent. Slot it with an accuracy, a KB to KD and a + recharge proc. Energy Torrent can be used as an opener for mobs so that the Alpha is mitigated, while they are on their backsides jump in and dish out the damage. It can also be used to limit damage if your regen is getting overwhelmed or knock down any troublesome ranged foes. Add in the + recharge and it's a no brainer compared to LBE.
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I have to be in the right state of mind to play any of my traps. It can be annoying having to run in and set them up. It would be nice if they had a quality of life change that allowed them to be thrown in a short distance.
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Not personally, I assume you've tried rebooting the PC?
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Personally I'd always take Ice Storm or any other rain power. I find the damage to be decent given the recharge time and AoE and you're not locked into an animation while it's running so can stack damage at the same time. Drop the rain power and then concentrate on harder targets while it ticks away.
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People are simply referring to the slotting of the powers, not the powers themselves. Tactics helps and there are some IOs that have +to hit.
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I don't use any form of AT builder so I can't really give my opinion on it directly. The only thing that I will say is if you're not slotting accuracy in Kinetics (as per Unn)then you're massively hamstringing yourself. Most of the powers use a to hit check, if you can't hit a mob then you're bringing less to the party. Most of my Kins are slotted for ranged defence, with some melee and then AoE defence. I always take Manuevers and Tactics, to limit the chances of missing.
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Uun is simply pointing out the short falls of the build so that any new players are aware. By posting the build your asking for it to be scrutinised.
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Gravity/Arsenal dom trying to choose a "heal" power.
Psiphon replied to normalperson's topic in Dominator
I'f I can squeeze it in I go Medicine on a Dom. It can be useful to heal up when the going gets tough. -
I always take Parry for the plus defence, it's often the difference between face planting or surviving, especially at low levels. If you don't need the extra defence to survive and have enough recharge to not need to use it in your rotation then don't use it. I wouldn't drop it though. SoW can be useful if you can fit it in your build but not necessary.
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I had an Invuln/EM before the shutdown that I loved, I started to level it again but got distracted by other newer sets. Certainly nothing wrong with it, survivable and hits hard.
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After recharge I build for ranged defence, usually I can get 30+ which helps to take the sting out of any alpha.
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I've been on a number of starred ITFs, inadvertently on most, not realising the difference until the giant robots turned up. I'm not sure of the difference between them but for the most part didn't enjoy them. Seemed to go from full health to dead in an instant. I'm pretty certain that on one or more people had temp resistance etc. but could be wrong. Thanks for the clarification though. 🙂