Jump to content

DarkWings

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by DarkWings

  1. 19 hours ago, oldskool said:

    Just curious.  Between the two builds there are things that stand out that may be more beneficial to a PvP-oriented build.  For starters the use of both Super Speed and Super Jump stands out to me since those are common there.  Then you have a lot of Knockback protection, far more than necessary for PvE but would potentially have value in PvP.  

    I started working on a build of my own to show what I was thinking of, but I stopped because I thought maybe you're looking for non-PvE ideas.  

    What's most important for you?  Are you really wanting high defense or more damage or a combination of damage/recharge?  I don't think its possible to do everything with this build.  Maybe I will come up with a few different build ideas and just illustrate what I am talking about.  You can then decide what you like or don't like. 

    If it were up to me, i'd definitely choose good defense with a balance of good damage.

  2. Alright I followed some of your advice and reworked the build. I slotted Tesla Cage with Apocalypse, not sure if thunderstrike would have been better anyways I have enough inf to afford Apocalypse. I got Moment of Glory with global recharge and changed incarnates around. I also replaced one of the winter sets with Sentinel's Ward and short circuit with multistrike.

     

    Quote

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Charged Bolts -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
    Level 1: Fast Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Rchg(34), DctWnd-Heal(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(42)
    Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Rchg/+Opportunity(11), Bmbdmt-+FireDmg(11)
    Level 4: Reconstruction -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Prv-Heal(39), Prv-Heal/Rchg(40)
    Level 6: Zapping Bolt -- GldJvl-Acc/End/Rech(A), GldJvl-Dam/End/Rech(13), GldJvl-Acc/Dmg/End/Rech(13), GldJvl-Dam/Rech(15), GldJvl-Acc/Dmg(15), GldJvl-Dam%(17)
    Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(46)
    Level 10: Quick Recovery -- PwrTrns-+Heal(A)
    Level 12: Tesla Cage -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(31)
    Level 14: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(46)
    Level 16: Dismiss Pain -- Pnc-Heal(A), Pnc-Heal/+End(42)
    Level 18: Voltaic Sentinel -- BldMnd-Dmg(A), OvrFrc-Dam/KB(27), BldMnd-Dmg/EndRdx(23), SlbAll-Dmg(25), BldMnd-Acc/Dmg(23), SlbAll-Build%(27)
    Level 20: Integration -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(40)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(29), ShlWal-ResDam/Re TP(31)
    Level 28: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
    Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
    Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
    Level 35: Second Wind -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Super Jump -- BlsoftheZ-ResKB(A)
    Level 41: Moment of Glory -- LucoftheG-Def/Rchg+(A)
    Level 44: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
    Level 47: Short Circuit -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(48), Mlt-Dmg/Rchg(48), Mlt-Acc/EndRdx(48), Mlt-Acc/Dmg/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Musculature Core Paragon
    Level 50: Ion Radial Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Longbow Core Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Melee Radial Embodiment
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1529;720;1440;HEX;|
    |78DA65944B4F135114C7EFB4536B79487994F22AD00A4E87D2A123AC31119005540|
    |908266E9AA65CCA60536A5B135DFA29DCBA75E3467CC5AFE073A7A2316E0C501EAE|
    |DCD633F33FB44D3A69F3BBF79CF33FE7DC3BF74EF2E17CDBF3C5C7D78472692E972|
    |E95526B325FB6F232E749A6B35646D88F97FEA3E7F6D46A3A9F959BC6424E66CA45|
    |2B93CEA5AE93B01CAA05CCCB2D992F49635566655E16D3656B372FDA57767773C60|
    |D2BBB4D41D91667B6569072B3CD192ECB7481EC1DE7934D592C6D5B858185829531|
    |6A99ED9AA9241593C5477DD4548CFE7F34C14FD523DEAB4298AA707D607E04D54FC|
    |CCFE0852FE06A94640A6B976860FAC4F0B2E2F8C22BE0D82DD8C792A07E13F6038D|
    |A5A455BE72DE6FE0C5EFCC7DB0E527D3E571B84675DDAC7527B88E095E9966CE300|
    |FDC0EB50A7848753DACF5C4DD4E4F6D0633065E9A60EAD0F827899A2A8E48EBC57A|
    |15EF3397E38BDB9B48BC4D3DF9E013BE7FE8B742F1AD5CAB75D28EF78AAE38745D0|
    |6D833C54CC03F6C62BE4EF9DA59DB7E807EFC87E0C411B3C23C06E327E006693BB8|
    |CF8E51AC410F83C7D45327E7ED3C134EFCC06FF87A2B98F7CDBA1CF61EB17F0E3DD|
    |DA1BCDD9CB77B1DFBAB6D800A9DF200F28A40951EE1264B90A383F620A48ABEABA8|
    |A492AF1F3E777F001986FC3821439D7C929610FB4217629063078769A0F9C4E5116|
    |698196152DE107711DA47D7A7B4E2115EF1C89EEAE41E7DC97CC57C0D86DFE0CD85|
    |DF827B543B02AD128961373466906A8D73ADF11FA875977628CAB628AFEB978E9B6|
    |6D78F6DE1B44C66417D9BE71673078CDF034FA87783B54601B6A9FBCC22B3049A65|
    |E6033042FD2578FF13DCB3C91C526BB79E7EF6DBDAD1EDBB6CDF8C6A75A2C99B68B|
    |2984D96E926CB4C936559AD7D31E8BA60CF56D4DA9740284E94CF5FBBDFD59316F2|
    |B242896365678DB6599CACD3465B14717F1B6D4F506DA99B005B75A0A73E5E0CD6C|
    |75D81FAF86943FCBB487DFC1F7AEBF824|
    |-------------------------------------------------------------------|

     

  3. I took some ideas from the other elec/regen post and put my spin on it.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
    Level 1: Fast Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Rchg(34), DctWnd-Heal(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(42)
    Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Rchg/+Opportunity(11), Bmbdmt-+FireDmg(11)
    Level 4: Reconstruction -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Prv-Heal(39), Prv-Heal/Rchg(40)
    Level 6: Zapping Bolt -- GldJvl-Acc/End/Rech(A), GldJvl-Dam/End/Rech(13), GldJvl-Acc/Dmg/End/Rech(13), GldJvl-Dam/Rech(15), GldJvl-Acc/Dmg(15), GldJvl-Dam%(17)
    Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(46)
    Level 10: Quick Recovery -- PwrTrns-+Heal(A)
    Level 12: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(21), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(31)
    Level 14: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(46)
    Level 16: Dismiss Pain -- Pnc-Heal(A), Pnc-Heal/+End(42)
    Level 18: Voltaic Sentinel -- BldMnd-Dmg(A), OvrFrc-Dam/KB(27), BldMnd-Dmg/EndRdx(23), SlbAll-Dmg(25), BldMnd-Acc/Dmg(23), SlbAll-Build%(27)
    Level 20: Integration -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(40)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(29), ShlWal-ResDam/Re TP(31)
    Level 28: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
    Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
    Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
    Level 35: Second Wind -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Super Jump -- BlsoftheZ-ResKB(A)
    Level 41: Maneuvers -- LucoftheG-Def/EndRdx/Rchg(A)
    Level 44: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
    Level 47: Lightning Field -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Musculature Core Paragon
    Level 50: Ion Radial Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Longbow Core Superior Ally
    Level 50: Support Radial Embodiment
    Level 50: Clarion Partial Core Invocation
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1539;721;1442;HEX;|
    |78DA6594CB5352511CC7CF854B844F10115FA8907641E406E9DA665273A198A3694|
    |B86C1235E63900116B5ECAFE83F68B2D7267BED7AD8FF5059D3B869547CB46AD383|
    |7EDCEF4F64E20ECCE79CEFEF79CE3DE7C66F4F363D9DBE7B45282D139964A190589|
    |4D9A29195195B3C993652A2F2D8E93F70AA271692D9B45CD1A7323255CC1BA96426|
    |7195028BBEAAC3A45C95D982D417645A66653E593436B2A2797E6323A35F33D26BE|
    |4946E30678B3929579ACCE1AC4CE6486F3D9DACC87C61CDC8754FE58C945ECD5CA9|
    |9988533199BFD3494D45E8FF5D13FC946DE2812A444C15964DE643507DC47C0C9E7|
    |B022E04294CE1D8191AC41CA26F56316DFE7970F03AF4C138189A83BEA77128C52A|
    |1F39EF27F0FC67E60ED8F09569B1995CA4BA568EB546B94E0CBC38CA1C63EE594D6|
    |A25709FEADA38D616B19A3D35E9CC30D832CC0C21C63942D4547140B176AC57B16F|
    |5A4C5B242C4CDF1BD4930336E1F8897E4BE4DFC8FBD3F8A6A2D945DB5BD8DADE81E|
    |DEF99DBB0F77DC07C89F235739FCD7BE8C7B90F0E1F304BCC433072042E536C2BF7|
    |D93A803584FCE021F5E4E2BCAE13F4DEBD0B5B4709F3CE718BC98E03B64F60AD372|
    |9AF9BF3BA97B0BFDA32A8D029F720AFF094E9115652BCECEDAD0C7CAAE8BC8C4A2A|
    |D9BA60B3767990A1D78913D2EBE2933403DF6721217AD8B7A78F069A435CE867FA9|
    |90126E5F57117BE1D747D4C2BEEE715F76FA966EE81E7CC17CC97A0FF1576DFFF1A|
    |DCA2DA01C42A017ED31AD34BB586B8D6D017D4729116642DE8C6BABE518E30D70FA|
    |F0A531B4983A1359E1BCC7530720BDCA5589D4F90FE0B352EFD66FE61FE056365A6|
    |C0BE05A89728EF7F947B8E317BD5EAADA75FE56DAD872A77B97233CAE5E13A6BB44|
    |E89D529A375CA589D32AB56BF18745DD0EFBC5AFD1208C5F47238ABF7BB7CD44056|
    |8E5022D895935A6D1C27EBB8560BC2EF47AD760FD566DC0468E5EEF6B3F1B4F76CD|
    |CE6391B9BCF76E03FE17E4D967FADAD06C6|
    |-------------------------------------------------------------------|

    • Scavenger hunt. You could put items in your SG base and let others find them, this post should give you an idea.
    • Hide & Seek. You hide and others try to find you, I would limit it to one zone maybe a small one.
    • PVP. Maybe group pvp and the first person to kill you wins. I haven't done PvP before so I'm not sure how it works. Alternatively, a tournament players fight each other, last man standing wins and gets to fight you as a bonus match but still win the prize money whether they beat you or not.
    • Like 1
  4. I'm currently doing an escort mission and man the AI sucks! "I'm lost" when I'm literally 1 meter ahead of you, sometimes my chat is basically them saying that. If the map is large it takes like 30 minutes to get them to the objective as they are constantly getting lost. I swear the villian might as well win at that point.

  5. So far I have a:

     

    • The basics: Medbay, Workshop & teleport ofc
    • 1 big Reactor Core Room and 2 mini reactors rooms so that if a villian wants to destroy my base, they need to hit self-destruct on all three at the same time. Good luck getting past security!
    • A war room

     

  6. 7 hours ago, Seigmoraig said:

    Didn't want to sound like a dick just saying your build sucks and leaving it at that, here is a build I threw together that will be MUCH more playable.

     

    45% S/L def, 38% E Def, and 24.7 for the rest

     

    The build is certainly up for interpretation though. I didn't choose Hasten because I don't really care for it on Masterminds, you could certainly take it if you fancy having it, Tactics could be dropped for this along with the frankenslot Cloud Sences IO in Fearsome Stare to get it to 2 slots for 2x Recharge IOs to get it's recharge down. Could also drop one of the Knockback resist slots, Karma in Shadowfall or Steadfast Protection in Tough, pretty sure 8 is sufficient in most cases, I have 12 mag slotted here to be safe 
    I wasn't really sure how to slot the Dark Servant pet that could be changed up too to possibly be better, I put in Panacea to get some +recharge but that is a very expensive set and something different could be done there pretty easily to lower the cost.

    Petrifying Gaze could also be dropped for something else since it is your only hold you won't be able to stack it to hold big targets. It will be dealing some damage though with all the procs in it so that's something


    I didn't do anything for the Incarnates, I'll leave that up to you to figure out since they are pretty subjective. Only thing I would recommend there is Musculature in the Alpha will help your pets deal more damage

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), SprCmmoft-Dmg/EndRdx(7)
    Level 1: Twilight Grasp -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(9), Prv-Heal/EndRdx(11), Prv-Heal(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
    Level 4: Darkest Night -- CldSns-%Dam(A), EndRdx-I(13)
    Level 6: Enchant Undead -- RechRdx-I(A)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(43)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(17), AchHee-ResDeb%(19), ExpStr-Dam%(19), TchofLadG-%Dam(21), ShlBrk-%Dam(21)
    Level 14: Kick -- Empty(A)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), LucoftheG-Def/EndRdx(23), ShlWal-ResDam/Re TP(25), Krm-ResKB(42), Ags-Psi/Status(43)
    Level 18: Soul Extraction -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(34), SprMarofS-EndRdx/+Resist/+Regen(34), SvrRgh-PetResDam(34), EdcoftheM-PetDef(36)
    Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(27), UnbGrd-Max HP%(27)
    Level 22: Fearsome Stare -- GlmoftheA-Dam%(A), CldSns-%Dam(42), GlmoftheA-Acc/Rchg(46), GlmoftheA-Fear/Rng(48), GlmoftheA-Acc/Fear/Rchg(48), GlmoftheA-Acc/EndRdx(48)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/Rchg(43)
    Level 26: Lich -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Rchg(33), ExpStr-Dam%(33), TchoftheN-%Dam(33)
    Level 28: Petrifying Gaze -- NrnSht-Dam%(A), GldNet-Dam%(36), UnbCns-Dam%(50), GhsWdwEmb-Dam%(50), GhsWdwEmb-Acc/Rchg(50)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Dark Empowerment -- RechRdx-I(A)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(42)
    Level 38: Dark Servant -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40)
    Level 41: Hover -- LucoftheG-Def/Rchg+(A)
    Level 44: Mace Beam Volley -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), PstBls-Dam%(46)
    Level 47: Fly -- BlsoftheZ-ResKB(A)
    Level 49: Tactics -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
    Level 1: Zombie
    Level 12: Grave Knight
    Level 26: Lich
    ------------

    image.png.7b7f8564c648d6d43853b4bf4200dc89.png

     

    Ok, so I edited this build slightly by getting rid of flight & hover and replace it with mystic flight slotted with 2 Zephyrs Speed/KD and I removed the cloud senses in fearsome stare to make way for hasten. I also removed Miracle +Recovery from the Health leaving the other two. I can afford Panacea as I already make like 30-50 mil a day from the consignment. Also I have been using other peoples builds since playing this is my actual first build I did myself I expected it to suck but that's why I'm here.

  7. I have been trying slot an ATO enhancement I bought from the merit vender but I can't slot even though I already have 1 of the ATO from the set attached (OprStr) and is different from the OprStr I bought. The empty slot does not turn green.

  8. I never played an MM before and I am pretty attracted to necro/dark as my favourite anime villian is Ainz Ooal Gown from the Overlord so I took some ideas from Necro/Dark forum posts and what enhancements and incarnates I thought were worth getting. How would you guys improve it? I want to focus on survivability and damage. Also is this build viable for soloing? There isn't much players as villians and I feel like getting a team would be much harder.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Necro Dark: Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Concealment
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg/EndRdx(3), SvrRgh-Dmg/EndRdx(5), SvrRgh-Acc/EndRdx(5), SvrRgh-Acc/Dmg(7)
    Level 1: Twilight Grasp -- Acc-I(A), ThfofEss-+End%(17), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Heal(21)
    Level 2: Gloom -- GldJvl-Dam%(A), GldJvl-Acc/Dmg(13), Apc-Dam%(13), DarWtcDsp-Slow%(15), SprWntBit-Rchg/SlowProc(15), CldSns-%Dam(17)
    Level 4: Stealth -- DefBuff-I(A)
    Level 6: Mystic Flight -- BlsoftheZ-Travel(A)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(9), Rct-Def/EndRdx(11), Rct-ResDam%(11)
    Level 10: Arcane Bolt -- OvrFrc-Acc/Dmg(A)
    Level 12: Grave Knight -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(21), ExpStr-Dam%(23), AchHee-ResDeb%(25), SlbAll-Build%(34), TchofLadG-%Dam(36)
    Level 14: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 16: Howling Twilight -- EndRdx(A), RechRdx(31), RechRdx(31)
    Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
    Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(48), GlmoftheA-Fear/Rng(48), GlmoftheA-Dam%(48), GlmoftheA-Acc/Fear/Rchg(50), CldSns-%Dam(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), PcnoftheT--Rchg%(25)
    Level 26: Lich -- SprMarofS-Dmg(A), SprCmmoft-Dmg/EndRdx(27), HO:Endo(27), SprMarofS-Acc/EndRdx(29), CldSns-%Dam(29), SprCmmoft-Rchg/PetAoEDef(31)
    Level 28: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Rchg/EndRdx(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-ToHitDeb(50)
    Level 30: Soul Extraction -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(40)
    Level 32: Shadow Fall -- GldArm-3defTpProc(A), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(33), RedFrt-Def(33), RedFrt-Def/EndRdx(34), DefBuff-I(34)
    Level 35: Dark Embrace -- EndRdx-I(A), EndRdx-I(36)
    Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(39), SphIns-ToHitDeb/EndRdx/Rchg(39), SphIns-Acc/EndRdx/Rchg(40), CldSns-%Dam(40)
    Level 41: Soul Tentacles -- GrvAnc-Immob/EndRdx(A), GrvAnc-Hold%(42), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob(43)
    Level 44: Oppressive Gloom -- Acc-I(A)
    Level 47: Black Hole -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 26: Lich
    Level 12: Grave Knight
    Level 1: Zombie
    Level 50: Musculature Radial Paragon
    Level 50: Pyronic Partial Core Judgement
    Level 50: Phantom Core Superior Ally
    Level 50: Barrier Total Radial Invocation
    Level 50: Support Core Embodiment
    Level 50: Spectral Radial Flawless Interface
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1573;724;1448;HEX;|
    |78DA6594CB4F135114C6EFB433949642296D7996470B0814AC548D4B3182312A352|
    |814C568C858069DD80769C1D8A5FF022E5CBAF1018990E8C2F8D8488C0B17FE034A|
    |7CECDC0805745D4FE73BE9D44CD3E677E7BBF79CEFCCB9F7367E6FC2BD79F6FE989|
    |01AC7536A3E3F1F57F3CB5A2EAD671694B87A4B4FDA8510AE8B5A3297ED99507377|
    |1CF41834D7CC4FAFA4D3D94CD458905633C94247D5E4E995C5C568396A3EAEABF9B|
    |42ABC53D96C2A7A2E7357CFEB37F594BE5C701BCA743697D472058FF130A9A90B5A|
    |2E7F5B5F72617249D316826796F464B4DA38BB92E2620BAD5454947E6B8AE04F491|
    |13FA9F2982C6C7F057800CA7BCC7DB0A6082664A264C4CAA21D5A6313E5E8944553|
    |00B99A9A41BF0F5C573884FCA41168EE2166CC66B0E11D734346CE5F3623673D75D|
    |28E5861EF82DF837E2114D6942F88F3D23A0734BB2320195AED0E3C5CBBCC037095|
    |E29D1CEFDC86F69C12D6718D755751833F013617C8C3278BD62D30340ECFDECFA08|
    |78CEB395F3D7B975378A0D9CAF342B68B2EEFFFF491EE654FEF63E48A3C01479E32|
    |9F31D7C0C3EBE035CAEFE358DF57781ED9667E63FE0063DF99DCD330F906102B058|
    |6D1D366E62CE56DE1B99617886B7D096E528FDAD8B36D06BD69FF88FEB59FC03B05|
    |AF400FB257D727CC97E50EDE9F8EB7FC2E6F98AFC1D82B70837C3AD9A7F30FF77A1|
    |7EC2B32F798FBE0C00138473EDD389F4AF75178F75C60F2DEF43480211793CFD57B|
    |5A16E6770F87A0F5326F50DE7EAEA9DF817C876A994EA60B1CA863720FB6E871906|
    |3076750E7508279897999F77F9A390516DD420CF3D91AE6FB765DC63D2E6B51AECF|
    |4F7B3ACADA28BF6750AEDC73FAD247442CCAA8458959946316E5B84599B42871532|
    |94DC9957F002119B3CEC6CABD2EFD76D1AC543DBB6B2A9234CBB7F93C7140163B96|
    |D5C5EAD50FD1B79A55F054A472664B6391CA1D2F9D8C98D54DD2458A21BED4ED37C|
    |77D0173FCA86ACD87B0399E6B31C7FF0046050956|
    |-------------------------------------------------------------------|

  9. I got a bunch of tips in my contacts but how do they work? I clicked investigate and then nothing. no mission or anything. I googled and went on the wiki but it was no help. There doesn't seem to be guides of it either.

     

  10. Let's see...

     

    Everytime I try to move an npc, it ends up moving another object or raises the floor up or ends up filling up the whole section.

     

    Can't put things in the wall despite room clipping enabled.

     

    Connecting a tech balcony next to another tech balcony that is connected to a wall is next to impossible in the air. My solution was to place the balconies on the floor connect them and then raise up with shift.

     

    Flying into a wall or floor and getting stuck.

     

    Oh and my favourite putting those rikti "forcefields" upside down and into ceiling. Moving it is such a pain, it just reverts back to it's original position or just a random position I have to put upside down again with alt+shift.

×
×
  • Create New...