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Omega Force

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Posts posted by Omega Force

  1. Here's a MA/Fire/Fire brute I had lying around.  Should be able to tweak it for EM.

     



    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Martial Arts
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
    Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(9), Ags-Psi/Status(11), Ags-EndRdx/Rchg(43)
    Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(13), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(15)
    Level 4: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
    Level 6: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
    Level 8: Boxing -- Empty(A)
    Level 10: Temperature Protection -- GldArm-3defTpProc(A), ImpArm-ResPsi(27)
    Level 12: Focus Chi -- GssSynFr--Build%(A)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31), StdPrt-ResDam/Def+(50)
    Level 18: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
    Level 20: Consume -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(33)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34), UnbGrd-EndRdx/Rchg(50)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
    Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(39)
    Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Eagles Claw -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(43)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
    Level 41: Char -- NrnSht-Acc/Rchg(A), NrnSht-EndRdx/Hold(45)
    Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48)
    Level 47: Fire Ball -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Barrier Core Epiphany 
    Level 50: Melee Radial Embodiment 
    Level 50: Musculature Radial Paragon 
    Level 50: The Atlas Medallion 
    Level 14: Double Jump 
    ------------



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  2. Fire Armor is a resist set, use it with a brute or tanker.  Either of those will be able to fire farm at max difficulty or run assorted group content at variable difficulty, you shouldn't feel squishy when the build is complete.  Radiation Armor is another resist set; Beta Decay is your taunt aura, so I wouldn't recommend skipping it.  EM/EA scrapper would be a dps monster.

  3. First I'll talk about WP, I mained a Will scrapper on live.  He had crazy regeneration backed by good smashing/lethal and psi resistance and okay defenses to the other damage types.  Because it's a heal-armor and regeneration is a percentage of max HP, it's better on brutes and tanks, which can also push resistances to 90.  While brutes were mathematically "better," I was still pretty tough as just a scrapper, once I plugged the energy defense hole.

     

    At low levels, brute Fury gives a bigger damage boost than any other character has the slots or enhancements for.  At higher levels scrappers pull ahead except in survivability.  Tanks can hit more targets, but do less damage per target than a brute, so they make a poor replacement when you need DPS instead of control.

  4. I shuffled a slot around here and there, to keep you from having wasted set bonuses.  Swapped out the Tier 2 attack for Tier 1, recharges in 2.2 seconds instead of 1.2 but gives you more damage.  Freed up your Incarnate powers for whichever.  Traded some recovery to cap your SL resistance and give you regular bursts of healing and absorb.



    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Milo tea: Level 50 Science Brute
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(21)
    Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg(9)
    Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15), Obl-Acc/Rchg(27)
    Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19)
    Level 6: Agile -- RedFrt-Def/Rchg(A), RedFrt-Def(19), LucoftheG-Def/Rchg+(50)
    Level 8: Super Speed -- Empty(A)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 14: Boxing -- Empty(A)
    Level 16: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Taunt/Rchg(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
    Level 18: Dodge -- DefBuff-I(A)
    Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34)
    Level 24: Evasion -- ShlWal-Def(A), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36)
    Level 26: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
    Level 28: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40)
    Level 30: Lucky -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(48)
    Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), OvrFrc-Dam/KB(45)
    Level 35: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 38: Quickness -- Run-I(A)
    Level 41: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def(46)
    Level 44: Superior Conditioning -- PrfShf-EndMod(A)
    Level 47: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(48), PrfShf-End%(48)
    Level 49: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-Rchg(50)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9)
    Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(11)
    Level 8: Speed Phase 
    ------------



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  5. Invulnerability is a Defense armor with great resistance but a Psi hole; Willpower is a Heal armor with good defense and resistance, except for Energy.  Invuln wants an audience to buff defense, while Will uses the crowd to buff regeneration.  Ultimately Invulnerability is tougher, but Willpower is a smoother ride.  WP lets you just toggle up and go, while it handles your green and blue bars in the background.

     

    I mained a WP scrapper on live, got him to tier 4 incarnation.  He was a breeze to play until fighting Praetorians, their energy beams cut through me and floored my regeneration.  Then I learned to use IO sets to get energy defense to softcap, and taught them a lesson, too.  As a brute it will be even easier, because the higher max hp will result in bigger regen ticks and your resistances cap higher, so the tier 9 power isn't wasted.

     

    I had an Invuln tanker, and it felt like I had to keep pausing during fights to maintain his blue bar.  As a brute, losing Fury because your endurance is shot sounds even worse.  But better players have run the numbers and the tests, and Invuln is still one of the top sets.

     

    Revamped Energy Melee is one of the best ST sets, which has an interesting interaction with your secondary.  When you're in a mob, your secondary is happiest and you can burn them down one at a time, so it's a gentle slope.

    • Thumbs Up 1
  6. We didn't have that on live, you wanted Elec3 you went blaster, like Jack intended.  It looks like it buffs heals and resistance in Mids -- great for a Shield or SR tanker.  The Dark/Staff build I have lying around has 90% SLNFCP resistance.  +11 defense from a Cold corruptor would have a much larger impact on his survival, mathmatically.

     

    I'm not saying Elec is bad, just that it doesn't appear optimal for your original goal.

  7. 8 hours ago, Archmage1000 said:

    Would having better defenses from Defender be better or more damage from Water with Corruptor?

    The eternal dilemma.  At the end of the game, your allies will likely be tough enough that you'd be willing to trade the defender buffs for corruptor damage.  Which Tier 1 power are you going to use?  Cold's is okay as a proc bomb if you devote enough slots to it, but doesn't do much otherwise.  Water's Tier 2 looks silly to me, so I'd always take the Tier 1 instead.  I'd personally go Cold/Water to start with the T2 shield and the better looking T1 blast, but Water/Cold is a valid life choice for getting your best attacks early.

  8. Cold.  Early on you buff his defense and elemental resistance with Ice/Glacial Shield, later his stealth with Arctic Fog, and cap it off with an endurance boost from Heat Loss.  Snow Storm will slow down their attacks early on, giving him time for his Dark Regeneration to recharge.  Your blast set could be whatever.  Fire, Ice, and Water are all good.  Dark Blast is okay, I guess.

     

    You could also go with a Force Field corruptor.  Take Deflection/Insulation Shield and Dispersion.  Throw the two buffs on him and spend all the rest of the time blasting.  If that's too boring, Time doesn't bring the defense as early, but your heals and slows should cover the gaps as you level.

     

    A better match to his theme would be a Dark/Cold controller.  All the awesome of Cold a little slower, but your Dark and his will make it easier to stack fear, stun, and to miss with his battle auras.

     

    Another that might work is a Beast/Cold mastermind.  If he's a semi-feral critter he'd fit right in with your bitie pack.

  9. You can't go wrong with defender or corruptor.  What kind depends on his primary powers and theme.  For instance, if he's resistance-based, you want a defense focused support set like Cold or Time.  If he's defense based, you want to increase his resistance with Sonic or Thermal.  If he's a healtank (Bio, Regen, WP), look into recharge buffs and controls (like Ice and Water), to buy him time to regenerate.

     

    It's a nice touch if you pick a set that matches his theme, as well as mechanics.  People might remember the Ice Brothers better than two randos.

    • Like 2
  10. 8 hours ago, Tuft said:

    When the rotating spinning disk occupies a large portion of my field of view I get vertigo and experience motion sickness. If it keeps occurring it can finally become so bad that I have to go and lie down motionless with my eyes closed for several hours.

    Ugh, that sounds awful.  My wife tried to play back in the day, but something about the camerawork made her sick, too.  Inshallah someone can make a low vertigo mod for you, similiar to how you can replace certain costume pieces.

  11. On 5/29/2022 at 6:58 AM, The_Warpact said:

    I mean seriously are people that frightened of pvp that they would rather dismiss it without any kind of discourse or so paranoid that the PvPers are lurking in the background ready to strike???

    There's nothing to discuss:  I will not engage in PVP.  I don't begrudge the devs for working to improve PVP for those that enjoy it, so long as it stays opt-in.

    • Thumbs Up 2
  12. Here's another.  Good resistances, okay defense, kept your powers except FA: with Tactics, Kismet, and Invincibility you have 95% or better with all the attacks you use.



    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(43), KntCmb-Knock%(50)
    Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), ImpArm-ResPsi(3)
    Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11)
    Level 4: Dull Pain -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15)
    Level 6: Touch of Fear -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(17), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(19), Erd-Dmg/Rchg(19)
    Level 8: Siphon Life -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
    Level 10: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(25)
    Level 12: Super Speed -- Clr-Stlth(A)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(29), ShlWal-ResDam/Re TP(29), LucoftheG-Def/EndRdx(31)
    Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(31)
    Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(33), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(34), SynSck-EndMod/+RunSpeed(34)
    Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(34)
    Level 22: Air Superiority -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 24: Kick -- Empty(A)
    Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
    Level 28: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx/Rchg(42), GssSynFr--ToHit/EndRdx(42), Empty(42)
    Level 30: Tough -- Ags-EndRdx/Rchg(A), Ags-Psi/Status(43)
    Level 32: Midnight Grasp -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46)
    Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), Ksm-ToHit+(48)
    Level 38: Conserve Power -- RechRdx-I(A)
    Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(48)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Fly -- WntGif-ResSlow(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(5), PrfShf-End%(7)
    Level 12: Speed Phase 
    Level 49: Afterburner 
    ------------



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  13. Something to keep in mind regarding Vanguard is they are currently teaming up with Rikti and Praetorians who oppose the invasion of Earth, so the thought of them supporting the Found makes perfect sense.  Another factor is heroes can only use the wand on hostile Lost, though if that hostility is natural or the results of mind control is debatable.

  14. Force Field/Energy defender would be the most basic option, but I'd go controller.  Dark (with soul noir), Gravity, or Illusion primary paired with Cold, Force Field, Sonic, or Time and capped with Primal Forces; everything tinted green.  It wasn't called the most powerful weapon in the universe because it could fire concussive beams, but because Hal could use it to alter reality.  Dimensional shifts, space warps, time travel, whatever BS the writer needed.  Controllers have that breadth of effects in their toolbox.

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  15. The powers she demonstrated were a sort of clairvoyance (angles looked off for a stationary survellance system), reversible petrification, teleswapped a minion for a prisoner, and shot a paralyzing laser from the flower in her hand that got reflected.

     

    Earth/Dark technology controller?  The image of her lair wasn't well lit, so there were plenty of shadows....


    Alternately, Rad/Atomic blaster.  She doesn't have access to the command console to turn rockers to stone, but she can still shoot red lasers with her flower.

  16. Sonic is a resistance set, FF is strong but I've heard it's boring, so you should try Cold.  T1 can be proced into a strong attack, you'll have nice defense shields, and at higher levels your debuffs will do a number on tough targets.

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