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Omega Force

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Posts posted by Omega Force

  1. The 32 pet is just okay.  Phantom Army is the real cornerstone of Illusion, which is very different than other control sets.  Consider yourself... a prototype mastermind with invincible yet unbuffable pets.  You wander through the chaos of battle tossing controls and debuffs to support your minions while they do their thing.  Until they vanish and everyone they aggroed notice squishy little YOU.

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  2. It has minimal FX, gives +21% SL resistance, and the tier 1 makes a good mule for a Luck of the Gambler. 

     

    It's not used as often because you can get +19% SL and Fire or Energy with other pools.  Mu Mastery for villains gives SLE and doesn't even have a prerequisite power.  Also, many builds chase typed defenses instead of just ranged defense and solid resistance.

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  3. Here's a basic build.  Good defense and resistance, two +recharge procs, a little team support, a ranged attack for runners.  Put a Sudden Acceleration KD IO in Lightning Clap, for some reason Mids choked on it when I put it in.



    This Villain build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11)
    Level 2: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
    Level 6: Build Up -- GssSynFr--Build%(A)
    Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(29), OvrFrc-Dam/KB(31)
    Level 10: True Grit -- Prv-Heal(A), Prv-Absorb%(31), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(33), Ags-ResDam(33), Ags-Psi/Status(33)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Mystic Flight -- Empty(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36)
    Level 20: Phalanx Fighting -- Rct-Def(A), Rct-ResDam%(36)
    Level 22: Boxing -- Empty(A)
    Level 24: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg+(48)
    Level 26: Lightning Clap -- Empty(A), FrcFdb-Rechg%(39)
    Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 32: Lightning Rod -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)
    Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(43), FrcFdb-Rechg%(43)
    Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), ImpArm-ResPsi(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam(45)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def(46)
    Level 44: Spirit Ward -- EndRdx-I(A)
    Level 47: Rune of Protection -- ImpArm-ResDam(A), ImpArm-ResPsi(48)
    Level 49: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), Apc-Dam%(50)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
    ------------



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  4. Defender chassis is pretty solid.  Here's an armored build for you to play with.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Water Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21)
    Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 2: O2 Boost -- DctWnd-Heal/EndRdx(A)
    Level 4: Snow Storm -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-EndRdx/Rchg/Slow(11)
    Level 6: Steamy Mist -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(13), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg+(46)
    Level 8: Freezing Rain -- UndDfn-DefDeb/Rchg/EndRdx(A)
    Level 10: Water Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21)
    Level 12: Hurricane -- DmpSpr-ToHitDeb/Rchg/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(17)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Tidal Forces -- GssSynFr--Build%(A)
    Level 18: Kick -- FrcFdb-Rechg%(A)
    Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Acc/Dmg/EndRdx(23), Apc-Dam%(25), AchHee-ResDeb%(25), ThfofEss-+End%(27)
    Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(29), GldArm-3defTpProc(29)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
    Level 26: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
    Level 28: Water Jet -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37)
    Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
    Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
    Level 38: Geyser -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
    Level 41: Thunder Strike -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(45)
    Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
    Level 47: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50)
    Level 49: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(9), PrfShf-End%(11)
    Level 50: Intuition Radial Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Rebirth Radial Epiphany 
    Level 50: Storm Elemental Core Superior Ally 
    Level 14: Afterburner 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------



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    • Thanks 1
  5. Here's one built to fire farm without completely neglecting regular content.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
    Level 1: Twilight Grasp -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(7), ThfofEss-Acc/Heal(9), ThfofEss-Acc/EndRdx/Heal(9), ThfofEss-Acc/EndRdx/Rchg(11), ThfofEss-+End%(11)
    Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(17)
    Level 4: Tar Patch -- RechRdx-I(A)
    Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(25)
    Level 8: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A)
    Level 10: Howling Twilight -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(27)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Fly -- BlsoftheZ-ResKB(A)
    Level 16: Kick -- FrcFdb-Rechg%(A)
    Level 18: Blaze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Acc/Dmg/Rchg(29), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SprScrBls-Rchg/+End(31)
    Level 20: Shadow Fall -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33), LucoftheG-Def/Rchg+(33)
    Level 22: Fearsome Stare -- Acc-I(A)
    Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34), Ksm-Def/EndRdx(34), Ksm-Def/EndRdx/Rchg(36), Ksm-ToHit+(36)
    Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(37), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(39)
    Level 28: Petrifying Gaze -- SprEnt-Acc/Hold/End(A), SprEnt-Acc/Hold/End/Rchg(39)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam(40), Ags-Psi/Status(40), GldArm-3defTpProc(40)
    Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
    Level 35: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)
    Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(46)
    Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(46)
    Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48), StdPrt-ResDam/Def+(50)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-ResDam%(50)
    Level 1: Scourge 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(21)
    Level 49: Quick Form 
    Level 14: Afterburner 
    Level 50: Musculature Radial Paragon 
    Level 50: Assault Radial Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Reactive Radial Flawless Interface 
    ------------



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    • Like 1
  6. To build off of Screwloose's excellent guidance, for basic Invention Origins the classic ratio was 1 each of ACC, EndRedux, and Recharge, and 3 Damage for attacks; 1 EndRedux and 2-3 Defense/Resistance for toggles.  Hasten and auto powers don't need more than 2 slots.

     

    When transitioning to sets, start with the endurance boosting procs for Health to ease leveling.  Archetype sets should be next, since you can slot them as early as 10th.  Set pieces that alter behavior should be selected before pieces that duplicate basic IOs.  For instance, Lockdown: +2 mag Hold is more of a game changer than Lockdown: Acc/Rech; Luck of the Gambler: Def/+7.5 global recharge before Luck of the Gambler: Def/End.

     

    You make more money at 50, so there's nothing wrong using plain IOs on the way up before you start branching to sets.

  7. As far as powers go, Liquefy and Sonics Cage/Repulsion are pretty skippable.  Cage protects an enemy from your team, Repulsion is a knock field energy hog that allows enemies to bounce away from your melee allies.  Liquefy does great things, but it takes a week and a half to recharge.  Does it work on enemies that enter the zone afterward?

     

    For Beam Rifle you can skip Charged Shot and Piercing Beam.  They aren't bad powers, but at high levels you'll have enough ST attacks that you can respec out of Charged.  Piercing is a narrow cone that lowers enemy resistance by 20 for 10 sec., but you're a Sonic defender and could do that from level 1 better with Sonic Siphon (-30 for 30 sec.).

  8. Here's an end-game armored hover-blaster build.  Ranged softcap, hard capped SLE resistance.  You give your team +30% resistance to all non-psionic damage, +50% if they stay near you.  You buff their defenses, damage, and accuracy through the Leadership pool.  Throw a resistance debuff aura on a melee friend and just shoot lasers for the rest of the day, or until you have to yell at a team mate to provide Clarity.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Beam Rifle
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Sonic Siphon -- Acc-I(A)
    Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 2: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), ImpArm-ResPsi(11)
    Level 4: Cutting Beam -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(15), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(19)
    Level 6: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), ImpArm-ResPsi(23)
    Level 8: Disruption Field -- EndRdx-I(A)
    Level 10: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
    Level 12: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
    Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
    Level 16: Aim -- GssSynFr--Build%(A)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
    Level 20: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39)
    Level 26: Clarity -- EndRdx-I(A)
    Level 28: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(42)
    Level 35: Thunder Strike -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Overcharge -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Acc/Dmg/EndRdx/Rchg(45), SprVglAss-Rchg/+Absorb(45)
    Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(48)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 47: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
    Level 49: Power Sink -- RechRdx-I(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13), PrfShf-End%(15)
    Level 49: Quick Form 
    Level 1: Disintegrating 
    Level 50: Intuition Radial Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Rebirth Radial Epiphany 
    Level 14: Double Jump 
    ------------



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    • Confused 1
  9. Invulnerability is toughest, Shield is right behind with more damage.  Willpower is the friendliest to your blue bar (which makes it easier to level) and has no animation times to force redraw.  Shield is better on scrappers than brutes, because it adds damage and has less resistance for a brute to leverage.

     

    Concept wise, I would go tanker, so you can control the field like you were directing traffic.

     

    Shield/WM scrapper.  



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Deflection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9), Ags-Psi/Status(9), LucoftheG-Def/Rchg+(11), ImpArm-ResPsi(11)
    Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(25)
    Level 6: Build Up -- GssSynFr--Build%(A)
    Level 8: Clobber -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(29), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(31)
    Level 10: True Grit -- Mrc-Rcvry+(A), Prv-Heal(31), Prv-Absorb%(31), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(33), StdPrt-ResDam/Def+(33)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Super Speed -- WntGif-ResSlow(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(36)
    Level 20: Phalanx Fighting -- Rct-Def(A), Rct-ResDam%(36)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 24: Maneuvers -- RedFrt-Def/EndRdx(A)
    Level 26: Shatter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
    Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(42)
    Level 35: Shield Charge -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), FrcFdb-Rechg%(43)
    Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), UnbGrd-Rchg/ResDam(46)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50)
    Level 44: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(50)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
    Level 49: Quick Form 
    Level 50: Musculature Radial Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Rebirth Radial Epiphany 
    Level 14: Speed Phase 
    ------------



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    Shield/Dark tank, so you can see what kind of resistance they can get for a defense set.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Dark Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Deflection -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
    Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
    Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23), Ksm-ToHit+(25)
    Level 6: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29)
    Level 8: True Grit -- ResDam-I(A), ResDam-I(31), Heal-I(31), Heal-I(31), ImpArm-ResPsi(33), StdPrt-ResDam/Def+(33)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(33)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Prv-Heal(36), Prv-Heal/Rchg/EndRdx(36)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Touch of Fear -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Mlt-Dmg/EndRdx(37), Mlt-Acc/Dmg/EndRdx(37), DmpSpr-ToHitDeb/Rchg/EndRdx(37)
    Level 22: Phalanx Fighting -- Rct-Def(A), Rct-ResDam%(39)
    Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
    Level 28: Soul Drain -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(43)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-EndRdx/Rchg(43), UnbGrd-ResDam/EndRdx/Rchg(45), Ags-Psi/Status(45), ImpArm-ResPsi(45)
    Level 35: Dark Consumption -- EffAdp-EndMod/Acc/Rchg(A)
    Level 38: Midnight Grasp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(48)
    Level 41: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), LucoftheG-Def/Rchg+(50)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
    Level 14: Afterburner 
    Level 50: Musculature Radial Paragon 
    Level 50: Void Radial Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Rebirth Radial Epiphany 
    ------------



    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    Elec/WM tanker for comparison.  Maybe he was raised in the wild by Tasers or whatever.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: War Mace
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Max HP%(7)
    Level 1: Bash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
    Level 2: Lightning Field -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
    Level 4: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25)
    Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-EndRdx/Rchg(29)
    Level 8: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-EndRdx/Rchg(33)
    Level 10: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
    Level 12: Energize -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(34)
    Level 18: Build Up -- GssSynFr--Build%(A)
    Level 20: Whirling Mace -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37)
    Level 22: Lightning Reflexes -- Run-I(A)
    Level 24: Kick -- Empty(A)
    Level 26: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(37)
    Level 28: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
    Level 30: Tough -- ImpArm-ResPsi(A)
    Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(42), Ksm-ToHit+(42)
    Level 35: Shatter -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), SuddAcc--KB/+KD(45)
    Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SuddAcc--KB/+KD(48)
    Level 41: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(50), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 47: Focused Accuracy -- RctRtc-Pcptn(A)
    Level 49: Physical Perfection -- PrfShf-End%(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(21)
    Level 50: Musculature Radial Paragon 
    Level 50: Rebirth Radial Epiphany 
    Level 50: Storm Elemental Core Superior Ally 
    Level 14: Afterburner 
    ------------



    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  10. Tried not to mess with your powers too much.  This build is different, probably not better.  I threw away half your regen and recharge for +10 SLE resistance and 36% ranged defense (a small purple away from the softcap.)  Hrmph.  I never realized how defensively shit Regeneration is, and the sentinel version is supposedly the best.  Maybe you can find a useful idea inside.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Gasorpazorp: Level 50 Magic Sentinel
    Primary Power Set: Ice Blast
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Fast Healing -- Pnc-Heal(A), Pnc-Heal/+End(7)
    Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(13)
    Level 4: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 6: Chilling Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21)
    Level 8: Reconstruction -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21)
    Level 10: Instant Regeneration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(23)
    Level 12: Ice Storm -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Acc/Dmg/EndRdx/Rchg(27), SprOppStr-Rchg/+Opportunity(27)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Dismiss Pain -- Prv-Heal(A), Prv-Absorb%(29)
    Level 18: Bitter Ice Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(29), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(33)
    Level 20: Integration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(33)
    Level 22: Aim -- GssSynFr--Build%(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36)
    Level 28: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam(50)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
    Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(42)
    Level 35: Second Wind -- PrfShf-End%(A)
    Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(43)
    Level 41: Mind Probe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
    Level 44: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg/EndRdx(46), UnbCns-Dam%(46), Apc-Dam%(48), GldNet-Dam%(48)
    Level 47: Hasten -- RechRdx-I(A)
    Level 49: Link Minds -- LucoftheG-Def/Rchg+(A)
    Level 1: Opportunity 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 50: Assault Radial Embodiment 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Intuition Radial Paragon 
    Level 24: Afterburner 
    ------------



    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Like 1
  11. Two concepts I had were:

     

    Yancy Street, Thugs/Sonic.  An unscrupulous developer is partially successful in demolishing a well beloved apartment complex, resulting in a zeitgeist merging with the ruins and a pair of blue shorts to create a roaring orange stone elemental to help the residents protect their home.  When they hear it, they know what time it is.



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Thing: Level 50 Science Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Sonic Resonance
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Field Mastery

    Hero Profile:
    Level 1: Call Thugs -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(3), SvrRgh-Acc/EndRdx(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SvrRgh-PetResDam(7)
    Level 1: Sonic Siphon -- EndRdx-I(A)
    Level 2: Sonic Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(7), ImpArm-ResPsi(9), StdPrt-ResDam/Def+(9)
    Level 4: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Air Superiority -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
    Level 10: Sonic Haven -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(25), ImpArm-ResPsi(25)
    Level 12: Call Enforcer -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
    Level 14: Fly -- BlsoftheZ-ResKB(A)
    Level 16: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(31), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(33), CrsImp-Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(33)
    Level 18: Gang War -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34), SlbAll-Dmg/Rchg(36), SlbAll-Build%(36)
    Level 20: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
    Level 22: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
    Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
    Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(43), SprMarofS-Acc/Dmg(45), SprMarofS-Acc/EndRdx(45), SprMarofS-Acc/Dmg/EndRdx(45), SprMarofS-EndRdx/+Resist/+Regen(46)
    Level 28: Provoke -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rng(46)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), Ksm-ToHit+(50)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Clarity -- EndRdx-I(A)
    Level 38: Temp Invulnerability -- Ags-Psi/Status(A), GldArm-3defTpProc(50), GldArm-RechEnd(50)
    Level 41: Intimidate -- Ngh-Acc/Fear/Rchg(A)
    Level 44: Unrelenting -- RechRdx-I(A)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Afterburner 
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(13)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Mighty Radial Final Judgement 
    Level 50: Rebirth Core Epiphany 
    Level 50: Melee Radial Embodiment 
    Level 1: Punk 
    Level 1: Arsonist 
    Level 26: Bruiser 
    Level 12: Enforcer 
    ------------



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    Guerilla Gorilla, Thugs/Archery. 

    This P.C.U. Adjunct Professor was unpleasant to be around even before she was exposed to Shivan radiation and the Will of the Earth. Now she is a radical ecoterrorist with the power to shapeshift into a super-simian form. She took refuge in the Etoile Isles after she publicly executed a weakened superhero as a message from the Hamidon.

    She still lectures from the Cap au Diable campus, but now her course syllabus includes Arson, Gang Warfare, and 21st Century Revolutions. She often takes her most promising students on field trips for extra credit.

  12. Quick fix is drop two slots from Hasten and move them to Maneuvers (doesn't lose perma), drop the recharge IO from Time Stop in favor of Superior Entomb AHE, and swap Cardiac Alpha for Musculature or Intuition.  You have a recharge heavy build, but I normally go defensive first.

     

    This is a slower, more defensive build.  I tweaked the power order to focus on AT powers over pools, but otherwise only changed slotting and sets.  Traded perma-Hasten for ranged defense.

     



    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Temporal Manipulation
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Psionic Dart -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48)
    Level 2: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15)
    Level 4: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(17), Lck-Rchg/Hold(17), Lck-EndRdx/Rchg/Hold(19), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-%Hold(21)
    Level 6: Psychic Focus -- RechRdx-I(A)
    Level 8: Will Domination -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25)
    Level 10: Chronos -- AdjTrg-EndRdx/Rchg(A)
    Level 12: Spirit Ward -- Prv-Heal/EndRdx(A), Prv-Absorb%(27)
    Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 18: Psionic Tornado -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
    Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/Rchg(31)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(42), RedFrt-EndRdx(42)
    Level 24: Kick -- Empty(A)
    Level 26: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
    Level 28: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(34), TtnCtn-ResDam(34), TtnCtn-EndRdx(34), StdPrt-ResDam/Def+(40)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37)
    Level 32: Psychic Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(40)
    Level 35: Time Shift -- RechRdx-I(A)
    Level 38: Time Lord -- GldArm-3defTpProc(A)
    Level 41: Bonfire -- OvrFrc-Dam/KB(A)
    Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9), PrfShf-End%(11)
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Musculature Radial Paragon 
    ------------



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    • Like 1
  13. For Alpha I'd get Intuition Radial: damage, debuff, and range.  Ion Core Judgement for another chain attack, or Pyronic Core for faster casting.  Robotic Drone Lore pets, to hoverblast right beside you.  Assault Hybrid and Degenerative/Reactive Interface.

     

    Destiny has more options.  If you lack a heal, go Rebirth.  If you're happy with your healing, and you team, go Barrier to throw out a rez and buff resistance.  Armor sets should make Clarion superfluous, so if you don't need the other two, go Ageless for more blue, or at least more recharge.

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