
Col. Kernel
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Posts posted by Col. Kernel
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As I said, I didn't want to be demanding, just didn't know if there was some public knowledge about when it would be added.
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Really don't want to sound demanding, but wanted the subject line to reflect the post topic.
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Around level 8 or, IIRC, it's fun to take a team into Perez Park and just go round the street - not even into the park proper.
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I want to see more power choices within the sets, e.g. Master Brawler vs Practiced Brawler.
Animation choices, e.g. Greater Fire Sword Circle w/o the sword.
I want to see the AT (can't recall the name, maybe Warden?) that got developed where the primary power set had ranged and melee attacks, and the secondary had armor and buff/debuff powers mixed. IOW you'd be able to take Ice primary and have ice based blasts and melee, and take the secondary that has both Time and Super Reflexes, or Radiation Armor and Radiation Emission powers.
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On 4/30/2021 at 7:10 AM, Marine X said:
Also some Zones have well known Invasion Locations. If the Invasion is on Talos Island, for instance, everyone knows where to gather, on the hill next to the Tram, Tunnel and Base Portal. Peregrine Island, typically at Portal Corp. Other zones, not so much, there is not always an Obvious gathering point, and that makes it a time sink searching the zones for where people have gathered, if they even have. Croatoa actually would be a good one because of the open space right behind the Tram. A lot of the zones have a spot that would work if there weren't Security Drones there. Have done a fair number of events in Kings Row as it has a decent spot or 2, like the fenced construction site. Good suggestions @Techwright.
The street in front of Blue Steel is a common fighting spot for KR, though the construction zone might be better.
I don't recall ever doing an Invasion in Sky, Bricks, Fault, Croatoa, or a hazard zone. -
On 11/19/2020 at 3:08 PM, Hew said:
So, do you guys recommend NOT taking hurricane? Because I am finding it to be, well, complicated in mishs. Even solo it is messy. I can position and herd as long as there is no outside influence, but I always run in a team, so it doesnt seem worth it?
Also, oh crap, I totally forgot to proc out health, and to bump stamina. 😐
Back to the drawing board!
First off, YES! Take Hurricane. Slot it with 4x Dark Watcher's Despair (no proc)
Next, Assault only needs 1 slot for EndRdx, put the 2 slots from Hurricane and this slot in Tornado. Put the KB>KD proc in Tornado and slot for Disorient if you feel the need for defense, or damage if you want to tear stuff up.
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On 7/14/2020 at 2:05 PM, Dafydd Hywel said:
This interests me very much😁.
My main is Lady Leprechaun, an Illusion / Storm Controller I recreated from back in the day.
I know Storm gets it's bad press but, it can be managed to play very effectively when needed or......you can just let your hair down now and again😂.
That paring with Water sounds like it could be another fun rollercoaster to ride on.
I "may" have My first "new" character😁.
Only people who don't know how to play it give Storm bad press.
Knock is a fantastic control, and you have two sets that do it well with Storm and Water Blast. The trick is to put a KB>KD proc in Tornado and either hover up to use LS (or position it so that foes are KB'd into a wall) and then drop your patches (FR, Sleet, etc) where you've re-positioned the mobs.
As for skipping Herdicane, no way would I do that. Yes, it's a situational power, but the situations for it's use are very frequent. It's great for brushing mobs attempting to flee a debuff patch back into the patch, pinning a spawn into a corner, or herding a bunch of mobs into a corner pull.
And yes, I do have a sub-50 Storm/Water, and she's a blast to play.
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6 hours ago, Snarky said:
I have two comps. My mind does not like windowing spreadsheets. I do it, but I never like it. So I normally have main comp CoH, 2nd comp HC wiki, Discord, Msg Boards. Recently (within the last month or so) I started a 2nd CoH acct and got one 50 on it (a farmer to PL my main acct alts) I tend to run this on the 2nd comp. requires a 2nd email, separate game account. Which led me to wanting a 'real farmer' on my main acct. CoH is addicting. Use caution.
Once you go down this path, forever will it dominate your destiny!
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What you want is a Time
DefenderTankYou have this PBAoE toggle debuff and the mobs nearly can't hit you. Add in your 2 click buffs that get you and the team, tell the team to stay close to you if they want to live and then dive into the middle of the mob.
Secondary benefits are the standard;
Dark = ToHit
Fire = Damage
Ice = Slows (with a hold or 2 to compliment your Time hold)
and so on...
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On 4/3/2021 at 3:17 PM, Wild Claw said:
This was mentioned in a thread about regen:
And that sparked a thought.
Outbreak, Breakout, and the Galaxy tutorials exist... that's about all I can say about them. The Twinshot and Graves tutorials are kinda pointless as any character high enough level to trigger them is already past the point of needing a tutorial on the things they cover. And then there's the AE 'tutorial' which is more a walking simulator as you don't actually *do* anything, and the Invention tutorial... which is fine, if boring the 1000th time through it.
What other things *need* tutorials?
And the actual sparked thought: Are there any tutorials that the expert players here could put together themselves in AE and present to the Devs as fait accompli? I have no idea how you would do that for a powerset like Regen, but I'm not as creative as others. 🙂
I recall most of the Incarnate stuff, but that could probably use a tutorial for late comers and complete newbies to our beloved City.
Edit: And I see that someone has put up text and graphics describing a simplified version of the process. I don't know if something like that could be created in AE or not (which is what was asked and I was replying to initially.
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I played a Bots/Traps on Live as my main villain from Going Rogue on.
When I solo, I play Traps as chess, not speedball. Park the bots a ways behind me, lay trip mines and PGT in a bit of a mine field, throw caltrops in front of it so the lead runner doesn't blow it all up, and pull with the rifle. When the crowd is in the midst of being blown up I turn the bots lose on them. Seeker Drones are kept summoned as a defensive option as is the ranged stun (Photon Grenade?), or deployed as the bots rush in.On a team I primarily let someone else eat the alpha, or I use the Seekers to take the alpha, followed with Photon Grenade to stun as many as possible. If there's a tank I let them gather the mobs up.
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On 4/13/2021 at 2:53 PM, Wavicle said:
By that measure a Blaster is aggro management because they cause high threat. The discussion is meaningless if you think of it that way.
Can the Blaster survive managing aggro? If yes, then they are aggro management, i.e. control
On Live I had a Storm Def who could tank the entire ITF until the 4 AVs at the end.
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On 4/13/2021 at 2:46 PM, Wavicle said:
When I break the ATs into categories I do it likes this (keeping in mind Team Composition does not require ANY one particular class OR role, and again intentionally simplified):
Tanks:Tanker
Kheldians
Brute
Support/CC:
Defender
Controller
Mastermind
Corruptor
Dominator
Arachnos
Pure Damage:
Blaster
Scrapper
Stalker
Sentinel
You're looking at this all wrong.
Tank is a control AT. Taunt is a control.-
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On 4/13/2021 at 2:30 PM, Wavicle said:
Masterminds are not and never have been an aggro management class. They are a Support class.
Every class is a support class.
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On 4/10/2021 at 1:09 PM, TemporalVileTerror said:
"For player understanding and balancing, can each AT and powerset be described with its niche?"
Nope.
I came to post exactly that. ^^^
Seriously, CoH broke the mold for MMOs. The forced teaming and cookiecutter team of the idiotic trinity doesn't exist in CoH. Sure, you still have your DPS, and Control classes, but de/buff is now meaningful, and healing far less relevant. So pick which role looks interesting to you and play it.
Edit:
So since everyone else was making lists, I thought I'd post mine.
I put roles into 4 classifications, as listed above;DPS
Control
De/Buff (buffing and debuffing
Healing
/Edit
As one wag put it, "The difference between playing different primaries of Scrappers is like the difference between playing squash and playing racquetball. The difference between playing different Defender primaries is like the difference between playing hockey and playing piano." It's these differences that make CoH almost endlessly replayable. Or (segue from previous paragraph) pick a powerset that looks interesting to you. Take every power in it, develop your own playstyle for it and then respect out of powers that don't mesh with that playstyle. Then, and only then, read any guides for that powerset.
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Edit:
Here's a link to the Homecoming of Sandolphan's MM Numpad Binds if you want to know more.
/Edit
Here's a set of binds for using the number key pad to control your MM pets. This is based on Sandolphan's MM keybinds, but uses binds to create other binds instead of loading different bind files.
So numpad0 creates the binds to command all your pets, numpad 1 - 3 create binds to command just that tier.
I'm just recently returned, so Demons and Beasts are all I've done so far. I'm also having issues with the pet buffing powers (decimal and shift/ctrl+decimal) that I'm probably going to end up just creating 2 bind files that load each other and not lose any sleep over it.
Demonsctrl+NUMPAD1 powexec_location self "Summon Demonlings" ctrl+NUMPAD2 powexec_location self "Summon Demons" ctrl+NUMPAD3 powexec_location self "Summon Demon Prince" shift+decimal "powexec_name Abyssal Empowerment" decimal "powexec_name Enchant Demon" NUMPAD0 "bind numpad4 petcomall agg$$bind numpad5 petcomall def$$bind numpad6 petcomall pass$$bind numpad7 petcomall att$$bind numpad8 petcomall fol$$bind numpad9 petcomall stay" NUMPAD1 "bind numpad4 petcompow Demonlings agg$$bind numpad5 petcompow Demonlings def$$bind numpad6 petcompow Demonlings pass$$bind numpad7 petcompow Demonlings att$$bind numpad8 petcompow Demonlings fol$$bind numpad9 petcompow Demonlings stay" NUMPAD2 "bind numpad4 petcompow Demons agg$$bind numpad5 petcompow Demons def$$bind numpad6 petcompow Demons pass$$bind numpad7 petcompow Demons att$$bind numpad8 petcompow Demons fol$$bind numpad9 petcompow Demons stay" NUMPAD3 "bind numpad4 petcompow Demon Prince agg$$bind numpad5 petcompow Demon Prince def$$bind numpad6 petcompow Demon Prince pass$$bind numpad7 petcompow Demon Prince att$$bind numpad8 petcompow Demon Prince fol$$bind numpad9 petcompow Demon Prince stay"
Beasts
ctrl+NUMPAD1 powexec_location self "Summon Wolves" ctrl+NUMPAD2 powexec_location self "Summon Lions" ctrl+NUMPAD3 powexec_location self "Summon Dire Wolf" ctrl+decimal "powexec_name train beasts$$powexec_name tame beasts" NUMPAD0 "bind numpad4 petcomall agg$$bind numpad5 petcomall def$$bind numpad6 petcomall pass$$bind numpad7 petcomall att$$bind numpad8 petcomall fol$$bind numpad9 petcomall stay" NUMPAD1 "bind numpad4 petcompow wolves agg$$bind numpad5 petcompow wolves def$$bind numpad6 petcompow wolves pass$$bind numpad7 petcompow wolves att$$bind numpad8 petcompow wolves fol$$bind numpad9 petcompow wolves stay" NUMPAD2 "bind numpad4 petcompow lions agg$$bind numpad5 petcompow lions def$$bind numpad6 petcompow lions pass$$bind numpad7 petcompow lions att$$bind numpad8 petcompow lions fol$$bind numpad9 petcompow lions stay" NUMPAD3 "bind numpad4 petcompow dire wolf agg$$bind numpad5 petcompow dire wolf def$$bind numpad6 petcompow dire wolf pass$$bind numpad7 petcompow dire wolf att$$bind numpad8 petcompow dire wolf fol$$bind numpad9 petcompow dire wolf stay"
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On 6/14/2019 at 10:13 AM, NekoAli said:
You misspelled 'powerexec_name' You reversed the x and c. To remove a bind it's /unbind enter or whatever the key is. I don't know if you an bind a null. Beginchat needs another arguement for the channel you are chatting in. like 'beginchat /send Local'. If you want to send to the active channel the command is 'showchat$$startchat'
I find that something like
/bind h "nop"
or
/bind h nop
works. No Operation = nop
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3 hours ago, Zepp said:
That bad? At least it wasn't designed by the team that did Star Wars Fallen Order
Yeah, that bad.
IIRC it used to be 3 buildings but they just extended the outer walls and then connected some rooms/hallways seemingly at random.
THEN they decided that only one entrance would be available. So I worked in bldg 3 (my numbering) but had to enter thru building 2. I'd go up the stairs, then turn approx. 135 degrees to my left. Another hall would split to the left, but I had to keep right (straight) thru the break area and then another 135 degree turn to the right followed by a 90 degree turn to the left. Go 10 - 15 yds and bear 45 degrees left to get to my cube farm.
I had to use the bathroom while they were cleaning it one day. I'm in bldg 3, the only other bathroom anyone could tell me about was in bldg 1. I swear it took me over 20 minutes to find it. Really wish it had been making the glowie sound.-
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I swear the office I worked in pre-covid was designed by the same team who designed the office interiors in CoH.
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Col. Kernel here.
We're on Everlasting as far as I can tell, but join the RO Global channel (instructions on p.1) and make yourself known!
I'm always up for teaming and, despite pugs being pretty decent on Homecoming, I'd still rather team with RO.-
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On 1/16/2021 at 10:53 AM, fitzsimmons said:
Apologies for throwing a gripe in here but it is on topic.
I had the name Burnin' Prick since 6/x/2019. Vet level 620. He's my fire farmer. Of course there's the double meaning and innuendo while also describing each side of the powersets. He got genericed yesterday.
It was funny, juvenile, amusing and apparently offensive. I want to take this moment to apologize to those I hurt.
It's on the market, fellas since they don't lock the reported/genericed names, it's now open season on it. Just beware of Karens and Chads.
I think "Enormous Genitals" is still free as well. A generic on that I deserved. I'm surprised nobody else has gobbled that up.
If anyone wants to pick 'em up, they're available on Excelscior.
Regards,
DaveEnormous Genitals isn't nearly as funny unless he's teamed with the Asian characters Hung Well or Long Wang (Fist Full of Yen).
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9 hours ago, Marshal_General said:
Make a storm character and if you can throw in psionic tornado from the epic pool and name her....
Tornado Allie.
And whirlwind from the Speed pool
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On 6/7/2019 at 8:01 AM, Roughtrade said:
I did not get his picture, wish I had.
Minotaur head, bulky body, beast legs with hooves, brown fur.
His name was “How Now”
Female with a bull's head all dressed in black leather, sonic blast/whatever = Pat Minotaur (already take on Everlasting, I haven't checked elsewhere.)
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Demon/Nature MM - Pistil Whip
Chuck Norris dressed as Men In Black with a cowboy hat - MIB Walker (also a semi obscure SNMP reference)
Pepto Dysmal Dark/Kin 'troller - Goth/emo chick with the Kin powers all soothing pink.
Water/Nature Build, please critique
in Corruptor
Posted · Edited by Col. Kernel
Edits in italics
Background info:
This is the first scratch build I've made since coming back to City.
This build is for a character playing as part of a group of other Nature Affinity characters.
I'm happy with the primary/secondary powers as is, but could see adding Aqua Bolt and/or Rebirth if required for additional slotting. I have no use for the rest of them.
I'm 4.5 seconds off of perma Overgrowth. I'm OK with that but wouldn't cry if someone can tell me how to make it perma. I'm more concerned with shoring up some defenses and resistances.
Travel power will be Fly or Mystic Flight.
Afterburner is a placeholder for Evasive Maneuvers.
Thank you for your assistance.
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
Water Lillie: Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Hydro Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Rchg/+End(5)
Level 4: Wild Growth -- RctArm-ResDam/Rchg(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(15)
Level 8: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 12: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Krm-ResKB(23)
Level 16: Lifegiving Spores -- SynSck-EndMod(A), SynSck-Dam/Rech(23), SynSck-EndMod/Rech(25), SynSck-Dam/Rech/Acc(25), SynSck-Dam/Acc/End(27)
Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31), Apc-Dmg(31)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(33), StdPrt-ResKB(33)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 28: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39)
Level 35: Entangling Aura -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(42)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 44: Vengeance -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 47: Victory Rush -- SynSck-EndMod(A), SynSck-Dam/Rech(48), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(50), SynSck-EndMod/+RunSpeed(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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