Tankshock
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Posts posted by Tankshock
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Ah, it's attack. So I should just put my Imps in Aggressive/Follow and leave it at that? There's a reason I don't play pet classes. 😉
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Is there a way to stop pets from reverting to "Follow me" everytime they rubberband or you teleport? It's extremely annoying with Whitecap.
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How did the Control Core damage proc on AoE and toggles? Wondering how much damage it adds to Fire Cages and Hot Foot.
And thanks, that's good info
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Are these notably better than Assault for Controllers? Specifically Fire/Marine in this case. Anyone feel strongly that one is better than the other? Is the Core damage noticeable? Thanks!
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Thanks. I get Soothing on an MM. Is it really that useful on another AT tho? What's its sell for you?
The ranged cone is definitely wonky. Much harder to line up.
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1 hour ago, Frosticus said:
Also shoal procs like garbage.
The above info is incorrect
Its actually 14.23% on Achilles/3.5 ppms
Do you maybe have it as a 360 attack rather than cone?Bopper matches up with what Maelwys posted.
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lol. So with global and a healing set we're looking at 12 stacks of -450ish? That's pretty meaningful.
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20 minutes ago, Maelwys said:
It stacks with itself as many times as you want.
Each stack only lasts for 15 seconds though.
Thank you for checking my numbers. CoD seems to show that the HP debuff lasts 60 seconds, which would allow for a lot of stacks. Is that wrong?
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4 minutes ago, Uun said:
Brine's -res (30% on defenders) is nice, but it's the -hp that shreds hard targets. Fully enhanced, it removes 522 hp (defender) per application. Not only does it stack, but each stack of Shifting Tides reduces Brine's recharge by 15s, making it easy to get multiple stacks going. While it's not as noticeable on an iTrial or against Reichsmann, on a generic AV, that's a big dent.
World of Confusion is hot garbage.
Thanks. Doesn't the -hp scale down as the AV takes damage? I can def see where it's still useful though, esp with 15 sec recharge. Anyone know how many times it stacks?
Not sure about the hot garbage. But I built for Ranged Defense, so it's the best of the purple sets for me. Still, I'm not married to it. -
8 minutes ago, Maelwys said:
Isn't the proc rate pretty low in Shoal? Something like 3% res debuff, before AV mod? -
1 hour ago, twozerofoxtrot said:
Yes.
I also stack it with shoal rush and Whitecap.
Even not at 50, it has an appreciable effect on TF AVs, especially with repeat applications due to Shifting Tides.
Thanks. What does Shoal Rush do for you against an AV? -
For anyone who actually has it on a 50, do you notice it's effect vs AV? I hate giving up one of those Psi Mastery powers, unfortunately everything has an opportunity cost once your build gets to a certain point. I guess I could also drop Flashfire instead.
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Seems like it's up against Psychic Tornado, World of Confusion, Indom Will, or Mind over Body.
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Seems pretty skippable. Am I missing something? Is it meaningful in AV fights?
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23 hours ago, Uun said:
Prior to the most recent patch, Plant was an S class set, not a "middle of the road" set. Seeds of Confusion was massively overpowered and rebalancing was long overdue. Carrion Creepers' proc rate was broken and had to be fixed. That said, nobody was searching for Plant controllers/dominators for their 4* runs. Plant did receive significant buffs to Spirit Tree, Spore Burst, Vines and Fly Trap in the most recent patch. Today it's a solid class A or B set.
Opinion noted. Obviously, I dissent. 😉
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Bottom line, Plant used to be fun but just a middle of the road set compared to others power-wise. Now, it's neither.
Kind of feels like the high end builds on 4-star TFs are ruining things for the average joes. Not all data mining is good data mining. 😞-
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Oh yeah, I understand. I just don't need a bodyguard to protect me from toddlers. With the aggro limit, trash mobs aren't any threat.
It's fine as a fringe choice, but definitely not integral to the build. It would probably replace Assault, which is also hardly vital. Given that this toon has never died, I'd rather my teams do a little more damage. I gave it a try on your advice, my experience is that it's just not needed.
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Fair. I just wish they could tamp down on the abuse without punishing more casual users.
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A few notes, now that I've fully incarnated. The build below is just flat out uber. Given that I have yet to faceplant even once, Soul Transfer is completely unnecessary. Esp after Barrier, it's not even useful as an emergency buff. The layering of max Resist, high end Heal plus Regen, and Defenses that can easily cap with a buff are just more than you need for anything other than hard mode. Cloak of Fear is nice for the extra damage procs, but Oppressive Gloom can only take one proc and is completely unnecessary. The only possible reason I can see to take it is to help compensate for being a subpar aggro magnet, which is fair if you want to lean into that role.
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Just found this. I thoroughly appreciate all the devs do to keep this game alive, and in no way empathize with the rage quit. But the OP is spot on with the nerfs. I have several toons that I'm no longer interested in playing now, due to Adaptive. Seeds, Carrion, and Rad Therapy changes have just made the builds boring and uninteresting. These weren't by any stretch my go-to toons for feeling uber, either. They were just good and fun, and now they aren't.
Makes me a little sad, but there are plenty of other toons to play. Just really question the wisdom of nerfing something so that it isn't fun anymore, esp when it was far from OP. And yes, I thoroughly read the dev notes and tried to play the toons, so please don't come at me just for being disappointed.-
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Thanks, I see now that if I activate while moving it kicks in, but then drops out as soon as I stop.
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Are Carrion Creepers broken ?
in Controller
Posted · Edited by Tankshock
I've been playing CoH since the Rikti attacked in Beta. Plant used to be fun for me, but never close to my best builds. Now it's not fun and still not close. It can help some teams, but is much more limited and likely to be not very useful. It's also not worth taking out for a spin because the playstyle doesn't interest me.
Of course everyone is different, which is great. But the main point that's been lost here is that nerfs suck. Plant was not ruining the game for anyone. The net effect of the nerf has been to reduce the amount of fun some players were having, which is never good.
I'm concerned about the path some of the recent moves are on. I'd much, much rather see innovation done with new sets/abilities/whatever than nerfs to existing sets, even if they are spun as improvements.