
Tankshock
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Posts posted by Tankshock
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1 hour ago, DarknessEternal said:
Debuffing resistance is pointless anyway. AVs and GMs don't really get debuffed by it, and nothing else lives more than seconds.
See, this is why no one trusts the internet.
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27 minutes ago, WuTang said:
I read all three pages....and have come to this conclusion.
Tankshock is a winker....never trust a winker.
Nice. 😉-
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Great combo, Plant is so versatile, Creepers both looks and is amazing.
Unfortunately I can't publish there until the court case is settled. I called them out for AI scraping. They tried to get me to settle, but principals are more important than money.
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1 hour ago, Snarky said:
801 is (as are all) a very specific type of mission. but it has the sole focus of testing EVERYTHING. think a chess program turned to max. just looking for weak spots
I see its use. Just not applicable to playing the game, imo. Not to mention, the devil is in the details. Minor changes in power combos are significant.
Knowing which unsupported set can last longest against 20 Lord Recluse without a break doesn't really interest me. I've had more incarnate SD than Rad. They don't play as uber as Rad/MA. Studies support my gut on this. 😉-
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1 hour ago, Without_Pause said:
You're more than welcome to do the test yourself and show how Rad outdoes any other armor.
So it's better in an incredibly specific AE mish? I think you're missing the point here. There is no doubt that you can create a situation where Shield is best. It's a great set. -
35 minutes ago, Uun said:
If you're relying on procs for -res, then DP isn't the cause. There are any number of sets that can be similarly slotted with -res procs (Beam, Rad, Seismic, Water).
On top of it, you're pairing it with Time, which is nowhere near the best for -res (nor is it particularly good for -regen).
You make a good point on procs, but I can only go by the data mined from my extensive research.
Seriously tho, Hail being up so often does a lot for the -resist. Beam and Seismic just don't compare overall, imo. Water in particular is solid, but I think DP has it beat.
But Time is doing the heavy lifting, it does virtually everything. Slowed response with Achilles Heel in a high rech build is high end -res (-50 to -70 on 16 targets in a 25' ? Yes please). -Regen is certainly nice against hard targets, but everyone has the dagger so it's not a big deal anymore. Not enough to make up for everything else Time does. -
9 hours ago, Psyonico said:
The only -resist that DP has is piercing rounds, which is *basically* ST and is 20% non-stacking. Not sure where you're getting 30-50% from.
If I'm reading COD correctly, Howl from Sonic Resonance alone provides 20% -resist, but is an actual AOE, and it has all the other ST -resist to stack on top of it.
DP is great for procs, plus Slowed Response. It probably does AOE -resist better than Sonic, but certainly does damage better (because of procs)
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Ah, Regen. Now there's a set I've not heard in quite some time.
It was once quite famous across all of Galaxy. What's that, you've never heard of Galaxy? -
2 hours ago, Yomo Kimyata said:
Offense: hmm, Battle Axe/Radiation scrapper
Defense: Dark Melee/Ice Armor scrapper
Support: Kinetic Melee/Bio Armor scrapper
/agreed on the survivability and overall usefulness of Dark Melee. And if this were 2008 scrapper would likely be the right answer for every question.I miss those days...
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2 hours ago, Without_Pause said:
There have been tests run and Rad did not in fact win out. Once debuffs hit, and they will, Rad is no match for Shield or SR.
I reference those tests on page 37 of the sources. They were flawed for our purposes here. But yes, in very specific circumstances while running solo, DDR is king. -
1 minute ago, High_Beam said:
So good in fact that I stopped playing mine around level 36 and moved her to my junk pile on Everlasting awaiting component removal.
You're making your teammates sad. 😞 -
Agreed, DDR makes Shield always a good choice. Esp with the typed changes.
But max resist with high healing means it never really matters. -
Shield Charge is nice, but Rad Therapy is just better. DPS, recharge, heal.
Ice is a nice secondary for Blaster, but TA has the extra AOE needed to be the best Offense. At least that's what the data shows. Glue Arrow and Oil Slick mean you never stop doing high end AOE, even in a kill most ITF. -
48 minutes ago, Ukase said:
You're talking nonsense man. Or, you're not reading my post, or you're just having some fun. All of that is fine - but this proves my point.
YOU may put a "reliable Force Feedback mule in Dragon Tail, but not everyone will.
If they don't, stands to reason there's a lot of other things they don't do that you might do. So, clearly, you're talking about a more specific case of what AT/powerset combo is best for YOU.
Please try not to confuse newer players who may not realize the imprecision you're offering here as wisdom. It's just preference - which is super cool. I get it, but I like fire/fire and fire/ma more than rad/ma, as far as tanks go. And that's not thinking of the AE farm environment, but all environments from banished pantheons, to nemesis to arachnos. (although, if it weren't for fire's super fast heal, those damned awakened would be groups I'd avoid. Those guys can hurt you quick if you're not careful. )
I love shield/mace on a tank. It has the satisfying crunch of mace, with the satisfying opener of Shield Charge. It's super fun! I probably could squeeze a little more out of my build. The character is a few years old, and I've learned some things between then and now.
For my time,
Offense: Fire/ice blaster - I like TA as a secondary on a corruptor. But not for a blaster. It has it's merits, clearly. But for me, ice is nice. And Fire/ice is awesome.
Defense: Shield/Mace Tank - for me, it's just a lot more fun than Rad anything. No charge, no fun. So, in some cases, I like Electric Armor, too, if I want a resist based armor.
Support: Fire/Natty corruptor...corruptor over defender because Scourge. Sometime the best defense is a good offense.
These are my own preferences. I dare not cast any illusions they are best of anything, particularly given how obtuse I can be on the battlefield. But fire/ice, particularly for advanced mode is just about as good as you're gonna get. At least, that's what loc told me, and he's way smarter than me.
One of us is definitely not reading the other. 😉
If a new person sees "high end" and thinks it applies to them, well I approve of that mindset, but...
And it's not my problem if someone doesn't put FF in Dragons Tail. I'm talking about optimal slotting here. 😉 -
36 minutes ago, Gobbledigook said:
Sounds like all Tankers tbh. Most Tankers will solo very well whatever combo and for the harder content....well get a team and buff up and spam barrier lol.
I don't think 10% defense from MA puts it above other attack sets paired with RadA. 😘
I agree that for most content, tanker survivability is not a concern. But when it does matter, the def from MA marries best with Resistance sets. It's largely wasted when paired with SR or SD, for instance. MA also has nice ST, while Rad has 2 good AOE. -
Paired with Rad, it provides the Def to basically max out both pretty easily. Plus the healing from Rad Therapy spam. Amazing combo of AoE, ST, and high survivability. Joking aside. 😉
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5 minutes ago, Maelwys said:
I said the Teleport Pool, not Fold Space.
Fold Space is so situational that it's a firm skip on most characters.
Combat teleport on the other hand is extremely useful for Melee toons in a world of jagged polygons and "prefer ranged" AI. No lag time for group-hopping carnage.
Ok, this qualifies as peer review.-
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4 minutes ago, Psyonico said:
From a scientific perspective, you don't even get primary/secondary in the right order.
I love me some Dual Pistols, however, unless you're running cryo or chem rounds it brings very little support to the table (and most players would argue that the only thing to run in 99.9% of content is incendiary). So I would disagree with the assertion that it is the best for support. Additionally, it is not top tier for damage either.
I'm not going to argue about which defender primary provides the best support. It really depends on way too many factors, including what content you're playing. I'll agree that Time is up there, but not 100% sure it's the all-around best of the best.
DP keeps opponents at 30-50% resistance debuffed. That's the best team support debuff in the current iteration of the game.
I'll grant you that Time might only be 99% probability of being the best. But that's only to avoid an argument. 😉 It's so good on virtually any team. Max defenses, great recharge, healing, accuracy. You can grab noobs and let them feel the power of being a hero, and any vet team loves recharge and -resist. -
34 minutes ago, Maelwys said:
Presumably Lulz.
(besides, everyone KNOWS the best there is is a Claws/Regen Scrapper...) 😄
If we're just posting some "most generically useful" builds, then we'd need to point at stuff like Ice/Cold Corruptors; Tankers with the Teleport Pool; and a Nature Affinity anything.
Ice/Cold is definitely very solid. Only mark down is that the f/x can't be turned off. I'm completely over Teleport, tho. Right up there with KB for most annoying power to team with, maybe even worse since it doesn't matter if the player knows how to use it well. -
46 minutes ago, Ukase said:
<psychobabble>
So much wrong here, but I will address it for educational purposes. 😉 Rad paired with MA is best because MA gives it basically maxed out resist and defense. Rad has 2 AoE to help MA's single targetness, including the OP Radiation Therapy, one of the best powers in the game. Rad has a reliable Force Feedback mule as well in Dragon Tail. It can actively tank anything. The only drawback to Rad/MA on teams is that it can end up destroying spawns before anyone else gets to play.
This is about fully optimized slotting play, so we are in agreement on DP/Time. Absolutely amazing toon, makes any team better. -
According to a scientific study with a margin of error of 0.00027%, the following 3 builds are the best "money is no object" in the game:
Offense: Fire/TA BlasterDefense: Rad/MA Tank
Support: DP/Time Defender
The requirement is to be able to help any team in any type of content in the given role. I will only accept peer reviewed comments from those with a PhD in COH. Well reasoned and documented disagreements will be entered in the study, but only as examples of why they are wrong.-
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18 hours ago, Spaghetti Betty said:
Blaster Glue Arrow is a fantastic power for proccing!
So, there are two components to the power when the math happens. There is the projectile that is fired at a single target, and the pseudopet that drops and ticks damage slowly. Both of these elements have fantastic proc chances. I would highly recommend 6-slotting with procs! It will tank your target's HP when the procs all fire twice upon impact!
Normally pseudopets do very poorly with procs. Are you sure Glue Arrow is different?
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Will Glue Arrow proc at normal/full rates when dropped, or is it like Rain of Fire?
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