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Drewbeezy09

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Posts posted by Drewbeezy09

  1. On 5/6/2024 at 7:00 AM, ZemX said:

    Have you looked at Force of Will pool?   Seems practically tailor made for Jedi/Sith toons.  You don't get Acrobatics, but you can work around that with KB prot from IOs.  Losing CJ would hurt me though.  I'd rather give up Leadership, myself.  But it's something to look at.  Force Push is just so iconic.  Almost a shame these powers are knockdown instead of back.  More useful that way of course... but less thematic in this particular case.

     

     

    I did! And i too thought that thematically "force" would be cool. But it leaves a lot to be desired for me anyways. 1) Leap was a nice travel, but the knockdown reminded me of Neo, so that was meh. 2)  going down this epic pool tree, means your going toward unleash Potential. and while the the 15% (minimum) def, and the recovery and regen is great, its on a duration timer of 60 seconds, and wont trigger again for  600's so it needs recharge i think. . I got it down to 218, so it was left on cd for around 1 minute 20.  I didn't think the tree was was worth it slot efficiency wise, so i went with psionic mastery grabbed a dominate and the end reduction power. But now i think of it....lol... unleash potential can be a mule for def, health and endurance IO's. Wonder if someone knows the return on investment if used as a mule? 

  2. I did see a difference last night with the entomb absorb proc. I had my health 6 slotted with the prev build. Does the entomb proc work the same as the health one, (Preventive Medicine: Chance for +Absorb) asorb proc? Im really liking this build, its handling most content. Although both build seem to have KB issues some times. (mainly in mobs).

  3. Thanks Warshades, I went with hold IO's just because it was a "hold power" and from past experience I've always assumed and treated hold and immobilize as the same. In your version, if if the IO's are better I'm fine with that.  How is endurance and regen on this build? I only ask because  DA is a end monster. I'm making the changes to this to see how this build plays. When slotting SS, to get the KB benefit? I don't have to have it toggled do I? 

  4. With Star wars days coming up, I wanted to get my Sithish tank out. His name is Darth Radica, (short for eradicate). He wrestles with the dark side and started his life out as a savior to others. But, lately, as he has gotten older he finds life's daily maneuvering and society's constant in-fighting, his soul is hardening, fueling his darker side.

    So that's why he's a hero tank. With that I rolled Dark armor as his primary. (No cloak of fear though). I took psionic mastery, 1) for dominate, as a "force choke" type power as he has finally mastered (in secret) the ability to "choke" / force hold someone when needed. And 2) harmonic mind which helps with my endurance. I'm not real big on super speed as a travel, so CJ it is. I got to give a shout out to Infinitum , reviewed a lot of his tank builds to help guide me in creating what I was going to do. So thanks man! Anyways I know this build can be improved wanted to get some thoughts, let me know what you think. 

     

    DARTH - Hero Tanker
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────

    • Primary powerset: Dark Armor
    • Secondary powerset: Broad Sword
    • Pool powerset (#1): Leaping
    • Pool powerset (#2): Fighting
    • Pool powerset (#3): Speed
    • Pool powerset (#4): Leadership
    • Epic powerset: Psionic Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Death Shroud

    • A: Superior Might of the Tanker: Accuracy/Damage
    • 3: Superior Might of the Tanker: Accuracy/Damage/Recharge
    • 3: Superior Might of the Tanker: Recharge/Chance for +Res(All)
    • 9: Superior Might of the Tanker: Damage/Endurance/Recharge
    • 9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge

    Level 1: Hack

    • A: Touch of Death: Chance of Damage(Negative)
    • 7: Touch of Death: Damage/Endurance
    • 7: Touch of Death: Damage/Recharge
    • 33: Touch of Death: Damage/Endurance/Recharge
    • 34: Touch of Death: Accuracy/Damage
    • 40: Touch of Death: Accuracy/Damage/Endurance

    Level 2: Dark Embrace

    • A: Unbreakable Guard: Resistance
    • 5: Unbreakable Guard: Resistance/Endurance
    • 5: Unbreakable Guard: Endurance/RechargeTime
    • 34: Unbreakable Guard: RechargeTime/Resistance
    • 40: Unbreakable Guard: +Max HP
    • 43: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 4: Combat Jumping

    • A: Reactive Defenses: Scaling Resist Damage
    • 17: Karma: Knockback Protection

    Level 6: Super Jump

    • A: Winter's Gift: Slow Resistance (20%)

    Level 8: Murky Cloud

    • A: Unbreakable Guard: Resistance
    • 11: Unbreakable Guard: Resistance/Endurance
    • 13: Unbreakable Guard: Endurance/RechargeTime
    • 34: Unbreakable Guard: RechargeTime/Resistance
    • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime

    Level 10: Dark Regeneration

    • A: Touch of the Nictus: Healing/Absorb
    • 19: Touch of the Nictus: Healing/Absorb/Recharge
    • 19: Touch of the Nictus: Accuracy/Healing/Absorb
    • 21: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
    • 21: Touch of the Nictus: Accuracy/Endurance/Recharge
    • 23: Theft of Essence: Chance for +Endurance

    Level 12: Obsidian Shield

    • A: Unbreakable Guard: Resistance/Endurance
    • 13: Unbreakable Guard: Resistance
    • 15: Unbreakable Guard: Endurance/RechargeTime
    • 37: Unbreakable Guard: RechargeTime/Resistance
    • 42: Impervious Skin: Status Resistance/Regeneration

    Level 14: Kick

    • A: Force Feedback: Chance for +Recharge

    Level 16: Parry

    • A: Superior Gauntleted Fist: RechargeTime/+Absorb
    • 48: Superior Gauntleted Fist: Accuracy/Damage
    • 48: Superior Gauntleted Fist: Damage/RechargeTime
    • 48: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
    • 50: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
    • 50: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime

    Level 18: Tough

    • A: Steadfast Protection: Resistance/+Def 3%
    • 33: Gladiator's Armor: TP Protection +3% Def (All)

    Level 20: Taunt

    • A: Perfect Zinger: Chance for Psi Damage

    Level 22: Cloak of Darkness

    • A: Shield Wall: +Res (Teleportation), +5% Res (All)
    • 23: Shield Wall: Defense/Endurance
    • 25: Shield Wall: Defense
    • 25: Shield Wall: Defense/Recharge
    • 27: Shield Wall: Endurance/Recharge
    • 27: Shield Wall: Defense/Endurance/Recharge

    Level 24: Hasten

    • A: Invention: Recharge Reduction
    • 29: Invention: Recharge Reduction

    Level 26: Build Up

    • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 28: Whirling Sword

    • A: Superior Avalanche: Recharge/Chance for Knockdown
    • 33: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
    • 36: Superior Avalanche: Accuracy/Damage
    • 36: Superior Avalanche: Accuracy/Damage/Recharge
    • 36: Superior Avalanche: Damage/Endurance

    Level 30: Weave

    • A: Shield Wall: Defense
    • 39: Shield Wall: Defense/Endurance
    • 39: Shield Wall: Defense/Recharge
    • 39: Luck of the Gambler: Defense/Increased Global Recharge Speed

    Level 32: Disembowel

    • A: Superior Blistering Cold: Accuracy/Damage/Recharge
    • 37: Superior Blistering Cold: Accuracy/Damage/Endurance
    • 37: Superior Blistering Cold: Damage/Endurance
    • 40: Superior Blistering Cold: Accuracy/Damage
    • 42: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
    • 46: Superior Blistering Cold: Recharge/Chance for Hold

    Level 35: Head Splitter

    • A: Obliteration: Chance for Smashing Damage
    • 43: Obliteration: Damage
    • 43: Obliteration: Accuracy/Recharge
    • 45: Obliteration: Accuracy/Damage/Endurance/Recharge
    • 46: Obliteration: Damage/Recharge
    • 50: Obliteration: Accuracy/Damage/Recharge

    Level 38: Acrobatics

    • A: Invention: Endurance Reduction

    Level 41: Dominate

    • A: Lockdown: Chance for +2 Mag Hold
    • 45: Lockdown: Accuracy/Hold
    • 45: Lockdown: Accuracy/Endurance/Recharge/Hold
    • 46: Lockdown: Accuracy/Recharge

    Level 44: Harmonic Mind

    • A: Performance Shifter: Chance for +End

    Level 47: Maneuvers

    • A: Red Fortune: Defense/Endurance

    Level 49: Tactics

    • A: Invention: Endurance Reduction


    ──────────────────────────────

    Inherents:

    Level 1: Gauntlet


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • A: Quickfoot: Endurance/RunSpeed

    Level 2: Rest

    • (Empty)

    Level 2: Swift

    • A: Invention: Flight Speed

    Level 2: Hurdle

    • A: Invention: Jumping

    Level 2: Health

    • A: Panacea: +Hit Points/Endurance
    • 11: Miracle: +Recovery
    • 17: Numina's Convalesence: +Regeneration/+Recovery
    • 31: Preventive Medicine: Chance for +Absorb
    • 31: Regenerative Tissue: +Regeneration

    Level 2: Stamina

    • A: Performance Shifter: Chance for +End
    • 15: Power Transfer: Chance to Heal Self
    • 29: Performance Shifter: EndMod/Accuracy
    • 31: Performance Shifter: EndMod

    Level 6: Double Jump


    Level 4: Athletic Run


     

    Darth Radica.jpg

    DARTH Radica.mbd

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  5. Last night I used reward merits and cashed them in for lv 46-50. Used 160 merits. When I went to my recipes, none of them were there. I submitted a claim in game and @GM Willow said I should start a claim here. Let me know what other information you may need. I did notice I was still in an AE mission, at the time I used the merits. Thanks in advance.

  6. Thanks for the input. It's a little different then my build. Have you tried it out?  I don't know if the the loss of DEF is worth the extra MEZ resistance. I'm not a fan of the presence pool, as i can just grab Taunt and with Beta Decay (albeit has a shorter radius), does wonderfully for jumping in mobs to keep aggro on me.  I like a having  a little more DEF. Thanks for the different build suggestions. It gives me gives me some ideas in the future. 😃 👍

  7. Hell, I'm back after a 10 year absence. Been playing for about 2 weeks now and built and leveled my tank to 50 and have him IO'd out now. I should of asked sooner before  slotted everything, but oh well. i I like running TF/SF/Radios and everything in between with this toon. I have enough respecs to alter/change based on your recommendations. So thank you in advance. My first priority was to go max Resistance S/L capped. Second, I use to run a invul tank back in the day, and my biggest problem was facing and taking PSI damage, so that was my next priority, boost PSI as high as possible.  With all the changes and builds available i went with a RAD /DM tank.  I do lack on the damage side so is this tank slotted appropriately, or did i go to heavy  S/L resistance and sacrifice in other slots? Thank you in advance for your help and advice.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15
    https://github.com/Crytilis/mids-reborn-hero-designer

    Wair Fair Rad DM: Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Alpha Barrier -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5)
    Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
    Level 2: Gamma Boost -- PrfShf-End%(A), DctWnd-Heal(15), DctWnd-Heal/EndRdx(15)
    Level 4: Shadow Maul -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(9), Obl-Dmg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13)
    Level 6: Maneuvers -- Rct-ResDam%(A), Ksm-ToHit+(17)
    Level 8: Fallout Shelter -- ImpArm-ResPsi(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(19)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Taunt -- PrfZng-Taunt(A)
    Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(21), ImpSki-Status(21)
    Level 18: Proton Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23), Ags-Psi/Status(25), ImpArm-ResPsi(25), ImpSki-Status(27)
    Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
    Level 22: Radiation Therapy -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-Dam/End/Rech(31), Pnc-Heal(33), Pnc-Heal/Rchg(33)
    Level 24: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
    Level 26: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36)
    Level 28: Soul Drain -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)
    Level 30: Ground Zero -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(40)
    Level 32: Particle Shielding -- Heal-I(A)
    Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
    Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Dam%(43), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45)
    Level 41: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(46), ShlBrk-DefDeb/EndRdx/Rchg(46)
    Level 44: Ring of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(48)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48), Mrc-Rcvry+(48), NmnCnv-Heal(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(50), PrfShf-EndMod(50)
    ------------
    ------------
    Set Bonus Totals:

    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 22.25% Defense(Melee)
    • 16.94% Defense(Smashing)
    • 16.94% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 9.75% Defense(Psionic)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 60% Enhancement(Accuracy)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 7.5% SpeedFlying
    • 15.98 HP (0.85%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 85%
    • MezResist(Held) 85%
    • MezResist(Immobilized) 85%
    • MezResist(Sleep) 85%
    • MezResist(Stunned) 85%
    • MezResist(Terrorized) 85%
    • MezResist(Teleport) 100% (20% chance)
    • 15.5% (0.26 End/sec) Recovery
    • 34% (2.65 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 24.5% Resistance(Smashing)
    • 24.5% Resistance(Lethal)
    • 19.25% Resistance(Fire)
    • 19.25% Resistance(Cold)
    • 10.25% Resistance(Energy)
    • 10.25% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 43% Resistance(Psionic)
    • 7.5% SpeedRunning

     

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