11Troy11
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Posts posted by 11Troy11
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On 5/13/2020 at 8:52 AM, InfamousBrad said:
Red-side? I am SO in! Is there a Discord I need to be on? When's next?
That's a great question!
What is the discord info?
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23 hours ago, Ukase said:
All the characters in my SG have at least 1 billion inf. It's a membership requirement. (they're all my alts)
You could always help someone with a project
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6 hours ago, Perfect Square said:
@11Troy11We're STILL doing it and it's not too late to join us. Bring any electric alt out or roll up a new one for Sunday 8pm EDT/5pm PDT. Many of us paired it with other electric powers (control or blast), but just about anything is great on our teams. It has been super safe so the additional damage of a corruptor is ideal, but play anything that sounds fun (within the guidelines above).
We've only had 2 sessions and you will catch up quickly. Feel free to grab a few levels before Sunday if you like, but if not, I still have a level 7 alt I'll run with you and other members of the group are always willing to play lower level alts or exemplar down to help us. Come on out!
It's unlikely we'll do THIS project again any time soon, but we're always doing something like this. We have 2 projects running concurrently now, with our all KB Social Distancing team on Fridays. After those 2 have run their course (usually takes many months and we're splitting time on these), we'll come up with a new ST theme and do it all again.
/chanjoin "Justice Superteamers" to look for teams, chat with the group, and be notified of new projects via MOTD.
I can put something together and be ready on Sunday. I have a few questions I'd you don't mind:
Is there a minimum level?
Are corruptors better than defenders in this case (I don't necessarily have a preference. I'm just asking).
Are guys asking for both the primary and secondary to be electric?
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You could check with your SG and give some out according to need.
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Please tell me you're doing this again.
If so, I DEFINITELY want in!
Any opinions on what AT or power matches best with EA?
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7 hours ago, MoisesG said:
I also recommend Ninja/Time. i found the combo works very well and just gets better and better while switching from SO/IOs to IO sets. I have heard great things about Ninja/Storm but i have not played that combo.
Does time keep them alive sufficiently to protect against a huge dps drop?
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I want to make a mastermind for an event this Friday, and I'm down to bots or ninjas (I know that demons and thugs are supposed to do really well, but they're not appealing to me.
For boys I was thinking
1. Thermal because ii's got a good mix of shields and heals with a couple of debuffs thrown in.
2. Force field because nothing will hardly ever die (though it might get boring
3. Rad because debuffs would help things doe faster and there's a heal as well.
For Ninjas, I really don't know. I hear they're super squishy (which makes no sense). Their damage is supposed to be pretty decent (from what o hear anyway), so I wonder if there's a way to shore up their squishiness to make them a good overall choice.
Thoughts?
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I want to make a mastermind for the event this Friday, and I'm down to bots or ninjas (I know that demons and thugs are supposed to do really well, but they're not appealing to me.
For boys I was thinking
1. Thermal because ii's got a good mix of shields and heals with a couple of debuffs thrown in.
2. Force field because nothing will hardly ever die (though it might get boring
3. Rad because debuffs would help things doe faster and there's a heal as well.
For Ninjas, I really don't know. I hear they're super squishy (which makes no sense). Their damage is supposed to be pretty decent (from what o hear anyway), so I wonder if there's a way to shore up their squishiness to make them a good overall choice.
Thoughts?
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2 questions:
1. Where do you meet up to start?
2. Is there a minimum starting level?
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I miss forming Super Teams on Live and running through content. By looking at all of the server-specific pages, it appears Excelsior is the only server that does much of it any more.
Are there plans for any new ones in the future?
I was thinking about a Rad/Sonic team ( I think stacking all of those debuffs would essentially melt anything).
I'm free after 5PM (PST) M-Wed, and until 9PM on the weekends.
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I'm looking for an active SG that also has an active Discord presence by voice (getting to know the people you team with makes the experience a lot more fun I think). I don't have crazy powerful toons, but I am on most days, and am happy to help out and join in on TF's, missions, and such.
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I'm looking at making either a FF or Sonic Shielding defender. Since those are more passive in nature, what secondary will give me the most bang for my buck?
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16 minutes ago, Coyote said:
Correct, pets are not affected by Recharge rate buffs and debuffs
Well that f****** sucks. That's the hallmark of kinetics to begin with.
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What about Ninja/Storm?
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Is it true that Speed Boost doesn't work to improve the recharge rate of your pets' abilities?
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This sounds interesting.
Please send out another email closer to the event for those of us who are good at forgetting such things. Lol
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I have an empath/sonic at 27 currently. Feel free to reach out to "Medibot 5000," for a lift. I can't guarantee he'll always be available, but he'll be happy to help when he can.
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I can only choose one of the above for my DP/SR Sentinel.
Any thoughts as to which is better (or better for certain situations anyway)?
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1 hour ago, Caulderone said:
I've been toying with a DP/SR build for a couple days. I'll drop it in below for reference and maybe it will give you some ideas.
Sentinel /SR and /Nin both get an endurance ability. SRs is passive (30% recovery + stamina's 25%) and Nin's is active (clicky that returns end). Neither should have End issues.
DP has a lot of interchangeable powers. I'm skipping Pistols, Bullet Rain, and Piercing Rounds.
/Nin needs everything but the last two, Blinding Powder and Retsu. BP could be nice, but its recharge is too long to be constantly useful.
Here is that work in progress build I'm considering.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: ConcealmentHero Profile:
Level 1: Dual Wield -- Thn-Acc/Dmg:36(A), Thn-Acc/Dmg/EndRdx:36(3), Thn-Dmg/EndRdx:36(3), ExpStr-Dam%:10(5), ImpSwf-Dam%:10(5), GldJvl-Dam%:10(7)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(39), ShlWal-Def/EndRdx/Rchg:36(39), ShlWal-Def/Rchg:36(40)
Level 2: Focused Senses -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(40), ShlWal-Def/EndRdx/Rchg:36(40), ShlWal-Def/Rchg:36(42)
Level 4: Agile -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(46)
Level 6: Suppressive Fire -- Thn-Acc/Dmg:36(A), Thn-Acc/Dmg/EndRdx:36(7), Thn-Dmg/EndRdx/Rchg:36(9), GhsWdwEmb-Dam%:20(9), NrnSht-Dam%:10(11), UnbCns-Dam%:50(11)
Level 8: Swap Ammo
Level 10: Master Brawler -- Prv-Heal:36(A), Prv-Heal/EndRdx:36(13), Prv-EndRdx/Rchg:36(13), Prv-Heal/Rchg:36(15), Prv-Heal/Rchg/EndRdx:36(15), Prv-Absorb%:20(17)
Level 12: Empty Clips -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(17), SprOppStr-Acc/Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/EndRdx:50(19), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(21), SprOppStr-Rchg/+Opportunity:50(21)
Level 14: Fly -- WntGif-ResSlow:10(A)
Level 16: Enduring -- PrfShf-EndMod:50(A), PrfShf-End%:21(23)
Level 18: Executioner's Shot -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(23), Apc-Acc/Rchg:50(25), Apc-Acc/Dmg/Rchg:50(25), Apc-Dmg/EndRdx:50(27), AchHee-ResDeb%:10(27)
Level 20: Dodge -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(46), LucoftheG-Def/EndRdx:36(50)
Level 22: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(48), AbsAmz-Acc/Stun/Rchg:50(48), AbsAmz-Acc/Rchg:50(48), AbsAmz-EndRdx/Stun:50(50)
Level 24: Tough -- GldArm-3defTpProc:36(A), StdPrt-ResDam/Def+:30(29), UnbGrd-ResDam/EndRdx:36(43), UnbGrd-ResDam:36(43), UnbGrd-ResDam/EndRdx/Rchg:36(45), UnbGrd-Max HP%:20(46)
Level 26: Weave -- Rct-Def:36(A), Rct-Def/EndRdx:36(29), Rct-EndRdx/Rchg:36(31), Rct-Def/Rchg:36(31), Rct-Def/EndRdx/Rchg:36(31), Rct-ResDam%:20(34)
Level 28: Quickness -- Run-I:35(A)
Level 30: Combat Jumping -- Ksm-ToHit+:10(A), GifoftheA-Run+:36(50)
Level 32: Hail of Bullets -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), FuroftheG-ResDeb%:10(34)
Level 35: Evasion -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(37), ShlWal-Def/EndRdx/Rchg:36(37), ShlWal-ResDam/Re TP:10(39)
Level 38: Stealth -- ShlWal-Def/EndRdx:36(A), ShlWal-Def:36(42), ShlWal-Def/EndRdx/Rchg:36(42), ShlWal-EndRdx/Rchg:36(43)
Level 41: Hover -- LucoftheG-Def/Rchg+:25(A)
Level 44: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:36(45), BlsoftheZ-ResKB:10(45)
Level 47: Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(36), Mrc-Rcvry+:20(36)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(36), PwrTrns-+Heal:21(37)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
------------Oldskool has several recent posts, including a couple on DP, which is where I took inspiration from for that build.
Edit: For #3, Sentinel /Nin doesn't have any melee attacks. That is the blaster secondary.
You're right. I'm an idiot. Lol
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I'm working on a sentinel to fight my theme of a natural-bases crime fighter, and I *think* I've landed on DP/Nin for a few reasons:
1. DP is the only thing aside from AR, Archery, or beam rifle (I admit to some curiosity about BR, but may save that for another build).
2. Nin has a stealth component (important for solo I would think), helps with a faster run speed (important because I won't have a travel power beyond jets/jump packs), and gives me options if bad guys get too close.
I still have a lot of questions though:
1. I know some don't like the mechanics of DP. Is that more of a stylistic issue, or does it affect gameplay? Does it have any advantage(s) over beam rifle?
2. What in DP/Nin is skippable?
3. Are the melee attacks in Nin worth taking?
4. Would SR be a better choice for a secondary? My concern would be basically having to take everything from SR, and also how to overcome the endurance problem (without spending a billion ai might add).
Thanks all
Force Fields! Because!
in Corruptor
Posted
From what I understand, defenders can easily soft cap Def. Is it possible for corruptors to do the same without it being a major pain?