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PainX

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Posts posted by PainX

  1. 16 hours ago, brasilgringo said:

    Been reasonably happy with my build per thread below.

     

    Also see my other post on Gamma Ray effect.

     

    absolute beast of a blaster imo adore mine which says alot my fire/fire/fire has nothing on this and actualy cost me way more money just so nice slotting options can go capped defense super recharge and still feed my dmg proc habits just wish i could fit the purple hecatomb proc lol allways one slot shy of perfection is the story of my life

  2. honestly came to the conclusion from playing a 50 plant/MA that i think MA is the worst possible domi assault set even my grav/psi had merits to it plant/ma was just worse then the other options maybe there is some magic MA synergy im not seeing but by it self i find it is the most lack luster domi set i played so far

  3. i run this cant really say i built it for survival however though think it has more then your build raw survival wise but i skip the holds entirely as i could not get them to consistently hold bosses making them useless to me also had trouble even getting radioactive cloud to hold a cot leutenant so just outright gave up on the one i had

     

    http://www.cohplanner.com/mids/download.php?uc=1546&c=741&a=1482&f=HEX&dc=78DA65945B4F134114C767BBBB9496562EE57E91FBA5050AEB251A9560148A119A107836646DD7B2DAB44D5B223CFA0DD4684CA44579F4C5675FFD046AF449FD0A82890F8A68EAD9F99FE226DD84FE66FE3373CE7FCECC10DF5E08BC5E7A302F94E0F5B459286C5CA3DFA295D7E366CA4E08FA9AD7CCA49D30D303EBD9F456D1CE660A5E52BB78DEC69A994959C968CCCE5B583B561D59DFCAE5B2F962D4596F3A0B37E266C6CE6DA56547F857B3D974743D6759C9806CAE5866CECEA482B213B3539B45EA3556879256BEB069E7BA167376225A4D11371316FD38ED9D4E7235497F5745F5ABE8426842189AF0284C0FA8A94C0DF4EBE085F0C95A21BA09864F5C2328D03445D5A55657C7D4C0FA3742AEAFF7E892435422552EAA28EA24C6FCCC611AD3114FD1BF78A416F80A2E90EA65EF5E15B1021A784A67D6814D5EB0A51EBC44DE7D1CD7B74BF14234A7042E92DA80314FC32B279757B4979D31AF0897C0764A1C84672DD8A6C8989D7FA9DBA789EECFF0D7CD3E8D5645EEFB32E56C541459AFC6B7C81573EE0CD7ABB98C1AB6EC83AD7B4C0371DAA754C92B142784DC7AE80FCEE2F42FE631F3273870C4FCCD674ABEDB786F6DF7E161661B7B9AD9415FA5391D88EFE9701AB4A7CE33C81D3902979C5BCDB5EF7A87B3EA657FC3EFF9EC3E303F82239FC039F2DFC36B7BF6E1ABF725FB2C818365E61E730E35D0C85B1FBCA97D5CF7F1982AEB347E139C5A868F1B34AB9FF3F4BF8036B20B8E959865E61E187E0E1E370931C4798638CFC801E2470E41E307E6CED37E46F90C471FC2EFF8134DDE9BF053F4A71E311F83CDB48F09BEF3131C3FC2F7E462186FD3F13D7907359B4E313799F7848C3F63A36FDC05E91845147145F4BCF34054D14ADA2CBFD359CED5ABB9DE6E853E31A8559F6EA5B21CF9DF8ED4CC9CAD518C1AE56C8D72AE4659A95156B593FF1E42918A8FCE418552F9E6A751DE9B328DFD1EBAB5419CC7815B9BC0BCEF6EED19EE92E9979965ECDBAEF62D577BD5D55E0ED132AECA3F6CCBF77D

  4. 1 hour ago, SuperPlyx said:

    So I am guessing this was suppose to be a reply to something else?  But anyways since we're here, you can slot the Force Feedback Chance for +recharge in Tornado and Lighting Storm. That may help some if inconsistently. 

    no was just trying to make it more simple then post your build just looking for how much base recharge people consider good i mean i can perma creepers but i know a hell of alot more about plant then i do storm maybe there is some recharge breakpoint i want to hit maybe 170% base recharge is not enough idk as for FF procs i have 4 last one is because i use stone epic and eat blue pills

  5. okay so im wondering about what kind of base recharge are you running just base before incanate procs etc. gotten it up to 170% myself and kinda allways looking for more that being said with out breaking my S&L softcap

  6. On 1/15/2021 at 6:29 PM, brasilgringo said:

     

    If I'm not mistaken, you can fill the hole (at least a bit) by taking/running Tactics.

    more of a fear hole then confuse hole with tactics as it has both confuse resist and protection where as only fear resist

  7. figured you deserved a reply cant really pimp that allready pimped but here is my take on it for what it is worth allmost forgot thx for giving me the idea this blaster is great

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Radical Solutions: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(11)
    Level 1: Electron Shackles -- Acc-I(A)
    Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(7), PstBls-Dam%(9), Bmbdmt-+FireDmg(9), JvlVll-Dam%(43)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
    Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-End/Rech/Rng(19)
    Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
    Level 12: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(42)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), BlsoftheZ-Travel(27), BlsoftheZ-ResKB(27)
    Level 16: Beta Decay -- AchHee-ResDeb%(A)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
    Level 20: Metabolic Acceleration -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-Acc/Rech(31), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33)
    Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(50)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(43)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), GldJvl-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
    Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
    Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg(42)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(43), Rct-ResDam%(50)
    Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 44: Negatron Slam -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dam%(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Musculature Core Paragon
    ------------

     

     

     

     

    • Like 1
  8. 2 hours ago, SuperPlyx said:

    So after playing on teams a bit I find that playing beside a melee teammate they don't scatter as much. Also I am just getting use to when it works and when it doesn't. Am definitely going to keep the power. And I like the idea of the knockdown proc in Avalanche ,so I am going to steer into it and 6 slot it.

    this is because of taunt aura's in effect they should never run if being hit by a taunt aura just like how a brute can use burn with out enemies running and a scrapper cannot one has taunt aura the other does not result is scrappers dont really use burn and fire armor is abit lack luster

  9. well firstly as for end decent with a superior avalanche slotting anything else probably not great also the single biggest downside to me at 50 was getting some odd mez which means re-toggle over and over ad nauseum works on a domi as i have one of those anything else i dont find it very good tbh my fire blaster it certainly is meh the damage is fine though if it did not de-toggle all the time

    • Like 1
  10. brute also have a 0.750 damage scale domi has 1.050 melee 0.950 ranged so in reality it sits right on the line here is a quote on that from the thread actualy very interresting since domi sits right on the 1.0 mark they could take advantage of both

     

    "Doublehit ignores AT modifiers, but Core does not. If your AT has a damage scale below 1.000, lean towards Radial. If it's above 1.000, lean towards Core. If you have a lot of pets (whose attacks usually have low base damage, relative to player attacks), again lean towards Radial."

  11. 4 hours ago, Mezmera said:

    Typically on characters with lower damage caps like doms I'll go with the double hit hybrid.  I'll usually take Soul Drain and having one kin on my team should get my damage to cap at that 300% so the double hit is much more useful.  I think the only ATs that benefit from the other Hybrid most are Stalkers, Scraps and Blasters....oh my....

    domi damage cap is 400% as per https://hcwiki.cityofheroes.dev/wiki/Dominator

    actualy domi has slightly higher damage scale then stalker at 1.050 melee 0.950 ranged vs stalkers 1.000 melee 0.600 ranged as for why that matters im not even going to attempt that kind of math i just read this guide

     

  12. i like the ST changes the whirling hands instant recharge should be entirely removed rather not have it be in the way the animation is too long for 2 casts enough to deal with a 2.53 in TF to set it up let alone two more 2.50 casts in a row ill live with it sure it's just not good since it gets in the way more then it is a benefit

  13. sure it would work dont like the shadowmeld idea i tried it myself and tossed it in favor of constant defenses had nothing to do with the buff for me was the cast time it was just a real annoyance with a 3s cast i also felt low on aoe so went for the elec ball of fail which i now call it since it is all to common in my builds and it means my concept crumbled and my aoe is not great

  14. the fire/ice in hotfeet i would highly recommend superior avalanche obliteration is a horrible slotting for it i think the same for ISC btw but it is rather costly a fix i would do would involve 5 purples 5 WTO and a kinetic combat in brawl likely havent really built it as that takes me a few hours just off the top of my head

     

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