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4th.survivor

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Posts posted by 4th.survivor

  1. 17 minutes ago, Vanden said:

    Trick Arrow is a Buff/Debuff set, so adding damage doesn’t help it do what it’s supposed to do.

    You're right, which is why I preface my entangling arrow proposal with IF it needs some love.  They could keep the -rech instead to make it equivalent to web grenade from Traps, though.  Gale gets some minor damage in a support t1 and has better mitigation besides.

  2. I'm excited about these changes, especially as it means the higher debuff values might provide a bit more incentive for say a /trick arrow corruptor.  I'm assuming these changes already have some consensus among the Homecoming Team, so I'd propose reshuffling a bit given

     

    -PvE enemies very rarely heal each other

    -'acid' type powers (see acid mortar, venom grenade, etc) are commonly associated with -res effects

    -single target immobs have most often been enhanced with a DoT, rather than some other effect (eg web grenade-> 'toxic' web grenade, entangling arrow -> electrified net arrow)

     

    to that end

    -I think acid arrow should keep it's -res and treat the heal res as purely a buff, rather than a rework

    -move over whatever -res is being considered on entangling arrow to disruptive arrow, since that's its thing

    -if entangling arrow needs some love, give it an electrified DoT. People who want to take it over flash arrow do so because they value having an immob, but throwing -res on there makes it a must have for the debuff crowd as well who would have been the most likely to skip it (and ironically will probably now skip acid arrow given it's limited utility other than as a proc attack and holder for -res procs, the thing it will no longer natively offer)

     

    Thanks for reading

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