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wijnen

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Posts posted by wijnen

  1. Thanks for all the feedback. I'm not sure why you would want to focus on DEF when you have PermaPA though? It seems to me that with PA taking all the aggro, my DEF isn't all that important.

     

    I've now tried to make a build with:

    1. PermaPA
    2. Decent hold powers
    3. Ranged damage

    I'm probably doing things that make no sense though, so please tell me about those.

    Thanks for helping me with this.

     

    Actually, I just realized I probably want a different epic pool. I chose fire because of the resurrect, but I get that from unrelenting as well. So then I can take an epic pool which gives me an extra pet, as was suggested.

     

    Spoiler

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    shevek: Level 50 Technology Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Kinetics
    Power Pool: Presence
    Power Pool: Experimentation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    ------------
    Level 1:    Blind    
     (A) Unbreakable Constraint - Chance for Smashing Damage
     (3) Unbreakable Constraint - Hold
     (3) Unbreakable Constraint - Hold/Recharge
     (5) Unbreakable Constraint - Accuracy/Hold/Recharge
     (5) Unbreakable Constraint - Endurance/Hold


    Level 1:    Transfusion    
     (A) Preventive Medicine - Chance for +Absorb
     (9) Preventive Medicine - Heal/RechargeTime/Endurance
     (11) Preventive Medicine - Heal
     (11) Preventive Medicine - Heal/Endurance
     (13) Preventive Medicine - Endurance/RechargeTime
     (13) Preventive Medicine - Heal/RechargeTime


    Level 2:    Siphon Power    
     (A) Accuracy IO


    Level 4:    Pacify    
     (A) Accuracy IO


    Level 6:    Speed of Sound    
     (A) HamiO:Microfilament Exposure


    Level 8:    Superior Invisibility    
     (A) HamiO:Ribosome Exposure


    Level 10:    Experimental Injection    
     (A) Endurance Modification IO


    Level 12:    Siphon Speed    
     (A) Accuracy IO


    Level 14:    Intimidate    
     (A) Glimpse of the Abyss - Endurance/Fear
     (15) Glimpse of the Abyss - Fear/Range
     (15) Glimpse of the Abyss - Accuracy/Fear/Recharge
     (17) Glimpse of the Abyss - Chance of Damage(Psionic)
     (34) Glimpse of the Abyss - Accuracy/Endurance


    Level 16:    Unrelenting    
     (A) Recharge Reduction IO
     (17) Performance Shifter - EndMod
     (42) Performance Shifter - EndMod/Recharge
     (43) Performance Shifter - EndMod/Accuracy/Recharge
     (43) Performance Shifter - Chance for +End
     (43) Performance Shifter - EndMod/Accuracy


    Level 18:    Phantom Army    
     (A) Expedient Reinforcement - Accuracy/Recharge
     (19) Expedient Reinforcement - Accuracy/Damage/Recharge
     (19) Expedient Reinforcement - Endurance/Damage/Recharge
     (21) Expedient Reinforcement - Accuracy/Damage
     (21) Expedient Reinforcement - Damage/Endurance
     (23) Accuracy IO


    Level 20:    Invoke Panic    
     (A) Glimpse of the Abyss - Endurance/Fear
     (31) Glimpse of the Abyss - Chance of Damage(Psionic)
     (31) Glimpse of the Abyss - Fear/Range
     (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
     (34) Glimpse of the Abyss - Accuracy/Endurance


    Level 22:    Adrenal Booster    
     (A) Adjusted Targeting - Recharge
     (23) Adjusted Targeting - To Hit Buff/Recharge
     (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
     (25) Adjusted Targeting - Endurance/Recharge
     (31) Adjusted Targeting - To Hit Buff


    Level 24:    Speed Boost    
     (A) Performance Shifter - EndMod
     (37) Performance Shifter - EndMod/Recharge
     (39) Performance Shifter - EndMod/Accuracy/Recharge
     (39) Performance Shifter - EndMod/Accuracy
     (39) Performance Shifter - Chance for +End


    Level 26:    Spectral Terror    
     (A) Superior Will of the Controller - Accuracy/Control Duration
     (27) Superior Will of the Controller - Control Duration/Recharge
     (27) Superior Will of the Controller - Accuracy/Control Duration/Endurance
     (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
     (29) Superior Will of the Controller - Recharge/Chance for Psionic Damage


    Level 28:    Deceive    
     (A) Accuracy IO


    Level 30:    Repel    
     (A) Endurance Reduction IO


    Level 32:    Phantasm    
     (A) Expedient Reinforcement - Accuracy/Damage
     (33) Expedient Reinforcement - Damage/Endurance
     (33) Expedient Reinforcement - Accuracy/Damage/Recharge
     (33) Expedient Reinforcement - Endurance/Damage/Recharge
     (40) Expedient Reinforcement - Accuracy/Recharge
     (40) Expedient Reinforcement - Resist Bonus Aura for Pets


    Level 35:    Fire Ball    
     (A) Ragnarok - Damage
     (36) Ragnarok - Damage/Recharge
     (36) Ragnarok - Accuracy/Damage/Recharge
     (36) Ragnarok - Accuracy/Recharge
     (37) Ragnarok - Damage/Endurance
     (37) Endurance Reduction IO


    Level 38:    Fulcrum Shift    
     (A) Accuracy IO


    Level 41:    Flash    
     (A) Superior Entomb - Accuracy/Hold/Endurance/Recharge
     (42) Superior Entomb - Accuracy/Hold
     (42) Superior Entomb - Accuracy/Hold/Endurance
     (48) Superior Entomb - Hold/Recharge


    Level 44:    Transference    
     (A) Power Transfer - EndMod
     (45) Power Transfer - Damage/EndMod
     (45) Power Transfer - Damage/Accuracy/Endurance
     (45) Power Transfer - Damage/Accuracy/Recharge/Endurance
     (46) Power Transfer - Chance to Heal Self


    Level 47:    Fire Blast    
     (A) Apocalypse - Damage
     (48) Apocalypse - Damage/Recharge
     (50) Apocalypse - Damage/Endurance
     (50) Apocalypse - Accuracy/Damage/Recharge
     (50) Apocalypse - Accuracy/Recharge
     (48) Endurance Reduction IO


    Level 49:    Consume    
     (A) Accuracy IO


    Level 1:    Containment    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Run Speed IO


    Level 2:    Rest    
     (A) Endurance Modification IO


    Level 2:    Swift    
     (A) Run Speed IO


    Level 2:    Hurdle    
     (A) Jumping IO


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (46) Numina's Convalesence - Heal
     (46) Numina's Convalesence - Heal/Endurance


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End
     (7) Performance Shifter - EndMod
     (7) Performance Shifter - EndMod/Recharge
     (9) Performance Shifter - EndMod/Accuracy
     (40) Performance Shifter - EndMod/Accuracy/Recharge


    Level 50:    The Atlas Medallion    
    Level 50:    Vanguard Medal    
    Level 50:    Task Force Commander    
    Level 50:    Portal Jockey    
    Level 50:    Elusive Mind    
    Level 50:    Eye of the Magus    
    Level 50:    Freedom Phalanx Reserve    
    Level 50:    Geas of the Kind Ones    
    Level 50:    Spiritual Core Paragon    
    Level 50:    Diamagnetic Core Flawless Interface    
    Level 50:    Banished Pantheon Radial Superior Ally    
    Level 50:    Pyronic Core Final Judgement    
    Level 50:    Barrier Radial Epiphany    
    Level 50:    Support Core Embodiment    
    ------------

     

     

     

  2. Angus McQueen in "Disrupt Rikti Portal Devices", part of "Division: Line" starts with "I are", which should be "I am".

     

    Later in that storyline he says:

    Schermafdruk_2021-06-14_12-31-55.png.712a226dc0aa77742cc3158ea1d13fdf.png

    "an" should be removed from "an a second kidnapping attempt".

    Later still:

    Schermafdruk_2021-06-14_12-52-13.png.cd8390284492f3e830844828df181390.png

    "crises" is plural. Here it should be "crisis".

  3. Indigo says "You're objective", which should be "Your objective".

    image.png.ab0d1e88471105dabf9195aabe215b53.png

    And in the mission that follows:

    image.png.9f2b8d8cca6c1a28b2ef89860de8202b.png

    "Excuse, me <playername>" should be "Excuse me, <playername>".

  4. Thanks for your reply, that's very helpful. I'm level 50 by now, so everything is possible.

     

    Although PermaPA? I'll have to look into that, that sounds great. I had slotted many recharge enhancements into it until I noticed there was a cap of 100%. I suppose I can lower the time some more with an incarnate power, but I don't see how that would add the other 50% that I would need to make it perma. Where does the extra recharge boost come from?

     

    Getting a lot of aggro tends to quickly kill me. (Which is fine if I take out enough enemies; it can still be a pretty fast way to clear a map. I currently have Rise of the Phoenix, which makes dying a lot less time consuming) I have tried it with repel, and that does indeed help a lot. But only if their ranged attacks aren't too strong.

     

    I'm not hung up on being a great controller; at the moment I have a build which is filled with pool powers so I can deal more damage. But it looks like that mostly results in me being mediocre at everything. So that's why I asked (and why I don't show a build to improve): I'm open to any way that would make the character usable as a team player. (Solo would also be nice, but that doesn't need to be the same build.)

     

    When I have a plan for what to do, I'll show the powers so people can suggest enhancements. But I'm not there yet.

  5. I have an Illusion/Kinetics controller, which I'd like to improve in terms of which powers it has (and also what enhancements should be used with it). However, I'm having some trouble with that. Most powers are single target, which makes them weak when there are large mobs, such as during a TF. There are some good ones (phantom army in particular) which have long cooldowns, so I have time to use other powers. But which ones work well?

     

    So I'd like to get some advice on what I could do with it.

  6. It stopped working again for me, but your message helped me fix it. After trying to launch through Island Rum (and failing), it created the islandrum.sh file. I fixed the \ that you mentioned and also added "wine" to the start of the command on the last line.

     

    It still doesn't work through Island Rum, but now running the script makes it start.

     

    Just to be sure, I also made the script read-only. That way, even if I do try to run Island Rum, it won't overwrite it.

  7. On my system (Debian GNU/Linux, booting with Island Rum), the game does not boot anymore since today. What happened:

    1. I still had Island Rum running. I clicked the "play" button and it launched. When trying to connect to Reunion, the game informed me that I had the wrong version.
    2. I closed Island Rum and restarted it. It downloaded things, then closed without any messages.
    3. I started Island Rum again. Same thing.
    4. I tried a few more times, not sure how many.
    5. At some point it no longer opened a window, but instead gave me a message in the console:
    Quote

    Set current directory to /home/shevek/homecoming/Island Rum
    Found path: /home/shevek/homecoming/Island Rum/Island Rum.x86_64
    no boot config - using default values
    (Filename:  Line: 479)

    Originally I had to create /usr/local/games/coh and chown it to my user. That's where the game is installed. It looks like it no longer searches there?

     

    How do I get it working again?

     

    Update: apparently there was a directory of Island Rum inside the Island Rum directory, with another copy of it. I have no idea why, but when starting that copy, it also updated, but then it launched normally and I could log in again. No idea what happened, and possibly it's still something that needs fixing, but at least I have things working.

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