I'd agree if this were live but the homecoming rebalancing of snipes, tankers, the addition of crazily efficient secondaries to blasters, and the nerfs to brutes among other things gives me the impression that there's a bias towards hero classes. I don't think it's malicious or anything but scrapper dps is crazy on top of getting instant snipes, blaster dps got crazier with instant snipes and then half the sets now have aoe holds on top of absorbs/regeneration/etc. Tankers are so efficient at damage now that a TW tanker is about 95% of what a Brute does on top of the extra gains to group utility by moving them to controller scales and giving them higher aoe caps.
I get it though. Before the tanker patch I would never have considered making one because brutes were more optimal at tanking in my opinion due to the added damage. Now it's a tossup in my opinion but tankers can dedicate less IOs towards defense and more towards inherent damage/recharge/proc monstering that it's become rather silly. By giving tankers damage, brutes lost a bit of their identity. It's probably healthier in the long run, but the issue I have is that when they gave tankers damage, they took it away from brutes. Lowering their damage cap from 775% to 700% feels bad in group content. Brutes were already just a smidge below scrappers before factoring in crits.
Villain ATs always felt more fun to me in that I could control what my character was doing and being able to go off and do solo content alongside group content instead of relying on rng crits to output damage or bringing zero utility but damage. I may sound sour, but I'm glad Tankers/Blasters/etc are getting decent overhauls. It just feels that they're at the expense of villain ATs. They made Tankers able to solo more efficiently like a brute, while boosting their group utility. Brutes had their damage cap lowered but fury gain made more consistent so it's overall a nerf except for having more than one brute in a team. Dominator love was just making some sets have shorter cast times (which does feel good). Mastermind pets don't block doorways anymore but still feel slow to follow outside of beast summoning. Stalkers feel good but have an inferior version of /bio (this is just my opinion) so they don't reach the highs of scrapper ridiculousness like with tw/bio. Corruptors are pretty interchangeable still so I don't have an opinion on that. Soldiers are great, but suffer from being able to self buff to their own damage cap easily (bump it to 500% >:) )
Anyway hope this explains why I claimed what I claimed.