
Qabal
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I didn't see them on mobs or chat, but then, I didn't think to check pet damage dealt. I'll run through again checking that window, but I don't think I'll be keeping it long term regardless. I'm assuming Lightning Rod and Shield Charge work the same way then. They're damage should still be fine without procs, but adding the Armageddon proc to Lightning Rod would have been a nice bonus.
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My dreams of a tele-nuking Elec/Shield stalker are already crumbling, and I'm only level 27. I burned a second respec to take Spring Attack at 26, 6-slotted it with Force feedback and 5 Sirocco set enhancements, and cranked the the difficulty up to x8 to test it out. The damage was... underwhelming to say the least. So, I figured I'd forgo the set bonus and just load it with procs. 4 damage procs later, I ran another mission, and I never got a single damage proc to work. Force Feedback proc'd every time I used it. That was also the only part that showed up in the combat log. Not even regular damage numbers showed in the combat log for Spring Attack. Is there something I'm doing wrong? Is it glitched? Is this how all pseudo-pets behave with damage procs, or is it isolated to Spring Attack? I tried googling it, but I couldn't find anything indicating that damage procs don't work with Spring Attack.
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Below is a tweaked build of the one I just posted. In exchange for a bit of damage on Heavy Mallet along with it's Force Feedback proc, I gain another 10% global recharge and max S/L resists. edit: I just realized it also costs me 15% Slow resistance which is the whole reason I posted in the first place <facepalm>. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Uraziel: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Stone Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27), StdPrt-ResKB(50) Level 2: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11) Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(45) Level 8: Fault -- FrcFdb-Rechg%(A), AbsAmz-Stun(34), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(46) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-Def(45), Rct-ResDam%(50) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(48) Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(25) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 18: Seismic Smash -- UnbCns-Dam%(A), Hct-Dmg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(21), Hct-Dam%(23) Level 20: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury(34), SprBrtFur-Acc/Dmg(39), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(48) Level 22: Temperature Protection -- GldArm-3defTpProc(A) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(37) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 28: Burn -- FuroftheG-ResDeb%(A), Arm-Dmg(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(46) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(40), RctRtc-Pcptn(42), RechRdx-I(43) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Cardiac Core Paragon ------------ Thoughts?
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Thank you for all the responses so far. I had a busy week at work, so I haven't had time to respond until now. I've been running +1/x5 with this character. I'd actually like to run more, but FA feels much squishier than my Rad Armor Tanks. +1/x5 does get frustrating at times, especially now that I've run into Sappers for the first time... (I HATE Sappers!) The builds you posted were extremely helpful, Thank you! I stole a few ideas from it (like using Rectified Reticle) to tweak what I believe is my final build below. Influence isn't really an issue as I figured out crafting and the AH awhile back, so I just need to dedicate some time whenever I'm short on money. Anyway, here's the build: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Uraziel: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Stone Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27), StdPrt-ResKB(50) Level 2: Heavy Mallet -- FrcFdb-Rechg%(A), Hct-Dmg(7), Hct-Dmg/EndRdx(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dam%(11) Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(45) Level 8: Fault -- FrcFdb-Rechg%(A), AbsAmz-Stun(34), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(46), AbsAmz-ToHitDeb%(46) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-Def(45), Rct-ResDam%(50) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(48) Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(25) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 18: Seismic Smash -- UnbCns-Dam%(A), SprBrtFur-Acc/Dmg(19), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(21), GhsWdwEmb-Dam%(23) Level 20: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury(34), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg/Rchg(42) Level 22: Temperature Protection -- GldArm-3defTpProc(A) Level 24: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(46) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 28: Burn -- FuroftheG-ResDeb%(A), Arm-Dmg(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(37) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(40), RctRtc-Pcptn(42), RechRdx-I(43) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(48) Level 50: Cardiac Core Paragon ------------ edit: How do I export a build without all the underlining? edit #967: Nevermind, I figured it out. edit #968: Or did I?' edit #969: Yes. Negatives when compared to the first build you posted is a lack of AOE (Tremor feels too slow), so I'll have to smash faces individually while waiting on Burn to recharge. That's alright though, as I have other AOE builds, and I really want a single target bruiser with this one. I also lose 10% global recharge. On the plus side, I get a little more single target damage, FF procs on my hammers , and more S/L resist (I could raise it another 2.25% if I switch my Health slots with 2 Preventative Medicines. That's assuming I don't need the endurance once I have the Cardio Alpha.) If I'm doing anything overtly stupid in this build (like I'm assuming the Gaussian Build Up proc gives me a second build up damage boost when it procs. It wasn't in your build though, so now I'm doubting myself.), please let me know.
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Thank you. I'll definitely spec him for recharge in that case. Plus, this way I get to keep Fault and drop either Rise of the Phoenix or Tremor (not a huge fane of Tremor, though I could definitely use more aoe).
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My Stone/Fire Brute is currently level 33, and he's my current favorite of my 40 some odd characters I've made so far. I essentially have 3 builds in mind for level 50, but I've never reached that level with anyone else yet, so I need to know what to prioritize. How important is 100% Slow resistance? Right now, Slow is crippling, but my resistance is sitting at 20%. Is 70% enough to manage endgame? If not, I can slot 2 Superior Avalanche each into Tremor and Rise of the Phoenix to hit 100%, but it costs me 15-20% recharge and drops my smashing and lethal resist from 90 to 84 (I'd still maintain 45% Smashing, Lethal, and Melee defense).
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Would you mind sharing your build? I'd love to know how you're getting those defense numbers.
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Thank you for sharing that. Do you recall if you needed the extra endurance from from Superior Conditioning and Physical Perfection? I was thinking of taking Moonbeam and Shadow Meld with those slots.
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Thank you. My build won't quite be the same (Not taking Mental Strike or Fly), I was thinking something fairly similar, and this gives me a great basis from which to build. Couple questions: Is Greater Psi Blade particularly great with procs? I noticed you slotted 4 in it. Also, is there anyway to fill that massive defensive hole for Psionic? I mean, Cold, Energy, and Negative aren't great, but Psi is almost non-existent.
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I need help making a PVE build for my Psi/Rad Stalker. This is my first time trying to build anything with sets, and I'm flailing a bit. I'm currently only level 28, but I'd like to know what to shoot for with my build. This is also my highest level character ever, so I'm not exactly rolling in cash. I HAVE figured out how to make some money on the /ah, so I'm not completely broke at this point either. Any help is appreciated. Thank you. edit: I created a mids to show where my build currently stands Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Psionic Bomb: Level 28 Science Stalker Primary Power Set: Psionic Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Psi Blade (A) Accuracy (11) Accuracy (13) Damage Increase (15) Damage Increase (15) Recharge Reduction (17) Recharge Reduction Level 1: Hide (A) Luck of the Gambler - Recharge Speed Level 2: Telekinetic Blow (A) Mako's Bite - Accuracy/Damage (3) Mako's Bite - Damage/Endurance (3) Mako's Bite - Damage/Recharge (5) Mako's Bite - Accuracy/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge (13) Mako's Bite - Chance of Damage(Lethal) Level 4: Alpha Barrier (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance Level 6: Assassin's Psi Blade (A) Stalker's Guile - Accuracy/Damage (7) Stalker's Guile - Damage/Recharge (7) Stalker's Guile - Accuracy/Damage/Recharge (9) Stalker's Guile - Damage/Endurance/Recharge (9) Stalker's Guile - Accuracy/Damage/Endurance/Recharge (11) Stalker's Guile - Recharge/Chance to Hide Level 8: Concentration (A) Recharge Reduction (21) Recharge Reduction (23) Recharge Reduction Level 10: Fallout Shelter (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Empty Level 12: Gamma Boost (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod Level 14: Proton Armor (A) Resist Damage (21) Resist Damage Level 16: Hasten (A) Recharge Reduction (23) Recharge Reduction (25) Recharge Reduction Level 18: Boggle (A) Malaise's Illusions - Accuracy/Recharge Level 20: Radiation Therapy (A) Recharge Reduction Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Greater Psi Blade (A) Assassin's Mark - Accuracy/Damage (27) Assassin's Mark - Damage/RechargeTime (27) Assassin's Mark - Accuracy/Damage/RechargeTime Level 28: Particle Shielding (A) Numina's Convalesence - Heal/Endurance Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Assassination Level 1: Brawl
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This is very much a necro, but would you mind sharing your Psi/Rad build? I'm building one myself (currently level 28), and I'd love some guidance.
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I might try Earth/Ice. Thanks for the suggestion.
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I rolled both classes, and the Brute is definitely the better of the two at this point. Both kids are pretty terrible, so I can carry us with the Brute far easier than the Dominator. I'll level up the Dom on the side and switch to it if ever surpasses the Brute in that role. As for Ice Armor's aesthetics, I run minimal fx on all the skills that encase me in ice. The ice blocks look even worse when they encase everything in ice except my beard...
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I'm the OP, and this is my personal account.