Jump to content

Armaros

Members
  • Posts

    18
  • Joined

  • Last visited

Reputation

17 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Poison trap is /traps -Regen and it was on his bars AND was used. I have made numerous /traps MM and corruptors, it was my favorite powerset on live, I know which powers are what. using the strongest player avaliable -regen power in the game to show that a different set does not need -Regen is literally against the point of such a test. so forgive me if I call out a disengeous test. yeah you shows that robot/traps doesnt need -Regen from the assault bot, that is also true on live.
  2. Your test would be more less biased if you weren’t literally running with the set with the some of the strongest -Regen in the game in order to make the argument that Robots don’t need -regen. but whatever. I made my peace with this and decided it’s not worth it anymore.
  3. your calculation fails the moment you go beyond +0 con AVs and you need more -regen% to stop their regen, which the new system cannot hope to reach. This is especially important considering the new wave of hard mode content pitting you against 54+ enemies.
  4. i would like to know why Robots are the one singled out as having something inherantly already existing in the set moved over to personal attacks, while the personal attacks having no actual synergy with Robots themselves Its literally the same powers but with -regen tacked on while removing something that has thematically been part of the assault bot and all other 'plasma' blast attacks. Necro summons specters that scale with attack slotting, Mercs get bonus damage and Ninjas get crit, while Robots get -regen that only really matters if you stack all three powers. The worst part of the change is that its boring and even unthematic.
  5. The assault bot had two -regen attacks and the debuffs could stack, there is literally no way for the new attacks to match the level of -regen you had before, even if you wasted three power picks and slotted the three attacks for a stable attack chain. And this means completely abandoning using your secondary/other powers to do so to keep the attack chain up.
  6. I dont see why the -regen had to be completely removed from the Assault bot in order to buff Robot damage, and then to split it up into three personal attacks that dont even match the numbers of the -regen that has been lost? Even more confusily is that removing the regen when -regen is the debuff from all other robot plasma attacks, and the devs have even standardized the other ones that didnt have it previously. Now its removed to boost up personal attacks that still have no other reason to take and are still not worth it, and collectively have less regen with three power picks vs just using the old Assault bot. Where robots that strong that they needed a side-grade for a revamp? This is also including the nerfs to the incendiary missiles with less aoe and less target cap. No other MM set had to have direct stuff removed in order to have stuff added in these revamps, MMs were not overperformers in anyway, and if the old assault bot -regen was too strong, it could have been dialed back instead of outright removing it to personal attacks, whose magnitude and very low damage means no one will take them still besides flavor.
  7. A couple updates ago, Enforcers with gaussian's BU proc would get BU procs from their tactics aura, like players do when Gaussian's is slotting in the player version of Tactics. This is no longer triggering, is this WAI?
  8. The Soul Noir version of Darkest Night has no sound efffect. This occured on my Mastermind, but i dont know if it applies to other version of the set.
  9. Uh, Combustion is around 7 seconds, with a radius of 15. A far cry from 15 second DoT and 8 radius. The 13 seconds is how long the taunt is for Tankers.
  10. Does this mean that the different portions of Interface procs will proc individually now? instead of tied together
  11. Right now Brute auras aren't taunting with new punchvoke, so things run away if you trigger their 'afraid' AI
  12. The other similar powers to Cleave got the targetcap change, its just standarizing them all. Not really a nerf.
  13. Depending on the power, because its procing 100% of the time, its probably stacking the KDs all together so when added up they become KnockBack. The fix should fix that as well.
  14. I can confirm this bug, my Archery Explosive Arrow is only suppose to have a 50% chance to KB, but with OF slotted, its KDing entire spawns at once with zero failure rolls. The chances of that happening are astronomical. And i can recreate it each time, the only targets not getting knockdown are the ones that miss.
  15. I think the basic Endurance Modifcation IO is also missing from the list.
×
×
  • Create New...