Hew
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Yeah, I had forgotten this happens. Thank you all for the reminder!
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Trick here.... Shards are the cheapest, most economical way to get your entry level common incarnate powers. It is 12 shards for a common, vrs 60 threads.
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I pulled 60 cats out of my storage. It cost me 2 cats for each ato/wintero that I converted. What?!
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I wanted to shout out to the courageous folk who went the entire 1-7 of SSA1 WWD this afternoon, in order, start to finish. Some of us were there for the entire go, some dropped in or out or dropped out and back in. Thank you all for this wonderful run.
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I don't know if this person still visits, but we should update it to include the new powersets that have come out like storm, fish, and gunz.
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Oh my god the synergy. The versatility. The craziness that is your bubble + tides + pool + storm cell all shoved together. Absolute madness. I noticed my power picks from /storm are a little different from others I have seen, but it works pretty awesome. I did not pick the stupid heal, because there is plenty of other soft control from fish/ to lay on top of /storm. I am a little disappointed in cat5. But the whole thing is damn flashy and fun. Moar fish please!
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There are lots of interesting things you can do, like dropping enflame on something which does crazy +damagez of you are low on it.
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No Super packs are not dropping into inventory after open (on victory)
Hew replied to Hew's topic in Help & Support
Excellent song there Flea! I made an homage to you over on Victory... my marketeer Flea Market! Long time no see you guys! -
No Super packs are not dropping into inventory after open (on victory)
Hew replied to Hew's topic in Help & Support
Dang. Dang dang, thanks, there is a LOT of junk in my character items. Thanks! Its been a few years. -
I opened two super packs. I did not bother to check on the first one to see if they went into inventory, because you know? super pack? This morning (230 am est) I opened a second one, which said it dropped: Received Card: Reward Merits, Common, x25 Received Card: Brain Storm Ideas, Common, x20 Received Card: Enhancement Unslotter, Uncommon, x5 Received Card: Will of the Controller, Rare, x1 Received Card: Windfall, Very Rare, x1 However, NO ITEMS WENT TO INVENTORY. None! Neither did the other super pack which include 3 catalysts. What the hell? Anyone else seen this? I am a vig and was in cap when I purchased. This should have had zero to do with why the items would not have gone to inventory...
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This a lot of hard work tidge! Looking interesting! It is definitely possible to burn enough end where maintaining a constant assault makes it iffy to last to a dom refill. Sadly, it is on what is probably my fav dom ever, which makes highly aggressive play with her like dancing on the edge of a knife. Intense but highly rewarding.
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You need a LOT of global recharge to permadom. Generally enough to perma hasten. Extreme builds can make it without hasten, but those are pretty ultra extreme. Rather than worry about permadom, just figure out how they work in general. They aren't easy mode, but if you go 0/2,0/3 solo, or 2/1 solo, you can learn to effectively manage the mobs, controlling the situation enough to walk in and smash their face with fun like seismic smash or the goodness of psy assault which is CRAZY good on doms. Go drain psyche! Melee is the place you operate, whether by locking down from a distance and moving in, or just living in the mix to start with using a lot of soft control. Soft control is exceptionally useful because with the single target melee damage you can pump out (looking at you earth assault), you don't need to keep the guys occupied long to be safe.
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You get quite a lot of damage out of your secondary melee... With hotfeet, you should be up close and real personal, giving you ease of action with your melee attacks for high damage. Slotting fire cages for damage probably isnt the best use of slots. Would put other things in there, not damage... Bonfire is tricky. If you slot sudden acceleration -kb, the proc rate on it drops a lot, but with fold space and some interesting techniques you can get by without messing with -kb modifying enhs, which means lots of damage. As a dom, you shouldn't be afraid to be in someones face. Martial pbaoes are decent enough filler, but you have imps! Imps imps imps...
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Soft control. Fire/earth dom. Mudpots + hot feet. Seismic smash is your game winner. This is VERY HARD on the blue bar. VERY hard. Worth every bit of it,