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Everything posted by cohRock
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I rolled a Dark / Tactical Arrow blaster. His T9 arrow is Oil Slick, which can do a lot of damage if it is hit by a fire attack and set afire. Since he has no native fire attacks, will the Flame Mastery power Bonfire be a reliable means of doing so? If not what other options would there be? I am aware there will be a recharge imbalance -- base recharge on Bonfire is 120 sec and Oil Slick Arrow 90 sec. Hopefully over time he'll gain enough global recharge to minimize this problem, plus he can slot more recharge into Bonfire than Oil Slick. Mids says Bonfire includes a knockback effect, which would be counterproductive, knocking enemies off the slick and out of the fire it just (hopefully) caused. So I plan on slotting a kb2kd proc into Bonfire, avoiding that issue. The Univesal Damage IO set Overwhelming Force contains a "Chance for Knockback to Knockdown" element. With the long recharge on Bonfire, will the "chance" of it happening be reset to go off when each use of it occurs? By the way, there are a number of really good blaster secondaries. I think Trick Arrow is one of the best, with Eagle Eye coming close to making the blaster a regen guy (high boost to both regen and recovery) and Gymnastics granting 20% global recharge, some defense, and knockback/slow protection. Add the new Concealment:Stealth power (now invis) with even more defense and he begins to become pretty rugged. (Yes, he'll add significantly more defense and resistance with IO procs and, in this guy's case, Fire Shield.)
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I don't know when it was added, but acceptance of a teleport is an option. IIRC, the default is auto-accept, but a player can change that so that s/he must specifically approve of accepting a teleport.
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Another of my guys just picked up Evasive Maneuvers, an AR/FF corruptor. He's level 30 and can have 106.85% travel defense and 30% travel resist. Admittedly, most of it comes from Personal Force Field (77.07% of defense and all 30% of resist), but it's still pretty crazy numbers. Stealth for him would be kinda silly. Yes, he still has a 5% chance of getting hit, but I think hovering thru crowds of foes is a non-issue for him.
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This topic occurred to me as I examine my Demon/MM build. At level 47 he took Superspeed and slotted it with a celerity:stealth proc. Since he also has Teleport Target, he can get teammates to where he stealthed. But then at 49 he took the new flight pool power, Evasive Maneuvers. It is a really great power, and if I had known it was that good, he probably would have had it earlier. If you are unfamiliar with it, it has several properties: buffs speed of Fly and Hover. In fact it more than doubles Hover flight speed. gives to control to Fly even if Hover not present or not on it offers significant protection against immobilization (level 9 protection IIRC) it offers almost 50% resistance to knockback it offers 13.5% travel defense and more defense can be slotted. By "travel defense" I mean the defense aspect goes away if you attack, click an objective, give pet command, etc. If I consider the defense he has via Farsight, Hover, Maneuvers, and various set bonuses, and the fact that he hasn't actually used Superspeed, like ever, it would seem useful to trade it out for maybe Assault. (Assault would help make up for the lost pet damage he experienced due to slotting various pet protection procs.) With his defenses and resistances, he can fly thru crowds and pretty much ignore their fleeting aggro. Just as with Superspeed, he would dismiss his pets before doing such. Why am I asking this here instead of the MM archetype forum? Actually I posted an MM-specific question there. But everything I have said applies to anyone who takes Hover, Farsight (or other significant defensive powers), Maneuvers, etc. Well non-MM most characters wouldn't have pets to contend with, but that overhead doesn't really effect the concept. BTW, Evasive Maneuvers isn't the only power that fits this concept. Someone with the Force Field set can accomplish the same thing, even better, with Personal Force Field. And to stave off the inevitable, "we need to see your build to give an informed response", I posted that in the MM thread.
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Hi, all. My Demon/Time MM made 50 yesterday and is currently working on incarnate powers. I have a question concerning Superspeed, which he took at 47 and is slotted with a celerity:stealth for full invisibility. At 49, however he took Evasive Maneuvers, and no I am wondering about the utility of Superspeed, which I haven't used in many play sessions. Since Evasive Maneuvers + Farsight gives one a great deal of travel defense, I am strongly considering replacing Superspeed with Assault. Here is the build: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Ack, the forum won't accept full exported build, so here is the text version of the raw .mxd file: Daemon Demon: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Summon Demonlings EdcoftheM-Acc/Dmg/EndRdx(A), EdcoftheM-Acc/Dmg(3), EdcoftheM-Dmg/EndRdx(5), EdcoftheM-Dmg(7), EdcoftheM-PetDef(25), SvrRgh-PetResDam(48) Level 1: Time Crawl PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(34), PcnoftheT-EndRdx/Rchg/Slow(43) Level 2: Temporal Mending NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7), NmnCnv-Heal/Rchg(34) Level 4: Hover Flight-I(A) Level 6: Enchant Demon EndRdx-I(A) Level 8: Lash Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(25), EndRdx-I(48) Level 10: Temporal Selection RechRdx-I(A), RechRdx-I(36), RechRdx-I(37), Heal-I(46) Level 12: Summon Demons Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), ResDam-I(15), Heal-I(34) Level 14: Maneuvers LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(46), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50) Level 16: Distortion Field RechRdx-I(A), EndRdx-I(17), Hold-I(17), Slow-I(48) Level 18: Hell on Earth ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Dmg/EndRdx(40), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(43) Level 20: Time Stop Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(23) Level 22: Fly Flight-I(A) Level 24: Teleport Target Acc(A), RechRdx-I(46), Range-I(50) Level 26: Summon Demon Prince SprMarofS-Acc/Dmg(A), SprMarofS-Acc/EndRdx(27), SprMarofS-Dmg/EndRdx(27), SprMarofS-Dmg(31), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(37) Level 28: Farsight RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), ToHit-I(33), DefBuff-I(33) Level 30: Time's Juncture EndRdx-I(A), EndRdx-I(31), ToHitDeb-I(31) Level 32: Abyssal Empowerment EndRdx-I(A) Level 35: Slowed Response Acc-I(A), RechRdx-I(36), DefDeb-I(36) Level 38: Chrono Shift RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndMod-I(39), Heal-I(40) Level 41: Dark Embrace GldArm-Res/Rech/End(A), GldArm-ResDam(42), GldArm-End/Res(42), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(45) Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 47: Super Speed Clr-Stlth(A) Level 49: Evasive Maneuvers EndRdx(A), Def Level 1: Supremacy Level 1: Brawl Acc-I(A) Level 1: Sprint Run-I(A) Level 2: Rest EndMod-I(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Heal(A), Mrc-Rcvry+(11), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(43) Level 2: Stamina EndMod-I(A), EndMod-I(11), EndMod-I(21) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vigor Partial Core Revamp Level 50: Pyronic Judgement Level 50: Paralytic Interface Level 50: Lore: Demon Ally Level 50: Clarion Invocation ------------ | Do not modify anything below this line! | |-------------------------------------------------------------------| |MxDz;2049;782;1564;HEX;| |78DA7594594F136114866769AD5D80AE529642578169997600B72B13450C4A13948| |27A452A0C3049B77449F4D29FA1C625F15A8DFFC03B7F82BB2646A35EA8B870E155| |3DEDF7F99D73512669E7E9DB3367CE7BCE99C95F9BF73C3A7BE3A4247B4F978A8DC| |67ABED8689AF5B255D9B4E78BDBD686048767BE6896AB95E87CE7DB01420CA3D657| |5A6550F5EE7FFC8755D9A611A75A5B5B7AC12A9B90BC62D55AA562D3AA567C8B951| |DB36E569AFA7F702F57AB257DA1646DEF3407BABC641637CD7A63C7AAF9BBBF0B66| |C9AC55EBCD6E0257575AA999E6E6E8999AB5A1D3A2AAAD12B7723D0C051BF0B9E99| |5F8D1B64B9FE1346193DB70281F916D9F900F7C410E7F050E33CEEE213F0F899C8A| |F45896A41CD3630F91B527C82F205E66F136F922508AD7700138C16B280067780DA| |BC8B11564274C416579243581F5DC068F76AEDB63A8DF02DDC1EFEB1846FD60A437| |8709673B79228C5F41FD4E964775A63126413899C6F8E924F21DA8C1CDFBEF26357| |822BDB99F7206399644F681A93E99F9EAF302184C3F14409E0E0247191B21ECA171| |1E3AD8CFF835F81AE0BE0688172FE9A137457A92455F77C1978FFBF2ED2A92A433D| |DFF4B11F3F5FF56C40E4CFC24FC471179B40FC86FA09E00CB2907F640CF725F7F91| |DDE03DC4671D4A603D29D007F94E76CF3695F581CCC5D070B7EF41FD43BCFEA1359| |BE8DBF025C2ABC86305E4E465C25790DF4261237CDF46C87D47F7E1E80C709CF318| |F24BC813E15E22641663946791EF839771DE937112F30EF2C4799EF870EFBD4D8C2| |3BF87F814AF3F45620EEFC751E409B29F4F61C526799EC99C2A6637955545AFA60C| |55ECCCD40CEE64665016FD89C34CD3BCFE34E95B661F4E40BCCE9E0B49772A22A70| |7F41CEF4FCE81BB91B789F7587B1459923ABDE2D72E517D1AEFB56C13EF34498EA2| |FECD053AAF4126F1DFA93E89FA0FD455795116FBE93A071C601C5CC5E75A5BC3FEE| |CE2B58A4C66E1221C24AC512F1DA1ABE67AAA464F75B6A73AD753757AC5DBBA3DA7| |61A74F68E2C96B1FD3C4DBB17D84C41C257C9CC414C1B1C11CB7AF12F60F228F049| |19F05901F10FE07EFB68D8B| |-------------------------------------------------------------------| Besides answering my question concerning replacing Superspeed with Assault, any other feedback would be appreciated. Build is proving to be very robust, with both the MM and his pets very robust in defense and resistance.
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On my level 50 demon/time MM, I finally got around to putting set IOs in Hell On Earth. It now has 5 Expedient Reinforcent IOs, including the 10% resist proc and 1 Call to Arms, the 5% base defense proc. I had held off on these, in ignorance not seeing the advantage of procs in a power I don't use often. However, I was surprised and happy to see that the pet-protective procs are always on, whether or not Hell On Earth is active. 😃 I had thought the behavior would be similar to putting a Numina Recovery proc in a single target heal power. The extra recovery in that case is not active unless you heal someone, and then it remains active for 2 minutes. (Thus I usually put the Numina and Miracle procs in Health and other always-on powers.) Why the difference in proc behavior? I'm certainly not complaining, but now I can't be sure when procs will be active or not.
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@Glacier Peak Thank you. I thought DisplayPort supported both video and audio just like HDMI. Regardless, I asked same question at Tom's Hardware and was told with the displays I am using, it won't matter if one is HDMI and one is DisplayPort. The monitors I have ordered are HP 24mh FHD, supporting 1920*1080 @75 Hz. Each has stereo speakers, but I see no need to have sound come from both of them. So even if I couldn't use sound on the DisplayPort-connected monitor, I don't think it would matter. It would be kind of cool if the monitors supported an audio pass-thru that could be set to left/both/right. Ie. both speakers on one could be left and both speakers on the other could be right.
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Since I have the system up and running, I saw what you mean. I was surprised only 1 HDMI. What is advantage to DisplayPort? If I go dual monitor, would I want to use two of the DisplayPorts, or will there be some weird limitation with one DisplayPort and one HDMI?
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... and I seem to be up and running on new equipment now. On first CoH login it suggested I activate the ultra graphic settings, which i did, using the larger feature set offered. Thanks all who commented. The biggest lesson I learned is that FedEx tracking at "6-8 business days", is not anywhere near as good as the tracking I am used to with Amazon Prime's 2-day shipping. It is quite possible that HP got the computer to FedEx last Friday, which is why they printed the label. Then it might have set there in Tennessee thru the weekend and until Tuesday morning. The tracking did not update itself until the evening, but when it did, it said the package arrived in Ocala, Florida about noon earlier that day. So what HP was telling me the whole time was correct (except for the 'Out of Stock" notice on the my cart page). The package had shipped, but FedEx never told me they received it until I saw that the package was in Ocala.
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What Duo could efficiently get through a +0 MOITF?
cohRock replied to mistagoat's topic in General Discussion
<feeling ignorant> I know that the ITF is "Imperterritus Task Force". But what is "MO"? -
Welp, I'm going to stop whining. FedEx tracking now says it is on route and due to be delivered tomorrow evening (9 June). I came very close to cancelling the order earlier today when there had been no updates on either the FedEx or HP sites, and the HP representative could only tell me the order had been processed. Now my hope is that it arrives in good condition.
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@KauaiJim No explanation. One I might be able to accept would be, "We have to customize the computer to your exact specification." Okay, cool, I can see that taking a day or two. (I'm sort of pretending that is what is going on, but I don't really believe it.) Instead they just say that there is no problem, that it just takes time to fulfill the order. FedEx is slow in updating their order tracking, etc. The last one is the most egregious; I know from many orders in past (usually Amazon) that FedEx tracking is scarily up to date, and even USPS tracking is quite good.
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<sigh> Runaround <sigh> Skip if you don't care about rants and/or tirades. (I haven't decided yet.) I ordered the computer from the HP website Thursday evening. Fedex received notification that there has been an order, and Friday morning they notified me that they had printed a label! They also said to expect delivery by end of the day Sunday. Friday is also when the "my cart" page said that the computer I ordered is out of stock and I should remove it from my order. It has said that consistently until now, and the Fed Ex page hasn't been updated except instead of saying delivery would be on the 6th, not it just says "pending". I've had a couple text chats with HP online support. They assure me that there are no problems, and just a while ago even said I should have delivery by the 11th (Friday). Even though their website says for me to remove the order and FedEx does not even have the machine yet. I am 98% sure that I am receiving the "runaround", with the reps unable to give me any actual information, there is no problem, the computer has been shipped, and everything is hunky dory. (My words, not theirs. 😒 ) Is there any reasonable possibility the support agent is right? There are no problems, and I can expect the computer by Friday? If so, they have a really screwed up system notifying Fed Ex days in advance that there will be a shipment, and also informing the customer the computer is out of stock and it should be removed from my cart. It is the mixed messages that make this most frustrating. I think I got a pretty good deal on a pretty good machine, but only if they can actually perform in a reasonable time frame. I would accept Friday as reasonable if not for the mixed messages.
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Yeah, I'm thinking of transplanting the current hard drive if possible. I'm guessing that the problem is the power supply. When I turn it on, it starts whirring up like it always has, then it sputters to almost silence, then it tries to whir up again, etc. At any rate, the monitor never gets a signal. I tried opening it up, looking for loose connections, blowing dust away with canned air, seeing if any fans were bound, etc., but nothing changed. Instead of fighting with it and trying to repair it, I thank it for the years it has given me, and accept that it is time to move on.
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I believe it will be an NVIDIA® GeForce RTX™ 3060 (12 GB GDDR6 dedicated). That was what was mentioned during my sales-support chat, which they emailed me a copy of when the session was over. The session report also states that it has a Ryzen 7 processor. I say "I believe" because the link at the HP site for my system reports that this specific model of Pavilion is out of stock and provides links to similar HP machines. I got an email this morning saying it shipped, so I may be getting the last one for now. I hope anyway; I'll be P-O'd if it went on back-order. The link did work last night, though. @Psyonico I'm pretty sure I remember two cables, the connection to the motherboard and one directly to the graphics board. This is on an older machine though, so I may be misremembering or the technology within the drives themselves have improved.
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My computer died last night. Sigh. I knew it was getting old, and I was in the process of deciding what to replace it with. I've ordered a "2021 HP Pavilion Gaming Desktop" which should arrive mid- to late-next week. The dead computer was 8 to 10 years old; I don't even remember when I got it. Suffice it to say it still had the Live version of CoH installed. 😎 Anyway, the new computer (HP TG01-2176z) includes 16 GByte RAM, 512 Gbyte SSD (the boot drive with Windows 10), 1 TByte hard drive, Rizen CPU, GEForce graphics card with 12 GBytes of its own RAM, 400-watt PS, and all-in-all should be a significant upgrade. .. I should even be able to exit City Hall without a 10-second period of blackness! The one feature it lacks is an optical drive, which sort of surprises me. Certain other HP Models I looked at did include a R/W DVD drive, but as far as I can tell, HP has dropped BlueRay players from their lineup (assuming they ever did support them). Since my existing movie collection includes both DVDs and BlueRays, a vanilla DVD player would have been a stop backwards. (I still have my Playstation 3 to watch BlueRays on, though.) Thus I'm not too disappointed that this machine doesn't have one. Hopefully there will be a bay to install a BlueRay drive. I'm assuming that external models would be inferior, because IIRC DVDs and BlueRay players have a cable to connect directly to your graphics card to maximize their performance. Just out of curiosity, is HP an outlier in terms of BlueRay systems? I would have thought by now they would be standard, just as DVD players completely replaced CD-Rom drives. It surprised me to see they do not come standard on advanced desktop PCs from HP.
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Well, that ain't right is it? -- in game stats
cohRock replied to cohRock's topic in General Discussion
An actual power may not be able to -- but a pet, with multiple powers, can. Just as the Robotics lieutenants can cast defensive shields, demon lieutenants cast resistive shields, and both pets can have their shields enhanced. Now that Daemon Demon has acquired the second demon pet buff, they will also be able to cast a heal, which is also slottable in the power. I'm not saying your underlying theory is incorrect -- these two powers could actually be messing with each other instead of this just being a bug in reporting statistics. In which case, I would like the statistics to be correct! I'd take just +66% damage if the shields were also buffed +66%. Maybe when I add a sixth slot and put in a Health enhancement, that will be +66% too. 🙂 BTW, in my original post I should have said that this is the only oddly-reported power that I noticed. -
I happened to be looking at some stats on my level 32 Demon/Time MM, and the following was reported: Shouldn't the damage be closer to 95% and the Resist closer to 20%?
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In the context of the game being Live and super/villain-groups being strongly relevant to the group elements of the game, having a dedicated IO crafter in the SG/VG made a lot of sense. With enough experience, the generic IO recipes become memorized, significantly lowering the cost of building them. When you are only crafting for yourself, it is difficult for that cost gain to become a factor, because of all the overhead in making enough recipes to memorize them.
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Is the "tugboat" a figment of my imagination?
cohRock replied to cohRock's topic in General Discussion
Thank you @Ironblade You've got strong research-fu! At least I was right about it not being called a Smuggler's Ship, so the vague feeling of "different" was justified. -
The ferry allowing travel between Talos Island, Striga Island, and Independence Port is identified on the maps as "Smuggler's Ship". Vaguely that has bothered me since coming to Homecoming over a year ago. Today it occurred to me possibly why. On Live, was this vessel not referred to simply as "tugboat"? It's quite possible my remembery is malfunctional again, but I'd like to find out for sure.
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One of my blasters had Conceal:Stealth before i27p2 upgraded it to invisibility class (35-ft to 55 ft). To allow him invisibility, he slotted a Celerity:Stealth proc in Swift, upping his stealth radius to 65 feet while Swift was on. Now with the base of the Stealth power being 55 feet, does the extra 30 feet from Celerity ever come in handy? He seems to be ignored by everybody except snipers and drones at the 55-foot value, and the snipers he has encountered have not been inattentive to his 85-foot radius.
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I finally have a character with Gymnastics. He is a level 34 Dual Pistol / Tactical Arrow blaster named Shooty McShoot Shoot., and the data is taken from him. The Acrobatics data is taken from Fiery Furry, a level 41 Fire/Fire tank. I don't think level and archetype make a difference, but I've included that info in case it does. Gymnastics Acrobatics Proposed Acro. ---------- ---------- -------------- Endurance 0.26/sec 0.26/sec 0.26/sec Knock Prot. 9 7 7 Knock Enhanceable 2 2 Hold Prot. 2 2 Hold Resist 40% 40% Defense 1.75 Recharge 20% Run 25% 10% Fly 13.65% 10% Jump Height 10% Jump Speed 10% Rech. Resist 40% 25% Fly Resist 40% 25% Run Resist 40% 25% Note that where the powers overlap, I have kept Gymnastics at a higher level since it is a secondary and not a pool power. The powers would still be quite complementary should a player choose to take both. Note that the knock protection would end up very high, but this is the same situation a Stone armor player would be in with both Granite and Rooted active. I don't know if the combined recharge and motion resistances would be out of line with existing design parameters, but the sum could be capped if so. Two different numbers are given in game for Acrobatics hold resistance. The other one is 67.81% which sounds both high and suspiciously precise.
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This may be related to a similar navigation aid, "Set as Waypoint". Setting someone on your ream as waypoint allows them to stand out on the map, as well as easier to see what direction they are from you on main screen. However, whenever an objective is met or other random times, the waypoint gets canceled. From an outsider's perspective, it seems like these two issues could have the same root cause.