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Eva Destruction

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Posts posted by Eva Destruction

  1. I'm having the same problem.  I rescue him, I get him to follow me to the door, when I get there the mission objective disappears from the nav bar but the mission doesn't complete.  I've tried it three times now.  I picked the heroic option in all previous missions if that makes a difference, and didn't clear the optional objectives in the mission itself, although I did clear out the warriors in the building.

  2. On 12/15/2021 at 6:33 PM, Sakura Tenshi said:

    Uh, @Eva Destruction, you might want to reread my post. I’m not talking about the Cimeroran Stronghold, Requiem himself speaks of many that have been set up throughout time. Cimerora wasn’t even the first one according to him, it had just been another that proved especially interesting because of how tough Cimerorans were.

    Well yeah, he SAYS he has a bunch of strongholds set up throughout time.  That doesn't mean he actually has them.   It's a potential storyline seed but it's just as likely he's making stuff up to make him sound more badass than he is rather than admit he just got his ass kicked.

  3. On 12/15/2021 at 6:42 PM, Techwright said:

    Has it ever been revealed whom is the wealthy benefactor bankrolling the Sky Raiders, and using high-powered lawyers to keep them out of jail?  The obvious guess would be Nemesis, but if its not been revealed in-game, that might make an interesting investigation, especially if it proves to NOT be Nemesis.

    It's revealed in the Mysterious General Z arc.  Level 25-30 blueside.

    • Thumbs Up 2
  4. 1 hour ago, Sakura Tenshi said:

    Here’s a plot thread had been left hanging well before the game’s closure, interestingly:

     

     

    https://hcwiki.cityofheroes.dev/wiki/Imperious_Task_Force#Stop_Romulus


    while I get some of them had to survive for the 5th Column to return, the fact that there’s not just a 5th column

    stronghold in Cimerora, but across the world and history seems a PRETTY DAMN IMPORTANT THING THAT WAS NEVER ADDRESSED.

    There isn't a 5th Column stronghold in Cimerora though.  We wipe it out on the ITF.  There might be some stragglers but Imperious does have his own dudes around to keep them in check, after Rommy and his buddy from the future are gone.  None of them had to survive, the 5th Column formed during WWII, then some of them went back in time but the ITF is the end of that plot.  It's not a time loop.

     

    I would like to see them try to establish a connection between Cimerora and the Path of the Dark though.  I think it was in the AMA where one of the devs said they'd totally forgotten about the Path of the Dark when they wrote the ITF, because of course they did, your job is to write lore for a game where  a lot of people nerd out about the lore and you can't even remember your own lore?  But I digress.  Dirge of Entropy does the nasty in the past-y and becomes his (its?) own grandfather, it practically writes itself. 

  5. 5 hours ago, Coyotedancer said:

    I have to admit... as fond as I am of Scirocco and as much fun as it would be to see the guy get an honest shot at "going hero", I'm very, VERY wary of anyone actually trying to write that arc and to make all of the changes that would have to come from it. I just don't have the unquestioning faith in The Powers That Be that many of you guys seem to. Not when it comes to messing with a favorite, anyway. (And to be completely fair, I didn't have much faith in the old devs getting that right, either. When I read about the plan? I was honestly kind-of glad that they DIDN'T get the chance to do it. Odds are it would have ended up a ham-fisted mess, and I would have hated to see Scir basically taken out of the game as an active contact.) 

     

    Yep, that AMA just showed that it was actually a good thing they never got to do all the story arcs they wanted to.  Some of their plans were...really dumb.  Like having Cole pretend to be Statesman because humanity needs a leader against the Coming Storm, that was probably the dumbest.  Yes, let's hand a former fascist dictator a cult of personality on a silver platter, that'll end well.  The redemption sotrylines that did make it into the game aren't much better.  Paretorian Percy Winkley kills the entire Midnight club in a fit of incel rage?  Well he helped us that one time, so all is forgiven!  Anti-Matter helped uphold a tyrannical regime and tried to nuke a whole city in a fit of incel rage?  Well he helped us that one time so he's a hero now!  For player characters it has to be that easy because it would be a lot of added work to establish that hero contacts might work with you but they don't entirely trust you and they certainly don't forgive you for all the bad stuff you did as a villain, but for NPCs it's just lazy.

     

    So with that precedent, I'd fully expect any Scirocco redemption sotryline they came up with to be wrapped up in four missions, with a "thank you for your service, all is forgiven, welcome to the Freedom Phalanx" at the end.  We'd all know he's not going to forgive himself for all the bad stuff he did, and having him help the heroes makes practical sense, but I wouldn't have expected the writing to reflect that.

     

     

    • Thanks 1
  6. 40 minutes ago, Techwright said:

    comic book lore-wise there might be reasons for the snug fit, besides showing off your gym results.  Skin-smooth fabric means less loose folds of cloth for a melee opponent to grab (of course, wearing it while wearing a pony tail kind of defeats the effect).  It also probably reduces friction/drag for flyers and superjumpers, and leaves no open neck lines or pockets of fabric for acid and corrosives to get into.

     

    Pfft, ponytails are for wusses.  Real women wear their hair loose and free.  Only noobs need to see what they're beating up.  (And if your hair's in your face nobody can tell that it's really your stunt double kicking their ass while you sneak out for a smoke break.)

     

    (Real men would wear their hair loose and free too I'm sure if they had that option in the costume creator.  Let's have some real long hair styles for male characters while we're giving them fishnets.  EQUALITY NOW!)

    • Thumbs Up 1
  7. Ernesto Hess mostly because there's a giant robot.  But also because there are some neat maps.  It could use some minor updates; the trap in the first mission is not the threat it was when the TF first came out, and the radar station missions are a lot of running around, but it's the first TF I ever completed and it's still my favorite.

     

    Silver Mantis mostly because of the last map.  But also you get a nice variety of enemy groups throughout.  Mortimer Kal is a very close second but it's almost too quick.

     

    ITF, because it's fun to go back in time and murder hordes of Romans and Nazi aliens.  I don't do speed runs. 

  8. If you defeat X number of enemies from a faction, they start to see you as a threat and make a tactical retreat when they hear you're coming.  No more running Council radios until your eyeballs bleed; after you've run a couple of them you'll walk into an empty warehouse.   Once you enter a mission it won't reset for 24 hours, so you can't farm Battlemaiden either.

     

    AE obviously gives no rewards, although it's still there and can be used as a danger room, to test builds and tactics without any consequences.  (Since I'm assuming the real game would have actual consequences for defeat.)

    • Like 1
  9. On 6/25/2021 at 10:56 AM, FeliciaDivine said:

    Here is where strategy comes in...Problem with Rommy...when he rezzes your stunned and he takes you out...

    Solution! Cataphract and HVAC does a lot of damage but one of those bots has 90% Stun Resistance!

     

    If you break line of sight as soon as he dies you don't get stunned.   That's where strategy comes in.

     

    (Unless you rely on defense so you have to take out the autohit fluffy first and then find out that it's actually the fluffy's death that stuns, not Romy's rez, and another attempt to solo MoITF down the drain.)

  10. A GM of the week would be a good idea, actually.  It can be difficult to get a team together to kill them, especially redside.   Make it one GM per week, period, not one red and one blue, and have the redside ones appear twice each in the rotation, to give people a bit of incentive to go over and help redsiders.  Increase the spawn rate for the monster of the week just to make it easier for people who don't play as much to get theirs (I actually wouldn't mind if all GMs could be deliberately spawned, like Adamastor and Caleb, but that's probably more work for the dev team than just making Jurassik spawn more than once in a blue moon.)

  11. 10 hours ago, ZemX said:

    For me, I have to not think about Vigilante because it doesn't make a whole lot of sense you'd go redside and run villain missions with other villains if you were just a hero that goes to extremes to bring villains to justice.

    Depends on the mission.  A lot of redside missions have you going up against villain groups, so teaming with villains to take them down is just going to another extreme.   It does start to make less sense when you join villains on stuff like the RSF though.

    • Like 1
  12. All those "contact's personal story" missions.  I've played them all once, I don't need to play them again, you don't have sprint or swift so they're a slog to run through, and I just want to get the contact out of my active list.

     

    "Defeat Crimson" from I think it's Shadow Spider?  A failable mission with a running AV with Quickness.  Proof that the  devs hated villains.  Eff that noise.

     

    I also skip "Protect the Henge" but I don't skip "Stop 30 Fir Bolg," since I can at least clear spawns while waiting for the next wave instead of sitting there doing nothing.

     

    "Stop the Legacy Chain army," totally pointless, they don't even give badge credit, and the buggers run and hide under the docks so you have to hunt them down before the next wave will spawn.

     

     

  13. 9 hours ago, Turric said:

    Secondly, it should have been illustrated to be an Astral Plane, a Shadow Plane, the Ethereal Plane (perhaps all three) or some such as that, with the Rularuu being natives, or at least invaders of that dimension, perhaps from their own. The Shard itself should not be thought of something that came to be, but something that is integral to the fabric of the multiverse, something that always was, but shared between all dimensions, thus a crossroads of sorts. That itself provides a bundle of stories by itself. Whomever rules the Shadow Shard has unlimited access to all the other dimensions. With that idea in mind, all the further gates created by the Portal Corp should actually be placed WITHIN the Shadow Shard, making it a staging point for forays into all the other dimensions (Council World, Werewolf World, Battle Maiden World, Black Swan World etc.). Oh, and Praetorian Earth World...

     

    What you are describing is so completely different from what the Shadow Shard is that it's a completely different zone.

     

    The Shard was originally accessed through Portal Corps, and still can be.  The Tunnel system was a later addition, for ease of travel.

    • Like 1
  14. 12 hours ago, GM Arcanum said:

    assaultweapons_arflamethrowerignite.png.bf7e504ddb51ca9dee9d12907d04d06b.png Ignite (All Versions)

    • Cast Time reduced from 4s to 2s

    So it's still useless but now it can be useless faster.

     

    12 hours ago, GM Arcanum said:

    assaultweapons_arfullauto.png.9bd6bfd1e0321ffa8f4327fff2e9f217.png Full Auto (All Versions, including Henchmen)

    • Cast Time reduced from 4s (or 6s) to 2.5s (Mercenary Commando actually took a whopping 6s before!)

    Awesome, Can we get the target cap increased to 16 like other Blaster t9s have?  Yes, the rule is that cones have a target cap of 10, but it's also a rule that PbAoEs have a target cap of 10, and most nukes are PbAoEs with a target cap of 16, so.  I wouldn't mind the cone being a bit wider either.

    • Like 3
  15. I still haven't gotten a Defender, Controller, Stalker, or Dom past the low 30s or an MM or squid past the teens.  And I only got a tank to 50 on live by making one for a static team, so I couldn't let her sit in the teens like all previous tanks because I just didn't feel like playing her.  VEATs were on my "never got past the teens" list too until recently, but now I have a widow in the 40s and I'm really enjoying her so she'll be 50 soon.

     

    Never got around to soloing MoITF either.  Tried once, the autohit fluffy killed me, tried again, killed the auothit fluffy, learned that it's the fluffy dying that stuns you, not Rommy rezzing, haven't gotten around to trying again.  You may now revoke my Scrapper card.

    • Like 1
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