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khy

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Everything posted by khy

  1. I've been thinking of creating a 'Spider Mastermind'. I don't have much experience with VEATs, so any thoughts/suggestions would be appreciated! A crab spider soldier with Spiderlings, Call Reinforcements, and Summon Blaster from Black Scorpion's Patron Power Pool. Villain Plan by Pines' Villain Designer 1.962 Spider MM: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun -- Dmg-I(A), Dmg-I(3), Acc-I(23), Acc-I(46) Level 1: Wolf Spider Armor -- ResDam-I(A), ResDam-I(5) Level 2: Longfang -- Dmg-I(A), Dmg-I(3), Acc-I(34), Acc-I(42) Level 4: Crab Spider Armor Upgrade -- ResDam-I(A), ResDam-I(5) Level 6: Super Speed -- Run-I(A) Level 8: Suppression -- Dmg-I(A), Dmg-I(9), Acc-I(9), Acc-I(43), EndRdx-I(43) Level 10: Combat Training: Offensive -- Acc-I(A), Acc-I(11), Acc-I(11) Level 12: Arm Lash -- Dmg-I(A), Dmg-I(13), Acc-I(13), Acc-I(19), DefDeb-I(40), EndRdx-I(43) Level 14: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(15) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(19) Level 20: Tactical Training: Leadership -- ToHit-I(A), EndRdx-I(21), EndRdx-I(21), ToHit-I(23) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(40), EndRdx-I(42) Level 26: Frenzy -- Dmg-I(A), Dmg-I(27), Acc-I(27), Acc-I(37), DefDeb-I(37), EndRdx-I(42) Level 28: Serum -- RechRdx-I(A), RechRdx-I(29), Heal-I(29) Level 30: Tactical Training: Maneuvers -- EndRdx-I(A), EndRdx-I(31), DefBuff-I(31), DefBuff-I(31) Level 32: Omega Maneuver -- Dmg-I(A), Dmg-I(33), Acc-I(33), Acc-I(33), RechRdx-I(34), RechRdx-I(34) Level 35: Summon Spiderlings -- Dmg-I(A), Dmg-I(36), Acc-I(36), Acc-I(36), DefDeb-I(37) Level 38: Call Reinforcements -- Dmg-I(A), Dmg-I(39), Acc-I(39), Acc-I(39), DefDeb-I(40) Level 41: Web Envelope -- Acc-I(A) Level 44: Shatter Armor -- Dmg-I(A), Dmg-I(45), Acc-I(45), Acc-I(45), RechRdx-I(46), EndRdx-I(46) Level 47: Summon Blaster -- Dmg-I(A), Dmg-I(48), Acc-I(48), RechRdx-I(48), RechRdx-I(50) Level 49: Venom Grenade -- Dmg-I(A), Dmg-I(50), Acc-I(50) Level 1: Conditioning Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7) ------------ The innate leadership buffs and strong AoE focus is a boon for grouping, and later on the spiderlings and disruptors gives the soldier 5 pets to run around with. Later on moving into the Mace Mastery with Black Scorpion gives the soldier a Blaster, with Hasten and Mental Training the 15 minute cooldown can be brought down to 7.3 minutes. ------------
  2. Bots : Offer tremendous versatility, but with fewer debuffs and SLIGHTLY less damage overall. Mercs : Offer slightly more damage and debuffs at the expense of versatility. Bots are a bit more tanky since they have more heals (Each of the 2 lieutenants can single-target heal, and the unique power is a single target full-heal) and some defense buffs. If you have a strong buffing secondary they can become VERY difficult to kill. Mercs are less tanky and more damaging, since they have significantly less healing but they do have the Serum which offers a significant offensive boost. Their only direct healing is the third minion pet which is a medic with a single target heal.
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