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Everything posted by khy
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My mastermind wishlist is mainly about pet AI, and the ways I'd like the Pet AI to be updated. So here's what I would like pet AI to be more like : 1) When pets are set to Defensive, they won't chase enemies unless you use the 'attack' command. When they do attack, they should always stick within a small area around you - say, they'd always stay within Supremacy range. 2) When pets are set to aggressive, they'll chase freely like they do now. 3) When pets are set to defensive, they should ONLY attack an enemy which has attacked you or them. All too often I've seen only 1 enemy actually attack, but my robots will retaliate against 3 different enemies (Sometimes they'd even be in different groups). 4) An update to pathing. There are some areas in certain maps that CONSISTENTLY get my pets stuck. Warehouse maps often have a corner with a ramp heading up to a sort of J-shaped catwalk that ALWAYS gets my pets stuck. 5) Pets 'teleporting' to you should occur at slightly shorter ranges for when you're travelling through a zone. Oftentimes I'll head to a specific spot and find that 2-3 of my pets will 'teleport' to me but the other 3 will be running slowly over to me, pulling shit as they go. I'd like to see them all just pop in when I get to my destination. Alternatively, if when I dismissed pets if I could resummon them already buffed with the Level 6/32 buffs that'd be nice.
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Pets, Personal Attacks, How do you like to build your character?
khy replied to khy's topic in Mastermind
With a couple newer characters I have I started using personal attacks early on while levelling, and specced out of them later when I can pick up APP/PPP powers instead. -
So I'm just kind of curious, when I got my MMs to 50 back during live I did so before the IO system was really in full swing. These days I've been having problems sticking to one character, so I haven't yet gotten a MM past 40. Still looking for that perfect build that fits me, you know? That said, some of the various sets are a bit confusing to me - mainly in that Pine's doesn't really go into details about the effects of set IOs. So I figured I would ask here! 1) Soulbound Allegiance : The 6th IO in the set is a Chance for Build Up. Is that a chance for each of your pets to get it, or for the MM to get build-up? The latter would be rather useless for my particular playstyle. If it's for the pets, do they all get it at once or is it a chance for individual pets to get it? 2) Command of the Mastermind ATO : The 6th IO in the set is a Pet +AoE Defense aura. How much defense does it grant? Is the aura granted around the MM, or around the pets it's slotted in? If it's slotted in Tier 2 pets does this mean each pet gets the aura and if so does it stack? 3) Is there a general recommendation about always putting a specific set in a specific pet tier? Like, does one particular set produce better bonuses when granted to the tier 3 pet versus others? In terms of raw numbers, Level 50 Soulbound Allegiance Accuracy/Damage is the same 26.5/26.5% bonus as Sovereign Right's Accuracy/damage, but I don't know if any of the set effect apply specifically to the pet they're slotted in or not. 4) Which pets would work best with non-set IOs? I imagine that Protector Bots would work well with +Defense IOs considering they grant such huge defense bonuses to bots, but I'm not sure if there's others I should keep an eye out for. Healing on Merc Soldiers maybe? Def/Tohit on Thug Enforcers? How much should I focus on secondary effects versus accuracy/damage? I have a LOT of MMs as they're my favorite class, and while most of them probably won't end up reaching 50 the more I know the happier I am.
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I made a gimmick character who uses a mace and shield, but I'm not very good with melee builds. I mainly play masterminds, controllers, and corruptors. I'm wondering if anyone can give me a quick build? What powers are worth taking and what should be avoided?
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I love beast because the dogs are good dogs brent, but I have to admit that the fact that they're melee really makes it FAR more difficult to keep them wrangled compared to other pets. After playing three different beast/ MM's to level 32 (Thermal, Sonic, and Kin) I always had troubles where enemies would peel off and when I'd direct the wolves to a new target, they'd be slow to respond. It'd take 1-3 seconds for the wolves to break off their current target and charge towards the new one, which was often enough time for the wolves to aggro a new pack. I've caused a couple wipes because I wasn't able to predict when enemies would break off and flee, and was too slow to get my pets on a target that was still in melee. What I would REALLY love is a setting where my pets would stick to me like glue, and I would run in to melee and let them attack anything that's in melee range, but when enemies run OUT of melee range they wouldn't chase. I could just drag my pets around and let them hit EXACTLY what I want them to and if I want to draw an enemy back out of the pack, I could simply by running away and having my pets follow me. But that's not an option with MM Pet AI. If I set them to passive follow they'll stick to me, but won't attack enemies in melee range. If I change them to anything other than passive and let them attack they'll chase enemies. It's frustrating.
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IMO the major point of Hurricane is the ridiculous amount of -tohit it has (a whopping -22.5%). The other effects are just 'nice but not the point'. But maybe I'm wrong about that...
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That's frustrating. Much as I love hurricane for the havoc it wreaks with physics objects, the repel scatters enemies in a really, really obnoxious way.
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Would KB to KD also eliminate the repel effect that Hurricane has? Right now when I jump into a big group with Hurricane in order to debuff them, they all scatter due to the repel. I'm wondering if there's any way to use Hurricane without pushing all the mobs around. I've tried sort of, running around the mob perimeter to push them towards a center point but they like to scatter and oftentimes I can't do that without aggroing an additional pack or whatever. If mobs are nice enough to rush me and my ranged pets, they get pushed away but if they're ranged pets that stay in place then they're annoying.
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I'd like an update to the 'medicine' power pool to be more interesting, personally. Make Field Medic a passive, have it grant more interesting bonuses to the other powers in the set (IE : Aid Other can affect up to 3 targets at once, Injection gains some interesting benefit when used offensively, giving Resuscitate a small boost when you have FM, etc). Also remove the interrupt from Aid Other baseline.
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We have all heard the jokes about Petless MMs, and I've seen a ton of people make Attackless MMs (Relying on pets for 100% of their damage), myself included. I've chatted with people about builds that forego T1 pets entirely, focusing solely on the stronger pets. I'm curious what you guys think about these various build ideas. Do you prefer having one or two (Or all 3) personal attacks? What do you think of not using T1 minions?
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Help: a specific challenging goal: complete all contacts
khy replied to JusticeBowler's topic in General Discussion
Is it possible? Yes. Will it be obnoxious? Probably! What she'll need to do is turn off XP gain (Under options) every time she hits a level BEFORE a level with a multiple of 5. So 14, 19, 24, 29, etc. Once it's off, do all the quests for all the contacts you can possibly do until they have nothing more for you. Then do radio/newspaper missions until the detective has no new contacts for you. THEN go to every zone in your level range, and check for any contacts and missions and repeat it all! Then turn XP back on, level up to the next 5-level milestone, and talk to your contacts again to see if they have new contacts or missions for you. Most of the time the breakthrough for outlevelling contacts is in powers of 5, so a contact will offer you level 20-25 missions, or 25-30, etc. -
So apparently Homecoming is only the 7th most popular server
khy replied to Venture's topic in General Discussion
I heard /coxg/ was powered entirely by salt. If the /coxg/ server is the same population ratio of 4chan then it's comprised 25% of trolls, 25% of drama queens, and 50% of 12 years old pretending they're 18+ to post there. -
So apparently Homecoming is only the 7th most popular server
khy replied to Venture's topic in General Discussion
I got off so lucky. I found out about the secret server right when Homecoming came up and became available. So my feelings of disappointment that I couldn't play were COMPLETELY AND TOTALLY drowned out by the feeling of excitement, nostalgia, and joy of being able to play again. If I had found out about the secret server before Homecoming spun up the servers, I might have been pissed or disappointed; but since I can play right now, I'm happy and thankful for that and don't really care about what happened in the past that I can't change. -
You know what actually WOULD be kind of nice? A separate pop-up 'Team Effects' window that you could click on that would show relative defense, resist, damage, tohit, and speed buffs on your teammates in the form of bars going across. So you can see at a glance which of your teammates are being hit by slows because their speed bar has suddenly fallen into the negative, or if two teammates are low on health you can see if one of them has been debuffed and is therefor more likely to die, and prioritize heals on them. No actual numbers relating to damage/heal, so no judging your team, but something akin to the 'Totals' tab within Mids/Pines. Or so when you're in a group with FF, Ice, Thermal, AND sonic you can all look at the completely capped out defense and resists and feel a sense of pride and superiority as you completely massacre everything while hardly taking a scratch of damage. I think it'd be neat to see a bar where, say, when I'm buffed with bubbles I see a green bar that indicates the strength of my defense boosts and when I fight some enemies that debuff my defense I can see how far it's dropped, and judge whether or not I should pop a luck or something.
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Fixing Pines Hero Designer to be accurate for Homecoming/i25.
khy replied to khy's topic in Tools, Utilities & Downloads
Unfortunately the work that I've been doing has all been done from within the program's built-in database editor. I do not have access to the code that the program was built upon, so I cannot make direct changes to the program that would adjust that. That said, I'm looking for another hosting option. I'll update the link in the OP soon with a better download link! -
Fixing Pines Hero Designer to be accurate for Homecoming/i25.
khy replied to khy's topic in Tools, Utilities & Downloads
Weird enough, in the properties of the power it was applying the -damage and -recharge to enemies AND to the player. This has been fixed. Also Tinyupload wasn't letting me upload the file for some weird reason, so it's been updated to a MEGA link. -
Does anyone else ever intentionally fail missions?
khy replied to TheSwamper's topic in General Discussion
I forgot autocomplete was a thing. Remind me how to use it? -
Fixing Pines Hero Designer to be accurate for Homecoming/i25.
khy replied to khy's topic in Tools, Utilities & Downloads
Sometimes when you're in the enhancement popup window you have to click inside the window before typing numbers or hitting +/- works to adjust IO levels. Also if you hit + or - to use enhancement boosters, it won't show until you hover over the enhancement again. If you move your mouse outside the enhancement popup window it'll close without saving your changes as well, and seems to always default to level 50 with no boosters. -
Wait, today is Statesman's birthday? Can you give me slightly more detail about that? And as a june birthday myself, I'm thrilled to be able to play this game again! Today's my birthday and while this isn't the best present I got today, it's still a damn good one.
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Fixing Pines Hero Designer to be accurate for Homecoming/i25.
khy replied to khy's topic in Tools, Utilities & Downloads
Yes, but Pines doesn't seem to have the option to apply multipliers to damage other than with percentages. Nor is there a way to apply a global 'duplicate' to all damage done. So if your 'Lift' power does 15 damage normally, and 15+15 with containment, the only way to reflect that in the build planner is going to be to have Containment apply a 100% damage buff. This would mean that the numbers would show lift doing 30 damage in one hit, instead of 2 - but it's the only way for people to apply containment and see damage numbers with it enabled that I can think of. -
Because why not?
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Fixing Pines Hero Designer to be accurate for Homecoming/i25.
khy replied to khy's topic in Tools, Utilities & Downloads
A few changes I've made to the latest version, but have not uploaded it yet : Removed Wind Control from dominators, I only removed it from controllers before because I'm dumb and forgot both ATs get access to the same control powers. Fixed Mastermind Mace Mastery to properly require Scorpion Shield / Web Envelope before you can pick Mace Beam Volley or Power Boost. Containment now grants a 100% damage boost when enabled. I'm trying to get Sudden Acceleration added, but I don't have the numbers to put in. I'm trying to get that updated once I can get the numbers from live. I've updated some of the numbers for /rad and /kin masterminds End costs, but not all of them as I need additional data about the base end costs for higher level powers that I don't have access to yet. Containment is kind of a weird case where it doubles all damage against a target but ONLY if the target is already affected by a containment effect (Hold, Immob, etc). So it's a click toggle, but there's no way for the program to determine whether a mob is affected by a hold. So what I've done, is I've changed containment to simply grant a 100% damage boost when it's enabled. I don't know if this is the best approach, so any input or thoughts about this would be appreciated. -
As a level 50 Bots/FF, one thing I like about the secondary is that there's a few powers in there I just don't give a shit for so it gives me more pool options. I run leadership, Medicine (Thanks to FF's lack of heals and the bots being unable to benefit from recharge having an extra heal of my own is great) and my travel power, plus the Patron Power Pool stuff. Also I love the fact that with IOs, I can easily get my bots defense up above 50%. It becomes ridiculously easy to solo harder content with that much def. Yes, it's cruise control - you won't be spamming attacks and abilities like other sets. But on the flip side, it also means you're able to micromanage your pets more because you're letting them do the work while you sort of oversee everything. But YMMV. What works well for me may not work well for others, after all.
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Just out of curiosity, why is that particular defensive set not available for Tankers when every other defensive set is? It's available for all other defensive set options (Brute, Stalker, Scrapper, and Sentinel).
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If you're farming, then you want missions that have lots of bosses. Salvage will NEVER drop from underlings, 8% drop chance from minions, 10% from lieutenants, 25% from bosses, and ~43% from AVs. If you're buying, the black market and Wentworths have been seeded with plenty of salvage by the devs, so there's tons available. Or if you want to be lazy you can just type in /ah to access the consignment system :)