Denali
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On 1/20/2021 at 10:45 AM, Elia87 said:
No haste?
No haste. There are plenty of characters I use haste for, but I feel like blasters often have enough attack chain options to not need the haste and it becomes one less thing to manage (and absorb enhancements). With the LoTG +recharge everywhere that can take it, some other set based recharge, along with agility alpha, there is plenty of recharge to go on with. I see a lot of people out there use haste on everything but it just seems unnecessary to me on this one.
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this is my take on it, all theory right now as I just created this toon, but am liking the concept. I would love some feedback.
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Plant Blaster: Level 50 Mutation Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Plant Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50)
Level 1: Entangle -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(5)
Level 2: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Rchg/+Status Protect(11), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11)
Level 8: Aim -- RechRdx-I(A)
Level 10: Toxins -- HO:Cyto(A)
Level 12: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Dam%(50), PstBls-Acc/Dmg/EndRdx(50)
Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50)
Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(50)
Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 20: Wild Fortress -- Prv-Absorb%(A), Prv-Heal/Rchg(21), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(23)
Level 22: Disintegrate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(27), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33)
Level 30: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(40)
Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(39), SprEnt-Rchg/AbsorbProc(39), SprEnt-Acc/Hold/End/Rchg(42)
Level 38: Skewer -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(39)
Level 41: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(42), DmpSpr-ToHitDeb/Rchg/EndRdx(42)
Level 44: Scorpion Shield -- Rct-ResDam%(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45)
Level 47: Fly -- Flight-I(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Ion Core Judgement
Level 50: Diamagnetic Core Interface
Level 50: Banished Pantheon Partial Core Improved Ally
Level 50: Barrier Partial Core Invocation
Level 50: Support Total Radial Graft
Level 50: Agility Total Radial Revamp
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Earth/Nature help wanted!
in Controller
Posted
I ran into this thread and was curious. This was my second character on homecoming but am just now getting back to it. I took some of the above notes and created my own take on the build.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
Suidan: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize
Level 1: Corrosive Enzymes
Level 2: Stone Cages
Level 4: Hasten
Level 6: Regrowth
Level 8: Quicksand
Level 10: Wild Growth
Level 12: Stalagmites
Level 14: Spore Cloud
Level 16: Hover
Level 18: Earthquake
Level 20: Combat Jumping
Level 22: Lifegiving Spores
Level 24: Wild Bastion
Level 26: Volcanic Gasses
Level 28: Rebirth
Level 30: Kick
Level 32: Animate Stone
Level 35: Entangling Aura
Level 38: Overgrowth
Level 41: Fissure
Level 44: Rock Armor
Level 47: Tough
Level 49: Weave
Level 1: Containment
Level 1: Brawl