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Denali

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Posts posted by Denali

  1. I ran into this thread and was curious.  This was my second character on homecoming but am just now getting back to it.  I took some of the above notes and created my own take on the build.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Suidan: Level 50 Mutation Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Nature Affinity
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize

    • (A) Superior Entomb - Accuracy/Hold
    • (3) Superior Entomb - Hold/Recharge
    • (3) Superior Entomb - Endurance/Recharge
    • (5) Superior Entomb - Accuracy/Hold/Endurance
    • (7) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    • (15) Superior Entomb - Recharge/Chance for +Absorb

    Level 1: Corrosive Enzymes

    • (A) Accuracy IO

    Level 2: Stone Cages

    • (A) Superior Overpowering Presence - Accuracy/Control Duration
    • (9) Superior Overpowering Presence - Control Duration/RechargeTime
    • (9) Superior Overpowering Presence - Endurance/RechargeTime
    • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
    • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
    • (36) Superior Overpowering Presence - RechargeTime/Energy Font

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO

    Level 6: Regrowth

    • (A) Preventive Medicine - Heal
    • (7) Preventive Medicine - Heal/Endurance
    • (13) Preventive Medicine - Endurance/RechargeTime
    • (15) Preventive Medicine - Heal/RechargeTime
    • (17) Preventive Medicine - Heal/RechargeTime/Endurance
    • (17) Preventive Medicine - Chance for +Absorb

    Level 8: Quicksand

    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (13) Pacing of the Turtle - Chance of -Recharge

    Level 10: Wild Growth

    • (A) Unbreakable Guard - +Max HP
    • (21) Unbreakable Guard - Resistance/Endurance
    • (21) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Unbreakable Guard - Endurance/RechargeTime
    • (23) Unbreakable Guard - RechargeTime/Resistance

    Level 12: Stalagmites

    • (A) Absolute Amazement - Stun
    • (19) Absolute Amazement - Accuracy/Recharge
    • (25) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Accuracy/Stun/Recharge
    • (34) Absolute Amazement - Chance for ToHit Debuff

    Level 14: Spore Cloud

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (31) Dark Watcher's Despair - Chance for Recharge Slow
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 16: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 18: Earthquake

    • (A) Force Feedback - Chance for +Recharge
    • (25) Achilles' Heel - Chance for Res Debuff
    • (33) Sudden Acceleration - Knockback to Knockdown

    Level 20: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Reactive Defenses - Scaling Resist Damage
    • (33) Reactive Defenses - Defense
    • (46) Reactive Defenses - Defense/Endurance

    Level 22: Lifegiving Spores

    • (A) Preemptive Optimization - EndMod/Endurance/Recharge
    • (33) Preemptive Optimization - EndMod/Endurance
    • (34) Panacea - +Hit Points/Endurance
    • (34) Panacea - Heal/Recharge

    Level 24: Wild Bastion

    • (A) Numina's Convalesence - Heal/Endurance
    • (36) Numina's Convalesence - Endurance/Recharge

    Level 26: Volcanic Gasses

    • (A) Superior Will of the Controller - Accuracy/Control Duration
    • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
    • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    • (37) Superior Will of the Controller - Control Duration/Recharge
    • (37) Superior Will of the Controller - Endurance/Recharge
    • (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance

    Level 28: Rebirth

    • (A) Recharge Reduction IO

    Level 30: Kick

    • (A) Kinetic Combat - Knockdown Bonus

    Level 32: Animate Stone

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets

    Level 35: Entangling Aura

    • (A) Lockdown - Chance for +2 Mag Hold
    • (36) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Chance for Recharge Slow
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 38: Overgrowth

    • (A) Adjusted Targeting - Recharge
    • (40) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - Endurance/Recharge

    Level 41: Fissure

    • (A) Ragnarok - Chance for Knockdown
    • (42) Ragnarok - Damage/Endurance
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (46) Ragnarok - Accuracy/Recharge

    Level 44: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Endurance/Recharge

    Level 47: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Aegis - Psionic/Status Resistance
    • (48) Aegis - Resistance
    • (50) Aegis - Resistance/Endurance

    Level 49: Weave

    • (A) Reactive Defenses - Defense
    • (50) Reactive Defenses - Defense/Endurance
    • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 1: Containment 


    Level 1: Brawl
  2. On 1/20/2021 at 10:45 AM, Elia87 said:

    No haste?

    No haste.  There are plenty of characters I use haste for, but I feel like blasters often have enough attack chain options to not need the haste and it becomes one less thing to manage (and absorb enhancements).  With the LoTG +recharge everywhere that can take it, some other set based recharge, along with agility alpha, there is plenty of recharge to go on with.  I see a lot of people out there use haste on everything but it just seems unnecessary to me on this one.

  3. this is my take on it, all theory right now as I just created this toon, but am liking the concept. I would love some feedback.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Plant Blaster: Level 50 Mutation Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Plant Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(50), Thn-Acc/Dmg/Rchg(50)
    Level 1: Entangle -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(5)
    Level 2: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Rchg/+Status Protect(11), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50)
    Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(7), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(9)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11)
    Level 8: Aim -- RechRdx-I(A)
    Level 10: Toxins -- HO:Cyto(A)
    Level 12: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Dam%(50), PstBls-Acc/Dmg/EndRdx(50)
    Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50)
    Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(50)
    Level 18: Penetrating Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
    Level 20: Wild Fortress -- Prv-Absorb%(A), Prv-Heal/Rchg(21), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(23)
    Level 22: Disintegrate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(27), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29)
    Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33)
    Level 30: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
    Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(40)
    Level 35: Vines -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(39), SprEnt-Rchg/AbsorbProc(39), SprEnt-Acc/Hold/End/Rchg(42)
    Level 38: Skewer -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(39)
    Level 41: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(42), DmpSpr-ToHitDeb/Rchg/EndRdx(42)
    Level 44: Scorpion Shield -- Rct-ResDam%(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45)
    Level 47: Fly -- Flight-I(A)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 50: Ion Core Judgement 
    Level 50: Diamagnetic Core Interface 
    Level 50: Banished Pantheon Partial Core Improved Ally 
    Level 50: Barrier Partial Core Invocation 
    Level 50: Support Total Radial Graft 
    Level 50: Agility Total Radial Revamp 
    ------------

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