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Hobbes

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Posts posted by Hobbes

  1. Starting a new Brute project.  Want to be the best "all rounder" type of melee character.  Would like to be able to hold Aggro when PUGing and enough ST DPS to solo many AVs in the assorted end game arcs, but also AOE for general clear speed.  So, Claws for the attack set, Brute with Taunt for the Aggro control.  Stuck on the secondary. 

     

    I've got a couple builds I've been tinkering with, soliciting any feedback on them.  First up, Claws/EA "Hold my beer".  This is a stupidly survivable character.  Could easily have hit the Incarnate cap on multiple Defense types, but really, Overload is up about 1/2 the time so...  ¯\_(ツ)_/¯  Two Endurance management powers so shouldn't need much help there.  Could use more Recharge, depending on how often Forced Feedback procs in Focus? 

     

    Spoiler

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Hold my beer: Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Energy Aura
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping

    Villain Profile:
    Level 1: Strike

    • (A) Accuracy IO

    Level 1: Kinetic Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Reactive Defenses - Defense
    • (19) Reactive Defenses - Defense/Endurance
    • (46) Reactive Defenses - Scaling Resist Damage
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 2: Slash

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (3) Superior Unrelenting Fury - Damage/RechargeTime
    • (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 4: Dampening Field

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Gladiator's Armor - TP Protection +3% Def (All)
    • (21) Titanium Coating - Resistance
    • (36) Titanium Coating - Resistance/Recharge
    • (37) Unbreakable Guard - +Max HP

    Level 6: Spin

    • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Avalanche - Accuracy/Damage
    • (9) Superior Avalanche - Damage/Endurance
    • (9) Superior Avalanche - Accuracy/Damage/Endurance
    • (11) Superior Avalanche - Accuracy/Damage/Recharge
    • (11) Superior Avalanche - Recharge/Chance for Knockdown

    Level 8: Follow Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (13) Hecatomb - Damage/Recharge
    • (13) Hecatomb - Accuracy/Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (15) Hecatomb - Damage/Endurance
    • (17) Hecatomb - Chance of Damage(Negative)

    Level 10: Entropic Aura

    • (A) Endurance Reduction IO

    Level 12: Power Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (23) Shield Wall - Defense
    • (48) Shield Wall - Defense/Recharge
    • (50) Shield Wall - Defense/Endurance

    Level 14: Combat Teleport

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Energy Protection

    • (A) Titanium Coating - Resistance
    • (25) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Recharge
    • (48) Titanium Coating - Resistance/Endurance/Recharge

    Level 18: Focus

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (27) Superior Brute's Fury - Recharge/Fury Bonus
    • (27) Superior Brute's Fury - Damage/Recharge
    • (29) Devastation - Accuracy/Damage/Endurance/Recharge
    • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (31) Force Feedback - Chance for +Recharge

    Level 20: Energy Cloak

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Kismet - Defense/Endurance
    • (31) Kismet - Defense/Recharge
    • (31) Kismet - Endurance/Recharge
    • (48) Kismet - Defense/Endurance/Recharge
    • (50) Kismet - Accuracy +6%

    Level 22: Teleport

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 24: Fold Space

    • (A) Endurance Reduction IO

    Level 26: Kick

    • (A) Accuracy IO

    Level 28: Energy Drain

    • (A) Synapse's Shock - EndMod
    • (37) Synapse's Shock - Damage/Rechage
    • (39) Synapse's Shock - Damage/Accuracy/Endurance
    • (39) Synapse's Shock - EndMod/Increased Run Speed
    • (39) Synapse's Shock - EndMod/Recharge
    • (40) Synapse's Shock - Damage/Recharge/Accuracy

    Level 30: Tough

    • (A) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    • (37) Titanium Coating - Resistance/Recharge

    Level 32: Shockwave

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (33) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Accuracy/Damage/Recharge
    • (34) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    • (36) Ragnarok - Damage

    Level 35: Energize

    • (A) Preventive Medicine - Heal
    • (40) Preventive Medicine - Heal/Endurance
    • (40) Preventive Medicine - Endurance/RechargeTime
    • (42) Preventive Medicine - Heal/RechargeTime
    • (43) Preventive Medicine - Heal/RechargeTime/Endurance
    • (43) Preventive Medicine - Chance for +Absorb

    Level 38: Overload

    • (A) Numina's Convalesence - Heal/Endurance
    • (43) Numina's Convalesence - Endurance/Recharge
    • (45) Numina's Convalesence - Heal/Recharge
    • (45) Numina's Convalesence - Heal/Endurance/Recharge
    • (46) Numina's Convalesence - Heal
    • (46) Numina's Convalesence - +Regeneration/+Recovery

    Level 41: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance

    Level 44: Hasten

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 47: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 1: Brawl

    • (A) Empty

    Level 1: Fury


    Level 1: Sprint

     

     

    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Health
    • (A) Miracle - +Recovery
    Level 1: Hurdle
    • (A) Empty
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    ------------

     

     

     

    For comparison, on the other side of the spectrum, "Hot Knife" inspired by one of @Sovera builds.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike

    • (A) Kinetic Combat - Knockdown Bonus
    • (5) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Endurance/Recharge

    Level 1: Fire Shield

    • (A) Unbreakable Guard - +Max HP
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (5) Steadfast Protection - Knockback Protection
    • (7) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 2: Slash

    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Gladiator's Strike - Chance for Smashing Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)

    Level 4: Blazing Aura

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (11) Superior Unrelenting Fury - Damage/RechargeTime
    • (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (33) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 6: Spin

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (34) Superior Avalanche - Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Recharge
    • (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (39) Eradication - Chance for Energy Damage

    Level 8: Follow Up

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (13) Touch of Death - Chance of Damage(Negative)
    • (42) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (45) Crushing Impact - Damage/Endurance/Recharge
    • (45) Hecatomb - Chance of Damage(Negative)

    Level 10: Combat Teleport

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 12: Healing Flames

    • (A) Preventive Medicine - Heal
    • (17) Preventive Medicine - Heal/Endurance
    • (19) Preventive Medicine - Endurance/RechargeTime
    • (19) Preventive Medicine - Heal/RechargeTime
    • (21) Preventive Medicine - Heal/RechargeTime/Endurance
    • (21) Preventive Medicine - Chance for +Absorb

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 16: Plasma Shield

    • (A) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance/Recharge
    • (31) Titanium Coating - Resistance
    • (33) Titanium Coating - Resistance/Endurance/Recharge

    Level 18: Focus

    • (A) Apocalypse - Chance of Damage(Negative)
    • (27) Apocalypse - Damage/Recharge
    • (39) Apocalypse - Accuracy/Damage/Recharge
    • (47) Apocalypse - Accuracy/Recharge
    • (48) Apocalypse - Damage/Endurance
    • (48) Force Feedback - Chance for +Recharge

    Level 20: Consume

    • (A) Synapse's Shock - EndMod
    • (25) Synapse's Shock - Damage/Accuracy/Endurance
    • (25) Synapse's Shock - EndMod/Increased Run Speed
    • (29) Synapse's Shock - Damage/Recharge/Accuracy
    • (36) Synapse's Shock - Damage/Rechage
    • (36) Synapse's Shock - EndMod/Recharge

    Level 22: Teleport

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 24: Fold Space

    • (A) Endurance Reduction IO

    Level 26: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 28: Burn

    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (40) Superior Brute's Fury - Damage/Recharge
    • (40) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (42) Armageddon - Chance for Fire Damage
    • (42) Obliteration - Accuracy/Damage/Recharge

    Level 30: Boxing

    • (A) Accuracy IO

    Level 32: Tough

    • (A) Aegis - Resistance
    • (37) Aegis - Resistance/Endurance
    • (46) Aegis - Resistance/Endurance/Recharge
    • (46) Aegis - Psionic/Status Resistance
    • (50) Aegis - Endurance/Recharge

    Level 35: Shockwave

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (36) Overwhelming Force - Accuracy/Damage
    • (37) Overwhelming Force - Endurance/Recharge
    • (37) Overwhelming Force - Accuracy/Damage/Endurance
    • (46) Overwhelming Force - Damage/Endurance/Recharge
    • (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

    Level 38: Fiery Embrace

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 41: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Reactive Defenses - Defense
    • (50) Reactive Defenses - Scaling Resist Damage
    • (48) Reactive Defenses - Defense/Endurance

    Level 44: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 47: Superior Conditioning

    • (A) Endurance Modification IO

    Level 49: Temperature Protection

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Fury


    Level 1: Brawl

     

     

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 4: Ninja Run

    Level 50: Musculature Core Paragon
    Level 50: Born In Battle
    Level 50: Invader
    Level 50: Marshal
    Level 50: High Pain Threshold
    ------------

     

     

    Burn Patch, Claw stuff, next spawn.  Much more fragile but, I would think, silly damage output for any mob that sticks around in the Burn patch.  Maybe because it fell down.  Or it got Teleported there, and then fell down.  Again.  And Again. 

  2. Hi!  Heavily Frankensloted build as I wasn't sure what set bonuses to chase.  No idea how to slot the Imps, so just went Acc/Dam and Procs.

     

    Thanks!

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Firecrakcer: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Trick Arrow
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Entangling Arrow -- Acc-I(A)
    Level 2: Flash Arrow -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(7), HO:Lyso(9)
    Level 4: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg(13)
    Level 6: Smoke -- HO:Enzym(A)
    Level 8: Hot Feet -- FuroftheG-ResDeb%(A), Erd-%Dam(15), Arm-Dam%(17), FuroftheG-Acc/Dmg(17), FuroftheG-Acc/Dmg/End/Rech(19), HO:Nucle(19)
    Level 10: Ice Arrow -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Rchg(21), UnbCns-Acc/Hold/Rchg(23), UnbCns-Hold(23), UnbCns-EndRdx/Hold(25)
    Level 12: Flashfire -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-EndRdx/Rchg(25), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27)
    Level 14: Mystic Flight -- WntGif-ResSlow(A)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33)
    Level 20: Acid Arrow -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(34), AnlWkn-Acc/Rchg/EndRdx(34)
    Level 22: Rune of Protection -- ResDam-I(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(29), StdPrt-ResDam/Def+(34), GldArm-ResDam(50)
    Level 26: Bonfire -- Ann-ResDeb%(A), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(36), SuddAcc--KB/+KD(36), Ann-Dmg/Rchg(37), PstBls-Dmg/Rchg(37)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(39), Krm-ResKB(39)
    Level 32: Fire Imps -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(39), SlbAll-Build%(40), BldMnd-Acc/Dmg(40), SvrRgh-Acc/Dmg(40), ExpRnf-Acc/Dmg(42)
    Level 35: Oil Slick Arrow -- HO:Enzym(A), HO:Enzym(37), PstBls-Dmg/Rchg(43), Dtn-Dmg/Rchg(45), Ann-Dmg/Rchg(50)
    Level 38: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43)
    Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(46), Rgn-Dmg/EndRdx(46)
    Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Combat Jumping -- Ksm-ToHit+(A)
    Level 1: Containment
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
    Level 4: Arcane Power
    Level 1: Prestige Power Surge -- EndRdx-I(A)
    ------------

     

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  3. Thanks!  I use Ninja Run when I want to see my costume  ; )    But the EndRdx in a Prestige Sprint is a great idea for any character if you want to keep a Stealth toggle on tap.  Totally doing that on every character going forward.

     

    Yep, I tinkered a bit more and added the ATO globals.  I've got 5 LotG Global recharges already, so I don't need another in Mind Link, but tweaked the slotting a bit.  Mind Link is close enough to perma with Force Feedback proc or Ageless that the main delay is going to be waiting for me to click it. 

     

    Updated below:

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Dakota Paine: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Swipe -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Dmg/EndRdx(3), SprSpdBit-Rchg/Global Toxic(3), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg(15)
    Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
    Level 2: Strike -- SprDmnofA-Acc/Dmg(A), TchofDth-Dam%(5), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(21)
    Level 4: Mystic Flight -- WntGif-ResSlow(A)
    Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7)
    Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx(11), KntCmb-Knock%(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Dmg/EndRdx/Rchg(31)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)
    Level 12: Spin -- SprAvl-Rchg/KDProc(A), OvrFrc-Dam/KB(17), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), FuroftheG-ResDeb%(42)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)
    Level 18: Lunge -- Hct-Dmg(A), TchofDth-Dam%(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Foresight -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def/EndRdx(25)
    Level 24: Mind Link -- Rct-ResDam%(A), Rct-Def(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(39)
    Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(33)
    Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33)
    Level 30: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(31)
    Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39)
    Level 35: Tactical Training: Assault -- EndRdx-I(A)
    Level 38: Aura of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf%(40), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46)
    Level 41: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), FrcFdb-Rechg%(45)
    Level 44: Arcane Bolt -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Rchg/SlowProc(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), LucoftheG-Def(48)
    Level 49: Rune of Protection -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx(50), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam(50)
    Level 1: Conditioning | Hidden
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
    Level 47: Arcane Power
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- EndRdx-I(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Boost
    Level 50: Void Judgement
    Level 50: Degenerative Interface
    Level 50: Talons of Vengeance Ally
    Level 50: Ageless Invocation
    Level 50: Assault Genome
    ------------
    ------------

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  4. Solid advice, CT is now just the base slot with Luck of the Gamble Def/Global Rech, Melee Def still over the Incarnate cap with Mindlink.  "Only" 52% without Mindlink.  Added + Absorb to Health, Added Obliterate Energy Proc to Psychic Wail, and added a Touch of Death Negative Energy Damage proc in Swipe.  Will absolutely boost the Recharge in Hasten to 55.

     

    Thanks!

     

     

  5. This is for Soloing Incarnate story arcs and missions at medium to high difficulty. 

     

    Aura of Confusion is a Panic Button.  Rune of Protection gets fired off when Mindlink is under 60 seconds of recharge.  Mindlink / Hasten are about 10 seconds away from perma, if the Forced Feedback proc fires Mindlink shouldn't have any downtime.

     

    Mostly looking for feedback on the Single Target chain, but any input is welcome.   Edit:  Updated with the advice below, same build as is posted down thread.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Dakota Paine: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Swipe -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Dmg/EndRdx(3), SprSpdBit-Rchg/Global Toxic(3), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg(15)
    Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
    Level 2: Strike -- SprDmnofA-Acc/Dmg(A), TchofDth-Dam%(5), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(21)
    Level 4: Mystic Flight -- WntGif-ResSlow(A)
    Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7)
    Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx(11), KntCmb-Knock%(23), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Dmg/EndRdx/Rchg(31)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)
    Level 12: Spin -- SprAvl-Rchg/KDProc(A), OvrFrc-Dam/KB(17), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), FuroftheG-ResDeb%(42)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)
    Level 18: Lunge -- Hct-Dmg(A), TchofDth-Dam%(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Foresight -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def/EndRdx(25)
    Level 24: Mind Link -- Rct-ResDam%(A), Rct-Def(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(39)
    Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(33)
    Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33)
    Level 30: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(31)
    Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39)
    Level 35: Tactical Training: Assault -- EndRdx-I(A)
    Level 38: Aura of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf%(40), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46)
    Level 41: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), FrcFdb-Rechg%(45)
    Level 44: Arcane Bolt -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Rchg/SlowProc(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), LucoftheG-Def(48)
    Level 49: Rune of Protection -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx(50), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam(50)
    Level 1: Conditioning | Hidden
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
    Level 47: Arcane Power
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- EndRdx-I(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Boost
    Level 50: Void Judgement
    Level 50: Degenerative Interface
    Level 50: Talons of Vengeance Ally
    Level 50: Ageless Invocation
    Level 50: Assault Genome
    ------------
    ------------

     

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    This will likely be the only character I ever use the Dual Builds on as I'll also likely make a version for teaming.  The second build will likely drop Sorcery and Fighting for Leadership and more CC.

     

    Thanks!

     

  6. Hi!  Fiddling with Mids on some theory crafting Alts and wondering if anyone wants to share their play experience / thoughts on the build below or similar concepts. 

     

    EM/Dark running Oppressive Gloom and stacking the Disorients from the EM.  Most of the attacks also have a proc of some kind, Knockdowns in Whirling Hands, Power Crash, Bone Smasher and Energy Transfer, an Immobilize in Oppressive Gloom, hold in Energy Punch... 'cause why not.

     

    Should keep everything staggering or flopping so Dark Regen shouldn't get worked to hard.  Could do this concept as a tank, but EM is slow enough to level on Brute. 

     

    Comment away!

     

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Dr Everythng b a'rite: Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Experimentation
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Energy Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
    Level 1: Dark Embrace -- Ags-Psi/Status(A), Ags-ResDam(7), Ags-ResDam/EndRdx(9), Ags-ResDam/Rchg(9)
    Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), KntCmb-Knock%(13), Acc-I(15)
    Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-End/Res(17), GldArm-RechRes(17)
    Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(19)
    Level 8: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg(23)
    Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(46)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27)
    Level 16: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), ThfofEss-Acc/EndRdx/Rchg(29), ThfofEss-Acc/EndRdx/Heal(31), DctWnd-Heal/EndRdx/Rchg(31)
    Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34)
    Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(37)
    Level 24: Experimental Injection -- EndRdx-I(A)
    Level 26: Power Crash -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39)
    Level 28: Speed of Sound -- Empty(A)
    Level 30: Adrenal Booster -- RechRdx-I(A)
    Level 32: Energy Transfer -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Knock%(42), Acc-I(42)
    Level 35: Oppressive Gloom -- RzzDzz-Immob%(A), RzzDzz-Acc/Rchg(45), RzzDzz-EndRdx/Stun(48), RzzDzz-Acc/EndRdx(48), RzzDzz-Stun/Rng(50), RzzDzz-Acc/Stun/Rchg(50)
    Level 38: Superior Conditioning -- PrfShf-End%(A)
    Level 41: Death Shroud -- Obl-%Dam(A), Arm-Dam%(45), FuroftheG-ResDeb%(45), ScrDrv-Acc/Dmg/EndRdx(46), Mlt-Acc/Dmg/EndRdx(46), FuroftheG-Acc/Dmg(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Taunt -- PrfZng-Dam%(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(43)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(43)
    Level 1: Energy Focus
    ------------

     

     

    • Like 1
  7. Thank you!  Made some changes.  6 Slot Gale with Overwhelming Force for the KD protection.  Dropped the fighting pool for Force of Will, juggled sets and slots a bit.  Net End is now 2.07 gain / sec, and two panic buttons, Unleash Potential and Force of Nature.  S/L only 71.58% but much better Endurance management.  

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Au Natural: Level 50 Natural Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Force of Will
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Field Mastery

    Villain Profile:
    Level 1: Summon Wolves -- CaltoArm-Dmg/EndRdx(A), CaltoArm-+Def(Pets)(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(5), CaltoArm-Acc/Dmg(5), CaltoArm-Acc/Dmg/Rchg(7)
    Level 1: Gale -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg(43), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg/End(50), OvrFrc-End/Rech(50)
    Level 2: O2 Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48)
    Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(37)
    Level 6: Train Beasts -- EndRdx-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(11), ImpArm-ResDam/EndRdx/Rchg(11), Rct-ResDam%(33), ImpArm-ResDam/EndRdx(46), Rct-Def/EndRdx(46)
    Level 12: Summon Lions -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(13), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg/EndRdx(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Dmg(21)
    Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit(43)
    Level 16: Freezing Rain -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(17), AnlWkn-Acc/Rchg(17), AnlWkn-DefDeb/EndRdx/Rchg(19), AnlWkn-Acc/Rchg/EndRdx(19), AnlWkn-%ToHit(21)
    Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(34)
    Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Slow%(33)
    Level 22: Weaken Resolve -- Acc-I(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
    Level 28: Project Will -- Acc-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Tame Beasts -- EndRdx-I(A)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
    Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), Apc-Dmg/EndRdx(40)
    Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(42)
    Level 44: Unleash Potential -- ShlWal-ResDam/Re TP(A), ShlWal-Def/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46)
    Level 47: Energy Torrent -- Acc-I(A)
    Level 49: Force of Nature -- Ags-Psi/Status(A)
    Level 1: Supremacy
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
    Level 1: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(7), PrfShf-End%(9)
    Level 1: Alpha Howler Wolf
    Level 1: Howler Wolf
    Level 26: Dire Wolf
    Level 12: Lioness
    Level 1: Pack Mentality
    ------------

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    I may swap out one Enhancement on Tornado and Lighting Storm for KB to KD, I'll give it a try each way eventually and see how much difference it makes. 

     

    Thanks again! 

     

    Any other thoughts are welcome.

     

  8. Hi there, my CoH is quite rusty.  Just looking to see if I missed anything obvious, or if there are any tweaks to be made.  This is a respec at 50 "stretch" build to aim for.  Some of the more exotic sets will likely have place holders for a while.  The character name is Au-Natural, so Force of Nature is a bit of a theme pick, but I'm not particularly attached to the Epic picks so feel free to recommend power swaps.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Field Mastery

    Villain Profile:
    Level 1: Summon Wolves -- CaltoArm-Dmg/EndRdx(A), CaltoArm-+Def(Pets)(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(5), CaltoArm-Acc/Dmg(5), CaltoArm-Acc/Dmg/Rchg(7)
    Level 1: Gale -- Acc-I(A)
    Level 2: O2 Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48)
    Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(37)
    Level 6: Train Beasts -- EndRdx-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResKB(11), StdPrt-ResDam/Def+(11), Rct-ResDam%(33), StdPrt-ResDam/EndRdx(46), Rct-Def/EndRdx(46)
    Level 12: Summon Lions -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(13), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg/EndRdx(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Dmg(21)
    Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit(43)
    Level 16: Freezing Rain -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(17), AnlWkn-Acc/Rchg(17), AnlWkn-DefDeb/EndRdx/Rchg(19), AnlWkn-Acc/Rchg/EndRdx(19), AnlWkn-%ToHit(21)
    Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(34)
    Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Slow%(33)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
    Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Tame Beasts -- EndRdx-I(A)
    Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
    Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), Apc-Dmg/EndRdx(40)
    Level 41: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-ResDam(42), GldArm-End/Res(42), GldArm-Res/Rech/End(42)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
    Level 47: Energy Torrent -- Acc-I(A)
    Level 49: Force of Nature -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50), Ags-Psi/Status(50)
    Level 1: Alpha Howler Wolf
    Level 1: Howler Wolf
    Level 1: Pack Mentality
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 1: Supremacy
    Level 2: Rest -- EndMod-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(7), PrfShf-End%(9)
    Level 12: Lioness
    Level 26: Dire Wolf
    ------------

     

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    Looking forward to any feedback, thanks!

  9. I hover scrapped a Martial Arts / Invuln as a main back on live.  Hover doesn't follow correctly, you have to give it a little tap.  It's not for everyone but Fly is my favorite Travel power, Hover adds to defense, and now I can use all those Wing and Jet Pack costume options.  But mostly, I like to Fly. 

     

    Minor changes.  Dropped Fighting pool for Leadership which feels wrong on a Scrapper but since the Fighting Pool was two mostly wasted picks it was the easiest to swap out.  Moved some sets and slots around....

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
    Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
    Level 2: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam(13), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam/Rchg(15)
    Level 6: Spin -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(15), SprAvl-Rchg/KDProc(17), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19)
    Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
    Level 10: Dull Pain -- Prv-Heal(A), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27)
    Level 12: Fly -- Flight-I(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(33), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(46)
    Level 16: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(50), Ags-EndRdx/Rchg(50)
    Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Rchg/SlowProc(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
    Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Eviscerate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
    Level 30: Tactics -- EndRdx-I(A)
    Level 32: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Acc/Dmg(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40)
    Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), ShlWal-ResDam/Re TP(39)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Moonbeam -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg(43), Thn-Dmg/EndRdx/Rchg(48)
    Level 44: Shadow Meld -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx(46), Rct-Def(48)
    Level 47: Resist Elements -- GldArm-3defTpProc(A)
    Level 49: Resist Energies -- UnbGrd-Max HP%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A), Flight-I(50)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
    ------------

     

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  10. Only level 12 so far, but Spin works at any altitude while flying.  If the rest works while jumping should be good to go, thank you! 

     

    Yeah, S/L Resistance is capped and then some, tough to figure out what sets to drop.  The S/L Resistance just kept piling up while chasing other things.  

     

    Happen to know how much Global Recharge does claws need to hit the optimal DPS chain?  :  )

  11. Hi!  First up does Claws have any Grounded powers or can a Claws Scrapper Hover through life?

     

    Second up, Claws/Invuln build first pass, any tips, recommendations or benchmarks to hit?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
    Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
    Level 2: Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(11)
    Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam(13), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam/Rchg(15)
    Level 6: Spin -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(15), SprAvl-Rchg/KDProc(17), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19)
    Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
    Level 10: Dull Pain -- Prv-Heal(A), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27)
    Level 12: Fly -- Flight-I(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(46), Flight-I(46)
    Level 16: Unyielding -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(50), Ags-EndRdx/Rchg(50)
    Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Rchg/SlowProc(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
    Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(33), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33)
    Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
    Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
    Level 32: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(42)
    Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), ShlWal-ResDam/Re TP(42)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 41: Moonbeam -- Acc-I(A)
    Level 44: Shadow Meld -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)
    Level 47: Resist Elements -- GldArm-3defTpProc(A)
    Level 49: Resist Energies -- UnbGrd-Max HP%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A), Flight-I(50)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
    ------------

     

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    Thanks!

     

     

  12. Taking a second shot.  Capped S/L with Cardiac.  Hasten still ~20 seconds from Perma.  Fire/Cold Def dragged up a couple ticks...

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Ménagerie de Lances: Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- CrtStr-Acc/Dmg(A), CrtStr-Acc/Dmg/Rchg(3), CrtStr-Dmg/Rchg(3), CrtStr-Dmg/EndRdx/Rchg(9), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(17)
    Level 1: Hardened Carapace -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(17), Ags-ResDam(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(50)
    Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(46), Pnc-Heal(46), Pnc-Heal/+End(50)
    Level 4: Spine Burst -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(5), Avl-Acc/Dmg/EndRdx(5), Avl-Acc/Dmg/Rchg(7), Avl-Acc/Dmg/EndRdx/Rchg(7), Avl-Rchg/KDProc(9)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(39)
    Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(48)
    Level 10: Impale -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15)
    Level 12: Adaptation
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 16: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(48)
    Level 18: Quills -- ScrStr-Rchg/+Crit(A), ScrStr-Dmg/Rchg(21), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Acc/Dmg(36), ScrStr-Acc/Dmg/EndRdx/Rchg(36), ScrStr-Dmg/EndRdx/Rchg(37)
    Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(37), Ags-ResDam(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(48)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 26: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(31)
    Level 28: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Rchg(40), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34)
    Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
    Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-%Dam(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(42)
    Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
    Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Rchg/EndRdx(45)
    Level 44: Physical Perfection -- Mrc-Rcvry+(A)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Speed -- Clr-Stlth(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
    Level 12: Defensive Adaptation
    Level 12: Efficient Adaptation
    Level 12: Offensive Adaptation
    Level 50: Cardiac Partial Radial Revamp
    ------------

     

     

  13. Need some help here.  I can't quite figure out what it is /Bio is trying to do.  Influence not an issue.  Show me how to /Bio here... thanks!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Ménagerie de Lances: Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- CrtStr-Acc/Dmg(A), CrtStr-Acc/Dmg/Rchg(3), CrtStr-Dmg/Rchg(3), CrtStr-Dmg/EndRdx/Rchg(9), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(17)
    Level 1: Hardened Carapace -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(19), GldArm-Res/Rech/End(19)
    Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(46), Heal-I(46), Heal-I(50)
    Level 4: Spine Burst -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(5), Avl-Acc/Dmg/EndRdx(5), Avl-Acc/Dmg/Rchg(7), Avl-Acc/Dmg/EndRdx/Rchg(7), Avl-Rchg/KDProc(9)
    Level 6: Build Up -- RechRdx-I(A)
    Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), EndRdx-I(21)
    Level 10: Impale -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15)
    Level 12: Adaptation
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 16: Ablative Carapace -- RechRdx-I(A)
    Level 18: Quills -- ScrStr-Rchg/+Crit(A), ScrStr-Dmg/Rchg(21), ScrStr-Acc/Dmg(36), ScrStr-Acc/Dmg/EndRdx/Rchg(36), ScrStr-Dmg/EndRdx/Rchg(37)
    Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), EndRdx-I(37)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 26: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(31)
    Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34)
    Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
    Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-%Dam(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(42)
    Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
    Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45)
    Level 44: Physical Perfection -- Mrc-Rcvry+(A)
    Level 47: Energy Torrent -- SuddAcc--KB/+KD(A), PstBls-Acc/Dmg(48), PstBls-Dam%(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(50), PstBls-Dmg/Rchg(50)
    Level 49: Super Speed -- Clr-Stlth(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
    Level 12: Defensive Adaptation
    Level 12: Efficient Adaptation
    Level 12: Offensive Adaptation
    ------------

     

     

  14. Pre-incarnate stuff, this is what I'll be building up to.  It's been a few years since I've derped around with high end builds, so I'm probably missing some easy picks.  Currently Level 33.  Have most of the (non-superior) AT sets, and a splash of the other IOs (attuned). 

     

    This would be /respec'd into at 41 or so.  The goal is PvE Tanking and single target DPS, so a Taunt, and high uptime on Bastion and Shadow Meld are priorites.  Any suggestions?

     

    Hero Plan by Mids' Hero Designer 2.22

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Science Scrapper

    Primary Power Set: Dark Melee

    Secondary Power Set: Ice Armor

    Power Pool: Speed

    Power Pool: Presence

    Power Pool: Fighting

    Power Pool: Leaping

    Ancillary Pool: Soul Mastery

     

    Hero Profile:

    Level 1: Smite

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (3) Superior Critical Strikes - Damage/RechargeTime
    • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (19) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 1: Frozen Armor

    • (A) Red Fortune - Defense/Endurance/Recharge
    • (7) Red Fortune - Defense
    • (21) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Endurance

    Level 2: Hoarfrost

    • (A) Preventive Medicine - Endurance/RechargeTime
    • (7) Preventive Medicine - Heal/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime/Endurance
    • (9) Preventive Medicine - Chance for +Absorb

    Level 4: Shadow Maul

    • (A) Armageddon - Damage
    • (11) Armageddon - Damage/Recharge
    • (11) Armageddon - Accuracy/Damage/Recharge
    • (13) Armageddon - Accuracy/Recharge
    • (13) Armageddon - Damage/Endurance
    • (15) Armageddon - Chance for Fire Damage

    Level 6: Chilling Embrace

    • (A) Pacing of the Turtle - Chance of -Recharge
    • (21) Impeded Swiftness - Chance of Damage(Smashing)

    Level 8: Siphon Life

    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (39) Numina's Convalesence - Heal/Recharge

    Level 10: Wet Ice

    • (A) Endurance Reduction IO

    Level 12: Touch of Fear

    • (A) Siphon Insight - Chance for +ToHit
    • (25) Siphon Insight - Accuracy/Endurance/Recharge

    Level 14: Super Speed

    • (A) Celerity - +Stealth

    Level 16: Glacial Armor

    • (A) Red Fortune - Defense
    • (25) Red Fortune - Defense/Endurance
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Endurance

    Level 18: Dark Consumption

    • (A) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - Accuracy/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    • (42) Performance Shifter - EndMod/Recharge

    Level 20: Energy Absorption

    • (A) Reactive Defenses - Defense
    • (29) Reactive Defenses - Defense/Endurance
    • (29) Reactive Defenses - Endurance/RechargeTime
    • (31) Reactive Defenses - Defense/RechargeTime
    • (31) Reactive Defenses - Scaling Resist Damage
    • (31) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO

    Level 24: Provoke

    • (A) Accuracy IO

    Level 26: Boxing

    • (A) Hecatomb - Damage
    • (27) Hecatomb - Damage/Recharge
    • (37) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (39) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Chance of Damage(Negative)

    Level 28: Combat Jumping

    • (A) Kismet - Accuracy +6%

    Level 30: Soul Drain

    • (A) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage

    Level 32: Midnight Grasp

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (33) Superior Scrapper's Strike - Damage/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 35: Icicles

    • (A) Obliteration - Chance for Smashing Damage
    • (36) Avalanche - Recharge/Chance for Knockdown
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    • (36) Scirocco's Dervish - Accuracy/Damage
    • (37) Fury of the Gladiator - Chance for Res Debuff
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance

    Level 38: Icy Bastion

    • (A) Unbreakable Guard - RechargeTime/Resistance
    • (40) Gladiator's Armor - Recharge/Resist
    • (40) Aegis - Resistance/Recharge
    • (40) Unbreakable Guard - +Max HP
    • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 41: Moonbeam

    • (A) Accuracy IO

    Level 44: Shadow Meld

    • (A) Reactive Defenses - Defense/RechargeTime
    • (45) Reactive Defenses - Defense/Endurance/RechargeTime
    • (45) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge

    Level 47: Tough

    • (A) Aegis - Psionic/Status Resistance
    • (48) Aegis - Resistance
    • (48) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Endurance/Recharge

    Level 49: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Panacea - +Hit Points/Endurance

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Endurance Modification IO

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