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Diantane

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Posts posted by Diantane

  1. Well that's a switch. I go talk with Borea and she acts like she's never seen me before (have done at least 75 missions with her already - they did say they were impressed with me for what I've done so far). She tells me to go kill 10 ritki and I do. Then she sends me to talk with Gussian who leads me to Dark Watcher, then The Grey Lady and then to Levantera who gives me missions. No idea why it didn't work before. 

     

    Oh also got a badge that allows me to collect Vanguard Merits. Finally something.

  2. 7 hours ago, Techwright said:

     

     

    Glacier Peak was trying to aid you.  I'm making the assumption you didn't realize what GP was implying.  Go to the Ouroboros zone and click on the pillars of fire and ice in the building.  These will give you a chance to play out most missions you've advanced beyond.  You can replay them, too, though that doesn't sound like your style.  You can recruit a team to play them with you, if you so desire.  You should know that once you commit to a mission, while you are on it, you'll play at its level. If I recall correctly, it will be the highest level for its range.  If you're a badge hunter, this will give you a chance to complete any mission badges you may have missed.

     

    Thanks and no. Not a badge hunter - lol. I see badges as an achievement with no reward except those that aid your Long Distance Teleport Accolade.

  3. 5 hours ago, Mister Mass said:

    All of the RWZ story arc contacts extend up to level 50, so they will talk to a level 46 character - but you will need to progress through the contacts in order.  If Dark Watcher is telling you to talk to another contact, that probably means that is the contact to whom you need to talk in order to get the contact chain working.

     

    As I posted earlier in the thread, the contacts are as follows:

     

    Levantera (lvl 35-50)

    Serpent Drummer (lvl 40-50)

    Gaussian (lvl 45-50)

    The Dark Watcher (lvl 45-50)

     

    I would suggest checking in your contacts to see if you have any of these already.  You should have Levantera & she should be either willing to give the next mission in her story arc(s) or to give you an introduction to the next contact in the chain - Serpent Drummer.

     

    I spoke with Levantera, but all she does is introduce Borea

    Serphent Drummer tells me to talk with Levantera

    Gaussian send me to Levantera or Borea.

     

    Now when I do Borea, she always gives me two missions. I've always selected the second mission since the first one is on all contacts is to kill 15 Outcasts or others. You do enough of them and the team breaks apart. I'll try doing the first mission selection. The second one is just a grind.

     

    So it all stems from Borea, before you can move on.

  4. 12 hours ago, Ukase said:

    So, allow me to try and shed some light here. 

    Levantera is the first contact anyone gets in RWZ, regardless of alignment. She's a level 35-50 contact. Her first mission is to have you speak with Borea, and then Borea would have you kill 10 Rikti (I almost always go after the monkeys because I can one shot them most of the time) and then you return to Borea, who introduces the player to 
    Serpent Drummer
    Gaussian
    Dark Watcher
    Lady Grey. 

    So, if you had actually started any content in RWZ, you should know where Dark Watcher is. 

    If you ever use the LFG, you can select Infernia's Story arc, and be teleported to her. 

    image.png.525526caf2a1e53bb759806e20071f38.png

     

    I say to do this because, other than using a /loc - which might require an explanation of how to use a thumbtack (Dark Watcher is at 287.0 -56.0 -2123.3, by the way) 
    I think this is the easiest way to describe how to find him. 

    Fun fact: No sewers in RWZ. There are underground tunnels, but no sewers. 

    The figure with the flaming head next to Teflon, (my alt),  is Infernia. Simply shuffle to the left (facing Infernia) and Dark Watcher is straight ahead. 
    As shown below: 
    image.thumb.png.dc701c44f8569de4603626cd97be5f3f.png

     

     

    So now you know where Dark Watcher is. 

    RWZ has some good content. I like DW's content. Good stuff. But some of his missions, if you've not done them before may leave you frustrated with a lack of direction. Especially when you get to the one that requires you to "Find mission exit". 
    If you simply thumbtack your location upon entry when you get to the mission that looks like you're in the shadow shard, that might be something useful to do. 

     

     

    I had never been to this section before. Finally found it as well as Dark Watcher, but he just tells me to talk with someone else. Not interested in doing an infinite amount of repetitive missions for Borea, so now I'm at a standstill. She has zero rewards anyway.

     

    So now my only choice is to grind PI Portals (which I hate and will never do again). So either find something in RWZ (or other place) or go play another game.

  5. According to Wiki she only has ten missions. Well she may only have ten, but she repeats them over and over again. Started there at level 41 and now 46. No end, no badges and no merits. You may as well grind the senseless radio missions.

  6. Ifs fairly easy to get a large number of merits when you are 50, but they are harder for low level players to get.  So I discovered a way to get 90 merits, a few hundred thousand influence and 13 levels in two to three hours time.

     

    At level 1 join a Death From Below trial. You'll get to level 6 or 7 in ten minutes @ double XP. Then go to the Hollows and get the Wincott and Flux Story Arcs but right about the time you get the last mission from Flux, "Frostfire", you will reach level 14. Its very important to watch this as you must turn off your XP in the Options as you can't go over 14 in order to get the next two arcs (Julius the Troll and Valshak the Mystic). When you reach the end of Valshak, you will have 90 merits.

     

    Note: when you reach 14 and turn off your XP, delete your double XP buff so you can get influence. Once you finish these arcs, go ahead and turn your XP back on. If you are soloing the last two arcs, you should lower the dif to -1/1. Since you're not getting any XP and you will get through it faster.

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  7. Some of the teams that I host have been made up of all defenders. For some reason the huge amount of buffs, debuffs and protections makes this team rock through mobs pretty fast. I'm surprised more defender teams aren't around.

     

    Trivia; When LIVE first started, two RAD defenders with the same debuffs on a boss would allow anyone to kill it with one simple "brawl." This was nerfed two weeks later.

  8. When I made a defender I have to train the first attack, but after using it in DFB for a half down levels, Its's removed from the toolbar and I concentrate on my primaries.

     

    I have a 50 pain/rad defender. Its best blast with 3-SO damage enhancements does 3 x 30 (big deal! ). The only defender I have that does any real damage is a kin/beam 50. All the other ones are very weak damage. A defender's blast are a secondary power and they don't crit.

     

    I tried dual pistols on a Sentinel and it took me almost two minutes to kill anything during Frostfire. I can't imagine training DP on a defender - lol.

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  9. On 3/3/2024 at 9:43 PM, Ironblade said:

     

    This is really a situational thing.  A team of 8 controllers would be extremely powerful and get through enemies quickly - AFTER they get their pets.  By then, they'll have a good array of powers, probably some IO's and, as noted, their pets which are their main source of damage.

     

    But you're talking about Frostfire which, as I recall, is in the 12-15 range?  So if people are actually in that range, it's pretty rough no matter what AT's you have.  For this reason, I would never turn up the difficulty.  I do Positron and Synapse at base difficulty.  I only go to +1 once we reach the Penny Yin TF which is 20-25.  By the time you're ready for the ITF, sure, plenty of teams can handle +4.  But Frostfire?  Ouch.

     

    Doing Frostfire at +4 allows a player at level 14  to advance to 19 in less than an hour + time for wipes. A wipe happens mostly because the PUG team is full of inexperienced players. They would normally play at +0 but all of them want to be 19 fast.  After the first hour of players quitting and re-recruiting, and then playing until they level, it becomes easier. After they level twice, everything gets very easy and fast. I have done Frostfire at no difficulty before and it was dead boring (never again).

     

    To make it easier for the players, we do the first two indoor missions at +1, then Flux at +3. So Frostfire at +4 is just a little harder.

     

  10. 8 hours ago, Ukase said:

    So, I'm just going to say this out loud. Two things can lead to disappointment. Unrealized expectations and Unrealistic expectations. 

    When a player leads a team for something as straightforward as Frostfire, all the non-leaders are there to do one primary thing - complete the mission.  Some make a beeline for keystone and the altars to get to Frostfire ASAP, and some want to kill every single npc they see. You're clearly someone who wants to run point, and you want the team to stick together. You have a method, like most of us. Some leaders want to always go left whenever there's a path that diverges into different directions. Some like to go right. 

    Here's what I think may be frustrating you - not every reads chat. Also, not everyone agrees with the choices a leader makes. Most of us will go along, and as soon as the mission is over, without telling you the real reason why - we leave the team. I left your team a couple of days ago because you seemed to think we were children who needed to be told what to do. You're in your sg base, presumably training, meanwhile your team is running your mission. You weren't there, and yet you expected PUGs who've never teamed with you to go the same path you would. I think that's being unreasonable. In my defense, (if I need one) I came late; the mission was half over. I knew where the team was - because on my map, I saw where there was still fog, and where there wasn't. 
    Now, I get that lower level players and even some incarnates LOVE killing every thing on every map. That is what they are there to do, and that's great. But dude, if you're not even on the map, and I've never teamed with you before, I have no way of knowing how you want to do anything. 

    You're having unrealistic expectations. Communicate that you want people to stick together. Allow for times in between missions for people to train. 

    Use team inspirations before tough fights. Use ATT if some of the team has gone the wrong way. Use macros to communicate more quickly if you think it will help. Crack jokes. Don't bark orders or give instructions unless it's for a badge. Make suggestions. Teams in CoH are not a benevolent dictatorship, they are a collaborative effort. But, that's just my opinion, and opinions vary. 

     When I host a team I usually explain the storyline and tell the team about problems that lie ahead, Today while doing the Striga Isles arcs, we were all laughing together and having a really good time. On the Agent Watkins arc that starts in Steel, When we do the first building mission, I explain quite a lot to everyone. But when we enter the last room that has well over a hundred Freakshows, I let them find out on their own what is about to happen, but I do tell them that I know how to beat this room. That they only have to ask for my help. They usually go on in, but when the team wipes and wipes again, they say something like, "What were you saying about how to beat this room?" 

  11. On 3/1/2024 at 2:42 PM, golstat2003 said:

     

    As a TEAM LEADER when someone send you a tell that they can join, you need to ask what their AT is, if it's not what you are looking for. You sent the call out for a team, so it's your responsiblity as the TEAM LEADER to check that. Or get upset when folks don't bring a DPS AT.

     

    EDIT: Also you need to communicate with the team in chat to keep the team together. Being team leader is not just forming the team.

    Thank you too!

  12. On 3/1/2024 at 1:39 PM, DougGraves said:

     

    So you were the leader on that team.

     

    It must be the team I was on.  It was set to +3.  We did well with everyone together, but I think at every branch in the hallway it split up until there was no more than 3 people together.  No one seemed to be reading the chat.

    Yep, that was the one. I've hosted the Flux arc at +3 for about two years. It allows the time the team needs to become acclimated to the higher level foes so raising up to +4 Frostfire, won't be that much more of a challenge. Unless the team is made up with long time players, splitting up the team usually leads to disaster. 

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