Jump to content

Diantane

Members
  • Posts

    273
  • Joined

  • Last visited

Posts posted by Diantane

  1. I've hosted teams on arcs for years. When I play a support character, I don't need any inspiration except for break frees and rez's. So I try to give the others to the DPS players. It can rarely get delivered. I get the message that they are full. Had spoken with several players about this and I'm mostly told the same thing. They never use or even buy an inspiration. The only time they need one is when they die and need a rez. If none is in there, they either combined them or bum a rez or one to combine from he team members. If the entire team wipes, we go to the hospital. When I'm at the nurse buying replacements, the other team members run past her.

     

    Seems that most new players get the double XP from the P2W gal so they don't even buy enhancements (just add the slots for when and if they reach 50 🙂

    • Haha 1
    • Sad 1
  2. Sometimes a new player wants to skip the newbie levels and a higher level can get them to 15 or 20 fast.

     

    I'd be willing to help out with that if I can.

     

    But you ever see players in LFG looking for an AE farm wanting to be a sitter? I interviewed a few of them. That's how they level their characters. They never actually play them. They just make a new character and have a 50 farmer level them to 50. Then they start over and see how many 50's they can make. By leveling them, there is no gratification. Its just a waste of your time.

     

    I wouldn't want to help out a player like this.

    • Thumbs Down 2
  3. On 5/5/2023 at 11:19 PM, Mjolnerd said:

    This is the same almost-logic that leads to Empaths who spend most of their time waiting for someone's green bar to drop but not contributing anything while everyone is at full health because "I'm a pure healer," and frankly: fart noise.

     

     

    And more to the point, it's also not just there for damage (unless it's Fire, I guess).

     

    If you're not blasting, you're not applying that blast's secondary effects either; you're not debuffing enemies' damage resistance, or applying slows, or reducing their accuracy, or whatever your blast set's "thing" is. You're only doing half your job.

     

    I agree with you. but again those blasts must be slotted with debuffs (its why a defender has those enhancements available to them). I made a defender once that could cap all damaging attacks, but that wasn't a high DPS character - just an experiment (Kin/beam). The reason a defender was even added to the available AT lineup was to provide the buffs and debuffs or heals. Not for doing damage. They "can" do damage, but its very weak compared to primary DPS AT's.

    • Confused 2
    • Thumbs Down 1
  4. On 5/5/2023 at 9:25 AM, SeraphimKensai said:

    I guess that's your prerogative but my FF defender has Dark Blast as a secondary, and gets a self heal and blasts that are synergistic with the defense im giving my team. Additionally the added immobilization cone with tentacles helps control the battlefield keeping mobs in place so they can't get to ranged ATs with heavy hitting melee attacks, and an AoE stun that takes 10 minions and lts out of the fight for about 10 seconds at a time.

     

    Defenders blasts still have the highest debuff/buff modifiers in the game so using a set that offers debuffs and not using those abilities is a bit asinine to me anyways. Sure if your secondary is fire blast, you'll not out compete a fire blaster but it can still be useful.

     

     If you are slotting those dark blasts with tohit debuffs, then you are correct, but slotting them for damage would be a waste of enhancements and slots. However you are spreading out your defender's duties (jack of all trades, master of none). A primary defense defender or a primary debuff defender would be much more powerful. Its called specialization.

    • Haha 2
  5. Players seem to think that a tank does incredible damage. I see players with several low tier, weak secondary attacks up front. Made an Invul tank one day and a player asked me if I had Super Strength. That is a very popular cookie cutter build. Does it do a lot of damage? Not compared to a scrapper or brute where those same attacks are their primary powers.

     

    A tanks main job is not doing damage. There are lots of others on your team that do way more. Your job is to protect your teammates from taking damage. To attract and absorb, deflect or mitigate those attacks. The more damage you take from others, the better. When I make a tank the first attack I train is taunt (the main power of a tank). You see a boss headed for a no defense blaster? Taunt them away towards you. Sure, those attacks have taunt built in, but do players slot them for taunt? Nope... damage. They are misled. 

     

    So when starting a new tank your focus should be on your defenses and only your defenses (your PRIMARY powers). Also add the fighting pool powers tough and possible weave if you are not resistance based. When a team first sees a large mob, they always hesitate (waiting for someone else to make the first attack - the alpha). This is when the tank is supposed to just jump into that mob and pull all of that damage to your TANK. Then the others can safely go in and eliminate those foes. Of course a healer's primary focus should be healing the tank. If the tank dies, the rest of the team will lose their main defense.

     

    The best team will also have a "defensive" built tank,  a dedicated healer (no blasts), and controller or defender with lots of debuffs/buffs (no blasts). The remaining team should be your DPS. Unfortunately you rarely see this. 

    • Thanks 1
    • Haha 6
    • Confused 2
    • Thumbs Down 5
  6. On 5/5/2023 at 9:57 AM, Greycat said:

    Stop rushing. Do the contacts at level, with no 2xp buff, no farms, no PI radio teams. You may have a bunch of powersets at 50, but I can't possibly believe you've actually *experienced* them and how they grow in 3-4 days, *CERTAINLY* not in 7 hours, or dealt with *not* being super-tanky or uber-damage or whatever. There is absolutely *no* reason to rush to 50 - can't even say "except maybe for PVP" any more, as you can make Temporal Warriors now.

     

    Rushing to 50 to grind raids for gear is an "other MMOs" thing. Not a COH thing. Play slower. Yes, you'll be less powerful, it may even be frustrating at times because you're getting hit, running out of END, etc. But you'll be facing enemies at the levels they're supposed to be. Take the time to *get to know the game and the lore.* Pay attention to the comments, the plaques, the clues. The easter eggs in the names of places and NPCs.

     

    Don't forget the other half of MMO is RPG. Dip your toes into RPing. The only reason *any* character of mine is "finished" is because I've gone through their storylines - they may be 50, they may not, but the only characters I have that are "finished" are legacies from live, where the people they were involved with may not be here (or may have passed.) But they've usually been played to a satisfying conclusion in whatever storylines we've made for ourselves. I have others at 50 who've got hundreds of hours on them - yes, they're incarnated out, etc, etc, but certainly not *finished* in the least. Get to know other players and what their characters are doing *as characters.*

     

    If that's not your thing, give yourself other goals. How many badges does your highest badger have? What accolades do you have? Or give yourself other goals - just use SOs, play oddball characters (as many pool powers/few primary/secondary powers as possible, for instance.) On live, I'd done things like "every control set to 50."

     

    Don't sabotage your own game experience with the 2xp/rush to 50.

     

    Love this reply - thanks!

     

    I'm not rushing to 50. Another player had suggested not using 2X and I went back to life without that. Was able to do more missions, more contacts that I missed before (over running the content). Hosted teams in the Hollows to do all of the arcs (not just Wincott and Flux). They get increasingly tougher, but mostly enjoyable.

     

    One difficulty is deciding which alt I want to use the incarnates with for my first experience. Not a grinder, yes, but I'm talking farming with a rad/fire brute (that is grinding that I tried and didn't care for). Doing the storyline arcs is not grinding to me and I really enjoy them, but the most difficult part is finding and playing new arcs. Tired of playing the same arcs over and over again. Like Lockhart, Agent Watkins, Roy Cooling, Provost Marchland (have done all these over 80 times). One day I did the Provost arc three times @ 5 hours each on three alts.

     

    Not a badge collector (collect them all). I do find exploration badges because it allows me to go to other places fast using the Long Range Teleporter accolade. This has changed gameplay a lot. No longer do I have to "find" the base portal to train. Now I go to the entrance of the next mission (don't go in). Then cast the accolade and select my base where I have a trainer, quartermaster and nurse. When I'm done I exit the base and I'm back at the mission entrance again. Amazing.

    • Thumbs Up 1
  7. Tried a Ninjas/Kin mm, but they weren't in melee range all the time. Sometimes I could give them a 15 to 30% damage buff with siphon power, but I couldn't keep them healed and they died A LOT.  Finally gave up on it, but before I did I noticed that they had a good amount of defense. Got an idea.

     

    Rerolled a Ninja/FF mm. Giving them a higher DPS with siphon power didn't do much if they were dead, so I increased their defense. It worked and ran them up to level 37 so far.  They just don't die much (let alone take damage). Trained the medicine pool for the few times they did (the team's aoe heals helped too). The bigger shields (dispersion, repulsion field and dampening bubble increased their defense. Plus using repulsion bolt and force bomb kept the foes off their feet so they couldn't do damage to he ninjas much. Also trained leadership (maneuvers (3 slotted with def), assault and tactics)). I didn't bother with the attacks. I already had plenty to do.

     

    Another reason I liked ninjas is because they often get crit's and they are very fast fighters.

    • Thumbs Up 2
  8. The Force Field Defender is one of my favorites and extremely fun to play.

     

    Have a FF Def on Excelsior called, "Shield-Generator". Since attacks from a defender do very little damage (unless your primary is Kinetics), there's absolutely no reason to train them past level 1 (my prerequisite tier one attack isn't in my toolbar). Because of this we use very little endurance. That blue bar stays near or at the top at all times (unless we're fighting Freakshow's and then only down 25%).

     

    Most FF Def's don't train or use only seldom, "Repulsion Field." Because the description says that each enemy that it repels cost you additional endurance. Well since I use so little of that, my repulsion field is always on (and the end rarely drops because of the endless endurance ). Even the dampening bubble is on auto and is up nearly 100%. I use the Force Bomb and Repulsion Bolt constantly and they are well slotted with SO's (acc, rech, rech, kb, kb on the bomb, acc, kb, kb on the bolt). Using the bomb makes me laugh when it hits almost every time (you would too when you see a bunch of baddies fly into the air).

     

    The deflection and insulation shields are three slotted with defense buff SO's ASAP. My teammates really enjoy this level of defense when doing arc missions at +3 and +4. Defenders that put all of their slots into their attacks and only the free slot in the shields are only wasting their time. When a FF defender puts that one slot bubble on me, I check the attributes and can see how weak it is (see this a lot too).

     

    So when I play a defender, I "PLAY" that defender. As a FF defender I keep the extra baddies away from the team until they are ready for them (I can keep a whole group in a corner. Oh, I don't get hurt much by this. In conjunction with the Dispersion Bubble which increases our defense, I also train Weave which raises it up even more. Hover is also always on which gives me a little more defense (have two Fly SO's in it, so I move around quickly - adding defense buffs in it, helps very little (one def SO only raise defenses by 1%)).  I also trained medicine (heal self) just in case). Sure, I could train the leadership skills, but what I do to protect the team is so much better and really noticed by the teammates.

     

    Most FF defenders I see cast their one slot bubbles and then casts their weak blasts. If you want to use blasts, play a blaster or a sentinel. A team with a defender that trains and slots all of their primary powers and doesn't train the weak blasts makes for a much stronger team.

     

    Note: One of the FF powers, "Detention Field" only keeps one foe trapped. Repulsion Field is so much more useful.

    • Haha 1
    • Thumbs Up 1
    • Thumbs Down 2
  9. 15 hours ago, Snarky said:

    The simplest "guide" for 50s beyond 50?  Do every contact at 50.  There are a few HUNDRED contacts that are 35-50, 40-50, 45-50, and 50. 

     

    That is grinding. I am not mentally able to grind. When we played Asherons Call years ago, players would kill the same creatures over and over again for a month to get to the max level (and then do it again and again). It took me 4 years to get to max level (275) by completing interesting quests (no grinding).

    • Haha 2
    • Confused 1
    • Thumbs Down 1
  10. Getting a character to level 50 takes me 3 to 4 days depending whether or not I use the double XP buff. With this buff I go from level 1 to 30 in approximately 7 hours doing arc missions with full teams.

     

    My problem is, getting to 50 is the end of my character's career. Since I have no idea how to proceed beyond that with the incarnates. Sure, there are guides that are very hard to follow and I'll hear something from another player from time to time that I still can't figure out what they said. There should be a simpler guide built into the game. So going beyond level 50 brings me no benefit and is just grinding.

     

    Because of this, I have 120 alts so far and its very hard trying to design a new character since I have done almost everything.

    • Confused 3
    • Thumbs Down 1
  11. The martial art's powers flow very well, but the damage it does is awful. At level 27 with two damage SO's, I do 35?? YUK! And that tier 9 power, "Eagles Claw" takes entirely too much animation time to do low damage.

     

    On a sentinel with radiation defense, I can click on "Particle Shielding", run into a group (taking the full alpha like a tank), do a few aoe's and get out without a scratch. On a scrapper, I'm dead in 3-4 seconds. Completely worthless.

    • Haha 2
    • Confused 1
    • Thumbs Down 1
  12. 32 minutes ago, MHertz said:

    My advice, as someone who doesn’t play the market much and still has plenty of money: turn off 2XP. From a profit perspective, running content at 2XP is a fool’s game.
     

    Double XP means you defeat half the number of enemies to get to 50, which halves opportunity to earn drops of SOs, converters, salvage, and recipes. Going through the content at regular speed (and slotting as you go) means not only do you earn more from defeats, you earn more by crafting the recipes you find. You spend less buying salvage to craft with.


    And if you’re buying as you go (as opposed to say, joining an AE farm) you’re increasing your total outlay while cutting your income and potential sales. I hate to say it, but if you do that, your cashflow problems are on you.

     

    Approx. cost of SOs per every 5 levels*

    12 — 394,749

    17 — 691,843

    22 — 1,045,598

    27 — 1,503,118

    32 — 2,152,913

    37 — 2,916,547

    42 — 3,794,036

    47 — 4,785,376

    Total spent by level 50: ~17,284,183

     

    *Price of replacing all SOs at every 5th level, beginning with level 15 SOS and starting with 1 slot each in Sprint and Stamina. Cost per SO taken as weighted average, arbitrarily assuming Accuracy is 23% of slots, Damage/Healing is 31% of slots, Defense/Resist is 14% of slots, and Recharge is 9% of slots, with other SOs each weighted between 1-5% of remaining.

     

    It would only take a handful of good drops to fund your character with SOs or IOs, crafted from stuff the game basically gives you for free by playing the content. Why cut your chances in half?

     

    Thought about that. My next character will be played old school. Was tired of seeing the character completed in a few days anyway. Going to do every Hollows arc (did this before by turning off my XP so I could bring others through these nostalgic arcs). Even before this, I will start with the arcs in city hall. Doing the ones that I have never done (still some left).

     

    Only problem is, I always play a natural origin and the only enhancements that drop are magic in the beginning.

  13. 22 minutes ago, SeraphimKensai said:

    @nihiliigave you some pretty good insight on starting a decent marketeer run.

     

    I've done similar projects where I've taken a lvl 1 in atlas to Wentworth's and sat it there over a week or so until it was at the influence cap using only the inner inspiration power to start my nest egg.

     

    I personally wouldn't recommend marketing with a lvl 1 and inventory room becomes an issue, but with a little bit of effort, it's not difficult to make enough to fully fund a character.

     

    I was born in 1955 with three types of ADD. It was never cured because they didn't know what it was. This means that I cannot grind (doing the same thing over and over). COH was great for me as it allowed me to make a lot of character types. Unfortunately the max level is only 50. Other mmos go much higher, but have far less "classes". If COH had a higher max level (say 150) and that much content, it would be  wonderful.

     

    My first mmo was Asherons Call. The max level is a whopping 275. Players grind to get that high as fast as possible. It took me 4 years, but I made 275 by doing quests.

    • Like 1
    • Haha 1
  14. I once created a FF Defender and three slotted the shields with SO's @ level 7. Noticed when we were doing the Wincott missions @ +1 and Flux @ +3 (Frostfire @ +4); not only did no one die, but everyone's health was maxed out. Right there I saw the the importance of the single origin enhancements so I kept on buying them and upgraded every five levels. Kept on doing this and my savings ran out. That's when I learned how to make money in the game.

     

    Didn't know that! That all server auction pools are the same. Glad to see it.

     

    I've never done anything with the incarnates. Frankly its mostly because I could never afford it. Read that some players spend billions on their character and I thought workbench IO's were high.

    • Like 1
    • Haha 3
    • Thumbs Up 1
  15. Recently the auction price for an enhancement booster has dropped below a million influence each on Excelsior. That may sound like a bargain for buyers, but its a huge loss for the sellers. Selling these boosters provides me the revenue I need just to play the game. Of the approximately 8,900 boosters available on the Excelsior auction, about 6-7% belong to me and I can't sell them below one million each. So I'm forced to hold out with about 500-600 boosters in the bank.

     

    When I start a new character it cost me 74,000 influence. I pay 24,000 to max out the amplifiers at 1,000 each for 8 hours. And 50,000 influence for a decent travel power until I train one in my teens. I play at double XP so there is no influence coming in. If I relied on the little money coming in from missions with no XP boost, I could not afford to buy more than 20% or less of the enhancements needed. Financing a character through level 40 costs between 7 to 12 million influence to upgrade the enhancements every five levels. It costs about 25 million for level 45 workbench IO's. If you use IO's during leveling, they don't expire, but then your percentage boost drops as you level (compared to the single origin counterparts). So you have to replace them too quickly which is expensive. I found that these workbench IO's only provide a few percentage points increase over buying level 50 SO's which are much cheaper.

     

    I enjoy the storyline arcs in the game, but found that the high level arcs (level 40+) are mostly computer generated and boring. Playing them is just a grind which I do not enjoy. Have found that if I grind a level 50 doing these arcs, the influence coming in is decent, but again this is short lived unless the arc has a good storyline.

     

    The bottom line is I'm holding out selling the boosters that I made from buying them with the merits I earned while playing the arcs. There will be a lull in the market until the price goes up. My funds have been disappearing and will be forced to play other games until the market collapse is gone.

    • Haha 14
    • Confused 3
    • Thumbs Down 2
×
×
  • Create New...