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Diantane

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Posts posted by Diantane

  1. On 10/6/2024 at 12:27 PM, FupDup said:

    A lot of it comes from the -res debuffs and/or +damage buffs supplied in their secondary support set. 

     

    Of course, the amount of those buffs/debuffs can vary wildly between different support sets, with a few having either no -res or +dam at all. 

    It would make more sense if you could start with good damage and then add a buff. Using a secondary buff to augment a weak damage is not the answer.

  2. I've played a corruptor a few times, but failed to see much damage from them. When I looked on MIDS I saw that a corrupter's blasts are only about 15% higher than a Defender's secondaries. Even the Sentinels do substantially more damage with the same blasts (let alone the blasters). The only time I saw a high damage is when I finally got to "Scourge."

     

    Note: When it takes every blast you got a few times over to solo something, you know you can't do much damage.

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  3. I've only seen someone try this a few times, Since the mm's get a few blasts or similar attack, players can think they will do well using these as their only offense. But if you look on MIDS, those blasts do less damage then a Defender's secondaries. Of the five archetypes that can cast these attacks, the mm is by far the weakest. So when these petless mm's come on my hosted teams, I tell them, "Sorry, but no." The same thing I tell players that choose not to train any travel power and just use sprint to get around 🙂

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  4. All other games work fine.

     

    I've tried reinstalling on a different SSD. Worked for one day only. Now crashes in 10 minutes. Tried using diagnostic client. Keeps crashing with no help. All of this started about 6 weeks ago. No issues before that.

     

    Have played since LIVE. Will I ever be able to come back?

  5. On 8/25/2024 at 7:31 PM, GM_GooglyMoogly said:

    Moved to the Market sub-forum.

     

    Any player is free to set their own price for items they put up for sale and items they wished to buy.  However, you will only make that sale or purchase if another player agrees with your valuation.

     

    When the price of an item goes up or down it is in direct relation to supply and demand.  My guess is that there is much greater supply. 

     

    The picture in the link supplied by Luminara confirms it.  That picture shows 7,626 boosters for sale, 8,579 bidding, and last sale price between 850 and a million.  Currently, there are 18,612 for sale, 10,436 bidding, and last 5 prices  of 860,000.  That tells me that supply has gone up, demand has gone down relative to the supply, which should lead to a drop in price.  And yet, the price seems to have held at around 860K.  I would not be surprised if it fell a little more.

     

     

    It would seem in the real world it is what you say. However if the suppliers aren't selling below say a million each and will hold their ground until they get it (and will continue to gain more supplies of this), it will only show a larger and larger supply number until the buyers have to start raising their prices to get and that are for sale. The ones that are selling for less are the players that are selling one or two and trying to make anything they can.

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  6. For years Enhancement Boosters were selling for about a million each. There were much more buyers than sellers keeping the price high. Today on Excel, there are about 19,000 for sale and only about 10,000 buyers. This had driven the price down to about 830,000. The reason so many are for sale is because sellers (like me with over 400 (and climbing) in inventory) are holding out for the price to come back up. There are only a few scared sellers that have sold for that low price. With over a billion in "savings" I'll never be "scared" and will hold out as long as it takes as I am still making a nice income from other wares. As soon as the buyers start realizing that the present low price is a fairy tale, the sooner this all changes again.

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  7. I've been hosting teams for several years. Within the past year, the population of the Excelsior server has dropped significantly. This makes it much harder to put teams of 6 to 8 players together. Most times it takes up to 10 minutes to get a full team. Before 6pm EST on weekdays, its sometimes impossible to find more than 1 or 2 players (have to log for another hour or two before enough players come online).

     

    So when I have a full team of 7-8 players doing +3 arc missions, it is very inconsiderate of 3 players or more to leave all at once (sometimes during the mission). The rest of the team has to wait several minutes most times to get the team filled again. No more than one player should leave at once unless it is an emergency.  A very few players are considerate enough will let me know when they will have to leave which allows me to start recruiting before that time. Keeping the team full allows all players a great enjoyment of the game.

     

    I've been on COH Homecoming since shortly after it started, Really enjoy playing this mmo, but if the population keeps dropping and these team occurrences keep happening, I'm going to have to seek my "fun" elsewhere.

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  8. On 5/5/2023 at 10:42 AM, Doomguide2005 said:

         And as I pointed out in one Empathy "healer" build threads unless you are running entirely on SOs the idea your blasts do nothing to help the build is incorrect even if removed from the toolbar.  They're called set bonuses.  Every single blast even unused to blast can potentially contribute to personal defenses, recharge, recovery and so forth.  Nevermind as Parabola points out the damage while behind a Scrappers or Blasters contributes to the overall damage output by the team as well as carries debuffs that weaken the foes ability to either survive the teams attacks or their ability to hurt the team (i.e. defend the team).  None of which should impair the characters ability to use their primary effectively.  About the only point I remotely agree with is I'd love to see those shields/bubbles slotted just as much as I'd like to see the blasts slotted and used.  

     

     

    A vet level 197 EMP joined our team last night. During the battles in RWZ, I noticed that he emp wasn't healing or buffing anything. Instead he was playing as a weak blaster using his secondary attacks. When I see this, I wonder why he chose a defender.

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  9. Have tried Arsenal (or others) with Pain and Thermal. You end up healing everyone and not having much time and/or endurance to use your control powers. Arsenal was a cool idea at first, because once you get the cloaking power, you can heal without the enemy seeing you (of course I would rather just be a Thermal Defender with a cloaking device in a pool power if/when available).

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  10. 10 hours ago, Riverdusk said:

    I've rarely seen any teams "standing around" waiting for someone to take the alpha, especially since level 50 was mentioned.  I can usually take an alpha with almost any AT I play by the time I hit 50 and I've seen the same from most other players.    Tank is going to be very good at it of course and have an easier time of it.   My controllers though in particular also tend to have a pretty easy time breaking alphas (just don't lead off with an aoe immobilize).

     

    I find more often when people stand around is when the map is at a crossroad and people just don't necessarily want to choose which way to go.   Or people are just waiting for the brute or tank because that's what is 'expected'.  They do make good team point people to help keep the team all going the same way.

     

     

    I obviously didn't start at 50 🙂  So I see this reaction from players waiting for someone else to start it at the brink of combat. Now it doesn't matter what type of AT I'm playing, I always take the alpha as the team leader unless there is a rare tank on the team that knows their role. The best tanking defender is one with Personal Forcefield. I also like tanking with Sentinels.

     

    Even if there is a low level tank on the team, I don't expect them to just jump in the middle of a group on alpha if their powers are 50/50 between primary and secondary. Only a  "defensive" tank can handle the onslaught. I jump into the group with my tanks at any level as they were all defensive (taunt is the only attack for quite some time). The team does most of the damage anyway.

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  11. 12 hours ago, Spaghetti Betty said:

    I'm so glad I can't read or I would've been highly offended by this.

    Getting defense was a priority. The team does most of the damage anyway. My defense aids the team so they don't have to receive much damage. Training weak secondary attacks up front is pointless.

  12. 11 hours ago, Infinitum said:

     

     

    Are you running without extensive set bonuses?   Or set bonuses of any kind? 

    I have 3 Preventive Medicine in Particle Shielding (absorption). Gives me an extra 112.56). It also gives me a Large Increase Health Bonus (+35.14), Small Lethal Smash and Mez (2.25%). This was made for me by a friend about a year ago (unslotted it from an old alt). Other than that I have never used anything beyond SO's or done anything past filling Hybrid because I have no idea how it all works.

  13. 59 minutes ago, biostem said:

    TBH, I'm past the point of calling for specific ATs or roles, and will gladly take whomever responds, and it's the proverbial "cherry on top" if they are friendly and competent! 

    Yes, but if you do that you might end up with a team full of controllers. Had 6 once and took us 3.5 hours to complete Frostfire. Never again.

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