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Mack008

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Posts posted by Mack008

  1. I've seen a few references on the 'net that say if you're ToHit bonus is above 95%, then snipe attacks become instant.  Is this still the case?  My blaster is has 103% ToHit, but I haven't seen a change.

  2. I'm trying to understand the Stealth Radius mechanic.  Can someone please confirm/deny the following interpretation?

     

    Suppose my hero has a Stealth Radius of 50 feet.  

    -- If the bad guy has an observation radius of 30 feet, then he'll never see me even if I stand next to him.

    -- If the bad guy has an observation radius of 70 feet, then he'll see me when I come within 20 feet of him.

    • Like 1
  3. Not a fan of these changes.

     

    I like that SO's aren't typically available until level 25.  It adds an important element and gives the player something to strive toward.   Getting them earlier nullifies that since of accomplishment.  Yes, there are ways to get them sooner, but only with effort, which is why it's rewarding.  Plus, a proliferation of low level SO's will make low level content much less challenging.  

     

    I also like the limits that come with upgrading a level 30 to a level 30+ and not a level 31.  It adds a dynamic where you actually have to think about managing your enhancements.

     

    Not crazy about the "upgrade all enhancements" button.  I could live with it, but IMO it's too easy.  Again, enhancement management, and enhancement strategy are part of the game, part of the challenge.

     

    It seems like there's too much emphasis on skipping to level 50, and bypassing the journey to level 50. 

  4. Thanks for all the info, especially the distinction that when slotted in Tactics team members don't get the effect, only the power's owner.

     

    I agree that it wouldn't make sense for a Mastermind... but I could see a Blaster/Scrapper taking Tactics and slotting this proc.

  5. So after some learnin'...

     

    If it is slotted in Tactics, then each person affected would have a 6.5% chance every 10 seconds? 

    On a full team of 8, that means that every 10 seconds there's a 52% of at least one person getting Build Up.  Now I'm thinking about all the pets from a Mastermind...

     

    • Like 1
  6. 9 hours ago, Onlyasandwich said:

    With up two recharge it stays around 90 percent chance to go off in aim. Others have mathed it out elsewhere.

     

    I usually leave it at native slot with the proc and build heavy global recharge. Many people dedicate one or two slots for recharge. Just depends on how tight your build is.

    Ok, you lost me on that one. How does recharge change the percentage rate Gaussian’s Chance for Build Up goes off when slotted in Aim?

     

    (Looking at Mids Reborn, it looks like it should go off 16.7% of the time without any recharge.)

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