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Masterfunk

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  1. Well, I made an new Alternate Build for Farmers Wife. I call it Farmers Daughter. It is below. Tried to use some suggestions from here and other threads. So I see my Fire Defense is lower than it was. That's bad. I know I need to Respec this. I decided to try out Mu Mastery. Without the Energy Mastery, I now have Endurance Problems. And my defense is worse than before. I see I can expand Temperature Protection to 3 or 4, and equip with Ageis. That would help the fire defense, but not sure by how much. Also Tough can be changed to Aegis and slots expanded to at least 3. But I need to take slots away from other places. I can take one from Build Up and one from Fiery Embraces. Not sure of other options. The build is below. Any suggestions would be appreciated. This Villain build was built using Mids Reborn 3.0.2.19 ck this DataLink to open the build![/url][/b][/u] Cheap Farmers Daughter: Level 50 Science Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Barb Swipe (A) Focused Smite - Accuracy/Damage (3) Focused Smite - Damage/Endurance (3) Focused Smite - Damage/Recharge (5) Focused Smite - Accuracy/Endurance/Recharge (5) Damage Increase IO Level 1: Fire Shield (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge Level 2: Lunge (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Endurance/Recharge (11) Kinetic Combat - Damage/Recharge (11) Damage Increase IO Level 4: Blazing Aura (A) Scirocco's Dervish - Accuracy/Damage (15) Scirocco's Dervish - Damage/Endurance (15) Scirocco's Dervish - Damage/Recharge (17) Scirocco's Dervish - Accuracy/Recharge (17) Scirocco's Dervish - Accuracy/Damage/Endurance (19) Damage Increase IO Level 6: Spine Burst (A) Scirocco's Dervish - Accuracy/Damage (19) Scirocco's Dervish - Damage/Endurance (21) Scirocco's Dervish - Damage/Recharge (21) Scirocco's Dervish - Accuracy/Recharge (23) Scirocco's Dervish - Accuracy/Damage/Endurance Level 8: Healing Flames (A) Numina's Convalesence - +Regeneration/+Recovery (23) Numina's Convalesence - Heal (25) Numina's Convalesence - Heal/Recharge Level 10: Build Up (A) To Hit Buff IO (25) Recharge Reduction IO Level 12: Temperature Protection (A) Aegis - Resistance (27) Aegis - Resistance/Recharge Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge Level 16: Plasma Shield (A) Aegis - Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge Level 18: Quills (A) Scirocco's Dervish - Accuracy/Damage (31) Scirocco's Dervish - Damage/Endurance (33) Scirocco's Dervish - Damage/Recharge (33) Scirocco's Dervish - Accuracy/Recharge (33) Scirocco's Dervish - Accuracy/Damage/Endurance (34) Damage Increase IO Level 20: Tactics (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Endurance Level 22: Consume (A) Power Transfer - EndMod (34) Power Transfer - Damage/EndMod (36) Recharge Reduction IO (36) Recharge Reduction IO Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (37) Reactive Defenses - Scaling Resist Damage Level 26: Ripper (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Accuracy/Recharge (39) Scirocco's Dervish - Damage/Recharge (39) Scirocco's Dervish - Damage/Endurance (39) Scirocco's Dervish - Accuracy/Damage/Endurance (40) Damage Increase IO Level 28: Burn (A) Scirocco's Dervish - Accuracy/Damage (40) Scirocco's Dervish - Damage/Endurance (40) Scirocco's Dervish - Damage/Recharge (42) Scirocco's Dervish - Accuracy/Recharge (42) Scirocco's Dervish - Accuracy/Damage/Endurance Level 30: Kick (A) Empty Level 32: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance Level 35: Throw Spines (A) Positron's Blast - Damage/Endurance (43) Positron's Blast - Accuracy/Damage (43) Positron's Blast - Damage/Recharge (43) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Recharge Level 41: Fiery Embrace (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Electrifying Fences (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Accuracy/Damage/Endurance (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Range Level 47: Ball Lightning (A) Javelin Volley - Accuracy/Damage (48) Javelin Volley - Damage/Recharge (50) Javelin Volley - Damage/Endurance/Recharge (50) Javelin Volley - Accuracy/Damage/End/Rech Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health A) Panacea - Heal (13) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina [*] (A) Power Transfer - EndMod [*] (13) Power Transfer - Damage/EndMod | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1350;634;1268;HEX;| |78DA4D93DB6E12511486F73083580E528E055B0AA5148A9C8D877865B4883725414| |9AB7738A1DB428294CC142DDEF9225EF800DE685B4F0FE021515F446D52BDA6ABB3| |FE2213C897BDF7FAD7FAD7DA33F5BDAAFBF5DD173785E25AEBE9A6D9BA6D0C77A5A| |3D9EECA7E5BAA4288F05A47EA83444D379E48C34C54F5E17667571A0E3AF25BC1AD| |BAEC49596C0EBA7D694678AB2A1FCBBE298BB5AE3446AD5B434317DEC6CE4EAFB82| |EF52D4AD3E90EDC676BD26D7BAC45AD4BA969E5B456CD81945BA13B836EBB883AC3| |565D37A9F6284AC5E3F4FF9C1678C69AD820643461DB041F30B587608C58D1C4FE6| |9B862696CE28A62ED9D2B8315E697344228AFD220243571FE1ED8643AEF83C87B40| |505963579FF2DE8567E01E7376043E67FAA1FD4AF5ECA86787D60F6D10DA20B4616| |80F090ED6D81C9BEC3BBCC18C3499DF28EF0CC72833975917C931DF115C3C07C585| |395C44FF3E4AEC619DEA09E12CC85C98057DCCF714E5C53CBDC8B388792E22DF77F| |2E1C36C7CE86F11FD25D05F02FD25D0DF126613202F01F4107869E3B357CC0FB41B| |B26E6AAC868E343E3B662EA3CF338629CF1C7A9A434FCBE829859E52C7AAC51FE43| |70ABF51F84DC15F1A7ED3F09F86DF0CFC7E24CCE32EE7A1CD2036036D16B9B2D0DA| |C85B8C352236A647A8B413C7EDC4FFB2ABEC3FE64F72974485E45BCE70E90DB80F1| |E30F3874C8DF2AD703E7505DDE7D17D1EDD1770A39F286A15135FC5F40AE023B290| |C31473A859408D12BC94505BA7D822628B57D97BE91AB3721DBCC14C92BF326A965| |1AB022E6893AF9C7EA7D3A969936F78BC3E7D5A6045439B7CBF42B114BF9CB4A360| |07517FFEEF294A827DB89798BFA7E3AD0C47D3D178D7DC78D74E00FDB6C422| |-------------------------------------------------------------------|
  2. Ah, you added an attack called Ripper. And chose Soul Mastery as the Epic/Ancillary Power Pool. There is another villain Epic Power choice that is popular with fire farmers too...I believe it has to do with electricity but I can't remember the name at the moment. Think I'll try using an Alt Build slot to make a build. It must be the Data Chunk option to get that "chunk" of Hex code I guess. I'll try it on my next attempt at an export. Thank you for your advice.
  3. My Defense is lower than I'd like, but I appear to be over the soft cap on fire resistance. I tried a few changes to Combat Jumping and Weave in Mids but it didn't show improvement in my defense stats. So I'm confused there. I run at +3/8 ( or +4/8, have to check). I saw a post of someone stating they farm 100 Mil and hour. I get about 10-12. Now, I don't necessarily need to trick out to 100 Mil (if that is not an exaggeration) but it does suggest I can improve. I figure it to be how fast I an clear the map. So I guess either my damage output needs to increase so I kill faster, or my survivability needs to increase so I can take on all the mobs at once so my AOEs kill even faster. I did do some villian missions so I can use the villian power pool if I want to respec. This build lets me do some mission runs, so far w/o problems and allows me to get some Reward Merits so I can improve the enhancements (or unslot them). I find Farming a boring but necessary evil that I must do to get funds to obtain decent enhancements and my incarnate powers. So I need to get better at it so I have to do it less often. Maybe I should make an alternate build. Expensive but I do have a little money to start that off and make a standard and better optimized fire farmer. BTW, how do you export that chunk of Hex code some people have in their posts at the bottom of a build?
  4. Wanted to export a build. How do you get that block of Hex code at the bottom of the build to export to the Forum?
  5. Thanks Plvrizr. Funny, sometimes you are just too close to things to see the obvious. Like swapping the Def Buff for more LoTG in Combat Jumping. For other things I'll need to look more closely to see how and why you made certain changes. I do notice that you reduced the RchRdux on Hasten to 2 slots instead of my 3 slots. Not sure why, but that does open up an extra slot for somewhere else. Same with Fiery Embrace. And removed the EndRdx from Fire Sheild. I'm trying to see where those slots were used instead.
  6. This first fire farmer is based on a post for a low cost Fire Farmer (Old McDonald). So I call it Farmer's Wife. Trying to figure the best way to improve it, since I net only about 10 Mil per hour using farm 2915 in the AE. Aside from simply replacing some enhancements with L50s (low cost built from scratch) I'm wonderign if I should use different enhancments. And why. I noticed many farm builds don't use the Brute Archetype enhancents. Perhaps the bonus isn't good for farming? Should I just start a new build instead of modifying this one or respec? Any advice is truly appreciated. BTW, this is also my first attempt at export/import from Mids to the Forums, so I appologize if there was a better way to get the build in post that I am unaware of. OH I noticed that the code block to import into Mids didn't come through. So I did something wrong. Sorry. This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Cheap Farmers Wife: Level 50 Science Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/EndRdx/Rchg(3), KntCmb-Dmg/Rchg(5), CrsImp-Dmg/EndRdx(5) Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), EndRdx-I(7), StdPrt-ResDam/EndRdx(7), StdPrt-ResKB(9) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(11), CrsImp-Dmg/EndRdx(13) Level 4: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(15), ScrDrv-Dmg/EndRdx(17), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(19), Mlt-Dmg/EndRdx(19) Level 6: Spine Burst -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg(23), Mlt-Dmg/EndRdx(25) Level 8: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(25) Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), LucoftheG-Def/Rchg+(29) Level 12: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(31) Level 14: Super Jump -- Jump-I(A) Level 16: Build Up -- ToHit-I(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 20: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33) Level 22: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(33), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Acc/Rchg(34), Mlt-Dmg/EndRdx(36) Level 24: Consume -- EndMod-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37) Level 26: Maneuvers -- LucoftheG-Def(A), EndRdx-I(37), LucoftheG-Def/Rchg+(37), LucoftheG-Def/EndRdx(39) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Acc/Rchg(39), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), Mlt-Dmg/EndRdx(40) Level 30: Boxing -- Stp-Acc/Rchg(A), Stp-Acc/Stun/Rchg(42) Level 32: Kick -- BrsBlo-Acc/Dmg(A), BrsBlo-Dmg/EndRdx(42) Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(42), EndMod-I(43) Level 38: Weave -- EndRdx-I(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx(45), DefBuff-I(45) Level 41: Physical Perfection -- EndMod-I(A), HrmHln-Heal/EndRdx(45), HrmHln-Heal(46) Level 44: Cross Punch -- Stp-Acc/EndRdx(A), Stp-Acc/Stun/Rchg(46), Stp-EndRdx/Stun(46), Stp-Acc/Rchg(48), Stp-Stun/Rng(48) Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50) Level 49: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15) ------------
  7. Think I'll try and work these in my other builds too. I only have 2 builds over L40, and one of those is my farmer.
  8. You have some interesting things in there that I would never have thought to try. e.g. Resilience with just the one unique from each of Gladiator's Armor and Steadfast Protection. I tend to look at putting at least 2 of the same set so I can get a bonus. This gives me another way to look at things. Thanks. Once the servers go back up I'll definitely try to some of these IOs. I'll run a couple hours farm to get some $. I was already looking at the Scapper's set. But yeah, it could be cheaper initially to just get the one Critical Chance boost from each set, and fill it in later when I get the $. I like the Mako because sooner or later I have to deal with the darn Sappers, and the only defense against it that I notice working seems to be Ranged Defense and Defense All. And the little Resist Endurance Drain inspiration you can make in your base. But I guess my next powers will be kick/tough/weave. I prefer Kick to Punch ( or is it Jab?) because of the knockdown. Elite Bosses seem as if they don't Stun. But I think they can get Knockdowned. Occassionally.
  9. Thanks for the reply. I have some money, but not a lot. I have a farmer build that I sometimes run for a couple hours, but it isn't a "tricked out" farmer build that gets over 50 mil an hour. Just 10-20 mil and hour. I also build and sell crafted IOs when I can. I've been trying to get a couple of attuned IOs, not full sets, just some that help specific things with bonuses like Regen, Recov, Accuracy and Recharge. Mainly Regen and Recharge. So I have 3 LoTG in I think Combat Jumping for Regen and Recharge. And I'm looking at a health one that gives something at only 2 or 3. Not trying to 6-slot yet. I was thinking my next ones should be a couple of health to help my regen, and maybe a set of 3 Scrapper ATOs (not sure of the names ) but they are harder for me to afford right now at 8-10 mil each. But I think I can swing 3 of them to put in something. Since Defense seems important, my next power selections might need to be the Fighter pool since I don't even have one of those yet. It's kind of fun trying to figure out what to select first so that leveling up is easier. I tell you, taking Combat Jumping early and dropping slots in it really helped me early (and is still helping me.) But maybe I'll move towards 6-slotting my attacks before my regen & defense.
  10. Since the servers are down, I thought this would be a good time to ask about this. I'm experimenting with Regen and chose ( for better or worse) Dual Blades/Regen on a Scrapper. It's actually been quite fun so far. I'm now L23. But I was wondering what advice was available on this. Has anyone tried DB/Regen? Early on, I took Combat Jumping and Haste. I'm thinking I need to go Fighting and get Kick/Tough/Weave. This means I will probably skip Maneuvers. And while I am leveling up, should I initially max my slots in Regen and Defense while waiting till later to slot my attacks? Any build examples on this? I didn't see any when I was reviewing the forums, but maybe just no one bothered.
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