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Chakykia

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  1. /dark will be very strong for soloing. But if you're running with a team in the late game, /dark feels almost useless. Everybody in the team has enough defense, so nobody will benefit from all those -to hit powers. The animations are very long and the fight is allmost done, before you can get your powers going. Every team will love a /kin! Faster recharge, lots of endurance and allmost everybody is fighting at damage cap. Fire/kin is also very fun, fast and safe to play solo.
  2. I've tried parabola's build with two minor exeptions and she is running absolutly amazing now! Very safe und fun to play, with lots of ae-damage and mob controll. 🙂 Thanx to all of you! 😊
  3. Thank you so much for all this advide! 🙂 I'm going to try this build. This looks nasty. 😁 But why didn't you put crushing impact in Pulverize? The +Recharge will not stack anymore? //Edit: And this combination is very forgiving build wise AND very fun to play. Lots of damage mitigation and "attack feedback" from all those stuns and knockdowns. It's nice to see the effects of your attacks and most attacks are pretty fast.
  4. Defense debuff resistance is not new to me, but all those abbreviations are somewhat confusing. 😮 Ah, these +5 on defense will push the ddr. Good to know! Ok. Musculature is the way to go. :A
  5. Hi and thank you! This build looks really nice, but it is way too expensive for me. One purple set costs more than my whole build. Only one of those purples will be possible. But there are some really good ideas in there! I've taken some of them and made a new build with a lot more recharge and hasten. Hasten still has a downtime roundabout 10 seconds, but this is not such a bad issue, because hasten will be not the autopower. (practiced brawler is more important imo) Mu was not as a concept and just for more aoe-damage. 🙂 I don't understand this one (my english is very bad 😞 "Putting more defence in the passives gets DDR closer to the cap - if you +5 a couple of them it will get there." What's the meaning of "DDR" and "+5"? Isn't the Alpha "musculature" almost negated by ED? This is the new plan:
  6. She just hit Level 50 and i am planning to respec her. This is my idea. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Balvenie: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Bash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), GifoftheA-Def/EndRdx(7), GifoftheA-Def(9) Level 2: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13) Level 4: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19) Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), GifoftheA-Def/EndRdx(21), GifoftheA-Run+(21) Level 8: Clobber -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(25), RechRdx-I(48) Level 10: Agile -- DefBuff-I(A) Level 12: Practiced Brawler -- RechRdx-I(A) Level 14: Boxing -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(29) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Dodge -- DefBuff-I(A) Level 24: Whirling Mace -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(34) Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 28: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 30: Lucky -- DefBuff-I(A) Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(39) Level 35: Quickness -- Run-I(A) Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(42) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(45) Level 44: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Heal-I(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(27), PrfShf-End%(29) Level 50: Cardiac Boost ------------ http://www.cohplanner.com/mids/download.php?uc=1460&c=658&a=1316&f=HEX&dc=78DA6593DB6E12511486F7308340010B050A2D941EA494729842F5DEA4B635D192104D34F14447DCD051848643A57AE52B78E32378E78DC76B9FC0B34FE1E1D6581D17B3FED41A26902FEB9FF5AFB5F69EBDCB8375DFD3B30F4F0BC57BA66974BBD5B54EBF279D65A361D65421847BCD68EEC996295D1484ED97D5B26C4AA95F363AD5B251930916D7655DB6BA52BFD8DF959DEA05596FCA81EC0A7FA5DD6EEA9B6663A767B61A3E3BDA92C62E05613BD81850BE7957B67A46CF6CB7BC9CDF1C1A221BBB664D47CF3E35EBF664673F4683A4E99F55041E4B13DB8492261C067893A9D5C05BCCB7C374DB67A922A2D8DAB130A8119734E17633730A5285E554EAEC773798633BA0C9F4DD06EF30F36454E155AF08BBDEF1ABE03566E03A7883395165BE233831A313334E60C630660C7B983AC1853E2EECC124D63E89BD88610F62D883951CF33DC1C37D8427C9DA0782179A17790A35F0730FE1B7E8112A29E39CE5185F55EDACE92809339A48FCE458A39C205611C42A925845320086989F282B84DC107257905B0A82C8FD4859114C18C1D4458AA3D885E81E6B73F7C001B8CF9CBF0F3E6096C83B855334F5CBC1EF0E98277E837F408B39496B8B6386F8795EEF678A66A0CD60AE558A6731D72C6AA7503B85DA69D44EA3767A9EBD5F080BA8B750606D9B5A2DA2DEE233D6969E832FC097CCE557E06BA641DE0CBC197897E1CDC29B85370B6F1EDE27F4F973F0E6E0CDC393478D02BC05780BF016680D3AAF43D173FF9FC028ED631127AB18E77D4C6887B79A7EC3D3961D518A234A69443939A29C1A5136878A52192AD6D6C8DB8A7678FF85622B9EC0E1ADB6BE8ED15B7C1F05DFE7FB3FCDA15CE2F39A3AC737B594E29C6F477D19D67E1CF5CDB136FD88CF43E231F34D50D86775D8FB2F3A6FE397 I would really appreciate some tips, or other ideas. 🙂
  7. Lately i did it. 😮 Wow! Thanks a lot for this tutorial!
  8. I bought these procs for all my scirocco' derwish and the positron blasts. And i can see them ticking, while standing in the mob with just those two damage toggels. Way more often, then i thouht. Nice Thank you! 🙂
  9. I found it! 🙂 And i was able to create the ingredients. Now i only need an [agility core boost] and again there is no ingame discription , how to get it. I've searched the forum, but with no result. Just farming and hoping it will appear sometime and somehow?
  10. Oh. And another question (sorry :p): The describtion on the enhancement in scirocco's derwish "Chance of damage" doesn't say anything about how good the chance is and how much damage it is. The enhancements "Chance of damage" are very expensive and i'm not sure, whether they are worth it.
  11. oof. This incarnate system looks like work in progress to mee. 😮 So complicated and overloaded. Got to take a look a this at the evening.
  12. I was really stupid, not reading good enough. 😮 She has now the mu patron powers and some sets. Not good enough für afk farming, but this isn't my target. With roundabout 30 % fire defense and an attack chain with the aoe attacks she runs good and fast enough against +4/8. 🙂 A blue and a purple inspi some time and she's unstoppable. This is how she looks at the moment: http://www.cohplanner.com/mids/download.php?uc=1439&c=633&a=1266&f=HEX&dc=78DA65945D53126114C79F6597789737514C444444014548EF9B8CEC46266768BAC52D9E901966211652BBEBB232EB6B74D34DA9BD7D816AA6E98BF4F20DE8B0E71F352E03F363CF73FEFFF39CB3CF6EF5B0E27F7DF3F155A1F8AEB775D3AC6FF5067DE9AE0EFA7ABFD5315421C4C4D6A067A46E193255E91C18291785225656BD2ADB52166BDD9621CD38872AF2BE344C59DC6EC9DE51FDDAA0A78BC06EA7D3A64073BFDF329A41EB6A47EA0DD933F75B5DAF755DEB4AD9F0FF5D22C366EC46B775AF883A837A5537FBE418A7E24BF4FB9C15F80C35B147286BC2A133DD77998B0D50324F47E98AA571882B8A15BBB40196985FB2481143A7F210BE07F03D64C61F8147CCB507CC3382CAFE4E155A0D5A0DDACBD02CC06315DA738293B5AAF30EEFC55F036F3317AB4C85EE808BF7285C43FA8877F4DF83CE3CE8C4BB09A2C3AFD4998F558AAFC05533A04A76015E7304A09F807E02937A4FAB41D408222784B5106A7CA31A614C208C09443081C88509642E4CE003212A54CB3F7AE2B06293CFC1174C8DF619C3946221AE39150327999908334CB9D39CAB4C23A7BCC0B5D2B436837E67308355700DFC4898452FB3E825815E12E825895E92E825895EA6C87F8EB5620EB5BFD36CE671B2E6DF705EEA2D780A9EE1749C836EA7C53D1A4B1ADA34B45968B3D066A15D867619DA4F7862467358426FEBA04EBE2BF05D816F0EBE39F8E6E19B876F1EBE75D216A02D3C21A469764F99EBCFC06366F92578C28CD27C8A38C1C5577C6F8F699325C44A26E725B4F1534EDFD149CFDB22255BA46C8B6CD8229BB6C8B6367E3B0C776CABBBDAF8BD20142BE20909EBB48E127E786955F97FF5972DF2D316F9FD2FE25052B86B600EFC03B0EFE7F6 And now i need a "notice of the well" to receive my alpha slot. But for this is a taskforce to run with a squishi character , wich feels only safe and cosy in the AE. 😛 I've got to look, how this coueld be managed. Thanks for all the helb and the good advise.
  13. Ok, i've got to take a look at this. I think, i didn't get the option "villain". But i must admit, it would be good thing to put my glaces on, when reading the small textes. 🤓 I'm lvl 50, so this shouldn't be the problem.
  14. @Krazie Ivan And thank you too! This build seems a litle bit strange to me. Why not slotting fiery embrace and build up?
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