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Chakykia

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  1. Same problem here. There ist simply no temp power in my power tray.
  2. A Fire/Kin without Flashfire and Bonfire? And no Hasten?
  3. And again "Lost connection to mapserver" 😬
  4. Good to know. 🙂 I would never bother with assault on a brute. 😮 One of my next projects will be a savage brute. Or maybe a tanker?
  5. I'm thinking about going back to Spine Burst instead of Discharge. More Damage and all around my toon. I already have the 75 % Chance for -res in interface (not the dot - my bad). More -res will not stack to that afaik. This 4th slot is just about not knowing where to put it elsewhere. 😛 There are 5 LOTG +7,5% recharge in that build, so the 6th slot in consume will not count because of the rule of five. Or is my information wrong? They are both not so good. 😞 But some more accuracy looks more alluring to me with all those +4 bosses that want to be hit. But in both ways it won't really matter. I am mostly afk farming, so the Gaussian is better in tactics. And the +reg is not to underestimate while afk farming. Before she had some more +reg, she was sometimes faceplanted. 😮 yes, Stamina is not very useful, but i don't see a good alternative for this slot. Mid's is telling me, Fire Shield + Temperature protection alone are only at 85%. I really appreciate your ideas and i'm going to play with those recommendations in Mid's, to see, what's coming up with that. 🙂 Sorry about my bad english! I left school a looooong time ago. 😉
  6. I'm somewhat late, but here is my build. Fire Defense is softcapped, with lots of recharge and not as expensive as the builds above. The Ragnarok in Ball Lightning is not necessary. There are some slots for +health and +regeneration for afk farming, wich are also not necessary when active farming, so there is some room to put them somewhere else. Lunge as a ST is useless for a farmer and i find myself never using Spine Burst, because the animtion time is to long. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge (A) Empty Level 1: Fire Shield (A) Aegis - Resistance/Endurance (3) Aegis - Resistance (3) Aegis - Resistance/Endurance/Recharge (39) Aegis - Endurance/Recharge (40) Aegis - Psionic/Status Resistance Level 2: Blazing Aura (A) Scirocco's Dervish - Accuracy/Damage (5) Scirocco's Dervish - Damage/Endurance (5) Scirocco's Dervish - Damage/Recharge (7) Obliteration - Chance for Smashing Damage (7) Scirocco's Dervish - Accuracy/Damage/Endurance (9) Scirocco's Dervish - Chance of Damage(Lethal) Level 4: Healing Flames (A) Aegis - Resistance/Recharge (9) Aegis - Endurance/Recharge (15) Aegis - Resistance/Endurance/Recharge (39) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal Level 6: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO Level 8: Build Up (A) Recharge Reduction IO (11) Recharge Reduction IO Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense/Endurance Level 12: Temperature Protection (A) Aegis - Resistance/Endurance (13) Aegis - Resistance (13) Aegis - Resistance/Recharge (37) Unbreakable Guard - +Max HP Level 14: Boxing (A) Empty Level 16: Plasma Shield (A) Aegis - Resistance/Endurance (17) Aegis - Resistance (17) Aegis - Resistance/Endurance/Recharge Level 18: Quills (A) Scirocco's Dervish - Accuracy/Damage (19) Scirocco's Dervish - Damage/Recharge (19) Scirocco's Dervish - Damage/Endurance (21) Armageddon - Chance for Fire Damage (21) Scirocco's Dervish - Accuracy/Damage/Endurance (23) Scirocco's Dervish - Chance of Damage(Lethal) Level 20: Consume (A) Mocking Beratement - Taunt (23) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (48) Mocking Beratement - Accuracy/Recharge (48) Mocking Beratement - Taunt/Range Level 22: Tough (A) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (25) Aegis - Resistance (40) Gladiator's Armor - TP Protection +3% Def (All) (43) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (29) Endurance Reduction IO Level 28: Burn (A) Scirocco's Dervish - Accuracy/Damage (29) Scirocco's Dervish - Damage/Endurance (31) Eradication - Chance for Energy Damage (31) Scirocco's Dervish - Damage/Recharge (31) Scirocco's Dervish - Accuracy/Damage/Endurance (33) Scirocco's Dervish - Chance of Damage(Lethal) Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Throw Spines (A) Positron's Blast - Accuracy/Damage (33) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (34) Positron's Blast - Damage/Range (34) Positron's Blast - Chance of Damage(Energy) (34) Bombardment - Chance for Fire Damage Level 35: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (36) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (37) Superior Frozen Blast - Recharge/Chance for Immobilize Level 38: Fiery Embrace (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Ball Lightning (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance (43) Positron's Blast - Chance of Damage(Energy) Level 44: Static Discharge (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (45) Positron's Blast - Damage/Range (46) Positron's Blast - Chance of Damage(Energy) (46) Bombardment - Chance for Fire Damage Level 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Fury Level 1: Brawl
  7. I only have negatron slam. Just like Nemu suggested.
  8. I've done that "Nemu build" now and she is absolut amazing. I've only left out those hamidons. I don't use the immob and they are way to expensive for the benefit. Depending on the type of enemy she easily rushes solo through +4 /x8 missis and in a team i tanked with here the psychic clocks, because the invul tank and the sentinal weren't able to do the task. 😮 Thank you so much again!
  9. Yes, being blinded is very annoying and the duration is sometimes horrible. Good point! I will respec now and build this char up. Thank you again!
  10. Wow! This looks amazing! (and very expensive 😁) Thank you so much. Question 1: the recharge seems to be so high, isn't one slot in hasten enough? Question 2: there is so much accuracy from all those sets, isn't tactics unnecessary)
  11. Does beta decay need accuracy? If not, i would slot the -res proc from achilles and chance for negative damage proc from touch of lady grey in there.
  12. Okay, i will give super speed a try. 🙂 I've had two blappers on live and they where very fun to play and i was very successful with both of them. An energy/energy blapper long before sets where a thing. In a team she was hunting the bosses and avoided the aoe knockbacks. Imo only a few enemies can floor the whole damage output of a team like scattering the mobs around by uncontrolled knockback. The other one was a fire/elec and this girl was such a devastating force! 😻 Both of them have only seen single origin enhencemants, but haven't been floored very often 🙂 Here is a new plan for a more blappery style. I've avoided the positronic fist, because the damage seems not good enough for such a long animation. 😞 45% ranged def; both resistence enhancer; lots of recharge, Posi cell with procs and also some in the radioactive cloud. I haven't tryed the cloud, so i don't know, if it is worth. Instead of charged armor i'm thinking about the scorpion shield. Having some defense in melee seems to be a good idea?
  13. Thanx for this tip! 🙂 I've got to do some testing on this, because fire blast feels faster in the animation.
  14. Wow! So much info and input! Thank you so much. 🙂 Flares is first of all a set mule and also usable while mezzed. Beta Decay is only for the moments, when i'm in melee range, like running into the mob for inferno. But not really necessary. Which other powers would be a good choice instead of flares and Beta Decay? I don't like super speed that much. No vertical movement. I'm thinking about hoover and fly. 😛 I will play a little bit more with mid's. More input and tips are welcome. 😎
  15. This would be also a very good idea, but i need artillery for the ranged defense.
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