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Posts posted by GM Impervium
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Just a reminder to everyone to point your feedback at the DEVS, and try not to argue amongst each other. I'll be hiding some of the argumentative posts.
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All prizes and titles* should now be handed out! Anyone who was mentioned in the OP as a winner, but has not received your aether or gold title, please PM me, either here or via discord.
*: except the one person who hasn't logged in in a few weeks, but we're attempting to contact them!
Apologies that it took so long to dole out the prizes. We hope that everyone had fun, and that those who didn't place will be more motivated to up their game and try again next time around!-
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Just a note/reminder to all our winners: You have to log in after a maintenance day to be eligible to be granted your prizes! This isn't a policy thing, it's an "evil spaghetti code won't let us" thing. Thanks... and again, Congratulations!
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The design notes for total domination refer to the damage patch version which was nixed; current TD is dynamic recharge.
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Hey @Turnabout, sent you a message. You can view it either in your e-mail that you signed up with, or in the Support page here on the forums.
tl;dr, it's either a hardware or settings issue, and hopefully we can suss out which. -
3 hours ago, Ry said:
Is there any chance Markest Crash can get an update sometime in the future? I always personally enjoyed that Task Force, but I never understood why it's co-op from a narrative standpoint. Why would Villains/Rogues help in that matter? If someone could enlighten me, that'd be great, but no pressure.
The greatest of all forces, which override petty concerns of good and evil: money =)
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3 hours ago, Wavicle said:
What's the idea of how one would access this? A Contact?
I believe Cobalt intoned it would be accessed via AE, but I could be mistaken.
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Please use this thread to discuss Alexander's story arc. Easiest way to start this arc is via the Contact Finder.
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I'm also not 100% sure what the appeal of Trapdoor was, aside from maybe ease of access, a small, straighfroward map (even though it had some vertical movement), short length, and a fairly beefy (and mostly harmless) target at the end. Had just enough mobs to get a good "feel" for AoE performance, without being too many to make it a slog. There was also no randomness or variation. If you had it set at +4/x8, the same enemies would spawn in the same places, in the same configs, every time (iirc, anyway).
The map was also full of pre-buff Council, who were pushovers, and didn't have much that debuffed you/slowed you down to affect your performance (though there was at least one Arachnos mob near the end, iirc).
On another topic, I feel like if/when this goes into an Open beta state, there will inevitably be discussions about rewards and such. People may gripe that there's "no reason" to use this without XP/Inf (I'm making an assumption that this training simulator wouldn't reward XP/Inf), and that if "no one" is going to use it, it would be a "waste" of development time.
However, I doubt you want to put effort into this just to make another farming simulator (hence the no xp/inf assumption).
That said, I do think SOME kind of incentive structure could be put in place. A Badge for scoring a high DPS (Something that would still be attainable by Defenders/Controllers, but not be a cakewalk for Scrappers/Brutes); defeating your first 1,000 or so foes in the sim guarantees a purple drop (I double dare you to make the number 1337 =P); The first time defeating a boss with maxed out resistances (perhaps within a time limit) grants 10 Aether. Things like that which wouldn't really be "farmable", but would reward folks for using the system as intended, and using it well. Maybe a shard-wide "Scoreboard" showcasing who had the highest DPS in the sim that week/all time. <-I feel like Players who would want to utilize the Training Room would appreciate this "reward" the most, though if someone manages to cheese it, that would end up discouraging folks. Like how a lot of online leaderboards have people completing races in 1 second, or getting top scores that are literally impossible without hacking. As long as we can control for that, I think this is the way to go.
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Another suggestion: Instead of (or perhaps in addition to) linking this to AE, link it to the SG Mission Computer. A "Danger Room/Holodeck" for bases is something that's been asked for since SG bases became a thing, so adding the functionality there would be a dream come true for some folks. I know making an actual "room" in SG bases to fit this function would be near impossible (SG rooms don't have beacons, or whatever you call them, making AI navigation a no-go), but this would be a step in the "right" direction. Or heck, just add the ability to access AE missions from within SG bases. Though I feel like last time that idea came up, it was considered impossible.
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Use this thread to discuss these missions
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NEW Story Arc
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Added Erin West Story arc:
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Erin West, a Crey PR specialist, hires the player (a rogue) to lead the "Alpha Team", part of Crey's new supergroup Altruist Division, and give them more credibility as operating independent of Crey's corporate interests. The player leads the five-member Alpha Team, juggling their personalities, to battle the Devouring Earth, exploiting public fears raised by Praetorian refugees to help Crey look like the good guys.
Note: This arc is VERY dialog heavy and the opinions of the five Alpha Team members and Erin West toward the player are tracked throughout. -
The contact is located in Kallisti Wharf at [7209.5 55.6 2649.4]
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PLEASE NOTE: This story arc is part of a larger plan for Issue 28, Page 2. It is possible additional contacts were added when pushing this experimental branch. Please do not go looking for additional contacts as it may cause mapserves, you should only pursuit the additional Erin West story arc.
Please use this thread to discuss the story arc, and any changes that go through. -
Added Erin West Story arc:
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Storyarc: “Hunting the Hunters”
Alignment: Hero
Level: 40-44
Where: Kallisti Wharf, Just South of the Paragon Tram, under the glass canopy.
Story Brief: “Adelard Ziegler has contacted you to work on his behalf as the acting force behind his investigation into the Council. The Council’s Void Hunter division has been a subject of much controversy and rumor, and now have suddenly withdrawn from active duty. On top of that, the black market sales of their Void Rifles to other factions seem to be drying up or delivering ‘Dead on Arrival’. Players will aid Adelard is determining what has happened to the most dangerous and notorious cadre within the Council to see if they are retiring, mutinying, or worse…”
Please use this thread to discuss this story arc. -
Storyarc: “Mergers and Acquisitions”
Alignment: Villain
Level: 40-44
Where: Kallisti Wharf, Just North of the Gas Station in the Old Slough, by the Helipad.
Story Brief: “Once ‘Down with the street’, Dap-Dap the Deal-Maka’ has exhausted his fifteen minutes of fame for being quotable in the replays of his arrest video where he got pinched for a weapons deal with Nemesis. Since leaving the spotlight, he’s found new purpose selling his services to the Freaklok in a bid to help establish them. In this madcap escapade that resembles kayfabe more than negotiation, Dap-Dap will direct you to interface with nearly every faction in the Wharf as the Freaklok establish legitimacy and a foothold in the Old Slough.”
Please use this thread to discuss this story arc. -
Please use this thread to discuss the Skulls revamp.
(Go. Hunt. Kill Skullz! Then report back here!) -
Hi all, please use this thread to discuss the various changes to the Freaklok.
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Please use this thread to discuss the new powerset: Pyrotechnic Control (various updates)
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Please use this thread to discuss changes to Staff Fighting
Staff Fighting
- Perfection levels are now granted on misses
- Increased bonus damage inflicted by Sky Splitter while under level 3 Perfection from scale 0.828 to scale 1.656
- Increased bonus damage inflicted by Eye of the Storm while under level 3 Perfection from scale 0.1892 to scale 0.4920
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We've been made aware of the situation, and hope he's able to find some help.
Unfortunately, we don't/can't allow people to post their real life contact info (for safety and privacy reasons), so we've had to moderate the posts where he did so. It may seem callous to respond to a cry for help in that manner, but we've advised him to seek medical assistance if he's having an emergency.
We ask that everyone respect this player's privacy. However, I'll leave this thread open so that people can offer words of encouragement and support.
Hyperstrike, if you read this, we're pulling for you. If you need some real-time assistance with matters pertaining to the game, I recommend DMing/calling a trusted friend through Discord.-
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Hey all;
Given the sheer number of changes in this patch, can you please use the (Closed Beta) Focused Feedback and (Closed Beta) Bug Report forums to help keep things organized? I know the threads over there look old, and/or may have old info, but, that's how long some of these changes have been cooking for!
If there isn't an active thread for what you want to post about, ping me and I'll see what I can do!-
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In this latest batch of testing, New!TD seems a little better than before. I don't know if numbers were tweaked, or if it's because of the multiple other changes to both the set, and new systems put in place (Deep Sleep, containment on Fear'd critters, a pet with Mass Confusion, etc). Anyway:
Pros of changes:
The "limited" pet that spawns with enough stacks of Mass Confusion adds a little extra damage and agro management (by both sleeping dudes and drawing agro to itself).
TD patch does a LOT of damage (almost enough to KO a minion, without any damage slotting, so, probably too much)
TD Patch can stack a LOT of magnitude on a single target (though I'm told this is a bug), can get a solo Mind Controller halfway to holding an AV through PToD, if only briefly.
The persistent patch is pretty good for protracted fights where you get adds or ambushes, and all your other AoEs are on cooldown. Its duration of 45 seconds is longer than maxed out TD on Live, so you ultimately get more mileage out of it. Especially since it stacks hold mag; if you can survive standing in the middle of several bosses, they WILL get held eventually, allowing you to pick them off. With the right slotting and some recharge buffs, you can make the hold perma on bosses!
Terrorize now has 100% accuracy instead of 90, and now sets up Containment. Perfection!
While not limited to Mind control, "Deep Sleep" is GREAT for mitigating this sets many downsides, both solo or on a team.
Cons: (some of these are subjective)
TD patch has to be placed with a reticle. Not ideal in the middle of combat if you're not used to doing so, or don't have a bind set up for it.
TD patch only affects 5 foes at a time. Players used to opening up with the power will find themselves punk'd and pwn'd if going up against a full sized group. Between this and the above "placement" issue, it is NOT ideal for dealing with emergencies like Live!TD is.
TD patch is a psuedopet (one that uses its abilities every 3 or so seconds), and so it doesn't work with procs. Like, at all. Goodbye, proc-bomb!
TD patch lasts 45 seconds, decent for a medium length fight, or quick adds, but not enough to try and lure a different group into your existing patch. Not a huge con, but something that I've noted in my testing, that it runs out at really inopportune times! OTOH, on large, rolling teams, a patch that sticks around for 45 seconds seems TOO long, and feels like a waste of time/effort to have used.
TD Patch will only damage held foes, and only 5 at a time (though thinking on it, this is consistent with tanker damage patches/auras)
A power called "TOTAL" Domination ought to affect more than 5 guys at a time (Note, with enough enhancement, it can/will eventually hold a LOT of targets, but it takes a while to get there, plus, it will only damage 5 targets at a time, no matter how many are being held). I also don't think "laying a patch on the ground" is thematically appropriate for the set. The power comes from the mind, after all.
While I hate to call it a con, I'm convinced the nearly-minion-killing amount of damage is not intended, and will be/should be adjusted.
Misuse of TK (or having allies with KB) will result in foes being pushed out of the patch, but, that's a skill issue. But, it ISN'T something that you have to worry about with Live!TD.
The Psychic Anomaly is currently bugged to only use Mesmerize. This is a known bug. Is also supposed to use Levitate. Have been unable to test if this will muck up TK. Has no AoE capability. Will also despawn/respawn (thus clearing buffs) if you use Mass Confusion on too many other foes.
Psychic Anomaly does not persist between map changes. This is apparently a bug, and is known.
Psychic Anomaly is very hard to see.
Conclusions/Suggestions:
Even though I'm having fun with New!TD, I feel like without all the other changes (which are all great: Deep sleep, Fear = containment, MC granting a pet, etc), it would be kind of awful on its own. It's been changed into a completely different power, with completely different use cases. Whereas all the other Mind Control power cottages got minor upgrades, the Total Domination cottage has been turned into a condo! I feel like that'll throw a lot of people for a loop.
With Sleeps being "stickier" (both with foes being harder to wake, AND, containment lasting for 3 seconds afterwards), and Terrorize giving containment, Live!TD would actually be fairly redundant, and dare I say it, boring. But, I have an idea that I believe addresses many of my observations.
Turn TD into a wide, PBAoE Hold/damage Aura Toggle (Self-terminating; somewhere between 60-90 seconds). On first cast, emits a 14 second, Mag 3 Hold on up to 16 foes within 30 feet (same as Illusion's); then, every 3 seconds, adds a 6 second, Mag 2 hold on up to 5 random targets within range, while dealing psionic DoT on up to 5 foes within range (I'd prefer it be 16, but there's no reason a Controller PBAoE should completely outperform a Tanker damage patch. Also, not sure whether to keep the current restriction that only held targets can be damaged. I'd prefer NOT to, but, I can kinda see why the powers devs would want it that way).
So while we would lose the ability to cast at range and open up with it (unless you want to be cheeky with stealth powers), you can "bring" the longer-lasting patch with you, and/or cast it as an "Oh Crap" button to get nearby baddies off you without having to target anyone. Since the power is coming from you, or, your mind, it becomes thematically appropriate, being PBAoE. It keeps the damage and some of the stacking magnitude, at the cost of some extra endurance, and the risk/reward of having to stay near your targets. The initial "burst" maintains most of its current functionality, while maintaining both the new utility and existing proc usage. This would make the power more interesting, and using it would be a strategic choice. Though, I can see people still calling it a nerf, and talking about how they don't take the AoE Hold in Illu for this very reason.
Oh, and also change the graphic into a bubble, with glowing radial fx emanating from your head.
As for the Mass Confusion pet, I think instead of casting Levitate, it should have a minor AoE, or have an aura of some kind (either buff, debuff, taunt, etc). At the very least, maybe Mental Blast? IDK, I just feel like Levitate is going to muck up someone's TK usage. Additionally, if it can inherit its color pallet from your MC custom colorization (like the current TD patch seems to do), that would help the issue with it being hard to see, in most cases.
Is there a way to stop it from re-spawning (and thus, losing its buffs) that doesn't involve NOT using Mass Confusion? Maybe make the stacks of Mental Superiority temporary?
I think that's about all I've got for now. I've been going back and forth on this for the better part of an hour, so, hopefully that's everything.
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Note/disclaimer: the above is my opinion as a player; it should not be given any extra weight or preference due to my being a GM. Especially one who is too lazy to sign themselves up for closed beta >_>
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I'm 95% sure that image of Ouro was from the map for the Sister Psyche/Manticore wedding mission, so I don't think that constitutes a "teaser" anymore =P
Other than that, there's a lot of stuff being worked on, a lot of stuff being changed, a lot of wrinkles to iron out, some things that are deeply experimental and might be reverted... I wouldn't expect any big teasers for a while.-
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On 3/15/2025 at 8:26 AM, Fira said:
When you log back in, the game will often make you enter the game world from a nearby door.
So, this leads to a frustrating bug: If you log out in the back corner of certain tech or science stores, when you log back in, you'll end up in the BACK ROOM of the store, which is supposed to be impassable, and you'll get stuck! All because someone felt like placing decorative doors where no one could get to them.
Though I haven't seen this in a while, so, maybe this got fixed?-
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You left out a very important line in the section you quoted, probably because it dismantles your entire argumentCorrection, please heed the following in the section you quoted: "(Yes, we know City of Villains exists)". That's to prevent this exact (bad faith) argument from being made.The game content is held to a different standard, because it's made by a team of people writing missions, and it all had to go through a vetting and editorial process. But a single player making the decision to be edgy has no such guardrails.
I know you were encouraged to re-make the thread after removing the parts we initially found problematic, however, this thread is straying further and further from the stated objective of tackling objectionable content, so...-
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For the record, in case anyone else comes across this sort of thing in the future, all I had Healix do was delete their HC directory (after backing up all their personal stuff like screenshots, setting, binds, etc) and reinstall. I wasn't 100% sure that would work, but clearly, it did 😃
Focused Feedback: Tanker - Archetype Inherent Changes
in [Open Beta] Focused Feedback
Posted
Just a friendly reminder folks: Provide feedback to the DEVS, don't argue with each other, please. I've hidden several (but not sure if I got all) such posts. Thank you.