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Thank you for the help. Follow up question/comparison. Would a Inv/Rad tanker be "better" or tomato potato?
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Hola. I have a level 40 Rad/Dark Tank that I would like to spec out for tank goodness. The focus would be on its ability to resist damage. Does anyone have a build they would care to share to help facilitate the process before I over indulge with the enhancements? Thank you.
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I am interested in knowing what you think of the pairing. I have Ice/Dark but I feel Rad/Dark might be amazing, Thoughts?
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Thank you for the feedback. Anything can work together. My thinking is more damage will be produced Rad/SS versus Rad/EM.
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Looking for experienced feedback on these powerset combos. I have a tanker with each. The Rad/SS is 50 and the Rad/EM is 25. I would like to focus on one moving forward. What help can the community offer on these pairings?
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What pairings would you recoomend?
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Question then. Would Martial Arts with storm kick be the best min/max secondary or would Staff fighting be the better option?
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I understand the need or in this case with rad to step away from def. It is my understanding a little defense never hurts. Also, can anyone expand on the other pools idea? Are we talking hasten or fighting?
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Thoughts? I have two tankers going and trying to sort things out which direction I want to move forward with. Anyone have experience with these combos? Pro/Cons?
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Reading the forums, sets like kinetic melee have the ability to slot interesting sets. What primary and secondary sets allow for some interesting combos?
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Same here?!?
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I concur with this thinking. Having played CoH at its inception, coming back it takes a bit to get out of the mindset the days of being a meat shield, running around Perez Park and taunting half the map are gone. We get to bring the pain with the brawn!
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Sooooo... In reading these comments It feels as if one doesn't play a tanker as the agro magnet it's class was originally conceived but more as another damage dealer who has better survivability??? If that is the thinking does a highly tuned scrapper out perform a tank with a brute something in the middle?
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Please feel free to review my build and any feedback is appreciated. Thank you. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Ice Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor (A) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Defense/RechargeTime Level 1: Contaminated Strike (A) Hecatomb - Damage (17) Hecatomb - Damage/Recharge (45) Hecatomb - Damage/Recharge/Accuracy (45) Hecatomb - Recharge/Accuracy (45) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 2: Hoarfrost (A) Panacea - +Hit Points/Endurance (5) Panacea - Heal (5) Panacea - Heal/Endurance/Recharge (7) Panacea - Heal/Recharge (7) Panacea - Endurance/Recharge (9) Panacea - Heal/Endurance Level 4: Chilling Embrace (A) Pacing of the Turtle - Accuracy/Slow (9) Pacing of the Turtle - Damage/Slow (11) Pacing of the Turtle - Chance of -Recharge Level 6: Wet Ice (A) Recharge Reduction IO Level 8: Super Jump (A) Unbounded Leap - +Stealth (13) Unbounded Leap - Jumping (15) Unbounded Leap - Endurance Level 10: Permafrost (A) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) (17) Impervium Armor - Psionic Resistance (19) Impervious Skin - Status Resistance/Regeneration Level 12: Icicles (A) Superior Might of the Tanker - Accuracy/Damage (19) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (21) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 14: Taunt (A) Mocking Beratement - Threat/Placate Level 16: Radiation Siphon (A) Superior Gauntleted Fist - RechargeTime/+Absorb (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Gauntleted Fist - Damage/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage Level 18: Glacial Armor (A) Shield Wall - Defense (36) Shield Wall - Defense/Endurance (36) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Maneuvers (A) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Boxing (A) Empty Level 24: Tough (A) Aegis - Resistance/Endurance (39) Aegis - Resistance/Recharge (39) Aegis - Endurance/Recharge (40) Aegis - Resistance/Endurance/Recharge (48) Aegis - Resistance (49) Aegis - Psionic/Status Resistance Level 26: Energy Absorption (A) Power Transfer - EndMod (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Power Transfer - Chance to Heal Self Level 28: Irradiated Ground (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense Level 32: Hibernate (A) Recharge Reduction IO Level 35: Devastating Blow (A) Superior Blistering Cold - Accuracy/Damage (37) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 38: Atom Smasher (A) Armageddon - Chance for Fire Damage (42) Armageddon - Damage/Endurance (42) Armageddon - Recharge/Accuracy (43) Armageddon - Damage/Recharge/Accuracy (43) Armageddon - Damage/Recharge (47) Armageddon - Damage Level 41: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self (48) Power Transfer - EndMod Level 49: Combat Jumping (A) Luck of the Gambler - Defense (49) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Gauntlet Level 1: Brawl
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Always enjoy the great discussions.