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Owenknowone

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  1. Thank you for the help. Follow up question/comparison. Would a Inv/Rad tanker be "better" or tomato potato?
  2. Hola. I have a level 40 Rad/Dark Tank that I would like to spec out for tank goodness. The focus would be on its ability to resist damage. Does anyone have a build they would care to share to help facilitate the process before I over indulge with the enhancements? Thank you.
  3. I am interested in knowing what you think of the pairing. I have Ice/Dark but I feel Rad/Dark might be amazing, Thoughts?
  4. Thank you for the feedback. Anything can work together. My thinking is more damage will be produced Rad/SS versus Rad/EM.
  5. Looking for experienced feedback on these powerset combos. I have a tanker with each. The Rad/SS is 50 and the Rad/EM is 25. I would like to focus on one moving forward. What help can the community offer on these pairings?
  6. What pairings would you recoomend?
  7. Question then. Would Martial Arts with storm kick be the best min/max secondary or would Staff fighting be the better option?
  8. I understand the need or in this case with rad to step away from def. It is my understanding a little defense never hurts. Also, can anyone expand on the other pools idea? Are we talking hasten or fighting?
  9. Thoughts? I have two tankers going and trying to sort things out which direction I want to move forward with. Anyone have experience with these combos? Pro/Cons?
  10. Reading the forums, sets like kinetic melee have the ability to slot interesting sets. What primary and secondary sets allow for some interesting combos?
  11. Same here?!?
  12. I concur with this thinking. Having played CoH at its inception, coming back it takes a bit to get out of the mindset the days of being a meat shield, running around Perez Park and taunting half the map are gone. We get to bring the pain with the brawn!
  13. Sooooo... In reading these comments It feels as if one doesn't play a tanker as the agro magnet it's class was originally conceived but more as another damage dealer who has better survivability??? If that is the thinking does a highly tuned scrapper out perform a tank with a brute something in the middle?
  14. Please feel free to review my build and any feedback is appreciated. Thank you. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Ice Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor (A) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Defense/RechargeTime Level 1: Contaminated Strike (A) Hecatomb - Damage (17) Hecatomb - Damage/Recharge (45) Hecatomb - Damage/Recharge/Accuracy (45) Hecatomb - Recharge/Accuracy (45) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 2: Hoarfrost (A) Panacea - +Hit Points/Endurance (5) Panacea - Heal (5) Panacea - Heal/Endurance/Recharge (7) Panacea - Heal/Recharge (7) Panacea - Endurance/Recharge (9) Panacea - Heal/Endurance Level 4: Chilling Embrace (A) Pacing of the Turtle - Accuracy/Slow (9) Pacing of the Turtle - Damage/Slow (11) Pacing of the Turtle - Chance of -Recharge Level 6: Wet Ice (A) Recharge Reduction IO Level 8: Super Jump (A) Unbounded Leap - +Stealth (13) Unbounded Leap - Jumping (15) Unbounded Leap - Endurance Level 10: Permafrost (A) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) (17) Impervium Armor - Psionic Resistance (19) Impervious Skin - Status Resistance/Regeneration Level 12: Icicles (A) Superior Might of the Tanker - Accuracy/Damage (19) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (21) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 14: Taunt (A) Mocking Beratement - Threat/Placate Level 16: Radiation Siphon (A) Superior Gauntleted Fist - RechargeTime/+Absorb (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Gauntleted Fist - Damage/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage Level 18: Glacial Armor (A) Shield Wall - Defense (36) Shield Wall - Defense/Endurance (36) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Maneuvers (A) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Boxing (A) Empty Level 24: Tough (A) Aegis - Resistance/Endurance (39) Aegis - Resistance/Recharge (39) Aegis - Endurance/Recharge (40) Aegis - Resistance/Endurance/Recharge (48) Aegis - Resistance (49) Aegis - Psionic/Status Resistance Level 26: Energy Absorption (A) Power Transfer - EndMod (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Power Transfer - Chance to Heal Self Level 28: Irradiated Ground (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense Level 32: Hibernate (A) Recharge Reduction IO Level 35: Devastating Blow (A) Superior Blistering Cold - Accuracy/Damage (37) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 38: Atom Smasher (A) Armageddon - Chance for Fire Damage (42) Armageddon - Damage/Endurance (42) Armageddon - Recharge/Accuracy (43) Armageddon - Damage/Recharge/Accuracy (43) Armageddon - Damage/Recharge (47) Armageddon - Damage Level 41: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self (48) Power Transfer - EndMod Level 49: Combat Jumping (A) Luck of the Gambler - Defense (49) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Gauntlet Level 1: Brawl
  15. Always enjoy the great discussions.
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