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Owenknowone

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Posts posted by Owenknowone

  1. 1 hour ago, Sovera said:

    Guarded Spin gives 15% to Slash and Melee though I think (don't quote me) that's it's the only such power that stacks three times.

     

    If you just want to pick a resistance armor then it can make you nearly immune to melee very early on with no investment. That's a fat amount of damage not being taken.

     

    Picking a positional defense armor (Melee/Ranged/AoE) would be dubious since they already have melee toggles. You could at least ditch the one toggle that gives melee defense?

     

    Picking a typed defense armor (Smash, Slash, Energy, Negative, etc) would leave you gross overcapped for Slash while still having to slot your S/L toggle to get Lethal up since the toggles are always paired (S/L, E/N, F/C, etc).

     

     

    Picking Storm Kick would give you 10% to all.

     

    For resistance armors it allows to exploit the IOs and incarnates and get 45% to melee/ranged/AoE.

     

    For positional and typed defense armors the 10% allows to ease up on your slotting since 10% are accounted for. You can ditch Weave for example, or aim for incarnate level defenses and reach 59%.

    What pairings would you recoomend?

  2. 4 hours ago, MoonSheep said:

     

    the data is really hard to align with perception - i want to make an ice/ice *something* soon and my brain won’t accept that the tank would also be a suitable option for good damage

     

    tanks are such a good AT thesedays, i agree with you that people are unaware however. i see a lot of outdated trends promoted 

    I concur with this thinking.   Having played CoH at its inception,  coming back it takes a bit to get out of the mindset the days of being a meat shield, running around Perez Park and taunting half the map are gone.  We get to bring the pain with the brawn!

    • Like 1
  3. Sooooo...   In reading these comments It feels as if one doesn't play a tanker as the agro magnet it's class was originally conceived but more as another damage dealer who has better survivability???  

     

    If that is the thinking does a highly tuned scrapper out perform a tank with a brute something in the middle?

  4. Please feel free to review my build and any feedback is appreciated.  Thank you.  

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor

    • (A) Reactive Defenses - Scaling Resist Damage
    • (3) Reactive Defenses - Defense
    • (3) Reactive Defenses - Defense/Endurance
    • (48) Reactive Defenses - Defense/RechargeTime

    Level 1: Contaminated Strike

    • (A) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Damage/Recharge/Accuracy
    • (45) Hecatomb - Recharge/Accuracy
    • (45) Hecatomb - Damage/Endurance
    • (46) Hecatomb - Chance of Damage(Negative)

    Level 2: Hoarfrost

    • (A) Panacea - +Hit Points/Endurance
    • (5) Panacea - Heal
    • (5) Panacea - Heal/Endurance/Recharge
    • (7) Panacea - Heal/Recharge
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Heal/Endurance

    Level 4: Chilling Embrace

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (9) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Chance of -Recharge

    Level 6: Wet Ice

    • (A) Recharge Reduction IO

    Level 8: Super Jump

    • (A) Unbounded Leap - +Stealth
    • (13) Unbounded Leap - Jumping
    • (15) Unbounded Leap - Endurance

    Level 10: Permafrost

    • (A) Unbreakable Guard - +Max HP
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (17) Impervium Armor - Psionic Resistance
    • (19) Impervious Skin - Status Resistance/Regeneration

    Level 12: Icicles

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (19) Superior Might of the Tanker - Damage/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (21) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 14: Taunt

    • (A) Mocking Beratement - Threat/Placate

    Level 16: Radiation Siphon

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (27) Superior Gauntleted Fist - Damage/RechargeTime
    • (34) Superior Gauntleted Fist - Accuracy/Damage

    Level 18: Glacial Armor

    • (A) Shield Wall - Defense
    • (36) Shield Wall - Defense/Endurance
    • (36) Shield Wall - Defense/Endurance/Recharge
    • (37) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 20: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Endurance/Recharge
    • (40) Aegis - Resistance/Endurance/Recharge
    • (48) Aegis - Resistance
    • (49) Aegis - Psionic/Status Resistance

    Level 26: Energy Absorption

    • (A) Power Transfer - EndMod
    • (29) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Power Transfer - Chance to Heal Self

    Level 28: Irradiated Ground

    • (A) Superior Avalanche - Accuracy/Damage
    • (33) Superior Avalanche - Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Avalanche - Recharge/Chance for Knockdown

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense

    Level 32: Hibernate

    • (A) Recharge Reduction IO

    Level 35: Devastating Blow

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (37) Superior Blistering Cold - Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (43) Superior Blistering Cold - Recharge/Chance for Hold

    Level 38: Atom Smasher

    • (A) Armageddon - Chance for Fire Damage
    • (42) Armageddon - Damage/Endurance
    • (42) Armageddon - Recharge/Accuracy
    • (43) Armageddon - Damage/Recharge/Accuracy
    • (43) Armageddon - Damage/Recharge
    • (47) Armageddon - Damage

    Level 41: Hasten

    • (A) Recharge Reduction IO
    • (47) Recharge Reduction IO

    Level 44: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 47: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self
    • (48) Power Transfer - EndMod

    Level 49: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (49) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 1: Gauntlet 


    Level 1: Brawl

     

    image.thumb.png.114345f3f969ad0d144d3266f51cc97c.png

  5. I agree anything is viable and I don't have to go crazy min/max but I do want to make fun and awesome characters.  

     

    Thank you for the information!  Now to decide before I go too deep down the rabbit hole.  

     

     

  6. Again more information is great but that does leave me with a few more questions.

     

    Is a SS/Rad Brute a better option (I do understand the difference of the archetypes) base off of the powersets?

    Does Energy Melee work just as well as SS on a tank?

    Would a INV/Dark tanker be more durable?

     

     

  7. Awesome stuff.  My thought process was to ignore damage and focus on all primaries and resists.  I felt def was a bit of waste or not achievable to the exten it was worth it.  Perhaps reevaluate this?  Super team guy. 

     

    It seems going for a more balanced approach.  I do agree mitigate the damage with knock downs.  Perhaps I'm old school (ok I am) but other then a solo build, I don't mind not being a big damge dealer, yet I do see the benefit at times.  

     

    I will head back to the drawing board and see what I come up with.

     

    Again thanks for all the help!

  8. A little backstory on this build.  My main goal was to go all in on resists.  But maybe that's overkill.   I understand what your saying with def.  Rad does not excel at def and focusing on one over the other was my goal.  This build was more my "tanky" build.  So some of the decisions were based on survivability and not damage.  Again perhaps having three build slots is more of a distraction then potentials?  

     

    Very much appreciated with your input.  As long as Ive been playing CoH, I truly do enjoy the community.  Switching gears, would dark melee be good fit as well or does SS supersede it?

  9. Looking for feedback on my build.  Thank you.  

    Captain Kilotron.mxd

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Titanium Coating - Resistance
    • (3) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    • (7) Impervium Armor - Psionic Resistance

    Level 1: Jab

    • (A) Perfect Zinger - Chance for Psi Damage
    • (5) Perfect Zinger - Threat/Placate
    • (7) Perfect Zinger - Threat/Placate/Recharge

    Level 2: Gamma Boost

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (11) Numina's Convalesence - Heal
    • (11) Numina's Convalesence - Heal/Endurance
    • (13) Numina's Convalesence - Heal/Recharge
    • (13) Power Transfer - Chance to Heal Self
    • (15) Power Transfer - Damage/Accuracy/Recharge/Endurance

    Level 4: Fly

    • (A) Freebird - Endurance
    • (15) Freebird - FlySpeed
    • (17) Freebird - +Stealth

    Level 6: Proton Armor

    • (A) Impervium Armor - Psionic Resistance
    • (9) Titanium Coating - Resistance
    • (19) Titanium Coating - Resistance/Endurance
    • (19) Titanium Coating - Resistance/Endurance/Recharge

    Level 8: Punch

    • (A) Hecatomb - Damage/Recharge/Accuracy
    • (21) Hecatomb - Recharge/Accuracy
    • (21) Hecatomb - Damage/Endurance

    Level 10: Fallout Shelter

    • (A) Titanium Coating - Resistance
    • (23) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Endurance/Recharge
    • (25) Impervium Armor - Psionic Resistance

    Level 12: Radiation Therapy

    • (A) Touch of the Nictus - Healing/Absorb
    • (27) Touch of the Nictus - Healing/Absorb/Recharge
    • (27) Touch of the Nictus - Accuracy/Healing/Absorb
    • (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
    • (29) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (31) Touch of the Nictus - Chance for Negative Energy Damage

    Level 14: Beta Decay

    • (A) Perfect Zinger - Chance for Psi Damage
    • (31) Perfect Zinger - Threat/Placate
    • (31) Perfect Zinger - Threat/Placate/Recharge

    Level 16: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 18: Particle Shielding

    • (A) Preventive Medicine - Heal
    • (33) Preventive Medicine - Heal/Endurance
    • (33) Preventive Medicine - Endurance/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime/Endurance
    • (34) Preventive Medicine - Chance for +Absorb

    Level 20: Hand Clap

    • (A) Absolute Amazement - Stun
    • (36) Absolute Amazement - Stun/Recharge
    • (36) Absolute Amazement - Stun/Recharge/Accuracy
    • (36) Absolute Amazement - Recharge/Accuracy
    • (37) Absolute Amazement - Stun/Endurance
    • (37) Absolute Amazement - Chance for ToHit Debuff

    Level 22: Boxing

    • (A) Recharge Reduction IO

    Level 24: Tough

    • (A) Impervium Armor - Psionic Resistance
    • (37) Titanium Coating - Resistance
    • (39) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Endurance/Recharge

    Level 26: Ground Zero

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (40) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 28: Weave

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (42) Shield Wall - Defense/Endurance
    • (42) Shield Wall - Defense
    • (43) Shield Wall - Endurance/Recharge

    Level 30: Taunt

    • (A) Perfect Zinger - Threat/Placate
    • (45) Perfect Zinger - Threat/Placate/Recharge/Range
    • (45) Perfect Zinger - Accuracy/Recharge

    Level 32: Meltdown

    • (A) Impervium Armor - Psionic Resistance
    • (48) Aegis - Psionic/Status Resistance
    • (48) Titanium Coating - Resistance/Endurance
    • (49) Titanium Coating - Resistance

    Level 35: Evasive Maneuvers

    • (A) Reactive Defenses - Defense
    • (46) Reactive Defenses - Defense/Endurance
    • (47) Reactive Defenses - Defense/Endurance/RechargeTime
    • (50) Reactive Defenses - Scaling Resist Damage

    Level 38: Foot Stomp

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (43) Superior Gauntleted Fist - Damage/RechargeTime
    • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (46) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 41: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 44: Physical Perfection

    • (A) Miracle - Heal/Endurance
    • (47) Miracle - Heal
    • (48) Miracle - +Recovery

    Level 47: Laser Beam Eyes

    • (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (49) Superior Winter's Bite - Accuracy/Damage/Endurance

    Level 49: Group Fly

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 1: Gauntlet 


    Level 1: Brawl
  10. Ok, here is my build.  I have played around with many options.  It seems grabbing def is the most difficult.  I believe everything is turned off that would skew the numbers.  

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    AVALNCH_4.0: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (3) Shield Wall - Defense
    • (3) Shield Wall - Defense/Endurance

    Level 1: Defensive Sweep

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (5) Superior Might of the Tanker - Damage/Recharge
    • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Chilling Embrace

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (9) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Accuracy/Endurance
    • (11) Pacing of the Turtle - Range/Slow
    • (13) Pacing of the Turtle - Endurance/Recharge/Slow
    • (13) Pacing of the Turtle - Chance of -Recharge

    Level 4: Titan Sweep

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (15) Superior Gauntleted Fist - Damage/RechargeTime
    • (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (19) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 6: Hoarfrost

    • (A) Preventive Medicine - Heal
    • (19) Preventive Medicine - Heal/Endurance
    • (21) Preventive Medicine - Endurance/RechargeTime
    • (21) Preventive Medicine - Heal/RechargeTime
    • (23) Impervium Armor - Psionic Resistance
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 8: Mystic Flight

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Winter's Gift - Slow Resistance (20%)

    Level 10: Wet Ice

    • (A) Endurance Reduction IO

    Level 12: Permafrost

    • (A) Impervium Armor - Psionic Resistance

    Level 14: Icicles

    • (A) Superior Avalanche - Accuracy/Damage
    • (25) Superior Avalanche - Damage/Endurance
    • (27) Superior Avalanche - Accuracy/Damage/Endurance
    • (27) Superior Avalanche - Accuracy/Damage/Recharge
    • (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Avalanche - Recharge/Chance for Knockdown

    Level 16: Taunt

    • (A) Perfect Zinger - Threat/Placate

    Level 18: Glacial Armor

    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Defense/Endurance/Recharge

    Level 20: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 22: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Gladiator's Armor - End/Resist
    • (33) Gladiator's Armor - Resistance/Rech/End
    • (48) Gladiator's Armor - Resistance

    Level 24: Weave

    • (A) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge

    Level 26: Energy Absorption

    • (A) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance/Recharge
    • (34) Red Fortune - Defense
    • (34) Power Transfer - Damage/Accuracy/Recharge/Endurance
    • (36) Power Transfer - Damage/Recharge
    • (36) Power Transfer - Chance to Heal Self

    Level 28: Spirit Ward

    • (A) Panacea - +Hit Points/Endurance

    Level 30: Rend Armor

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (36) Superior Blistering Cold - Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (39) Superior Blistering Cold - Recharge/Chance for Hold

    Level 32: Hibernate

    • (A) Preventive Medicine - Endurance/RechargeTime
    • (39) Performance Shifter - EndMod/Recharge

    Level 35: Rune of Protection

    • (A) Aegis - Psionic/Status Resistance
    • (39) Aegis - Resistance/Endurance
    • (40) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance

    Level 38: Whirling Smash

    • (A) Force Feedback - Chance for +Recharge
    • (40) Perfect Zinger - Threat/Placate
    • (42) Multi-Strike - Damage/Recharge
    • (42) Multi-Strike - Accuracy/Endurance
    • (42) Multi-Strike - Accuracy/Damage/Endurance
    • (43) Multi-Strike - Damage/Endurance/Recharge

    Level 41: Arc of Destruction

    • (A) Force Feedback - Chance for +Recharge
    • (43) Sudden Acceleration - Knockback to Knockdown
    • (43) Perfect Zinger - Chance for Psi Damage
    • (45) Perfect Zinger - Threat/Placate/Range
    • (45) Perfect Zinger - Threat/Placate/Recharge
    • (45) Perfect Zinger - Threat/Placate/Recharge/Range

    Level 44: Focused Accuracy

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 47: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self
    • (47) Power Transfer - EndMod
    • (47) Power Transfer - Damage/EndMod
    • (47) Numina's Convalesence - +Regeneration/+Recovery
    • (48) Numina's Convalesence - Heal
    • (48) Numina's Convalesence - Heal/Endurance

    Level 49: Infiltration

    • (A) Reactive Defenses - Scaling Resist Damage

    Level 1: Gauntlet 


    Level 1: Brawl
  11. I totally understand where your coming from.  And I will double check.  When I use mids I am constantly going back and forth messing around to see what kind of numbers I get for kicks and giggles.  I team mostly and usually I am not too concerned about min/max.   No ill will or shade thrown.  Im sure there was something on or in effect that I didn't account for.  

     

    That being said, I guess my question was do I go for regen and neglect def/res?  

  12. Ok what I focused on what sets that offer regen/end/+hp.  To be clear I never claimed I had maxed out def/res.  To the contrary they are most likely suffering.  Once I get home I will post the build with the regen.

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