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Owenknowone

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Posts posted by Owenknowone

  1. I have been playing around with mids and I'm not necessarily a mid / max guy but I have focused on different aspects of multiple builds.  A few questions for those who run ice.  Is there a benefit to focusing on regen and health?  I can get some pretty good numbers regarding resists so I thought maybe a more balance approach or go all in on healing / regen.  Thoughts?

     

  2. I am going to post my build.  Its not finished and any feedback would be great.  This build focuses on taunting and survivability.  I am not worried about offense and would be willing to trade damage for more def/res.  

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    AVALNCH_4.0: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor

    • (A) Reactive Defenses - Scaling Resist Damage
    • (3) Reactive Defenses - Defense/Endurance
    • (3) Reactive Defenses - Endurance/RechargeTime
    • (42) Reactive Defenses - Defense

    Level 1: Defensive Sweep

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (5) Superior Might of the Tanker - Damage/Recharge
    • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Chilling Embrace

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (13) Pacing of the Turtle - Damage/Slow
    • (13) Pacing of the Turtle - Accuracy/Endurance
    • (15) Pacing of the Turtle - Range/Slow
    • (15) Pacing of the Turtle - Endurance/Recharge/Slow
    • (17) Pacing of the Turtle - Chance of -Recharge

    Level 4: Titan Sweep

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (17) Superior Gauntleted Fist - Damage/RechargeTime
    • (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (21) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 6: Hoarfrost

    • (A) Numina's Convalesence - Heal/Endurance
    • (23) Numina's Convalesence - Endurance/Recharge
    • (23) Numina's Convalesence - Heal/Recharge
    • (25) Numina's Convalesence - Heal/Endurance/Recharge
    • (39) Numina's Convalesence - Heal
    • (39) Numina's Convalesence - +Regeneration/+Recovery

    Level 8: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 10: Wet Ice

    • (A) Endurance Reduction IO

    Level 12: Permafrost

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (40) Impervium Armor - Psionic Resistance
    • (40) Aegis - Psionic/Status Resistance
    • (43) Gladiator's Armor - Resistance
    • (46) Unbreakable Guard - +Max HP

    Level 14: Icicles

    • (A) Superior Avalanche - Accuracy/Damage
    • (31) Superior Avalanche - Damage/Endurance
    • (31) Superior Avalanche - Accuracy/Damage/Endurance
    • (31) Superior Avalanche - Accuracy/Damage/Recharge
    • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Avalanche - Recharge/Chance for Knockdown

    Level 16: Taunt

    • (A) Mocking Beratement - Recharge
    • (34) Mocking Beratement - Threat/Placate/Recharge
    • (36) Mocking Beratement - Threat/Placate/Recharge/Range

    Level 18: Glacial Armor

    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Luck of the Gambler - Defense

    Level 20: Combat Jumping

    • (A) Red Fortune - Defense
    • (34) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge

    Level 22: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 24: Tough

    • (A) Impervium Armor - Resistance/Endurance
    • (37) Impervium Armor - Psionic Resistance
    • (37) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance/Endurance/Recharge

    Level 26: Energy Absorption

    • (A) Gift of the Ancients - Defense/Endurance
    • (27) Gift of the Ancients - Defense/Recharge
    • (29) Gift of the Ancients - Endurance/Recharge
    • (29) Gift of the Ancients - Defense/Endurance/Recharge
    • (33) Gift of the Ancients - Defense
    • (36) Gift of the Ancients - Defense/Increased Run Speed

    Level 28: Weave

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (37) Shield Wall - Defense
    • (39) Shield Wall - Defense/Endurance

    Level 30: Rend Armor

    • (A) Shield Breaker - Defense Debuff
    • (42) Shield Breaker - Accuracy/Defense Debuff
    • (43) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge

    Level 32: Hibernate

    • (A) Preventive Medicine - Endurance/RechargeTime
    • (36) Preemptive Optimization - EndMod/Recharge

    Level 35: Whirling Smash

    • (A) Multi-Strike - Accuracy/Damage
    • (47) Multi-Strike - Damage/Endurance
    • (47) Multi-Strike - Damage/Recharge
    • (48) Multi-Strike - Accuracy/Endurance
    • (48) Multi-Strike - Accuracy/Damage/Endurance
    • (49) Multi-Strike - Damage/Endurance/Recharge

    Level 38: Arc of Destruction

    • (A) Multi-Strike - Accuracy/Damage
    • (45) Multi-Strike - Damage/Endurance
    • (45) Multi-Strike - Damage/Recharge
    • (46) Multi-Strike - Accuracy/Endurance
    • (46) Multi-Strike - Accuracy/Damage/Endurance
    • (48) Multi-Strike - Damage/Endurance/Recharge

    Level 41: Maneuvers

    • (A) Red Fortune - Defense
    • (42) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge

    Level 44: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 47: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (49) Recharge Reduction IO

    Level 1: Gauntlet 


    Level 1: Brawl
  3. Hello all, so my goal here is to use the recharge bonuses and such to see how fast I can turn out damage with respawning my powers as quick as possible.  Is this viable?  Pretty much a solo or easy on the tank side build.  

     

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Impervious Skin - Resistance/Endurance
    • (3) Impervious Skin - Resistance/Recharge
    • (3) Impervious Skin - Endurance/Recharge
    • (5) Impervious Skin - Resistance/Endurance/Recharge
    • (5) Impervious Skin - Status Resistance/Regeneration

    Level 1: Jab

    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance

    Level 2: Gamma Boost

    • (A) Synapse's Shock - EndMod
    • (11) Synapse's Shock - Damage/Rechage
    • (46) Synapse's Shock - EndMod/Recharge
    • (47) Synapse's Shock - Damage/Recharge/Accuracy
    • (47) Synapse's Shock - Damage/Accuracy/Endurance

    Level 4: Haymaker

    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance/Recharge
    • (13) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Damage/Endurance

    Level 6: Proton Armor

    • (A) Impervious Skin - Resistance/Endurance
    • (17) Impervious Skin - Resistance/Recharge
    • (17) Impervious Skin - Endurance/Recharge
    • (19) Impervious Skin - Resistance/Endurance/Recharge
    • (19) Impervious Skin - Status Resistance/Regeneration

    Level 8: Fallout Shelter

    • (A) Impervious Skin - Resistance/Endurance
    • (21) Impervious Skin - Resistance/Recharge
    • (21) Impervious Skin - Endurance/Recharge
    • (23) Impervious Skin - Resistance/Endurance/Recharge
    • (23) Impervious Skin - Status Resistance/Regeneration

    Level 10: Radiation Therapy

    • (A) Armageddon - Damage/Endurance
    • (25) Armageddon - Damage/Recharge
    • (25) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Accuracy/Recharge
    • (27) Armageddon - Chance for Fire Damage

    Level 12: Fly

    • (A) Freebird - Endurance
    • (29) Freebird - FlySpeed
    • (29) Freebird - +Stealth

    Level 14: Beta Decay

    • (A) Cloud Senses - Chance for Negative Energy Damage
    • (15) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (31) Cloud Senses - Accuracy/ToHitDebuff
    • (31) Cloud Senses - Accuracy/Recharge
    • (45) Cloud Senses - Accuracy/Endurance/Recharge

    Level 16: Assault

    • (A) Endurance Reduction IO

    Level 18: Particle Shielding

    • (A) Preventive Medicine - Chance for +Absorb

    Level 20: Knockout Blow

    • (A) Hecatomb - Chance of Damage(Negative)
    • (31) Hecatomb - Damage/Recharge
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Accuracy/Recharge
    • (33) Hecatomb - Damage/Endurance

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (34) Adjusted Targeting - Endurance/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance

    Level 26: Ground Zero

    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage

    Level 28: Rage

    • (A) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance

    Level 30: Boxing

    • (A) Empty

    Level 32: Kick

    • (A) Empty

    Level 35: Cross Punch

    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage

    Level 38: Foot Stomp

    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Chance for Smashing Damage

    Level 41: Meltdown

    • (A) Synapse's Shock - EndMod/Recharge
    • (43) Synapse's Shock - Damage/Rechage
    • (43) Synapse's Shock - Damage/Recharge/Accuracy
    • (43) Synapse's Shock - EndMod/Increased Run Speed
    • (45) Synapse's Shock - Damage/Accuracy/Endurance

    Level 44: Block of Ice

    • (A) Empty

    Level 47: Shiver

    • (A) Empty

    Level 49: Ice Storm

    • (A) Ragnarok - Chance for Knockdown
    • (49) Ragnarok - Damage/Recharge
    • (49) Ragnarok - Accuracy/Damage/Recharge
    • (49) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance

    Level 1: Gauntlet 


    Level 1: Brawl
  4. First draft.  Going for health and unkillable.  Where can I improve.  Thank you.  

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Recharge
    • (3) Aegis - Resistance/Endurance/Recharge
    • (5) Unbreakable Guard - +Max HP
    • (5) Impervium Armor - Psionic Resistance
    • (7) Impervium Armor - Resistance/Endurance/Recharge

    Level 1: Jab

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (7) Superior Might of the Tanker - Damage/Recharge
    • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (9) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Gamma Boost

    • (A) Power Transfer - Chance to Heal Self
    • (13) Power Transfer - EndMod
    • (13) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (15) Doctored Wounds - Heal
    • (17) Numina's Convalesence - Heal

    Level 4: Proton Armor

    • (A) Aegis - Resistance/Endurance
    • (17) Gladiator's Armor - TP Protection +3% Def (All)
    • (19) Aegis - Endurance/Recharge
    • (19) Aegis - Resistance/Endurance/Recharge
    • (21) Aegis - Resistance
    • (21) Aegis - Psionic/Status Resistance

    Level 6: Fallout Shelter

    • (A) Impervium Armor - Psionic Resistance

    Level 8: Radiation Therapy

    • (A) Theft of Essence - Healing
    • (23) Theft of Essence - Healing/Recharge
    • (23) Theft of Essence - Accuracy/Healing
    • (25) Theft of Essence - Accuracy/Endurance/Healing
    • (25) Theft of Essence - Accuracy/Endurance/Recharge
    • (27) Theft of Essence - Chance for +Endurance

    Level 10: Taunt

    • (A) Perfect Zinger - Threat/Placate/Recharge

    Level 12: Beta Decay

    • (A) Perfect Zinger - Chance for Psi Damage
    • (31) Touch of Lady Grey - Chance for Negative Damage
    • (33) Shield Breaker - Chance for Lethal Damage
    • (33) Analyze Weakness - Chance for +ToHit
    • (33) Cloud Senses - Chance for Negative Energy Damage
    • (34) Siphon Insight - Chance for +ToHit

    Level 14: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 16: Boxing

    • (A) Accuracy IO

    Level 18: Tough

    • (A) Impervium Armor - Psionic Resistance
    • (36) Aegis - Resistance/Endurance
    • (36) Aegis - Endurance/Recharge
    • (36) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance

    Level 20: Weave

    • (A) Reactive Defenses - Defense
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance

    Level 22: Particle Shielding

    • (A) Preventive Medicine - Chance for +Absorb
    • (39) Numina's Convalesence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    • (39) Panacea - +Hit Points/Endurance
    • (40) Panacea - Endurance/Recharge
    • (40) Numina's Convalesence - Heal

    Level 24: Hasten

    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO

    Level 26: Ground Zero

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (42) Scirocco's Dervish - Damage/Endurance
    • (42) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)

    Level 28: Hand Clap

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (29) Rope A Dope - Accuracy/Recharge
    • (29) Rope A Dope - Stun/Range
    • (43) Stupefy - Accuracy/Recharge
    • (45) Stupefy - Endurance/Stun

    Level 30: Punch

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (31) Superior Gauntleted Fist - Damage/RechargeTime
    • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (49) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (49) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (50) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 32: Kick

    • (A) Empty

    Level 35: Focused Accuracy

    • (A) Encouraged Accuracy - To Hit Buff

    Level 38: Foot Stomp

    • (A) Superior Avalanche - Accuracy/Damage
    • (46) Superior Avalanche - Damage/Endurance
    • (46) Superior Avalanche - Accuracy/Damage/Endurance
    • (46) Superior Avalanche - Accuracy/Damage/Recharge
    • (47) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (47) Superior Avalanche - Recharge/Chance for Knockdown

    Level 41: Combat Jumping

    • (A) Reactive Defenses - Defense/RechargeTime
    • (48) Reactive Defenses - Defense
    • (48) Reactive Defenses - Defense/Endurance

    Level 44: Physical Perfection

    • (A) Doctored Wounds - Heal

    Level 47: Meltdown

    • (A) Recharge Reduction IO

    Level 49: Cross Punch

    • (A) Accuracy IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Sprint
  5. I'm looking to build out my Rad/SS tanker.  My goal is build 1 to be damn near unkillable so I'm willing to trade off damage for survivability and play mostly with teams.  The second build would be a solo build....damage damage damage.  Please share any builds you may have.  Thank you.  

  6. 5 hours ago, ZemX said:

     

    For even more win, make it a Rad/SS.

    • Put Superior Avalanche: KD in Ground Zero.  Go knock down avg. 27 out of 30 enemies it can hit in one go.
    • Take Hand Clap and put Sudden Accel KB to KD in it.  It's Foot Stomp without the damage... or the foot, I guess. 🤪
    • Take Mighty Radial Final Judgement.  Find a large crowd of Scrapyarders and show them near Earth orbit.
    • Slot KO Blow for knock to send one more into orbit to keep them company.
    • You want Energy Mastery for FA, so squeeze Energy Torrent in there too strictly for variety.

    Sure, sure... you could do more damage.  But can you have more FUN?  I don't think so!

    This is my current tanker I'm shooting for.  The other would be the "most" survivable tank.  Thanks.

  7. What power offfer a better choice regarding a secondary effect a damge power has in regards to survival?  The minus to hit  (dark melee), slow or minus recharge  (ice melee) or knockdown (stone melee)?

     

    Looking to build a survivable tank (yes i understand all tanks can be good) using either stone, ice or invulnerability to pair with a secondary previous mentioned.   If the goal was to be hit as little as possible what works best.  Thank you.

  8. Thanks for your feedback.  I am thinking of optimizing this build / set more for offense.  Initially i thought survivability but I can use a different toon for that.  Where would you trim the fat?

  9. Looking for feedback on my potential build.  Thank you

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (3) Unbreakable Guard - Endurance/RechargeTime
    • (5) Unbreakable Guard - RechargeTime/Resistance
    • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (7) Impervium Armor - Psionic Resistance

    Level 1: Contaminated Strike

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 2: Gamma Boost

    • (A) Numina's Convalesence - +Regeneration/+Recovery

    Level 4: Proton Armor

    • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - Endurance/RechargeTime
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (11) Unbreakable Guard - +Max HP
    • (11) Impervium Armor - Psionic Resistance

    Level 6: Fallout Shelter

    • (A) Unbreakable Guard - Resistance
    • (13) Unbreakable Guard - Resistance/Endurance
    • (13) Unbreakable Guard - Endurance/RechargeTime
    • (15) Unbreakable Guard - RechargeTime/Resistance
    • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (17) Impervium Armor - Psionic Resistance

    Level 8: Radiation Therapy

    • (A) Theft of Essence - Healing
    • (17) Theft of Essence - Healing/Recharge
    • (19) Theft of Essence - Accuracy/Healing
    • (19) Theft of Essence - Accuracy/Endurance/Healing
    • (21) Theft of Essence - Accuracy/Endurance/Recharge
    • (21) Theft of Essence - Chance for +Endurance

    Level 10: Super Jump

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Winter's Gift - Slow Resistance (20%)

    Level 12: Beta Decay

    • (A) Perfect Zinger - Chance for Psi Damage
    • (25) Perfect Zinger - Threat/Placate

    Level 14: Taunt

    • (A) Triumphant Insult - Chance to Disorient

    Level 16: Radiation Siphon

    • (A) Hecatomb - Damage
    • (25) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Accuracy/Damage/Recharge
    • (27) Hecatomb - Accuracy/Recharge
    • (29) Hecatomb - Damage/Endurance
    • (29) Hecatomb - Chance of Damage(Negative)

    Level 18: Particle Shielding

    • (A) Preventive Medicine - Heal
    • (31) Preventive Medicine - Heal/Endurance
    • (31) Preventive Medicine - Endurance/RechargeTime
    • (31) Preventive Medicine - Heal/RechargeTime
    • (33) Preventive Medicine - Heal/RechargeTime/Endurance
    • (33) Preventive Medicine - Chance for +Absorb

    Level 20: Fusion

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 24: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Impervium Armor - Psionic Resistance

    Level 26: Ground Zero

    • (A) Multi-Strike - Accuracy/Damage
    • (37) Multi-Strike - Damage/Endurance
    • (37) Multi-Strike - Damage/Recharge
    • (37) Multi-Strike - Accuracy/Endurance
    • (39) Multi-Strike - Accuracy/Damage/Endurance
    • (48) Multi-Strike - Damage/Endurance/Recharge

    Level 28: Weave

    • (A) Shield Wall - Defense/Endurance
    • (39) Shield Wall - Defense
    • (39) Shield Wall - Defense/Recharge
    • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (40) Shield Wall - Endurance/Recharge
    • (40) Shield Wall - Defense/Endurance/Recharge

    Level 30: Irradiated Ground

    • (A) Armageddon - Damage
    • (42) Armageddon - Damage/Recharge
    • (42) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    • (43) Armageddon - Damage/Endurance
    • (43) Armageddon - Chance for Fire Damage

    Level 32: Meltdown

    • (A) Unbreakable Guard - Resistance
    • (43) Unbreakable Guard - Resistance/Endurance
    • (48) Unbreakable Guard - Endurance/RechargeTime

    Level 35: Devastating Blow

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (45) Superior Might of the Tanker - Damage/Recharge
    • (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (45) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 38: Atom Smasher

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (46) Superior Gauntleted Fist - Damage/RechargeTime
    • (47) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (47) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (47) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (48) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 41: Focused Accuracy

    • (A) Adjusted Targeting - To Hit Buff

    Level 44: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self

    Level 47: Combat Jumping

    • (A) Reactive Defenses - Scaling Resist Damage

    Level 49: Stealth

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Brawl

  10. Rolled a few different shield tankers thus far.  SD/DM     SD/RAD     and      SD/MA.

     

    I am asking those who have rolled tanks with these combos what their thoughts are on them.  I can make all of them work concept wise yet DM always seem to just feel magic like so that seems to lean towards a certain way.  I understand Shield is great on a tank and DM seems to offer the best utility of the secondaries yet MA does provide the def buff and it fits nicer in a way with shields (Captain whomever).  OR is shield better suited for a scrapper?  Just looking for help in what benefits shield offers to tanker versus other AT.  I have plenty of tankers ready to move into the 50 zones and want to take focus on one or two and make sure I am not missing anything with these combos.  Thanks!

  11. Hola fellow COHers.  I am currently leveling a stone armor / ice melee tanker.  I would like build advice for my final destination once I reach 50.  My goal for this tanker is uber survivability, take damage, hold agro and control.  Any and all builds and advice is greatly appreciated.  Thank you.  

  12. On 3/1/2022 at 5:02 PM, Onlyasandwich said:

    Hello there! This is a great powerset combo, and I'm sure you'll have a blast with it.

     

    However, this build really needs a ground-up rework - it would be hard to provide effective input in detail in its current form.

     

    With a defense set such as Shield/, you want to consider first hitting your softcaps for positionals (ranged, aoe, melee), achieving this in the most efficient way possible. This is actually pretty easy to do on a Tanker because base values are high, but you have enhanced many of the wrong powers, and enhanced some powers in a very inefficient way.

     

    In mids, pay close attention to what each power does. A few examples:

    • Deflection is primarily for melee defense, though it's worth hybrid slotting for S/L resist as well. You only have it slotted for resist.
    • Phalanx Fighting doesn't benefit from defense enhancement at all - these 6 slots are wasted completely.
    • True grit is way over slotted past ED caps, and the set bonuses aren't anything great for this investment.

     

    Generally speaking, you have some weird set choices across the board, and have overinvested in full 6 slots for these sets with no great pay-off. Even if you find the 6 slot bonuses worthwhile, balance that against actually enhancing powers for their baseline value properly as well.

     

    I don't mean this to be overly critical! I would encourage you to take a look at one of the many great Shield/ builds on the forums and use that as a basis to move on from. Every build will have its own priorities of course.

     

    As an example, here is a SD/BS build I put together for someone lately. I'm not saying this build is actually perfectly optimized (though I think it's solid for sure), but it will give you a useful framework to go by:

     

    The build:

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Shield/BS Tank: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Broad Sword
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45), Ksm-Def/EndRdx(45), Ksm-Def/Rchg(45), RctArm-ResDam/EndRdx(46), RctArm-ResDam(46)
    Level 1: Hack -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), Rct-ResDam%(3), Rct-Def/EndRdx(9), ShlWal-ResDam/Re TP(46)
    Level 4: Slice -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- EndRdx-I(A)
    Level 10: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam(11), RctArm-ResDam/Rchg(13), Prv-Absorb%(15), Prv-Heal(15)
    Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 14: Taunt -- PrfZng-Dam%(A)
    Level 16: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-ResKB(17)
    Level 18: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(19)
    Level 20: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(40)
    Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(37), ExpStr-Dam%(48)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(42), GldArm-3defTpProc(48)
    Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)
    Level 28: Whirling Sword -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Dam%(33), Arm-Dam%(33)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Disembowel -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), AchHee-ResDeb%(37)
    Level 38: Head Splitter -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FuroftheG-ResDeb%(40)
    Level 41: Evasive Maneuvers -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(48)
    Level 44: Focused Accuracy -- EndRdx-I(A)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50), NmnCnv-Regen/Rcvry+(50)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 18: Afterburner 
    ------------

     

    Note that the build above is very geared towards extra layers of defense, achieving not just 45% normal softcap, but hitting incarnate softcap (or near) for most positions. You could strip some defense and gear it more offensively for sure.

     

    Resilient core is not really doing much at all for you here either. If you want an Alpha that hits +resist, go for Cardiac Core, which will provide outstanding End support as well. Personally I prefer Musculature radial, but this is a matter of taste and how you balance other priorities.

     

    Make sure you disable Barrier when looking at your totals in mids as well.

     

    When you are building, it's worth asking yourself what goals you are chasing:

    • On defense sets, at least 45% defense to all positions should always be your first goal. (or types if typed defense instead of positional)
    • Beyond this, you might also choose to hit ~59% for incarnate softcaps.
    • Perhaps instead you chase damage through maximizing ED and proc damage in powers that benefit from this the most.
    • You might also prioritize recharge in order to create optimal attack chains and abuse high-cooldown powers.
    • You could even try to squeeze every ounce of resist across the board, or chase 90% in S/L or other key resists.

     

    Not all of these goals are mutually exclusive, but there is a trade-off between them in where your slotting focus can stay. Consider what is important and build toward it.

     

     

     

    Thank you.  I have been playing around with different selections and want to be efficient.  

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