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Posts posted by Owenknowone
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Please review this build. I am wondering if I am on the right track or were or what should I tweak? Looking for help also with incarnates. Once I start working on my incarnates, is some of this slotting overkill?
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(36)
Level 1: Contaminated Strike -- Empty(A)
Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(13)
Level 4: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17), Ags-Psi/Status(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(19)
Level 8: Against All Odds -- PrfZng-Taunt(A)
Level 10: Taunt -- Ann-Taunt(A), Ann-Taunt/Rchg(21), Ann-Taunt/Rchg/Rng(21)
Level 12: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29)
Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)
Level 16: Boxing -- Empty(A)
Level 18: Radiation Siphon -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
Level 20: Grant Cover -- LucoftheG-Def(A)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(42), ImpArm-ResDam(43)
Level 24: Fusion -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(50), GssSynFr--Build%(50)
Level 26: Shield Charge -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39)
Level 28: Irradiated Ground -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(39), TchofLadG-%Dam(40), ShlBrk-%Dam(40), OvrFrc-Dam/KB(40)
Level 30: Weave -- Srn-Def/EndRdx(A), Srn-Def/Rchg(42), Srn-EndRdx/Rchg(42), Srn-Def/EndRdx/Rchg(43), Srn-EndRdx(48), Srn-Def(50)
Level 32: One with the Shield -- ResDam-I(A)
Level 35: Devastating Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46)
Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(47), Arm-Dmg/EndRdx(47), Arm-Dam%(47)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Mrc-Rcvry+(A), PrfShf-End%(49)
Level 47: Kick -- Empty(A)
Level 49: Cross Punch -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Prv-Absorb%(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal(A)
Level 14: Afterburner
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I have read through some guides and such. Yet, I am asking when I spec out my SD/RAD tanker, what should I focus on? DEF or RES? and what am I sacrificing to do either or try for both?
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On 1/19/2022 at 1:10 PM, StriderIV said:
Sorry for the delay my friend, but here is the basis for my build below! @nihilii is the mastermind behind it, so all credit to them! I did some slight adjustments with slotting that I felt suited my play style better. I also took Cardiac instead of Musculature, in order to help deal with endurance issues (this power set come is an end hog). Between this and @Linea's Shield/Rad build, you should have a great starting off point!
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerLevel 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(3) Luck of the Gambler - Defense
(9) Luck of the Gambler - Defense/Endurance
(15) Unbreakable Guard - Resistance
(27) Unbreakable Guard - Resistance/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Contaminated Strike
(A) Superior Blistering Cold - Accuracy/Damage/Endurance
(43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
Level 2: Battle Agility
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(3) Shield Wall - Defense/Endurance
(33) Reactive Defenses - Scaling Resist Damage
(33) Shield Wall - Defense
(34) Shield Wall - +Res (Teleportation), +5% Res (All)
(46) Shield Wall - Defense/Endurance/Recharge
Level 4: True Grit
(A) Preventive Medicine - Heal
(5) Preventive Medicine - Heal/Endurance
(5) Preventive Medicine - Chance for +Absorb
(7) Unbreakable Guard - Resistance
(7) Unbreakable Guard - Resistance/Endurance
(9) Unbreakable Guard - RechargeTime/Resistance
Level 6: Active Defense
(A) Endurance Reduction IO
Level 8: Against All Odds
(A) Endurance Reduction IO
Level 10: Radioactive Smash
(A) Hecatomb - Chance of Damage(Negative)
(11) Hecatomb - Damage/Endurance
(11) Gladiator's Strike - Chance for Smashing Damage
(13) Touch of Death - Chance of Damage(Negative)
(13) Touch of Death - Accuracy/Damage
(15) Touch of Lady Grey - Chance for Negative Damage
Level 12: Phalanx Fighting
(A) Kismet - Accuracy +6%
Level 14: Combat Jumping
(A) Winter's Gift - Slow Resistance (20%)
Level 16: Radiation Siphon
(A) Superior Blistering Cold - Accuracy/Damage
(17) Superior Blistering Cold - Damage/Endurance
(17) Touch of Death - Chance of Damage(Negative)
(19) Touch of Lady Grey - Chance for Negative Damage
(19) Touch of the Nictus - Chance for Negative Energy Damage
(27) Gladiator's Strike - Chance for Smashing Damage
Level 18: Grant Cover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Fusion
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(25) Gaussian's Synchronized Fire-Control - To Hit Buff
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 22: Hasten
(A) Recharge Reduction IO
(23) Recharge Reduction IO
Level 24: Boxing
(A) Empty
Level 26: Tough
(A) Unbreakable Guard - Resistance
(34) Unbreakable Guard - Resistance/Endurance
(37) Unbreakable Guard - +Max HP
(40) Gladiator's Armor - TP Protection +3% Def (All)
Level 28: Irradiated Ground
(A) Armageddon - Chance for Fire Damage
(29) Fury of the Gladiator - Chance for Res Debuff
(29) Obliteration - Chance for Smashing Damage
(31) Eradication - Chance for Energy Damage
(31) Touch of Lady Grey - Chance for Negative Damage
(31) Achilles' Heel - Chance for Res Debuff
Level 30: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(50) Luck of the Gambler - Defense
Level 32: One with the Shield
(A) Steadfast Protection - Resistance/+Def 3%
Level 35: Devastating Blow
(A) Hecatomb - Damage
(36) Touch of Death - Chance of Damage(Negative)
(36) Touch of Death - Damage/Endurance
(36) Mako's Bite - Chance of Damage(Lethal)
(37) Gladiator's Strike - Chance for Smashing Damage
(37) Touch of Lady Grey - Chance for Negative Damage
Level 38: Atom Smasher
(A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
(39) Superior Might of the Tanker - Accuracy/Damage
(39) Superior Might of the Tanker - Damage/Endurance/Recharge
(39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
(40) Superior Avalanche - Accuracy/Damage
(40) Superior Avalanche - Damage/Endurance
Level 41: Gloom
(A) Apocalypse - Chance of Damage(Negative)
(42) Apocalypse - Damage/Recharge
(42) Apocalypse - Damage/Endurance
(42) Apocalypse - Accuracy/Damage/Recharge
(43) Gladiator's Javelin - Chance of Damage(Toxic)
(43) Cloud Senses - Chance for Negative Energy Damage
Level 44: Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(46) Luck of the Gambler - Defense
Level 47: Tactics
(A) Adjusted Targeting - To Hit Buff
(48) Adjusted Targeting - To Hit Buff/Recharge
(48) Adjusted Targeting - To Hit Buff/Endurance
(48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(50) Adjusted Targeting - Endurance/Recharge
(50) Adjusted Targeting - Recharge
Level 49: Assault
(A) Endurance Reduction IO
Level 1: Brawl
(A) Accuracy IO
Level 1: Gauntlet
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Panacea - +Hit Points/Endurance
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Power Transfer - Chance to Heal Self
(34) Synapse's Shock - Damage/Accuracy/Endurance
(45) Synapse's Shock - EndMod/Increased Run Speed
(45) Synapse's Shock - EndMod
(45) Synapse's Shock - EndMod/Recharge
(46) Synapse's Shock - Damage/Recharge/Accuracy
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 10: Shadow RecallWhy no shield charge?
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On 1/19/2022 at 1:10 PM, StriderIV said:
Sorry for the delay my friend, but here is the basis for my build below! @nihilii is the mastermind behind it, so all credit to them! I did some slight adjustments with slotting that I felt suited my play style better. I also took Cardiac instead of Musculature, in order to help deal with endurance issues (this power set come is an end hog). Between this and @Linea's Shield/Rad build, you should have a great starting off point!
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerLevel 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(3) Luck of the Gambler - Defense
(9) Luck of the Gambler - Defense/Endurance
(15) Unbreakable Guard - Resistance
(27) Unbreakable Guard - Resistance/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Contaminated Strike
(A) Superior Blistering Cold - Accuracy/Damage/Endurance
(43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
Level 2: Battle Agility
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(3) Shield Wall - Defense/Endurance
(33) Reactive Defenses - Scaling Resist Damage
(33) Shield Wall - Defense
(34) Shield Wall - +Res (Teleportation), +5% Res (All)
(46) Shield Wall - Defense/Endurance/Recharge
Level 4: True Grit
(A) Preventive Medicine - Heal
(5) Preventive Medicine - Heal/Endurance
(5) Preventive Medicine - Chance for +Absorb
(7) Unbreakable Guard - Resistance
(7) Unbreakable Guard - Resistance/Endurance
(9) Unbreakable Guard - RechargeTime/Resistance
Level 6: Active Defense
(A) Endurance Reduction IO
Level 8: Against All Odds
(A) Endurance Reduction IO
Level 10: Radioactive Smash
(A) Hecatomb - Chance of Damage(Negative)
(11) Hecatomb - Damage/Endurance
(11) Gladiator's Strike - Chance for Smashing Damage
(13) Touch of Death - Chance of Damage(Negative)
(13) Touch of Death - Accuracy/Damage
(15) Touch of Lady Grey - Chance for Negative Damage
Level 12: Phalanx Fighting
(A) Kismet - Accuracy +6%
Level 14: Combat Jumping
(A) Winter's Gift - Slow Resistance (20%)
Level 16: Radiation Siphon
(A) Superior Blistering Cold - Accuracy/Damage
(17) Superior Blistering Cold - Damage/Endurance
(17) Touch of Death - Chance of Damage(Negative)
(19) Touch of Lady Grey - Chance for Negative Damage
(19) Touch of the Nictus - Chance for Negative Energy Damage
(27) Gladiator's Strike - Chance for Smashing Damage
Level 18: Grant Cover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Fusion
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(25) Gaussian's Synchronized Fire-Control - To Hit Buff
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 22: Hasten
(A) Recharge Reduction IO
(23) Recharge Reduction IO
Level 24: Boxing
(A) Empty
Level 26: Tough
(A) Unbreakable Guard - Resistance
(34) Unbreakable Guard - Resistance/Endurance
(37) Unbreakable Guard - +Max HP
(40) Gladiator's Armor - TP Protection +3% Def (All)
Level 28: Irradiated Ground
(A) Armageddon - Chance for Fire Damage
(29) Fury of the Gladiator - Chance for Res Debuff
(29) Obliteration - Chance for Smashing Damage
(31) Eradication - Chance for Energy Damage
(31) Touch of Lady Grey - Chance for Negative Damage
(31) Achilles' Heel - Chance for Res Debuff
Level 30: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(50) Luck of the Gambler - Defense
Level 32: One with the Shield
(A) Steadfast Protection - Resistance/+Def 3%
Level 35: Devastating Blow
(A) Hecatomb - Damage
(36) Touch of Death - Chance of Damage(Negative)
(36) Touch of Death - Damage/Endurance
(36) Mako's Bite - Chance of Damage(Lethal)
(37) Gladiator's Strike - Chance for Smashing Damage
(37) Touch of Lady Grey - Chance for Negative Damage
Level 38: Atom Smasher
(A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
(39) Superior Might of the Tanker - Accuracy/Damage
(39) Superior Might of the Tanker - Damage/Endurance/Recharge
(39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
(40) Superior Avalanche - Accuracy/Damage
(40) Superior Avalanche - Damage/Endurance
Level 41: Gloom
(A) Apocalypse - Chance of Damage(Negative)
(42) Apocalypse - Damage/Recharge
(42) Apocalypse - Damage/Endurance
(42) Apocalypse - Accuracy/Damage/Recharge
(43) Gladiator's Javelin - Chance of Damage(Toxic)
(43) Cloud Senses - Chance for Negative Energy Damage
Level 44: Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(46) Luck of the Gambler - Defense
Level 47: Tactics
(A) Adjusted Targeting - To Hit Buff
(48) Adjusted Targeting - To Hit Buff/Recharge
(48) Adjusted Targeting - To Hit Buff/Endurance
(48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(50) Adjusted Targeting - Endurance/Recharge
(50) Adjusted Targeting - Recharge
Level 49: Assault
(A) Endurance Reduction IO
Level 1: Brawl
(A) Accuracy IO
Level 1: Gauntlet
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Panacea - +Hit Points/Endurance
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Power Transfer - Chance to Heal Self
(34) Synapse's Shock - Damage/Accuracy/Endurance
(45) Synapse's Shock - EndMod/Increased Run Speed
(45) Synapse's Shock - EndMod
(45) Synapse's Shock - EndMod/Recharge
(46) Synapse's Shock - Damage/Recharge/Accuracy
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 10: Shadow RecallThank you for your build. It looks great. I did not realize Irradiated Ground was broken. I can see how that would get changed. Im not really looking to farm just enjoy the game. This looks great!
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Former issue one player back and loving it. Missed this game and community and I'm looking for an active, fun and mature SG. Not into any WoW type pressure to play guild. Let me know, thanks!
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SGs changed? How so?
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Former issue one player back and loving it. Missed this game and community and I'm looking for an active, fun and mature SG. Not into any WoW type pressure to play guild. Let me know, thanks!
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3 hours ago, Gobbledegook said:
Talk me into rolling an Ice Tank uh?
If you don't roll one Now, i will find you and you will be very sorry! lol
Oh snap! I better get right on that.
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3 minutes ago, KC4800 said:
IMHO, you waited too late. Ice armor tankers own the christmas event, which is now past. Next year..be ready.
Ha! Yes your are correct! So there kind of like Frosty, only seen once a year.
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Playing an ice tanker is a blast and I love the fact it holds agro so well and as stated one problem is it holds agro so well. I paired it with RAD and with three auras running at once is awesome but good lord all the toggles when you add in fighting pool and such. Compared to the others sets (granted it is still not fully tricked out) it does faceplant more then the other sets I have played. It needs some work. Hibernation is a nice idea but seriously as a tanker who should be always present, its is the ultimate "Please don't hurt me" power. Unless its paired with some sort of crowd mitigation such as ice or stone, it really suffers from all the attention focused on it IMO. I have decided to try out Ice on a scrapper. The T9 power seems much much better.
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38 minutes ago, StriderIV said:
Not at home atm, but I’ll shoot you the build I used as a basis for my Shield/Rad. @Linea also has a beast Shield/Rad build. I believe it is less “proc” oriented and more focused on survivability.
Awesome! Thanks
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Thanks for all the input. I have decided to go with SD/RAD Tanker. I have a concept that works with the powersets and I love the fact Rad has a toggle aoe for agro.
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Ok so fitting my concept, I think Ive narrowed it down to either SR/DM or SD/RAD. Leaning SD/RAD seems like shields are awesome, More awesome then SR?
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36 minutes ago, Onlyasandwich said:
Rad/ is going to provide generally excellent resists across the board, but takes some doing to build up defense, and its survivability is less overall in the most optimized build if considering purely survivability, as it lacks DDR.
SR/ is my vote for optimal unkillable beast, and offers a lot of slotting flexibility. If you are trying to make SR/ truly unkillable (relatively speaking), focus on a broad range of baseline resist and modest +hp bonuses so your scaling resists can meet the challenge across the board.
Ice/ is awesome and I love it, but I it does not compete with these others in terms of ultimate staying power. It has great end support and aggro tools though.
Inv/ is truly a monster in most content, but will take some build sacrifices if you are trying to max Psi res as well, though it is achievable. This would be my firm choice if you are not concerned about Psi damage, but there is a decent amount of Psi in various incarnate trials.
/DM is probably the best overall secondary for survivability, though the knockdowns of /Stone are worth attention as well - you can keep them flat down back to back with careful timing of fault and tremor.
As @PLVRIZR mentioned, Shield/ might be the strongest overall, but I didn't see it on your list. I realize not every concept fits the theme!
I have considered shield. I've read it excells on scrappers. So I was thinking of rolling a EM/SD scrapper. I suppose I could roll a SD/EM tank my thinking is the scrapper would be a nice solo toon and the tank def more team friendly.
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I agree. DM offers plenty of versatility but is does become somewhat dull and theme wise is sort of limits ideas.
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So I have rolled a few tankers getting the feel for the game again and having a blast. Yet now I would like to focus on a main Tanker. Here is what is have going...
RAD/RAD
SR/DM
ICE/RAD
or
roll INV/DM
My goal is to be unstoppable. I am looking to run end game content and take on damage for the team.
Thoughts?
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Thank you for the responses. Back in the day I had two ice tankers and as much as I love the concept and powers, it is weak sauce compared to the other sets. Yes its great on grabbing and holding agro. Then again it is really great at grabbing and holding agro from others and becomes the center of attention then ugh. I think I will slowly level mine up and hope one day god willing this game continues to thrive, Ice gets a makeover. Again thanks all for chiming in!
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Why would I roll and Ice tank and is it worthwhile or can I get it maxed out to be awesome?
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Yes that's my goal is to be tough. And as much as I love ice/rad combo my concern is ice has always lagged behind.
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I have been reading the forums and I do realize there is no clear cut winner. That being said, I have rolled a SR/DM tanker and find it quite enjoyable. My worry is once I really get to the endgame type stuff, it will not be the "team" tanker I am looking for or am I wrong?
I really love ICE but can this become a great team tank? Stone? Too many drawbacks?
IMO what I think can be a great team primary in order are:
ICE/ICE
STONE/RAD
RAD/ICE
Or can my SR/DM continue on its quest to be a great tanker?
What I am looking for is a primary that can withstand the punishment I want out of a tanker and cant assist my team with a secondary that is beneficial. Perhaps I am overthinking this and in the end all options are viable it just takes time/money to build any concept to its best potential.
Tank you in advance.
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Having played CoH since its inception, I gravitate towards the tanker role always. The game has changed a bit and often times with the evolution of its play style, a tank at times has minimal roles.
That being said, I am looking for help in rolling a traditional damge taking mofo who's secondary de-buffs the baddies.
Having perused the boards it seems that stone or invulnerability are still the gold standards?!?! Or am I missing a stronger option? In addition, narrowing it down to radiation as a good team de-buffer yet I wonder if spines is a better option or am I completely off base?
Please comment below and help me on a path in choosing my next toon. Thank you.
SD/RAD build review
in Tanker
Posted
Please review this build. I am wondering if I am on the right track or were or what should I tweak? Looking for help also with incarnates. Once I start working on my incarnates, is some of this slotting overkill?
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
Level 1: Contaminated Strike
Level 2: Battle Agility
Level 4: True Grit
Level 6: Active Defense
Level 8: Against All Odds
Level 10: Taunt
Level 12: Phalanx Fighting
Level 14: Fly
Level 16: Boxing
Level 18: Radiation Siphon
Level 20: Grant Cover
Level 22: Tough
Level 24: Fusion
Level 26: Shield Charge
Level 28: Irradiated Ground
Level 30: Weave
Level 32: One with the Shield
Level 35: Devastating Blow
Level 38: Atom Smasher
Level 41: Focused Accuracy
Level 44: Physical Perfection
Level 47: Kick
Level 49: Cross Punch
Level 1: Gauntlet
Level 1: Brawl