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Rustbeltcomics

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  1. Thanks again. I put in the KB resistance into Static Shield which also gave me a small recovery boost. Here is my revised build for anyone that is interested. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Electric Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor -- UnbGrd-ResDam(A), ImpArm-ResPsi(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7) Level 1: Stone Fist -- Empty(A) Level 2: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), ImpArm-ResPsi(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11) Level 4: Super Jump -- WntGif-ResSlow(A) Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(34) Level 8: Boxing -- Empty(A) Level 10: Heavy Mallet -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), FrcFdb-Rechg%(13), SprMghoft-Rchg/Res%(19), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(21) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Tough -- GldArm-3defTpProc(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(25) Level 18: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29) Level 20: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33) Level 22: Energize -- Prv-Absorb%(A), Prv-EndRdx/Rchg(23), Prv-Heal(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/EndRdx(34) Level 24: Lightning Field -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg(39) Level 26: Power Sink -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(39), SynSck-Dam/Rech/Acc(39), SynSck-EndMod/Rech(50), SynSck-Dam/Rech(50), SynSck-EndMod(50) Level 28: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(40) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), UnbCns-Dam%(45) Level 41: Laser Beam Eyes -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(48) Level 44: Tremor -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(48) Level 47: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(48) Level 49: Lightning Reflexes -- Run-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Void Radial Final Judgement Level 50: Storm Elemental Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Barrier Core Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  2. See what you think of this revision where I put Gladiator's Armor's +3 in the empty Tough slot which saved a slot to increase my HPs 7.5%. I then took out Fault, Gloom and Darkest Night and put in Focused Accuracy, Laser Beam Eyes, and Physician Perfection. I don't think I needed Darkest Night which is great at low levels but not so needed after 50. Instead I went for even more regeneration, recovery, and recharge. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Electric Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor -- UnbGrd-ResDam(A), ImpArm-ResPsi(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7) Level 1: Stone Fist -- Empty(A) Level 2: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), ImpArm-ResPsi(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11) Level 4: Super Jump -- WntGif-ResSlow(A) Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(17) Level 8: Boxing -- Empty(A) Level 10: Heavy Mallet -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), FrcFdb-Rechg%(13), SprMghoft-Rchg/Res%(19), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(21) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(34) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(25) Level 18: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29) Level 20: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33) Level 22: Energize -- Prv-Absorb%(A), Prv-EndRdx/Rchg(23), Prv-Heal(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/EndRdx(34) Level 24: Lightning Field -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg(39) Level 26: Power Sink -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(39), SynSck-Dam/Rech/Acc(39), SynSck-EndMod/Rech(50), SynSck-Dam/Rech(50), SynSck-EndMod(50) Level 28: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(40) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), UnbCns-Dam%(45) Level 41: Laser Beam Eyes -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(48) Level 44: Tremor -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(48) Level 47: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(48) Level 49: Lightning Reflexes -- Run-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Void Radial Final Judgement Level 50: Storm Elemental Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment Level 50: Degenerative Radial Flawless Interface Level 50: Barrier Core Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  3. Thanks for the great advice. I may take out Fault as it is cool but not really needed once I get to 50 and have the other IOs. I didn't realize the ATO adds 6.7% resistance each time it procs. That is a real game change for my build. I need to take a close look it now that I saved it into Mids but want to get a little play time in tonight first. Later
  4. Hi all, looking to respec my lvl 50 tanker now that I have some influence from my farmer alt. Any feedback on this build version. Without incarnates it has that has 36% (45% with incarnate) softcap S/L defense and melee def at 45/53%. Resistance to all but negative 71% and toxic (43%) at 89-90%. Recharge at 143% (212% with ageless) and regen at 427%. While the build could already do pretty much anything I wanted to do I think my slotting of procs is probably not great as I don't know which powers proc well vs those that don't. I took procs out of lightning field as I believe toggles don't proc often. Fault is a cool power for knockdown but may also be a bad place to put to damage procs, if they proc well it may rock though. My only wish is that Tremor didn't have a 3.3 second animation. I love the power but it is so slow. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Electric Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Charged Armor -- GldArm-ResDam(A), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(3) Level 1: Stone Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(31) Level 2: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-EndRdx/Rchg(48) Level 4: Super Jump -- Jump-I(A) Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(34) Level 8: Boxing -- Empty(A) Level 10: Heavy Mallet -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(29), SprGntFis-Acc/Dmg/Rchg(29) Level 12: Energize -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/Rchg(15) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Max HP%(34) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23) Level 18: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36) Level 26: Lightning Field -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Dam/KB(37) Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), ExpStr-Dam%(34), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(36) Level 30: Fault -- PrfZng-Dam%(A), ExpStr-Dam%(33), PrfZng-Acc/Rchg(33) Level 32: Weave -- Rct-Def(A), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(43) Level 35: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46), Dcm-Build%(46) Level 38: Seismic Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/Rchg(40) Level 41: Tremor -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(48) Level 44: Darkest Night -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(50) Level 47: Power Sink -- PrfShf-End%(A) Level 49: Lightning Reflexes -- Run(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Run(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(11), NmnCnv-Heal(17), Pnc-Heal(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(48) Level 50: Void Radial Final Judgement Level 50: Paralytic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment ------------
  5. Thanks for the very helpful feedback. I was wondering if I was focusing too much on defense as I am able to do some +4/8 content with only 32% fire defense already at level 46. I have used your revisions of my build and got my fire defense up to 46%, recharge at 140%, and focused on endurance reduction while also being able to hit both hard and fast. Your comments about wanting to be fast are very helpful. As I level I was more focused on being able to survive but as I get my IO build in and my incarnate abilities I realize that wont be much of an issue. My experience as I level up has been that I am pushing the envelope and don't always survive large mob adds. My future focus will be on just mowing them down fast to maximize influence/hour. I am still not sure I agree with your comments about Cross Punch. What is the fast way to take down elite bosses? I would think I need some more high damage single target attacks. The cone is nice but Cross Punch also has a recharge bonus. Here is my revised build. Any thoughts appreciated. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Blazing Aura -- FuroftheG-Dam/End/Rech(A), FuroftheG-Acc/End/Rech(5), FuroftheG-Acc/Dmg/End/Rech(5), FuroftheG-ResDeb%(7), ScrDrv-Acc/Dmg/EndRdx(7), ScrDrv-Dmg/EndRdx(9) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 6: Spine Burst -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(15), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19) Level 8: Kick -- Empty(A) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34) Level 16: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), LucoftheG-Def/EndRdx(31), GifoftheA-Def/EndRdx(43), GifoftheA-Def/EndRdx/Rchg(43) Level 18: Quills -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Dmg/EndRdx(40) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(27), MckBrt-Rchg(27) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Build Up -- GssSynFr--Build%(A) Level 26: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), Obl-%Dam(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Throw Spines -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Dam/Rech(36) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Mu Lightning -- MlsFur-Acc/Dmg(A), PrfShf-End%(43), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(45) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 44: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Assault Radial Embodiment Level 50: Banished Pantheon Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Reactive Radial Flawless Interface ------------
  6. Hi all, I have gotten three alts to 50 and they need influence to finish their builds. I have my Spines/Fire Brute farmer up to level 42 and want to see if anyone has any improvements to this final build. He will be used just for farming and I would like him to be able to do +4/8. Right now is endurance and defense are holding him back. I would like to focus on keeping the build from being too expense though and avoid most purple IO sets for that reason. Thanks ahead of time for any advise. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(23) Level 2: Blazing Aura -- Arm-Dam%(A), Obl-%Dam(9) Level 4: Healing Flames -- Prv-Absorb%(A), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(5), Prv-Heal(9), Prv-Heal/Rchg(11), Ags-ResDam/Rchg(13) Level 6: Spine Burst -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(7), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17) Level 8: Kick -- Empty(A) Level 10: Maneuvers -- RedFrt-Def(A) Level 12: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx(17) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34) Level 16: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25) Level 18: Quills -- ScrDrv-Dam%(A), Obl-%Dam(40) Level 20: Consume -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Rchg(33), PrfShf-EndMod/Acc/Rchg(33), PrfShf-Acc/Rchg(33), PrfShf-EndMod/Acc(43) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(40) Level 26: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36) Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), Obl-%Dam(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Mu Lightning -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(45) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 44: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 47: Assault -- EndRdx-I(A) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29), Pnc-Heal/+End(36), Pnc-Heal(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27), PwrTrns-EndMod(27), PwrTrns-+Heal(31) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Assault Radial Embodiment Level 50: Banished Pantheon Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cardiac Core Paragon Level 50: Barrier Radial Epiphany ------------
  7. Thank you for your feedback. It took me awhile to find it in Mids but my DDR is 93% on this new build. I have changed out the set I had in follow-up and spent more time trying to get my health, recovery and reg up. I think I like the idea of putting luck of the gambler into more of my defense powers as it gives me reg, health, accuracy, resistance, and recharge. I also want to see if I can get my melee defense up to 50% as I run at least +1 solo and will go higher as I have started slotting SO 50s into my level 47 build. Here is my new build which may focus too much on recovery. This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Vorden-IO: Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Strike (A) Superior Scrapper's Strike - Accuracy/Damage (11) Superior Scrapper's Strike - Damage/Recharge (13) Superior Scrapper's Strike - Accuracy/Damage/Recharge (15) Superior Scrapper's Strike - Damage/Endurance/Recharge (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (50) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense/Endurance (3) Luck of the Gambler - Defense/Recharge (5) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense Level 2: Focused Senses (A) Reactive Defenses - Defense (5) Reactive Defenses - Defense/Endurance (7) Reactive Defenses - Endurance/RechargeTime (7) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 4: Fly (A) Flight Speed Level 6: Spin (A) Obliteration - Damage (15) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (17) Obliteration - Accuracy/Damage/Endurance/Recharge (27) Obliteration - Accuracy/Damage/Recharge (27) Obliteration - Chance for Smashing Damage Level 8: Follow Up (A) Superior Critical Strikes - Accuracy/Damage (21) Superior Critical Strikes - Damage/RechargeTime (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime (23) Superior Critical Strikes - Damage/Endurance/RechargeTime (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 10: Maneuvers (A) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Shield Wall - Defense/Endurance Level 12: Kick (A) Accuracy Level 14: Tough (A) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection (33) Unbreakable Guard - +Max HP (43) Unbreakable Guard - Resistance/Endurance Level 16: Dodge (A) Defense Buff (19) Defense Buff (19) Defense Buff Level 18: Focus (A) Entropic Chaos - Chance of Heal Self (21) Entropic Chaos - Accuracy/Damage (31) Entropic Chaos - Damage/Endurance (33) Entropic Chaos - Damage/Recharge (33) Entropic Chaos - Damage/Endurance/Recharge Level 20: Quickness (A) Run Speed Level 22: Practiced Brawler (A) Recharge Reduction Level 24: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 26: Eviscerate (A) Obliteration - Chance for Smashing Damage (29) Obliteration - Damage (29) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge Level 28: Assault (A) Endurance Reduction Level 30: Hasten (A) Recharge Reduction (34) Recharge Reduction (36) Recharge Reduction Level 32: Shockwave (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Recharge (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 35: Evasion (A) Shield Wall - Defense (50) Shield Wall - Defense/Endurance Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense Level 41: Conserve Power (A) Recharge Reduction (42) Recharge Reduction (45) Recharge Reduction Level 44: Physical Perfection (A) Miracle - Heal (48) Miracle - Heal/Endurance (45) Miracle - +Recovery (45) Endurance Modification (46) Endurance Modification (46) Endurance Modification Level 47: Lucky (A) Shield Wall - Defense Level 49: Victory Rush (A) Endurance Modification Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash
  8. I'm looking for IO build advice for Vandor who now at level 44 so 50 is just around the corner. I am a casual player and mostly play solo missions and occasionally a few hours of team missions or AE content. I am looking for advice on a decent, low cost build. I have no need to run x4/x8 mission and just want to be able to survive and contribute as a melee team member. I don't know how much more influence I can make once I hit 50 but would think between $50- $100 million would be my budget. I probably overemphasized trying to get perma-hasten but it is much harder than it was on the live servers. My defense looks good and maybe too high as I am over the soft cap but I could use some higher resistance. Do I even need Epic powers out of Body Mastery such as Physical Perfection once I get to 50 or are there other better Epic power choices. What I need to know the most is what IOs are way out of my price range. I am very willing to change out some powers and prefer fly as my travel power but also think Spring Attack out of the Leaping pool would be a cool way to start my attack runs. I currently jump in with combat jumping which works well if I have a speed boost but not as great without it. Thanks ahead of time for any advice. This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Vorden-SO: Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Strike (A) Mako's Bite - Chance of Damage(Lethal) (11) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Damage/Endurance (15) Mako's Bite - Damage/Recharge (42) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense/Endurance (3) Luck of the Gambler - Defense/Recharge (5) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense Level 2: Focused Senses (A) Red Fortune - Defense (5) Red Fortune - Defense/Endurance (7) Red Fortune - Endurance (7) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge Level 4: Super Jump (A) Unbounded Leap - +Stealth Level 6: Spin (A) Obliteration - Damage (15) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (17) Obliteration - Accuracy/Damage/Endurance/Recharge (27) Obliteration - Accuracy/Damage/Recharge (27) Obliteration - Chance for Smashing Damage Level 8: Follow Up (A) Adjusted Targeting - To Hit Buff (21) Adjusted Targeting - To Hit Buff/Recharge (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge (23) Adjusted Targeting - Endurance/Recharge (25) Adjusted Targeting - To Hit Buff/Endurance (25) Adjusted Targeting - Recharge Level 10: Combat Jumping (A) Defense Buff Level 12: Kick (A) Accuracy Level 14: Tough (A) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 16: Dodge (A) Reactive Defenses - Defense (19) Reactive Defenses - Defense/Endurance (19) Reactive Defenses - Endurance/RechargeTime (33) Reactive Defenses - Scaling Resist Damage (42) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Defense/RechargeTime Level 18: Focus (A) Superior Scrapper's Strike - Accuracy/Damage (21) Superior Scrapper's Strike - Damage/Recharge (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge (33) Superior Scrapper's Strike - Damage/Endurance/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 20: Quickness (A) Run Speed Level 22: Practiced Brawler (A) Recharge Reduction Level 24: Agile (A) Defense Buff Level 26: Eviscerate (A) Critical Strikes - RechargeTime/+50% Crit Proc (29) Critical Strikes - Accuracy/Damage (29) Critical Strikes - Damage/RechargeTime (36) Critical Strikes - Accuracy/Damage/RechargeTime (37) Critical Strikes - Damage/Endurance/RechargeTime (37) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 28: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Hasten (A) Recharge Reduction (34) Recharge Reduction (36) Recharge Reduction Level 32: Shockwave (A) Detonation - Accuracy/Damage (39) Detonation - Damage/Endurance (39) Detonation - Damage/Recharge (40) Sudden Acceleration - Knockback to Knockdown (40) Detonation - Accuracy/Damage/Endurance (40) Detonation - Damage/Endurance/Range Level 35: Evasion (A) Defense Buff Level 38: Weave (A) Serendipity - Defense/Endurance (39) Serendipity - Defense/Recharge (42) Serendipity - Defense/Endurance/Recharge (50) Serendipity - Defense (50) Serendipity - Endurance Level 41: Lucky (A) Defense Buff Level 44: Physical Perfection (A) Endurance Modification (45) Endurance Modification (45) Endurance Modification (45) Healing (46) Healing (46) Healing Level 47: Conserve Power (A) Recharge Reduction (48) Recharge Reduction Level 49: Spring Attack (A) Explosive Strike - Damage/Knockback (48) Explosive Strike - Accuracy/Knockback (48) Explosive Strike - Chance for Smashing Damage Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash
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