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Dark Bladed

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About Dark Bladed

  • Birthday December 12
  1. Who needs a league of 24 when you got a team of 4? So the idea for this came about when we did an 8 man RHW run, and killed Tyrant in around 3 minutes. That told us that a 4 man might be reasonably possible, and sure enough it was. This was actually our second run, our first run is on my YouTube channel, but we wanted a bit of a smoother run before posting. The same general strategy was used in both runs, the only difference being us killing Tyrant in one Lore usage at the end. Everything is pretty straight forward, nothing too fancy for the entirety of the trial up until the last fight. For Tyrant, we used Lores, and then used team inspirations and started attacking. After about a minute, we used Incandescence to get everyone and their Lores back huddled up together, used more team inspirations, and went back to fighting. We cut the fight very close, dropping Tyrant to 10% HP as our Lores were despawning. All in in runs like these are super fun, and I hope we get more challenging content like this eventually. Our team was as followed: @Dark Bladed Parassite - TW/Bio Scrapper (My POV) @Bloodom Burning Dombloo - Fire/Fire Blaster (Their POV) @Grimjack High Octane Gameplay - Fire/Fire Blaster (Their POV) @Konreid Freezer Burned - Fire/Cold Corruptor
  2. I absolutely do. The only keybinds I have are the basic ones; tab targeting, movement keys, and jump. I also use my right mouse button to move my camera around.
  3. Really happy to say this is a thing now. Also sorry for no sound, didn't know it wasn't recording until it was already over. The run was pretty straight forward. Kill the 60 IDF, nothing fancy there. Kill the Security Chief, again nothing really fancy there, but I did make sure to pop some reds to burn him after he healed. The next part was the fun part. Normally teams would split and some go to the lab, and some to the warehouse, well that's kind of hard to do on a solo run. The idea was to get a couple in one, and then move to the other to grab a couple, getting a minute for every increment. Besides getting a little confused looking at the maps on paragonwiki, that went pretty well I would say. Marauder at the end was a bit weird. I was dumb and forgot to use the Pacify nade when I jumped in the first time, so that was a quick death, and a waste of inspirations. Past that though, he died much quicker than I thought he would. His Unstoppable was a tad annoying, but its not perma so it was just a little hurdle is all. Lore pets probably could have been used earlier, instead of right at the end for 20 seconds, but you know hindsight and all that. All in all it was fun. I'm not sure if this has been done before, but I'm proud either way. Special thanks to Corruption, Gers, and Precision for helping me start this up.
  4. Grab a temp pistol from the P2W vendor, shoot mako, and start running up the ramp. Try and lead him back towards the boat where you spawned in. Assuming you keep using your pistol on the way there, it should either be just him or him and one other, which is much more reasonable than all 4 at once. This doesn't always work, but it's what I did.
  5. Pop an ultimate, use lore pets, and some team inspirations that way your pets get them too, pray for the best. The towers is where I got my 4 deaths.
  6. I've done it. The biggest piece of advice, use an ultimate. They are usually around 1-2 mill on the AH, or you can spend 30 threads at Luna in Ouro for one. Your main goal throughout the entirety of the TF is to just stay alive long enough to kill, because you do have enough DPS to kill absolutely everything in there. Pop some purple/oranges, use an ultimate, maybe a couple red inspirations for good measure, and just go to town.
  7. You almost have it right. The second check will fail if the first fails, not both. So T4 is still better due to the added 25% chance of DoT, while keeping the 75% chance for debuff. With that in mind, it is generally more useful to go Core because of the bug, but Radial can still be useful.
  8. First attempt, probably a couple minutes that can be shaved off, but happy for now. Solo Tin Mage - 17:41
  9. This game has become incredibly easy over the years. With incarnates and some set bonuses, you should be able to solo an AV on your blaster. In the speedrun thread, there is someone soloing an Apex TF, an incarnate level TF, in under 10 minutes. A set being able to solo an AV or GM does not really mean much in the grand scheme of the game. Ill/Rads in specific are very good at killing a single target, but kind of crumble when clearing mobs. That's their trade off. A Spines/Fire brute is pretty good at clearing mobs, but tend to struggle a little bit in terms of a single AV/GM. Every set is completely viable in this game, and that's the way it should stay.
  10. They've been able to since the early days of live. So if the live devs never did anything to change that, then i would say there is nothing fundamentally wrong.
  11. The most casual of Citadel runs. 35:22
  12. The only run that matters. Abandoned Sewer Trial - 2:43
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