Jump to content

Mikazuki

Members
  • Posts

    56
  • Joined

  • Last visited

Reputation

3 Neutral

About Mikazuki

  • Birthday 01/01/1004

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kinda got the same message on my tablet, working fine on my main computer. No idea what may be causing this, was working fine before may 30th's update.
  2. Just descriptive sadly. The alpha only gets two skills in addition to the other skills the howlers have, Growl(AoE -dmg -tohit) and Lick Wounds(self heal). Both lionesses have a Lion's Roar buff tho, which grants +6% defense to your pets for 15 seconds with 60 second cooldown, which isnt really reliable.
  3. I'm currently working through the numbers and will post something more concrete at a later date, but overall beast might be quite amazing. Extremely focused and doesnt waste time on crowd control, base numbers offer a lot more damage and defense(compared to ninjas, Minions and bosses have twice the defense but jounins have a bit more base defense compared to the lioness) As far as mastermind terms go, they got the tier 1 and 2 pets of necromancy, added base defense to them, removed ranged attacks, and mixed them with another high powered melee tier 3 pet. All of them having an ability that gives immob resistance and increases movement speed(plus damage and other things) And theres also the pack mentality and fortify pack mechanics. which can give you stacking damage/crit chance numbers or just plain extra defense. Honestly from my point of view, people were too tired from melee mastermind pets being suboptimal just dismissed beasts as just another one back in 2012, But so far trying it out and running the numbers, this might actually be Demon-Level. (Hard to compare it to the safeness of bots and sheer power of thugs right now.)
  4. Kinda wanted to multibox, but then found out that for some reason autohotkey's controlsend doesnt work on CoH, and i dont want to pay for a multiboxing software right now(and not even sure if any exist), so... right now the only purpose i can imagine for actually multiboxing(unless you found a Multibox software that works on CoH) is for farmers to have a slave buffer following them around. ...or just for masterminds on follow i guess? that works at lower levels and at lower difficulties but i fail to see the purpose, imagine the nightmare of having to tab just to move your second character through doors and unglue out of corners all the time.
  5. That is actually the same issue i have on my windows 10 tablet. Can't start CoH at all until both my bluetooth keyboard and mouse are connected, but after that there are no issues. So if you are running on an actual desktop, not sure what might be it.
  6. Regardless of being worthwhile or not, it is quite possible to make something like this if someone is willing. All combat information is instantly logged to a log file if you have the option selected, wont even need to scan the game's memory. ACT provides a good framework for it if anyone with the appropriate knowledge feels like investing their time into a CoH plugin: https://advancedcombattracker.com/
  7. Using a mini Bluetooth mouse right now, the tablet keyboard case i got didnt have a touchpad sadly. But can look into virtual mouse programs, not sure how those would work with touchscreens tho.
  8. ...Way to go at answering my own question, while looking for the original post i downloaded the version i have, i found a post with a newer version that fixed the issues i have. Leaving this here just in case anyone else needs it. https://forums.homecomingservers.com/index.php/topic,541.msg15109.html#msg15109 note: we could use a sticky post with the latest version of pines, just a thought.
  9. the above link leads me to a login prompt, and http://www.cohplanner.com/ seems to still be stuck in 2012
  10. I've played all kinds of MMs(except beasts, should try that sometime) Mercs/Traps was my first back on CoV's release, had a lot of fun with it, could solo +4s while leveling quite easily due to the heavy CC (back then we didnt have an option to set party size, so that means +4 x1 lol) and heck mercs is the only primary that can actually snipe pull, with the specops. That being said i did most of my villain carreer solo, once i started getting more into groups and tried out other MM primaries, i kinda started hating mercs. Mercs are a bit way too focused on CC, spec ops scatter mobs around with flashbang, your medic will knock things back with frag grenade, and there's the commando... almost everything your commando does knocks stuff back. He can even "snipe pull" with a rocket launcher scattering the target group everywhere. I kinda want to test mercs again on homecoming with overwhelming force on the commando to see if it gets more bearable, but dont think it'll bring mercs up to the level of bots/thugs/demons even so. I wouldnt say they are "hot garbage" as you can actually use them, i'd say they sit comfortably in the middle of the pack not excelling but not being unusable(without insane levels of optimization) like ninjas and beasts. Just be prepared to annoy the hell out of your team. pair it with /storm for maximum troll points.
  11. Well the new build planner doesnt seem to have an official place and is just handed around like an illegal substance(albeit freely, unless its using my machine to mine for bitcoins right now). First: was wondering if there was any location where updates would be posted, website, reddit thread, etc. If not: Was wondering if there were any newer versions after the 19/05/16 version, just noticed /rad doesnt work for masterminds there, builder thinks its so ludicrous it crashes once i select it. ( ' - ')b
  12. Can run CoH on my 300$ windows 10 tablet quite well, no video card involved. Bizarre thing is if i dont use a mouse CoH wont start at all, gives me a direct x error telling me to update then the next message up is that a mouse and keyboard could not be detected, but works fine once i activate a blutooth mouse. Pretty sad, was hoping to mess around in coh during my commute, using a mouse in a bus is kind of awkward.
  13. I personally like tier lists, a lot of people see them as "dumbing the game" for people as they can just pick whatever is at the top, but it leads to a lot of thinking and understanding for those making and discussing said list. That being said, Top and bottom tiers are very clear, but mid tiers kinda need a bit more shuffling i'd say. I'm not sure what the actual criteria each set is being judged on, but i'll comment based on party utility: Pain Domination) I feel like this should be at least one tier higher than empathy, it has overall lesser heal numbers and is definitely not as attractive while leveling as empathy's burst of endurance is loved by underenhanced and underslotted players, i still feel pain brings a lot more to the table at 50+ and incarnate levels. Painbringer giving +damage instead of +recharge stacks a lot better as most players will set up their builds towards making whatever powers their need perma-active. And the +end is kind of pointless when at least half your team is spamming ageless, And the heals even when reduced in power are enough to keep tanks up in incarnate trials. And oh, anguishing cry. no such thing as enough -res. Trick arrow) I dont have much to say here as i have very little experience with the set, but the major gripe everyone has with it is "REDRAW!" not sure if you noticed but i25 now has no-redraw options for most weapons(sadly not arachnos maces), including bow/trick arrow. Think it is worth taking another look at this. Poison) Kinda feel like poison deserves a bit more love, with powerset proliferation and this thing being now available to defenders, the debuff numbers are juicy. Debuffs are massive, surpasses other more popular sets in raw potency, downside being the way the powers work, as it only affects your target in full and everything around it only gets about a third of the effect. but on the flipside, cooldowns are short and the powers are spammable.
  14. Time can work but it takes a lot more work and the early levels will be a major pain. The -res debuff is Slowed response, gives -25/20% res and -22.50/27% defense which on paper sounds good, but is on a 1m 30s cooldown and lasts 30 seconds, making it perma would require some external global cooldown reductions. And the worst point it here is that you only get it at lv35, as opposed to lv2 for dark and 2/10 for rad. Chrono shift can help with your phantom army recharge and also your slowed response recharge, but its on a 6 minute cooldown and the recharge buff lasts for 1m 30s, which can be a bit better than accelerate metabolism as its on a shorter cooldown and gives 50% recharge vs AM's 30%. But... you only get it at lv38 vs lv4 for AM. Can work, but not as friendly.
  15. I'll admit my bias, i'm not that big of a fan of dark myself so memory kinda diminished it for me. But yeah both can work, the two of them together in a team would be even better.
×
×
  • Create New...