Jump to content
The Beta Account Center is temporarily unavailable Γ—
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Argentae

Members
  • Posts

    169
  • Joined

  • Last visited

Reputation

140 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've been buried in work for what seems like EVER, but I just got a 110 out of 110 (or 320 out of 320) on a level 2 assessment. So WOOT! If you know what that means, then you know what that MEANS. πŸ˜› To celebrate I decided what I really wanted was to blow u/arrest some Nazis. So I dusted off P.S. here. So much fun. After some time away, I think the thing that's really cool and different about this build is its tuneability. There are a lot of ways you can add whatever you think you need for your particular playstyle. There's enough mitigation options that can also be damage sources that you can really just tweak to fit your preferred playstyle to your heart's content. My current build is almost all damage focused, but I did make a couple of minor concessions to add a bit more survivability. I kinda wish a had a power that could take a FF +Rech, I'd like a bit more recharge. Just swapped out a couple of Posiblast Acc/Dmg out of my proc mule damage hoses (GC and HL) to add Cupid Confuse Proc (GC) and Contagious Confusion (HL) to play around and see how it works. Never really finished tweaking build, so there are some lazy choices in a couple slots. πŸ˜› https://api.midsreborn.com/legacy/download?uc=1702&c=737&a=1474&f=HEX&dc=78DA7594D94E136114C7FFED4C4168296B656D2965154AA5A0C625262205974042C203904999D289A5D3B425CA5BA837BE0171790123EED7FA0E2A88DC28E012AF4C3D9933473E244CD2CE6FCE7ECE7766E6EEA402EFDFCD5E81A7612A67944A8B5376BE5CB47339B3E89B3396AD34E80ACEAF15EDB2958E2E648D25FB763589060EECC425E15899E96CDE4A8BAC4731BBBA9AC9245246F156DEA43C93998C95B7CA6BA89DB7C977A1609A4B7E076772D672B65CEFF0AC692C99C552D62A04E4B960E5973BA70B563A91B257ACBC51B68B8B0BF66A6E71CE2895CDE25A84AAEBA5DFB338FD792057C5074C6B405287172B1E170C82B00E1D7156E9487A1DA8C20D860FAD47C234698E531542EC7402CD026D0CB5D8F0BAB0E3758C37A81A8F12864276C031F944093445E3D530CC9A804012130CCF298A4F2DC607AFCFB5754D82923188495635E0295C2871552F284CB51AA61A066B9A10D35C7003B7E08BE6821BE6247EF3F83E52E5356A4F351861939794C0AF68743FD635D7F931431B1E0A3C62E8C01386182D589DE2EDA993B81D025B94BA5E35A947888BEA422B9FE92BAAA151ADAE5146F4999C9B158DD67CE0DCC810410BC3A06349B0494E21B5A590CC2322338B20C8338B629D6B88CA14B7C99BEAF2FC9B782B7A34D736CCD0838840B74054738B8872AA37D453BB7A70EDD8E583EBC59EC0BEC04F863EFC820B61861A1A70A73A9A4E19C00ED51956138465B7FB64DB07B0C90B36802D816D8641D93D3F25E8561374E30F27B84B4162AA2686718E7B8F6EFDEA80FB31CE0D9CC284C01981B30CC338C7B01300863CF44E8AF710CE8BC905818B0C715C12B8CC709F728FA86D8FC85CE3F8CE308A1F02FB02EE329E96B9BEA6E349A82D2490F2BA26D302335EF79DBE26709DE12DBDED63EA68C6E45468A287BE41952E1DEA557184950A668F91CFEBAABFF3F571E45F6B0F0716FB6FC7C8778FCA6FD2E3A08EBDA39A07DCD67AFC704D15FA06D03E28029D962EA9B6D730FA5FBF7F01EC56E389
  2. 100% yes. I have a large stable of controllers, and with the repeated changes to the AT it's absolutely my favorite AT to play. Pay attention to what powers can use dmg Procs, and absolutely use MidsReborn to workshop different builds. My favorite Primaries (no particular order): Plant/, Dark/, Pyro, Arsenal/, Illusion/(one of the best for AV fights because of Phant tanking them, but not as good at large spawns), Fire/ all have great soloing potential. All Primaries do actually, but those are particularly good at it. My favorite secondaries are /Dark (very tanky), /Storm (great for damage in the late game), Trick Arrow (very tactical), Marine (great especially for a melee focused playstyle). My current combo is Pyrotechnic/Dark and it's possible it's one of the best soloing Controller combo ever for +4/x8 not AV PVE, not sure yet as she's only 35, but the signs are there. πŸ™‚
  3. Totally agreed with most of what you suggested, good list! πŸ™‚ I really like the idea of the Apoc +5 Dam IO in Sparkling Cage. I may well drop Sparkling chain altogether in the lvl 50 respec. It is somewhat useful though to be able to lock a whole spawn in place when I get them really tight together so I can get a good hit off Soul Drain. Your Dark Servant might do well with Clouded Senses (though I see why you're using it for a purple set) as a lot of his attacks have -ToHit ( so the clouded senses proc fires pretty well), and that -ToHit and AOE healing is a lot of what he brings to the table for me. Just a different focus in the build, I love how flexible Controllers are that way. This build is designed to put out a lot of -ToHit. I could easily crank it up to absurd levels of -ToHit (and may well do so) as I haven't slotted any -ToHit in Darkest Night, I'm slotting it for range to optimize the corner pull into Tar pit, which is fantastic for clumping a spawn up tight for the Soul brothers hit (Soul Absorption and Soul Drain). Glittering Column also puts out a massive amount of -ToHit when it's not taunting, and Incendiary Aura, plus the plethora of powers in the full build that chip in -7.5 ToHit etc. Keep in mind that this is a level 35 leveling version of the build, not the final build. So that means I use things like PosiBlast in both Glittering Column and Hyp Lights to get me some decent +acc and +rech globals (though both already have 2 dmg procs so they do decent damage already). I'm still playing around with options for the level 50 build, for instance the proc heavy TG is an experiment I want to run so I have a way to completely neuter a dangerous target or two as needed, plus I want to see if Mids or City of Data is right about the stacking of certain debuffs. Here's the current first pass working draft of a level 50 Build: |MBD;23294;1539;2052;BASE64;| |G/1aACwKbBuZfSeOBuYtPTK/LkW69sycTHk0DoRJ8vm03Nrt+h0oQ7PodPV1xlbqZM/| |bgH0pm6L+VPmc1sras8zdT50RsV8uqBgswPnNSfWj/VLnInSE5Pkuzmf274bJQQF4Co| |CqMrKErnXAzl8dWjOr9o3qP1dZ2cqLunhXG43hLC/MlE6CHbQcTIemWMRKRZ/d+tlaL| |QwZ+Wvh9LAGlN/QwuudN/0KoIc02YJTck+Qw8QVOS3ysvVgBoe3IWLT8D5A7B5une4h| |L95MEQ2+TxFDQatsqoECmmuUxHe7CcIbpL7dw/WGl/TXSMw3PeLzwlOPJ6LKI75Q2fr| |cTbjHzuMW2h4JLtif11x4pe/rOrS7XmXIJLsuMam3uYMp10M5K1jkXToFM3OAl+f4C/| |B/brdRLukHvO4FXB4k30rdMu38tsHBWezXRIvtEN+1WOtyaJbeD46Aw/Y5wD8/ihYMW| |+ZDxdXp1VCr072lV3i39sm5lxqcS9Ef2YpHtxsBqy/1yj+JsbyR9kl2MriYZC8ZjPa8| |qbZ7872D5SG48nfLcOPWwVdh0DuDsRIqmONLMN3QoPstL/U9VPu89V7IB9ZAt87f3xf| |+B6qshXG/LADH/mNKrM5K3Itj9JPhn6ScZ3AHkXfnzOs4vkzr3iUYDn2XEkFcK0t5SO| |J5DkkffqCyBjeqkS3vrO/KCEE8Q7dlS5zoWX50ZZaeejHv3FwKt8MUxDPH/ojMraipg| |nPJt5X7xlXlQN8BqZ5ESDxOK5o5/7f8b9CUXjsplgkcmgqDDBTiCmcaTqhdpJ2+CSIJ| |aLFsW2w3CfU9SNU+8Ux/LO6OfDmuU2MUq1Tsm1pOCKGHSwCwQKciZ2HbGWRRCwqxwjW| |I7VqPqEl8AOKpJM1tWipVCHOz654Gt0HcG7vPk2NcQJFIJq5QsO/8BpMVL2X9OYjcEM| |/Pe3lKhVuSK2dRLq0xYAjiy7v3jpNY26m9y7zkx7hGgHUSd0G0oXnuvmRV2zDIkhtQh| |lKz8BVVESeaQq8AzPxEJd/qE9x93WyvdC4AJe3Ucl45WFmyvYVRV90pbjmlaIqDGt/L| |iUTAYc50lJb/Veg3x9I1yffVZT30EEbHprcDE8TculTmSuQpf5Gdb2bKtLQkiZWVnxg| |6WfXRL+6rkh+ylvTWR+MsmFAANqyyHJZhD3BUVWTIeU39XCKrboEbxM2944TM4Y8qnu| |eYBjVLUIHHxVmkqFMU8pLx1VPW91ZOFtODWAr62m4dNoTjJdvBcRx4Qbw7bf8tRUBSj| |o4s6SQnUQcCHMbYECLlSpm57E/16HsvjCMB8bYWMCcFxlTzT81p0BmRe83GUI7klU9p| |xKmF5aHep2DsXMGatD0uGTni03NhlPJmPnJV/Idh0Q7Bo/5q5IZTyy3RzvRYJW6rTJx| |9Ets/mu9SeUBdURaGLFon0LytdVgbgAESGBibiNXo7EbBdSN4uq6EpQQE7kITcb86/y| |0MgRUtiF0eF1YkBRMZ7jCORA4WBywjassfBOTbeARHD+cy6dCSkY202o/1Hc6TizhKC| |LwA2GlJOlVrb01CPGz/wJp6R6DDU81HMaRg3pYF9t9Q2NEnnCXNdNgE6G+fsX9r3pB3| |8GM9uFVYF1dEWRZxqK2hfbYhH5dD+nkmlX0SVw13vG0Vm4oKbMTqySdP6KqLCaiT7+K| |buoT37klAPJK3D296niqFMNFJgJLk/mvFRWVqVaHF38bhf0trZ6vImugwMQADZNWGpD| |RwFucjWp0W12mutNNUo5j8jTHcBMHZa7pGOmAC2a2RgCUUCCXuOd1IQBhgw2DXDPwiX| |qAkilsB/dztAoK+nupp7ddSX0kBPCAedoNeT5zJh7Pe+JFs2A8ivbT++XvTsrb5JjwF| |4n3HGf8M53ituS+pwyU814M/SlVxXDjN/OeQOIphNA+lFWLl7msXcgZMpEr4rxG0U2G| |MYVduR9/R80xtx1D85c9iL5Y4sC7XgoyNO5jYu9K9HxLcFVwz1uEHfGWt4inGRvZX3U| |UPMh+FskveDuC3Pq8rezxcvu6R67kv8P0nHyDOfnAH|
  4. Level 35 build |MBD;17456;1242;1656;BASE64;| |Gy9EAJwFdqPzzRhrNLClkf3noHSLlB/NEbpbSlH680phtZnKR8clwuy9XKZQhqWtMm0| |Wna6+5lRyWovZs8zdn85CsS+NQJaMpHyah/459rujJiKRtI+3Pv134uBNzIdaskQkin| |aiSeuiNbKhb+ChEfkJafRIxMZo3sJ1YID4okv/w7CIGBXtufXAWi26jPxa2D2sgeR1W| |lzzzMhpYIeU3MIrLBDk66Q7El4kS3yQxvE1RJSNu0Hvdo5OOymIyymi4f8U4Y9vlcIP| |A7TUCaunLYPwBu6rH/MJL+mfkZg8dJzPG6ccJ0lliRcqWz+eRjyjbXsE6yvBicuHNTf| |mnxbAtll3rWbIJByHmNTTPEGK62acJS5gXToJl/YCr8DhNyBTdlmaL+mP7KDOmLo9QZ| |A82IBR8jNa2j7hfYvhpeNdyAOhA3zWZDP+fBQtHirGgMXV65W/xXWFzPB+MednF3Zwl| |KV32FqDshMBq5d65U9iLMfjtROb/MfNZOplCuIrH8r6bLx7MBaFuY+PDD9WDj4Kg74a| |DD++t4vcGG6+iiufZ+Yd2PaJ5Ea+G4t4GNfx7QH/ESprYTwvkYAJ/yhFbFty9/8Y/WT| |4neRzD+6goNs2MjuSXlJ5XiUZ2r67S8JA74CupjyEy2P2uT/8horBtpHMfO2UFGnbvk| |UofKspg3PxX+4+cZSiwnvIVCeRjLSLaJMZqKFx0DH/n6Ahva5cmigBJoD40IyXmk//t| |SGSDLlYYltG1a9BtuB3OPlPiLuO1zNsVHnzVOyXTPsloQdXACCFQ4WchV6ahiwy8ZdW| |cBOIkzZvUIX5ABwyFWG5sqlShXATXa/p4BYQ1//T9JQKtyRRziIkjtZJhiKw8DWoAop| |jhCOcyQKsD2o9ybZa7VnmJR9HW6qFSrgNgzZGPOw0OgGjsPCGY9DpFvHJ7awsRaXfUa| |leKW45fCiFg9qEy4OGAC830EtJDlToJ8eSthTntThOemWdrhnsgAXEqpwqcyWGvQQm7| |E8mZ6ovSRDfPzjxuXOMCaNXDAa3fTkCzkPyYEthhuXyQ668m3prnAUTCoATAFIOqxb3| |glTtZMisAnkyBatuARcQF+m0RWQOX1Hy3BUhExB7HyzwODiL7EfaXvKALsLlWshcxPS| |Y6UgLOm9Zhw3heAhXcBoH3EDctbZ/S5GBlbUjS2xBk1TzAXg50y4hco/YmUtK87tOTF| |gDyHuVnUGlyL+h2sox4uOvXkqtXcGatD1uqTnCU+fCyMnTbjkq/YOJ7FsrxbtOlxvnp| |V9K2NNjlbhNLZKWD52UTzpfQ1pGuU6EGKjTxBCvV4UYVq3sfwtDYEULYofHjRWqdngh| |urRDEbwQB0ysMFkgOP2NgPwa0acUotmQrmqVzdF9m+Z44xaFBgq4AaCLJ2raaE1NRLz| |ZpoBdIETs1m08AYHvOp9ukymaW3iCgbHyYCbBxhTAMejV0Ld5uyWRd5BerelKrF+vhb| |fZghSO4b/gD3ix19elqBKP5t7O8LewQZhUIllP0w8gwbfS2smNxoTY6xiB2Lq37Wzhf| |IlyoxdyBli4qwL/o+jSIcU6bAvZ+Z7+cWpXDMUkEIK1TrRe0/XlsHEHD2Ea4D2d+y7B| |XUEqIndevH+vWTzF2MkdktjpVYQUnLSSTbDa1vf9Po6mufh2| I called it a level 35 build, but I actually have a bunch of slots in Twilight Grasp that I just dropped in there to play with procs. TG can take 2 dmg procs, the +End Theft of Essence, and the -Recharge from Dark Watcher. So with those 4 procs and a pair of Acc/End/Heal it's kinda a single target debuffapalooza. Some disagreement between Mids and City of Data about the Dar watcher -Rech proc. CoD claims it stacks up to 5 times, Mids claims it doesn't stack. If it stacks, this slotting for TG is pretty much a way to keep me and all the pets healed, and it can be spammed for VERY little end cost, basically a way to heal and recover end while totally neutering single dangerous targets in soooo many ways. -Rech -Regen -ToHit -Dmg All while doing a bit of damage and healing everyone around me for substantial amounts. If I work it into my single target chain, I can just up the frequency any time things start getting dicey. My initial plan for Epic pool is Soul Mastery, still considering other options, but a good corner pull -> Soul Drain will make all the other AOE attacks hit like a Mack truck. Plus the -ToHit secondary effects stack very well with the rest of the build and thematically it's pretty perfect. Welcome any thoughts or feedback from others that have gone the Pyro/Dark route regarding ANY of the above! πŸ™‚
  5. Ok, I made it! It’s still today! Work project done, and I think, crushed it! :: snoopy dance :: Uuuuunfortunately I realized I never actual did the whole build in Mids yet. I just have powers to 30 and a few sets from workshopping options of slots. I’ll try tomorrow. πŸ™‚
  6. Agree with Psyonico, though if you team a lot, Mass Hyp with the placate proc can be useful if you start to pull aggro from a less than stellar tanking teammate. Mass Hyp is super effective when soloing in any case. πŸ™‚
  7. I enjoyed playing Pyrotic Sea into late-mid incarnate. Will play her again as it’s an enjoyable play balance with end game content at the highest difficulty soloing. Well, haven’t really tried her against A/Vs, I’d have to shift focus for single hard target play. I still have to try the shifting of GC slotting to maximize Taunt and -ToHit. In the meantime I’ve been thinking about how her main problem is slight fragility If I’m not on my A game. Which got me thinking about what would provide a bit more mitigation than /Marine, and that led me to my favorite Seconday: /Dark, I mean of course that’s the answer, isn’t it? So Pyrotic Shadow was born. Yup. That’s what I thought. Peanut Butter and Chocolate. Sparkers against a dark night sky Synergy. I was a bit worried about losing the buff debuff from /Marine, but it’s not an issue. Just hit 31 so I had to leave my old buddies the Warriors behind for awhile. I’m enjoying the new version of the Warriors. I think the ones at the new 50 zone hit a lot harder. I checked their stats and they dont seeeeeem to have any -Def or anything… Anyway enjoying it enough that I think I’ll chronicle this one. Pyro/…/Soul bring plenty of AoE, Dark brings tankyness. The -ToHit synergy is off the bell curve. I’m running x8 +2/3 pretty handily and I just got Fluffy, he’s not even fully slotted yet. Not needing to slot out Darkest Night or Pyrotic Aura let me slot out the AoE attacks early. I also keep forgetting to prioritize 2 range IOs in Darkest Night. I really need that range to do an effective corner pull into Tar Pit with pets hovering about. Once I get the rust blown off I’m quite sure she’ll be in the top tier of AoE damage tankmage Controller builds. Special effects are wonderful against dark backgrounds, lovely. And I haven’t even customized the power effects. This one is probably well worth the time. I’ve been too busy with renewed focus at work to play much. Actually feels good. Had a nasty cold that’s just breaking, so my head is starting to work again. I think I’ll fully dmg proc the three early AoE controls, GC, HL, and BB. Not sure what Ill do with the tier 8 AoE hold, maybe proc, maybe UC purple. Purple the AoE attacks in /Dark and /Soul as feasible, probably Posiblast in attacks where the purple is used already. With both Soul Absorption and Dark Consumption as a finishing attack that fills my End with just a hit or three… I’ll post a build, hopefully tomorrow as that will mean I got my work project done. πŸ™‚
  8. Very much enjoying the set. Pyrotic Sea (Pyro/Marine) is a solid combination. Did /Psi on the way up forcthe status protection, but changed to /Soul for my first mid incarnate respec. I have found that having 2 -Tohit IOs makes a very large difference in my durability. I have Glittering Column slotted with 4 dmg procs, and 2 lvl 50 -ToHit IOs, and I went Muscular for the Alpha slot, so I’m getting almost 50 -Tohit from GC, and (4 pack of dark watcher) 21 from the aura/toggle. Having just 1 -ToHit IO was only about 6 less than-ToHit, but it makes a noticeable difference. Thinking about changing slotting to drop the procs and pick up max Recharge to maximize uptime for taunt and -ToHit. It’s a Lot faster clearing with /Soul and with everything proc’d out. Fun. Running +4 x8 is totally doable, though you have to get the sequence down.
  9. It has changed dramatically. Using Procs for damage, and having TK to clump everything up and apply Containment damage on the whole hovering clump is a huge benefit if you follow something similar to the attack chain I described in the OP. Tornado and Lightning Storm do amazing damage when everything is clumped up tight (what the new TK does exceedingly well once you figure out how to use it effectively), and Freezing Rain stacked with as many -Res procs as you can manage makes Tornado and LS both do much more than normal.
  10. I owe Onlyasandwich a build for Arg, I was going to post one months ago, but work got hectic, and when I pulled up my last Arg build, it... Well... It was bad. πŸ™‚ So recently, I've been working through my old favorite builds, dusting them off and working on getting them set up with decent IO sets again, as I have a habit of stealing purple sets from recent projects to outfit the latest project as soon as it hits 50. Plant/Dark (Dionysus) was the last one I dusted off, and I'm reminded just HOW durable that build is. It's a Tanktroller in many ways. The triple threat pet corp (Flytrap, Fluffy, and Fortunata) with Fade on and Spirit tree out becomes increasingly effective at surviving most anything esp with a decent Soul Absorption hit for Flytrap and Fluffy. The downside to Plant/Dark is that outside of when Carrion Creepers are summoned right after a decent Soul Drain, the Boss clear speed on +4X8 can be a bit slow. Plenty of AOE dmg, but taking down the bosses can take a bit. So after playing Dio for awhile I decided to pull up Arg and see how she plays with the new TK. It's a VERY different style, and I'm going back and trying some things I gave up on in the past, so doing a fair amount of experimenting. So I've been playing around with options and sets for a few days now and am currently playing a prospective Mind/Kin/Energy combo that may or may not be where I stop. One of the experimental things is seeing if Evasive Maneuvers (EM) can be used as part of an alpha strike mitigation strategy. Last time I tried this is wasn't worth it at all. All EM +def suppresses as soon as you attack or interact in any way. For Mind/Kin that's not that crippling as you can use Confuse, Mass Confuse, and Mass Hyp all without suppressing the +def, so it's potentially useful for setup. Last time I was working with just the +Def from EM itself with strong slotting which gets +20 to everything, which is nice but not really enough. This time I'm pairing it with Power Boost which brings the total +Def values up a LOT when you pop it before triggering the spawn. Jury is still out about how effective it is, but it's certainly nice walking in with pretty much all +def at the soft cap. Playing around with turning off stealth to trigger the alpha strike to get the spawn to clump up around me before I use MC or MD for AOE control while the +Def is stratospherically high, it shouldn't suppress if they attack me. I have no pets or pseudo pets to cause it to suppress either. Playing around with experimental sequences I ended up faceplanting a fair amount, until I decided to quite trying to play it like Mind/Storm/Ice where I put together a long AOE attack chain, prep bosses with Confuse then MC the whole spawn, hit TK on a boss and just hammer the whole spawn with that AOE attack chain. Mind/Kin is really ALL about just clump them up, Fulcrum Shift to hit +300 dmg cap and then watch the spawn just MELT. So far I only have a proced out Terrify and Dmg slotted (collecting the procs for it now) Energy Torrent for AOE, but honestly, at +300% dmg buff that's more than sufficient. I'm collecting the procs to turn TD into a procbomb as well, not sure why I can slot Ranged AOE Dmg procs in TD, but it allows them, so it should hit HARD. Not sure if I'm going to stay with /Energy but so far it's working well. Energy Torrent (ET) is awkward with TK as ET only has a 40' range cone and TK maintains the hover at 50' IIRC. If I hover in a bit before firing off ET I get enough of the spawn to be worthwhile. I may go back to /Ice as Frost Breath and Ice Storm both do excellent AOE dmg with TK. I have the +Immob unique in Terrify so that helps a bit to maintain the containment. Might build some immob in to the incarnate choices as well. A lot to play with, but using TK to clump a spawn up tight makes it trivial to get a really solid Fulcrum Shift hit. And really, as long as you don't die, a full +300% dmg buff really is all you need. πŸ™‚ I find it interesting that I dropped Tactics going from Arg 1.0 -> Arg 2.0, but Arg 3.0 is using a lot more procs instead of purple sets, EVERYTHING Mind/Kin does has a to hit check, and it SUCKS so badly when you miss, that I've gone back to Tactics (Fully slotted with Gaussian for the + Ranged Def and occasional 10 sec Build Up). More to come, and I'll start posting builds...
  11. Very. It's quite good at clumping them up, and if you run Hurricane at the same time you can sweep outliers towards the hovering ball-of-doom if needed. Most of the time you won't need to if you lean on Confuse + Mass Confuse. Confused mobs have a tendency to run over to hit their spawn mates, and as soon as they get anywhere near the anchor they get sucked right in. I can't stress enough that you need to use a boss (or whatever the most durable mob in the spawn is) as the anchor. If the anchor drops, you won't be able to finish the AOE attack chain off with Levitate, and that's very VERY sad when it happens. Levitate hits like a Mack Truck with a 5 pack of Apocalypse in it. πŸ™‚
  12. Playing around in Mids, I'm thinking of dropping Mass Hyp, Snow Storm, and Combat jumping to pick up the Fighting pool and get to Weave. That gives me another 4.5(ish ~7 for Weave - 2.5ish lost with CJ) def to all, which would put the critical Ranged Def at about 44.4 % (anyone closing to Melee is going to get whacked with a massive -50 tohit debuff from Hurricane with Intuition Radial Paragon and a 4 pack of Dark Watcher). I would lose some of the utility of having SS and Mass Hyp, but swapping Combat jumping for Weave should make more of a difference.
  13. I’ve been going back and dusting off some of my favorite builds, and outfitting them with their own set of IO sets. I have a habit of being impatient and stealing a bunch of purple sets from my more recent builds as soon as I hit 50, and I have a chronic case of altitis. I started with Dionysus (Plant/Dark/Soul) my most powerful Controller in terms of durability. Had to pull up my own chronology on that one to remind myself of how it plays best. Still an amazing build. Dio is NOT the fastest clearing except when Creepers is up, and I can get a good hit off Soul Drain before I drop Creepers. Then they tear through everything for a bit. Other than that though single hard targets can take a bit. Psinado (Mind/Storm/Ice) is faster clearing in most cases, and has much better single target damage for taking down the 2-3 bosses that are all that’s left standing after the AOE fest opening attack chain. A lot more fragile than Dio though. A more tactical build, as there are no pets to screw things up, and with Steamy Mist and a stealth IO in Fly I can toggle on invisibility for a couple minutes to scope out the bosses and prep them each with Confuse before Mass Confusing the whole spawn. I pulled this writeup back up to remind myself of details. I haven’t been using Mass Hyp + SS , and it’s not needed most of the time, though it does help quite a bit in mitigation when things go sideways. Massive amount of fun to play. The new TK with the long chain of AOE + Tornado + Lightning Storm is so much fun. I think I may be playing Psinado for awhile while I ponder a final build. I realized I never really FINALIZED the incarnate build, I jumped into Arsenal and Marine Affinity builds instead. πŸ˜›
  14. Plant/Storm is an awesome choice, one of my favorite builds and much fun to play. Arsenal/Storm is also a great choice. My current most-fun-to-play is Psinado, the Mind/Storm I built to try out the new Telekinesis mechanics. The changes in TK have fundamentally changed the set in ways that I think are best utilized by /Storm as Hjarki mentioned above. Both Tornado and Lightning Storm have small AOE attacks that benefit TREMENDOUSLY from having the whole spawn continuously clumped tightly together. It takes some care and practice to get the most benefit out of it, but it's totally worth it. πŸ™‚ Mind/Storm was always decent, and the damage from /Storm helped Mind/ in the late game, while the single target control of Mind/ is second to none. Mind has a massive bag of tricks to pull from, and probably the best single target attack chain in the Controller Primaries. Also the king of zero aggo control, Mind is great fun to solo as long as you can add in good AOE damage. Gale with KB -> KD (Sudden Acceleration or Overwhelming Force) and Force Feedback + Rech is an decent soft control and pretty reliably gives you 5 seconds of +100% recharge if you use it on large spawn. In the Early to mid game I also slot 3 Dmg Procs which don't go off a lot on small spawns, but do quite a bit on large spawns given the tiny amount of end it costs, how fast it recharges and how effective it is at boosting your recharge. Happy to discuss more, but have to go do some things offline. I'm uploading my low cost build/leveling build for Psinado. Entirely capable of soloing +4/x8 spawns and leveled up largely on large spawns. Psinado 50 low cost Controller (Mind Control - Storm Summoning).mbd
  15. On the way up, Gale with +Acc, KB -> KD, FF +rech, and 3 Dmg procs is surprisingly effective, esp till you get enough effective AOE attacks to fill a chain. In the final build I tend to remove the Dmg procs as I need the slots elsewhere, and I have more than sufficient global +Acc to render slotting for it redundant, so it's 2 slotted: KB -> KD + FF +Rech and spam it as roleki mentioned. Knocking the entire spawn on their butt is quite useful as a quick fire mitigation and triggering the +100 Recharge from FF makes quite a noticeable difference. In any case, it's far from the throwaway power than many assume it is. πŸ™‚
Γ—
Γ—
  • Create New...