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Tuft

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Posts posted by Tuft

  1. Well, I'm one of the few that suffers from this.

     

    When the rotating spinning disk occupies a large portion of my field of view I get vertigo and experience motion sickness. If it keeps occurring it can finally become so bad that I have to go and lie down motionless with my eyes closed for several hours.

     

    I once played a TF, I think it was Citadel or perhaps Hess, when I played a tank and a storm defender kept enveloping me in the rotating disk. I was still pretty fresh to HC, so I did not speak up and instead tried to toughen it out. Well, I got a really bad case of motion sickness and I was still queasy the next morning, bad enough that I had problems getting to work that day.

     

    Its not the only FX that can induce vertigo: When they revamped Disruption Arrow the HC Devs asked me try out various options, until they finally found something that did not give me vertigo, which I am very grateful for. 🙂

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  2. 7 hours ago, Flat Line said:

    I've got CoH running on my M1 MacBook Air!

    I got it running by following this guide (thank you!)

     

    One issue though: The audio seems to be locked to my MacBook speakers. I can't get Bluetooth AirPods or the standard audio jack to work with headphones...

     

    Anyone else have this issue or a possible fix?

     

     

     

    Note that CoH is unable to switch audio device once it has been started. So, in order for it to work with my Bluetooth headset, I have to first plug in the headset, make sure it works, *then* I start CoH entirely from scratch. And if the headset for some reason loses connection, e.g I bring it with me too far from my computer or Discord messes with my audio settings, I have to log off entirely and restart CoH to get the audio to work again. 

     

    This is an old issue, I remember complaining about it back on live.

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  3. On 11/28/2021 at 3:21 PM, Excraft said:

    Absolutely need a way to turn off or disable the visuals for entomb or whatever power is totally burying our characters under a layer of rock.  It's fine that it only lasts a second, however with the amount of people leveling new characters and firing these off in succession, your vision is totally obscured by this and can't see what's happening.  This is a big problem on Master Of runs where seconds can count and totally exacerbated in cave maps.  I tried using the graphics sliders and suppress VFX when close, but no dice and the game looks like shit at lower graphics settings.   Not to take anything away from anyone who's enjoying the set, I'd just love an option to disable those - and many others come to think of it - graphics for me.  This set needs another pass IMO.

    Agreed, especially with really large opponents. (Looking at e.g. Sentinel of Mot in Dilemma Diabolique)

  4. 4 hours ago, GM Arcanum said:

     

    • TrickArrow_DebuffDamRes.png.1715ed6e2889e85a31785b58b33e4227.png Trick Arrow > Disruption Arrow
      • The visual FX for this power has been changed to alleviate headaches being induced by the old FX
      • Due to the health implications of the old FX, this is not an optional change

     

     

    It is OK seeing it at a distance, but still a bit iffy if you stand in the center of the effect (such as if e.g. you are playing the team's tank).

     

    Also, has anyone tried multiple interfering arrow at once? Did not have time to try it right now, unfortunately.

  5. 13 minutes ago, Crimson Fletcherette said:

    I also get discomfort from Disruption Arrow and I run the all archer teams weekly and it's sad that people can't enjoy this themed events due to a graphics issue. I do hope some devs could look into this matter. I am not sure how it should be changed but perhaps the rate of pulses could be lowered or increased, as it probably that causes the problems people are having. Perhaps changing it to one initial bright flash, like Flash Arrow, and then after that only some audio pings showing it still active.

     

    Regards.

    Crim Fletch - TWANG (The Wonderful Archers Network Group)

     

    yes, it is sad, because we had lots of fun in that bow users group.

  6. On 3/9/2021 at 9:43 PM, Rishidian said:

    Is there an option available if you visit Icon?  I was thinking of the ability to change how powers look.   A lot have a No FX option that may work for you.  If not, maybe change the colors to something neutral...?

     

    I don't have anyone with this power, so I don't know.

     

    No, Disruption Arrow has no recoloring or similar options at all , only a "no redraw" option.

     

    And if here had been such an option, going around and asking all Trick Arrow users you encounter to "please change your colors because *you* are giving me a headache, migraine or other discomfort", well, that would be a hard sell...

  7. Is there any way to turn off the FX on disruption arrow, like changing its texture?

     

    Or could the devs add an option to Null the Gull for this, like the one for speedboosts?

     

    It actually gives me a headache, and one of my friends complains of migraines. It really sucks to leave a TF when someone hauls out one of those arrows. 😞

     

    It is a long time ago, but I think the devs on live had to remove that particular FX due to the complaints at that time, just because of migraines…

  8. 40 minutes ago, Piecemeal said:

    I want to make you guys fall in love again with red side.

    As I said above: It is not about the quality of the zones, not about the writing or the ATs. It's about the subject matter. Stuff like Westin Phipps arc makes me quite literally sick to the stomach, as in want to throw up.

     

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  9. I would love some kind of customization for the "built-in" powers, such as when you trigger domination and get that big white flash right in the face. It is a pain to look away whenever you are about to trigger it.

     

    It would also be nice to be able to shrink some very large lore pets that tend to block the line of sight for your team-mates.

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  10. 1402699881_DrVahzdefeated.thumb.jpg.e96cce51fb86d8edfaf7e3925347a882.jpg

    Boom-Boom, Cidri and Atomatrix rests after defeating the horrible Doctor Vahzilok and his dreadful wasting disease.

     

    This arc finale is special place for me, because in this early update I for the first time saw what the developers could do with a little more time on their hands and with less of the early issues´ madcap rush. I remember how I was stunned entering this room many years ago, expecting the usual sewer room.

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  11.   

    20 hours ago, Tuft said:

    The "A Matter of Honor" arc is listed as a level 39 arc, and selecting the arc I was limited to level 39. However, as a reward I recieved the "Still" no-travel-power badge, which is awarded for level 30-34 missions.

    Meanwhile, the "Revenant Hero" arc, which is also rated as a level 39 arc, gave the expected badges: "Stalwart", "Obligated" and "Phoned it in".

     

    It is very frustrating to have an entire arc done under a bunch of restrictions without getting the expected badge Ouro rewards.

     

    16 hours ago, Caulderone said:

    There are several arcs where the level range in Ouro and the level range they "award" in are off.  Here is a thread on the Badges, and several are mentioned in the thread.

     

    Unfortunately, I could not find much on what arcs to avoid. 😞

  12. Ok, figured it out: Some Ourobous badges seems misplaced:

     

    The "A Matter of Honor" arc is listed as a level 39 arc, and selecting the arc I was limited to level 39. However, as a reward I recieved the "Still" no-travel-power badge, which is awarded for level 30-34 missions.

     

    Since I was doing missions from low to hight, I sometimes got badges I already had...

     

     

  13. I've tried a bunch of differerent Ouroboros arcs, but lately I've not received any badges from them.

     

    For example, I just sucessfully executed the War of The Fir Bolg (Croatoa 2) in the Defender of Truth range:

    oro.jpg.69ddcad21d3954ccc573b33d735750f6.jpg

    but did not get the Still, Valiant or Dull badges.

     

    First I thought I was doing them at -1 or doing them without Defeats or Time Limit Options, but changing those did not help...

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