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Archmage1000

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Posts posted by Archmage1000

  1. I'm looking for an endgame build for a Thugs/Nature Mastermind.  What powers are worth taking in Nature and how to slot the powers and give enhancement choices for them

     

    And to go even further if you want my brother is playing his Thugs/Cold with me and could use the same treatment

     

    Thanks in advance

     

     

  2. I decided to change it up some and started a DP/Kin Corruptor, since he's end goes very fast right now.  Plus I have a heal and some other buffs for him.  Maybe later, once he is 50 and has the end under control I will pick something else to play with him them.

     

  3. Well I went with Elec/Elec Defender and so far not bad at all.  Level 35 and going, we are doing +0/x8 right now, pretty smooth going

    Still want to try something different than Defender sometime, just haven't decided what it should be to go with his Dark/Claws Tanker

     

     

  4. So what you are saying you think a Tanker and a melee character would actually be easier and faster then the corruptor?

     

    So far I have made and tried:

    Defender Elec/Elec

    Corruptor Water/Cold

    Corruptor Water/Kin

     

    Will give any others a try that anyone suggest that might be a viable Dark/Claw Tanker duo worthy

     

     

    So far it seems water/cold and water/kin is good

     

  5. Had another thought on the Defender, how would Elec/Elec work.  It has a heal, has a way to give end to all.  Has status protection, has -Regen, and when not needing to buff or debuff can attack and drain end from mobs

  6. So I would like Water as my blasting set, Cold seems really good, only problem is no protection from holds, mez's, etc.  Guess I can have a bunch of break frees with me.

     

    Now the question would be Defender or Corruptor.  Would having better defenses from Defender be better or more damage from Water with Corruptor?

     

     

  7. I have a Tanker friend that I would like to play with.  But my question is what to play with him.  I am looking for a really good aoe archetype with a secondary that will buff and keep him alive.

     

    Any thoughts on what to play with him?

  8. Brute (Ice/Fire) is actaully working about nicely so far only lvl 33

    Mastermind is doing well also forgot what level I got them to, Bots/Dark

    Havn't made the Sentinel yet, still trying to come up with something.  Thinking Beam/??? not sure on what to take.  I have had a few /SR and a /Dark, not sure about those

    Thinking of trying Energy Aura, any thoughts on that?

     

     

  9. So far I a made a MM (2 actually) Bot and Demons to try Bots/Dark and Demons/Thermal (not sure on how I like Demon/Thermal yet)

    Going to make a Sentinel, just needing a build for a very good one, tried /SR didn't care for it much

    Working on a Brute also to see how it plays out, have a good build for that so far its decent

    Khelds sound fun but dont want to have to do Tri-Form, I assume you can do a Human only build

     

     

  10. So heres what I am looking for.  Something that can solo well and clear missions reasonably fast.  Range is perfered, but not required.  Money doesn't matter on build but lets not get too crazy.  Having some type of heal would be nice just "in case situations" but again not required if the archetype can stay alive well without it

     

    If you have any suggestions and have a build for it that would be awesome.

     

    Doesnt have to be true solo.  I have a friend that is playing also that we will team up with lots also, but having more of a solo ability will be nice

     

    Thanks for taking the time to help

     

  11. So is there a better dps set to go with instead of DP.  Something will good single target and Aoe ability

     

    Robert

     

    Or is there just a combo for a very strong solo Sentinel to do

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