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  1. I also made other suggestion for solutions, not just the part you quoted. 😉
  2. So I was reading the patch notes for the latest Beta update and saw that they will be having travel power activated stances that only apply when that power is activate. I absolutely love this idea but I noticed there's nothing for flight powers... We already have fly pose emotes, so why not incorporate them into stances for flight powers including the new standing flight pose so every travel type has some new stances for how they travel?
  3. But that happens with invis power toons anyways. It's something you'd have to work around for your toons design. I mean you wouldn't be forced to use it but I'm sure many others would want to use it themselves. lol
  4. I mean sure but that already happens for stealth powers and stuff anyways. Plus I'm sure the auras and powers making the body outline would be used a lot for costume ideas. PvP is the only issue I see but I'm sure they could have invis costumes pieces refer to default in PvP, or just give an outline in PvP areas. But really invis costume or not, your targeting would still pick them up if they're not using an invis power. The new shoulders update is cool but it only really opens up a few more costume ideas. Things like this or gender neutral costume pieces for huge models would open up
  5. So I was thinking... If they could make an invisible costume option for every slot, with just a color tintable flat detail against the end of the body part so you don't see into the hollow model (if it is hollow). I'd love to be able to have a toon without a bottom half, or with just floating gloves and a hooded cloak. Or an invis head with a mask floating there. Or even just a toon with a missing arm. I could go on but my point being there'd be a lot of cool costume and character ideas if this were an option. Absolutely no idea how difficult this would be, but I know GM's were able to
  6. Awe poo that sucks, but totally understand. But female faces and hairstyles for huge models could work enough for a huge muscular female that's just not big chested. lol
  7. I've always felt like the PvP zones that are supposed to be big battle between heroes and villains was a little.. too tamed and simple? I had an idea... If there was a larger map like Steel canyon (but maybe more smoky/fiery and damaged if possible), and other objectives to give your side (Hero or villain) buffs or debuffs would be cool. Like putting out burning buildings/setting them on fire, Robbing the bank/stopping the robbery, Defusing bombs around the city/setting the explosives, Arrest X number of criminals/Kill X number of civilians etc... You could have players who plan to s
  8. To elaborate on my point and how what I'm looking for is different than AE. Imagine my idea working out like this. You have a team of 8, the level of the team members are 50/49 and everyones meeting in Atlas Park. Team leader goes to "contacts" and then the "Custom Mission" tab. The click it and it opens a window with 3 columbs. Left side is a list of enemy type and you pick one (Or multiple would be cool). Middle is Map type "Warehouse, Sewer, Office, etc.). Last columb is Objective with a list of options like "Defeat leader, Rescue hostage(s), retrieve object(s), etc" and maybe a "Numb
  9. That's a good point, but even just buffing their current powers could be interesting. The energy drain of freakshow buffed to a lvl 50's hit chance and drain percentage would be a challenge in and of itself as most enemies present their own strengths... unless it's Council. Exemplaring sorta defeats the purpose and well, you can already do that just by finding a mission team at that level... These added powers and costume pieces and stuff are awesome but I feel some actual game play development would help. More missions and things to do would help a lot and something like this could k
  10. Yeah but AE is a whole process... Someone has to take time to make an AE mission and then someone has to find it in the list and play it and then..... what? Back to square one. lol AE is wonderful but most players don't want to bother going through all the steps.
  11. One thing that's always seemed a bit of a letdown is if you want to simply run some radios as say a lvl 50, you're both limited to a set handful of enemy types, but also a very annoying and long process if you get a full list of all carnies or Arachnos or something people might want to avoid, OR it's cave maps that people tend to find annoying because (Insert long list of reasons here). Maybe it could be a sorta "build your own mission" window where you pick the enemy type (Form ANY enemy type in the game), Map type (Sewer, warehouse, office, cave, etc..) and objective (Rescue, defeat leade
  12. Yeah the path auras are great but say you want to do fire/elec but have no armor power Your only options is to have your feet fire or elec and your upper fire or elec... but then it looks like half and half and weird. Or sometimes the eyes aren't an option for some auras but you want a toon with that aura and glowing eyes... etc. Just seems like it's be fairly easy to add and would make a LOT of people very happy.
  13. Yeah that's what I'm worried about. But even just allowing both sexes costume items on all body types where possible would help a lot.
  14. I've always felt limited to only large MALE toons even during live and would LOVE to see a FEMALE huge model. Also gender neutral costume pieces would be amazing as in all costume pieces are available to all toons regardless of gender or body type. I know for sure that having total freedom of costume pieces would spark SO many new toons it'd be crazy.
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