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Zalari

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Posts posted by Zalari

  1. A somewhat underrated (maybe underpowered?) set, a weapon set at that. It's flashy and fun, has a couple niches that makes it unique. One thing it doesn't share among all other weapon sets, is the ability to set no redraw. What that means is; without the drawing animation, the set can perform its attacks more smoothly after using a non-set attack, and with the first attack used in combat. Example being Scrappers and their access to snipe attacks from epic pools. If you're using Staff and perform an epic snipe, you have to go through the entire re-drawing animation before another attack activates, and it both hampers the flow of combat and the overall performance of the set. As far as I am aware, Staff is the only weapon set without access to the "no redraw" customization that skips the drawing animation and allows attacks to flow freely. Many updates have come and gone, and it's somewhat appalling that Staff hasn't been given this touch of love yet, and it's much needed. Also scythe skin when?

    • Like 1
  2. Here's my Claw/Stone Scrapper. He is very tanky, and deals respectable damage. New Stone is rough on End, so I ended up needing to go with Ageless for sustain, as Geode isn't reliable enough. In fact, Geode itself feels almost entirely skippable, easily the weakest link in the set. It either needs a major buff or rework, as the state it's in now is poor at best.

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Stone Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike

    • (A) Superior Critical Strikes - Accuracy/Damage: Level 50
    • (5) Superior Critical Strikes - Damage/RechargeTime: Level 50
    • (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50
    • (7) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50
    • (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50
    • (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50

    Level 1: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    • (9) Luck of the Gambler - Defense: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

    Level 2: Stone Skin

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    • (13) Luck of the Gambler - Defense/Endurance: Level 50
    • (15) Gladiator's Armor - Resistance: Level 50
    • (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (17) Steadfast Protection - Resistance/+Def 3%: Level 30

    Level 4: Earth's Embrace

    • (A) Preventive Medicine - Heal: Level 50
    • (17) Preventive Medicine - Heal/Endurance: Level 50
    • (19) Preventive Medicine - Endurance/RechargeTime: Level 50
    • (19) Preventive Medicine - Heal/RechargeTime: Level 50
    • (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
    • (21) Preventive Medicine - Chance for +Absorb: Level 50

    Level 6: Spin

    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Obliteration - Chance for Smashing Damage: Level 50

    Level 8: Follow Up

    • (A) Hecatomb - Damage: Level 50
    • (27) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (29) Hecatomb - Accuracy/Recharge: Level 50
    • (29) Hecatomb - Damage/Endurance: Level 50
    • (31) Hecatomb - Chance of Damage(Negative): Level 50
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

    Level 10: Hasten

    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50

    Level 12: Super Speed

    • (A) HamiO:Microfilament Exposure

    Level 14: Mud Pots

    • (A) Obliteration - Damage: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50

    Level 16: Rooted

    • (A) Panacea - Heal/Endurance: Level 50
    • (34) Panacea - Endurance/Recharge: Level 50
    • (36) Panacea - Heal/Recharge: Level 50
    • (36) Panacea - Heal/Endurance/Recharge: Level 50
    • (36) Panacea - Heal: Level 50
    • (37) Panacea - +Hit Points/Endurance: Level 50

    Level 18: Focus

    • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
    • (37) Superior Scrapper's Strike - Damage/Recharge: Level 50
    • (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
    • (39) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
    • (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50

    Level 20: Crystal Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Power Transfer - EndMod: Level 50
    • (42) Power Transfer - Chance to Heal Self: Level 50

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Unbreakable Guard - Resistance: Level 50
    • (42) Unbreakable Guard - Resistance/Endurance: Level 50
    • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
    • (43) Unbreakable Guard - +Max HP: Level 50

    Level 26: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    • (43) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    • (45) Reactive Defenses - Scaling Resist Damage: Level 50

    Level 28: Minerals

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    • (45) Endurance Reduction IO: Level 50

    Level 30: Combat Jumping

    • (A) Kismet - Accuracy +6%: Level 30

    Level 32: Shockwave

    • (A) Bombardment - Damage: Level 50
    • (45) Bombardment - Accuracy/Recharge/Endurance: Level 50
    • (46) Bombardment - Accuracy/Damage/Recharge: Level 50
    • (46) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
    • (46) Bombardment - Chance for Fire Damage: Level 50
    • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

    Level 35: Brimstone Armor

    • (A) Endurance Reduction IO: Level 50

    Level 38: Moonbeam

    • (A) Sting of the Manticore - Accuracy/Damage: Level 50
    • (48) Sting of the Manticore - Damage/Endurance: Level 50
    • (48) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    • (50) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    • (50) Sting of the Manticore - Chance of Damage(Toxic): Level 50
    • (50) Apocalypse - Chance of Damage(Negative): Level 50

    Level 41: Geode

    • (A) Recharge Reduction IO: Level 50

    Level 44: Shadow Meld

    • (A) HamiO:Membrane Exposure

    Level 47: Super Jump

    • (A) HamiO:Microfilament Exposure

    Level 49: Soul Storm

    • (A) HamiO:Endoplasm Exposure

    Level 1: Critical Hit


    Level 1: Brawl

     

     

  3. I recently built a Claw/Stone Scrap, and Geode wasn't enough to self-sustain End without Recovery Serum, so I went with Ageless. I don't worry much about survivability, but having Geode in the build feels like a mistake. It's like Hibernate with a gimmick, and the gimmick doesn't feel worth it, i.e a short-lived minor buff to Brimstone's damage. The power needs a buff or a change, but as it stands it feels like a perpetual waste of a power slot that could help you in more situations.

  4. On 8/11/2021 at 5:43 PM, Muppy said:

    Alrighty. Took a look and messed around with the build a bit more. Let me know if there's anything wrong with it! I'm pretty sure something is wrong. 😛

     

    EDIT: Totals didn't paste in... Here are the totals if you need to look at them. This is with every defense/resist power enabled, etc:

     

    image.png.1ca72efac9614814bd3559efe6587f6a.png

    This Villain build was built using Mids Reborn 3.0.5.9
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Chaos Creep Jones: Level 50 Technology Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Radioactive Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Lift

    • (A) Thunderstrike - Accuracy/Damage
    • (31) Thunderstrike - Damage/Endurance
    • (40) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Neutrino Bolt

    • (A) Decimation - Chance of Build Up

    Level 2: Gravity Distortion

    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (3) Superior Ascendency of the Dominator - Control Duration/Recharge
    • (3) Superior Ascendency of the Dominator - Endurance/Recharge
    • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    • (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

    Level 4: X-Ray Beam

    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge

    Level 6: Propel

    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (9) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance

    Level 8: Crushing Field

    • (A) Superior Dominating Grasp - Accuracy/Control Duration
    • (11) Superior Dominating Grasp - Control Duration/RechargeTime
    • (13) Superior Dominating Grasp - Endurance/RechargeTime
    • (13) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
    • (15) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
    • (15) Superior Dominating Grasp - RechargeTime/Fiery Orb

    Level 10: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (17) Reactive Defenses - Scaling Resist Damage

    Level 12: Dimension Shift

    • (A) Debilitative Action - Disorient Bonus

    Level 14: Fly

    • (A) Freebird - +Stealth

    Level 16: Fusion

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 18: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 20: Radiation Siphon

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (21) Superior Blistering Cold - Damage/Endurance
    • (21) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (23) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (50) Superior Blistering Cold - Recharge/Chance for Hold

    Level 22: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Grant Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Wormhole

    • (A) Absolute Amazement - Stun
    • (27) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Recharge
    • (29) Absolute Amazement - Endurance/Stun

    Level 28: Atom Smasher

    • (A) Armageddon - Damage
    • (31) Armageddon - Damage/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance

    Level 30: Boxing

    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge

    Level 32: Singularity

    • (A) Call to Arms - Accuracy/Recharge
    • (33) Call to Arms - Accuracy/Damage
    • (33) Call to Arms - Damage/Endurance
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (34) Call to Arms - Endurance/Damage/Recharge
    • (34) Call to Arms - Defense Bonus Aura for Pets

    Level 35: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Steadfast Protection - Resistance/+Def 3%
    • (36) Reactive Armor - Resistance
    • (36) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Resistance/Recharge

    Level 38: Devastating Blow

    • (A) Hecatomb - Damage
    • (39) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)

    Level 41: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge

    Level 44: Scorpion Shield

    • (A) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Endurance

    Level 47: Poisonous Ray

    • (A) Achilles' Heel - Chance for Res Debuff

    Level 49: Disruptor Blast

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 1: Brawl

    • (A) Empty

    Level 1: Domination 
    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 1: Swift

    • (A) Empty

    Level 1: Health

    • (A) Panacea - +Hit Points/Endurance
    • (50) Numina's Convalesence - +Regeneration/+Recovery

    Level 1: Hurdle

    • (A) Empty

    Level 1: Stamina

    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod

    Level 14: Afterburner 


    Level 50: Musculature Radial Paragon 
    Level 50: Ion Radial Final Judgement 
    Level 50: Assault Core Embodiment 
    Level 50: Warworks Core Superior Ally 
    ------------
    ------------
    Set Bonus Totals:

    
    
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

    Lemme see if I can figure something out for ya

  5. On 5/8/2021 at 7:10 PM, underfyre said:

    Well some good has come of this. While I was searching for a secondary that could possibly add to Fire's primary damage output, I found out that Shinobi applies a "crit" chance that is just a damage proc. So now I need to code that in to the sheet.


    I have a Fire/Nin Blaster and he is an absolute monster! Have all Fire attacks besides Flares and Fire Breath, and the only attack from Nin is Golden Dragonfly. Very lenient set and supports Fire incredibly well. The Crits aren't anywhere near as glamorous as a Scrapper or Stalker's, but the added damage is definitely noticeable.

  6. On 5/31/2021 at 6:30 PM, Sancerre said:

    aside from mobs that speficially end drain you, i never had problems with end *after* being mostly kitted out.  getting there can be a little more painful.  not sure where your toon is at IO wise, but i could recommend using Victory Rush (from leadership) for a while inplace of combat jumping to help with that and/or *not* using assault/maneuvers until you can actually support them. 

     

    I am using the same exact build this thread suggested, and continuously fighting while buffing/debuffing is definitely not sustainable with just Dark Consumption and the tiny amount of end/recovery Chrono Shift offers without outside influence.

  7. I know you said you didn't want to replay a set you've already used, but I recently finished my Claws/Rad Scrapper and he is an absolute monster both solo and on teams.

     

    Has a bit of def from sets, good all-around res from Rad, great regeneration/end recovery, and the extra AoEs from Rad help support Claw's already strong Spin attack. Slapped on Soul Mastery for Moonbeam and Shadow Meld (for that emergency def and another lotg slot) and he is an efficient killing (arresting?) machine!

     

    Definitely give Claws a try if you haven't played it before. It's not very flashy, but it's very efficient.

  8. I see you're running Cardiac AND Ageless. If you're struggling for End don't forget about slotting uniques in Health. You're already using Numina's in Ablative and Panacea in Inexhaustible, but you can also try putting Miracle +Recovery in Health. Also if you can spare a slot I would recommend putting a second one in Stamina and throwing in Performance Shifter Endmod. The proc is nice on its own, but boosting how much End Stamina gives at base is also quite helpful.

  9. @Auroxis

     

    Heya! So I made a Fire/Time Corr before viewing this thread. Was previously using Soul Mastery for Power Boost with Musculature Alpha, Ageless Destiny for end sustain, and Assault Hybrid. Felt okay solo or on a team, but saw this thread and decided to try the build out. It seems nice having Clarion/Rune for CC protection but without Ageless the build seems to burn through end quite fast, even with Support Hybrid and Dark Consumption. I've been using the Recovery Serum temporary power to supplement it, but that's obviously not always going to be available depending on what content you're playing. How do you manage your end on this build? Also any ideas for improvements/changes to the build following the RoP nerf?

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